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biomes
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Expand generated terrain and coastal elevations
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2026-08-21 21:33:30 -04:00 |
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chunks
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repair generated terrain seams
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2026-08-25 02:05:52 -04:00 |
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props
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fix terrain collision and water recovery
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2026-08-25 00:12:01 -04:00 |
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generated_world_region.gd
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Add starter RV progression and fishing feedback
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2026-08-31 16:04:20 -04:00 |
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generated_world_region.gd.uid
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Add deterministic generated worlds
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2026-08-19 17:32:40 -04:00 |
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generated_world_region.tscn
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Add starter RV progression and fishing feedback
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2026-08-31 16:04:20 -04:00 |
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mesh_surface_anchor_sampler.gd
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Anchor beetles to generated tree surfaces
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2026-08-24 10:36:45 -04:00 |
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mesh_surface_anchor_sampler.gd.uid
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Anchor beetles to generated tree surfaces
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2026-08-24 10:36:45 -04:00 |
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terrain_biome_assigner.gd
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Expand generated terrain with biome-driven props
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2026-08-20 00:28:55 -04:00 |
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terrain_biome_assigner.gd.uid
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Expand generated terrain with biome-driven props
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2026-08-20 00:28:55 -04:00 |
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terrain_biome_catalog.gd
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Expand generated terrain with biome-driven props
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2026-08-20 00:28:55 -04:00 |
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terrain_biome_catalog.gd.uid
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Expand generated terrain with biome-driven props
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2026-08-20 00:28:55 -04:00 |
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terrain_biome_definition.gd
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Expand generated terrain with biome-driven props
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2026-08-20 00:28:55 -04:00 |
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terrain_biome_definition.gd.uid
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Expand generated terrain with biome-driven props
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2026-08-20 00:28:55 -04:00 |
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terrain_biome_prop_rule.gd
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Add layered inland cliff generation
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2026-08-20 17:53:38 -04:00 |
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terrain_biome_prop_rule.gd.uid
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Expand generated terrain with biome-driven props
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2026-08-20 00:28:55 -04:00 |
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terrain_chunk_analyzer.gd
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Expand generated terrain and coastal elevations
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2026-08-21 21:33:30 -04:00 |
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terrain_chunk_analyzer.gd.uid
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Add deterministic generated worlds
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2026-08-19 17:32:40 -04:00 |
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terrain_chunk_catalog.gd
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Add turning rivers and lake edge variation
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2026-08-22 22:56:21 -04:00 |
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terrain_chunk_catalog.gd.uid
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Add deterministic generated worlds
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2026-08-19 17:32:40 -04:00 |
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terrain_chunk_definition.gd
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Add turning rivers and lake edge variation
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2026-08-22 22:56:21 -04:00 |
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terrain_chunk_definition.gd.uid
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Add deterministic generated worlds
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2026-08-19 17:32:40 -04:00 |
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terrain_chunk_edge_profile.gd
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Refresh generated terrain assets and projection
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2026-08-24 16:31:55 -04:00 |
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terrain_chunk_edge_profile.gd.uid
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Add deterministic generated worlds
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2026-08-19 17:32:40 -04:00 |
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terrain_chunk_generator.gd
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Add starter RV progression and fishing feedback
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2026-08-31 16:04:20 -04:00 |
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terrain_chunk_generator.gd.uid
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Add deterministic generated worlds
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2026-08-19 17:32:40 -04:00 |
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terrain_chunk_topology.gd
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Expand generated terrain with biome-driven props
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2026-08-20 00:28:55 -04:00 |
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terrain_chunk_topology.gd.uid
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Add deterministic generated worlds
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2026-08-19 17:32:40 -04:00 |
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terrain_chunk_variant.gd
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Add turning rivers and lake edge variation
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2026-08-22 22:56:21 -04:00 |
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terrain_chunk_variant.gd.uid
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Add deterministic generated worlds
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2026-08-19 17:32:40 -04:00 |
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terrain_prop_catalog.gd
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Anchor beetles to generated tree surfaces
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2026-08-24 10:36:45 -04:00 |
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terrain_prop_catalog.gd.uid
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Expand generated terrain with biome-driven props
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2026-08-20 00:28:55 -04:00 |
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terrain_prop_definition.gd
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Improve beetle and net target visibility
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2026-08-24 13:51:21 -04:00 |
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terrain_prop_definition.gd.uid
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Expand generated terrain with biome-driven props
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2026-08-20 00:28:55 -04:00 |