straywild/world/generation
2026-08-31 16:04:20 -04:00
..
biomes Expand generated terrain and coastal elevations 2026-08-21 21:33:30 -04:00
chunks repair generated terrain seams 2026-08-25 02:05:52 -04:00
props fix terrain collision and water recovery 2026-08-25 00:12:01 -04:00
generated_world_region.gd Add starter RV progression and fishing feedback 2026-08-31 16:04:20 -04:00
generated_world_region.gd.uid Add deterministic generated worlds 2026-08-19 17:32:40 -04:00
generated_world_region.tscn Add starter RV progression and fishing feedback 2026-08-31 16:04:20 -04:00
mesh_surface_anchor_sampler.gd Anchor beetles to generated tree surfaces 2026-08-24 10:36:45 -04:00
mesh_surface_anchor_sampler.gd.uid Anchor beetles to generated tree surfaces 2026-08-24 10:36:45 -04:00
terrain_biome_assigner.gd Expand generated terrain with biome-driven props 2026-08-20 00:28:55 -04:00
terrain_biome_assigner.gd.uid Expand generated terrain with biome-driven props 2026-08-20 00:28:55 -04:00
terrain_biome_catalog.gd Expand generated terrain with biome-driven props 2026-08-20 00:28:55 -04:00
terrain_biome_catalog.gd.uid Expand generated terrain with biome-driven props 2026-08-20 00:28:55 -04:00
terrain_biome_definition.gd Expand generated terrain with biome-driven props 2026-08-20 00:28:55 -04:00
terrain_biome_definition.gd.uid Expand generated terrain with biome-driven props 2026-08-20 00:28:55 -04:00
terrain_biome_prop_rule.gd Add layered inland cliff generation 2026-08-20 17:53:38 -04:00
terrain_biome_prop_rule.gd.uid Expand generated terrain with biome-driven props 2026-08-20 00:28:55 -04:00
terrain_chunk_analyzer.gd Expand generated terrain and coastal elevations 2026-08-21 21:33:30 -04:00
terrain_chunk_analyzer.gd.uid Add deterministic generated worlds 2026-08-19 17:32:40 -04:00
terrain_chunk_catalog.gd Add turning rivers and lake edge variation 2026-08-22 22:56:21 -04:00
terrain_chunk_catalog.gd.uid Add deterministic generated worlds 2026-08-19 17:32:40 -04:00
terrain_chunk_definition.gd Add turning rivers and lake edge variation 2026-08-22 22:56:21 -04:00
terrain_chunk_definition.gd.uid Add deterministic generated worlds 2026-08-19 17:32:40 -04:00
terrain_chunk_edge_profile.gd Refresh generated terrain assets and projection 2026-08-24 16:31:55 -04:00
terrain_chunk_edge_profile.gd.uid Add deterministic generated worlds 2026-08-19 17:32:40 -04:00
terrain_chunk_generator.gd Add starter RV progression and fishing feedback 2026-08-31 16:04:20 -04:00
terrain_chunk_generator.gd.uid Add deterministic generated worlds 2026-08-19 17:32:40 -04:00
terrain_chunk_topology.gd Expand generated terrain with biome-driven props 2026-08-20 00:28:55 -04:00
terrain_chunk_topology.gd.uid Add deterministic generated worlds 2026-08-19 17:32:40 -04:00
terrain_chunk_variant.gd Add turning rivers and lake edge variation 2026-08-22 22:56:21 -04:00
terrain_chunk_variant.gd.uid Add deterministic generated worlds 2026-08-19 17:32:40 -04:00
terrain_prop_catalog.gd Anchor beetles to generated tree surfaces 2026-08-24 10:36:45 -04:00
terrain_prop_catalog.gd.uid Expand generated terrain with biome-driven props 2026-08-20 00:28:55 -04:00
terrain_prop_definition.gd Improve beetle and net target visibility 2026-08-24 13:51:21 -04:00
terrain_prop_definition.gd.uid Expand generated terrain with biome-driven props 2026-08-20 00:28:55 -04:00