repair generated terrain seams

This commit is contained in:
Alexander Sellite 2026-08-25 02:05:52 -04:00
parent 0cc3ae9709
commit aaa5803e6b
25 changed files with 12 additions and 10 deletions

View file

@ -872,7 +872,7 @@ func _validate_elevated_cliff_feature(
var overlay_mesh := TerrainChunkAnalyzer.find_primary_mesh(
overlay,
(
&"chunk_0015"
&"chunk_0010"
if stable_id in [
&"chunk_9999",
&"chunk_9998",

View file

@ -629,13 +629,14 @@ func _validate_catalog() -> void:
]:
_check(
transition.overlay_only
and transition.primary_mesh_name == &"chunk_0010"
and transition.base_layer_scene != null
and transition.base_layer_mesh_name == &"chunk_0007"
and not transition.must_be_interior
and transition.prefers_map_boundary
and "transition" in transition.tags,
(
"Each raised-coast endpoint must layer the deep corner "
"Each raised-coast endpoint must layer the inland corner "
+ "over an authored level-one coastline."
),
)
@ -657,6 +658,7 @@ func _validate_catalog() -> void:
]:
_check(
transition.overlay_only
and transition.primary_mesh_name == &"chunk_0010"
and transition.base_layer_scene != null
and transition.base_layer_mesh_name == &"chunk_0008"
and not transition.must_be_interior

View file

@ -1,7 +1,7 @@
[gd_resource type="Resource" script_class="TerrainChunkDefinition" load_steps=4 format=3]
[ext_resource type="Script" path="res://world/generation/terrain_chunk_definition.gd" id="1_definition"]
[ext_resource type="PackedScene" path="res://world/generation/chunks/assets/chunk_0015.glb" id="2_scene"]
[ext_resource type="PackedScene" path="res://world/generation/chunks/assets/chunk_0010.glb" id="2_scene"]
[ext_resource type="PackedScene" path="res://world/generation/chunks/assets/chunk_0008.glb" id="3_base_coast"]
[resource]
@ -9,7 +9,7 @@ script = ExtResource("1_definition")
stable_id = &"chunk_9996"
label = "second-tier beach sea transition left"
packed_scene = ExtResource("2_scene")
primary_mesh_name = &"chunk_0015"
primary_mesh_name = &"chunk_0010"
base_layer_scene = ExtResource("3_base_coast")
base_layer_mesh_name = &"chunk_0008"
base_layer_quarter_turns = 1

View file

@ -1,7 +1,7 @@
[gd_resource type="Resource" script_class="TerrainChunkDefinition" load_steps=4 format=3]
[ext_resource type="Script" path="res://world/generation/terrain_chunk_definition.gd" id="1_definition"]
[ext_resource type="PackedScene" path="res://world/generation/chunks/assets/chunk_0015.glb" id="2_scene"]
[ext_resource type="PackedScene" path="res://world/generation/chunks/assets/chunk_0010.glb" id="2_scene"]
[ext_resource type="PackedScene" path="res://world/generation/chunks/assets/chunk_0008.glb" id="3_base_coast"]
[resource]
@ -9,7 +9,7 @@ script = ExtResource("1_definition")
stable_id = &"chunk_9997"
label = "second-tier beach sea transition right"
packed_scene = ExtResource("2_scene")
primary_mesh_name = &"chunk_0015"
primary_mesh_name = &"chunk_0010"
base_layer_scene = ExtResource("3_base_coast")
base_layer_mesh_name = &"chunk_0008"
base_layer_quarter_turns = 3

View file

@ -1,7 +1,7 @@
[gd_resource type="Resource" script_class="TerrainChunkDefinition" load_steps=4 format=3]
[ext_resource type="Script" path="res://world/generation/terrain_chunk_definition.gd" id="1_definition"]
[ext_resource type="PackedScene" path="res://world/generation/chunks/assets/chunk_0015.glb" id="2_scene"]
[ext_resource type="PackedScene" path="res://world/generation/chunks/assets/chunk_0010.glb" id="2_scene"]
[ext_resource type="PackedScene" path="res://world/generation/chunks/assets/chunk_0007.glb" id="3_base_coast"]
[resource]
@ -9,7 +9,7 @@ script = ExtResource("1_definition")
stable_id = &"chunk_9998"
label = "second-tier grass sea transition left"
packed_scene = ExtResource("2_scene")
primary_mesh_name = &"chunk_0015"
primary_mesh_name = &"chunk_0010"
base_layer_scene = ExtResource("3_base_coast")
base_layer_mesh_name = &"chunk_0007"
base_layer_quarter_turns = 1

View file

@ -1,7 +1,7 @@
[gd_resource type="Resource" script_class="TerrainChunkDefinition" load_steps=4 format=3]
[ext_resource type="Script" path="res://world/generation/terrain_chunk_definition.gd" id="1_definition"]
[ext_resource type="PackedScene" path="res://world/generation/chunks/assets/chunk_0015.glb" id="2_scene"]
[ext_resource type="PackedScene" path="res://world/generation/chunks/assets/chunk_0010.glb" id="2_scene"]
[ext_resource type="PackedScene" path="res://world/generation/chunks/assets/chunk_0007.glb" id="3_base_coast"]
[resource]
@ -9,7 +9,7 @@ script = ExtResource("1_definition")
stable_id = &"chunk_9999"
label = "second-tier grass sea transition right"
packed_scene = ExtResource("2_scene")
primary_mesh_name = &"chunk_0015"
primary_mesh_name = &"chunk_0010"
base_layer_scene = ExtResource("3_base_coast")
base_layer_mesh_name = &"chunk_0007"
base_layer_quarter_turns = 3