Add turning rivers and lake edge variation

This commit is contained in:
Alexander Sellite 2026-08-22 22:56:21 -04:00
parent f2b96f2c1f
commit 6fd1aa0388
53 changed files with 2039 additions and 386 deletions

View file

@ -136,17 +136,30 @@ func _validate_generated_region(
assert(maxi(
generator._river_feature_footprint_size.x,
generator._river_feature_footprint_size.y,
) >= 7)
) >= 4)
assert(mini(
generator._river_feature_footprint_size.x,
generator._river_feature_footprint_size.y,
) == 2)
) >= 4)
assert(generator._river_feature_flow_direction in [
Vector2i.RIGHT,
Vector2i.DOWN,
Vector2i.LEFT,
Vector2i.UP,
])
assert(generator._river_feature_outlet_direction in [
Vector2i.RIGHT,
Vector2i.DOWN,
Vector2i.LEFT,
Vector2i.UP,
])
assert(
generator._river_feature_flow_direction.x
* generator._river_feature_outlet_direction.x
+ generator._river_feature_flow_direction.y
* generator._river_feature_outlet_direction.y
== 0
)
assert(generator.elevated_cliff_coastal_feature_required)
assert(placements.size() == expected_chunk_count)
assert(placements[center_index].begins_with("chunk_spawn@"))
@ -226,6 +239,10 @@ func _validate_generated_region(
assert(_placement_count(placements, "chunk_0030") == 1)
assert(_placement_count(placements, "chunk_0031") == 1)
assert(_placement_count(placements, "chunk_0032") == 1)
assert(_placement_count(placements, "chunk_0033") == 1)
assert(_placement_count(placements, "chunk_0034") == 1)
assert(_placement_count(placements, "chunk_0035") == 1)
assert(_placement_count(placements, "chunk_0036") == 1)
assert(
_placement_count(placements, "chunk_0014")
== (2 if has_secondary_elevation else 0)
@ -239,12 +256,15 @@ func _validate_generated_region(
assert(_placement_count(placements, "chunk_0022") == 4)
assert(_placement_count(placements, "chunk_0023") == 4)
var lake_edge_count := _placement_count(placements, "chunk_0017")
var lake_edge_variant_count := _placement_count(placements, "chunk_0037")
var lake_fill_count := _placement_count(placements, "chunk_0019")
var lake_narrow_count := _placement_count(placements, "chunk_0021")
var lake_size := generator._lake_feature_footprint_size.x
assert(lake_size in [7, 8])
assert(lake_fill_count == (lake_size - 2) * (lake_size - 2))
assert(lake_edge_count == (lake_size - 6) * 4)
assert(lake_edge_count + lake_edge_variant_count == (lake_size - 6) * 4)
assert(lake_edge_count > 0)
assert(lake_edge_variant_count > 0)
assert(lake_narrow_count == 8)
assert(_placement_count(placements, "chunk_9999") == 0)
assert(_placement_count(placements, "chunk_9998") == 0)
@ -257,13 +277,14 @@ func _validate_generated_region(
== (1 if has_secondary_elevation else 0)
)
assert(_placement_count(placements, "chunk_9995") == 0)
var river_length := maxi(
generator._river_feature_footprint_size.x,
generator._river_feature_footprint_size.y,
var river_coordinate_count := generator._river_feature_coordinates.size()
var river_edge_count := (
_placement_count(placements, "chunk_0024")
+ _placement_count(placements, "chunk_0025")
)
assert(river_length in [7, 8])
assert(_placement_count(placements, "chunk_0024") == river_length - 2)
assert(_placement_count(placements, "chunk_0025") == river_length - 2)
assert(river_coordinate_count >= 12)
assert(generator._river_feature_placements.size() == river_coordinate_count)
assert(river_edge_count == river_coordinate_count - 8)
var river_source_coordinates := generator._river_source_coordinates(
generator._river_feature_origin,
generator._river_feature_footprint_size,
@ -297,7 +318,7 @@ func _validate_generated_region(
assert(
not generator._coordinate_is_inside_grid(
outlet_coordinate
+ generator._river_feature_flow_direction
+ generator._river_feature_outlet_direction
)
)
assert(outlet_coordinates.size() == 2)
@ -379,7 +400,7 @@ func _validate_generated_region(
] = surface_polygon.size()
_validate_complete_coastline(generator)
assert(fresh_root.get_child_count() == fresh_placement_count)
assert(river_placement_count == river_length * 2)
assert(river_placement_count == river_coordinate_count)
assert(
polygon_sizes_by_coordinate.size()
== 20 + river_placement_count
@ -1025,19 +1046,48 @@ func _validate_decoration_transform(
prop.global_position + Vector3.DOWN * 8.0,
1,
)
var prop_body := prop.get_node_or_null(
var excluded_colliders: Array[RID] = []
var decorations := region.get_node("Decorations") as Node3D
for decoration: Node in decorations.get_children():
var prop_body := decoration.get_node_or_null(
"TrunkCollision",
) as CollisionObject3D
if prop_body != null:
query.exclude = [prop_body.get_rid()]
excluded_colliders.append(prop_body.get_rid())
query.exclude = excluded_colliders
var hit := region.get_world_3d().direct_space_state.intersect_ray(query)
# Stacked cliff walls can overhang a neighboring cell. Match the placement
# sampler by ignoring steep faces until the ray reaches walkable terrain.
while (
not hit.is_empty()
and absf((hit.get("normal", Vector3.ZERO) as Vector3).dot(Vector3.UP))
< 0.35
):
var steep_collider := hit.get("collider") as CollisionObject3D
assert(steep_collider != null)
excluded_colliders.append(steep_collider.get_rid())
query.exclude = excluded_colliders
hit = region.get_world_3d().direct_space_state.intersect_ray(query)
assert(
not hit.is_empty(),
"No terrain collision below %s (%s) at %s."
% [prop.name, definition.stable_id, prop.global_position],
)
var ground_position: Vector3 = hit["position"]
assert(absf(ground_position.y - prop.global_position.y) <= 0.01)
assert(
absf(ground_position.y - prop.global_position.y) <= 0.01,
"Terrain height %s does not match %s (%s) at %s."
% [
ground_position.y,
prop.name,
definition.stable_id,
"%s in chunk %s; hit %s" % [
prop.global_position,
prop.get_meta(&"terrain_chunk_coordinate", Vector2i(-1, -1)),
(hit.get("collider") as Node).get_path(),
],
],
)
func _validate_tree_gatherable_anchors(

View file

@ -37,6 +37,11 @@ const EXPECTED_IDS: Array[String] = [
"chunk_0030",
"chunk_0031",
"chunk_0032",
"chunk_0033",
"chunk_0034",
"chunk_0035",
"chunk_0036",
"chunk_0037",
"chunk_9999",
"chunk_9998",
"chunk_9997",
@ -88,6 +93,11 @@ const EXPECTED_VARIANT_COUNTS: Dictionary[StringName, int] = {
&"chunk_0030": 4,
&"chunk_0031": 4,
&"chunk_0032": 4,
&"chunk_0033": 4,
&"chunk_0034": 4,
&"chunk_0035": 4,
&"chunk_0036": 4,
&"chunk_0037": 4,
&"chunk_9999": 4,
&"chunk_9998": 4,
&"chunk_9997": 4,
@ -144,6 +154,7 @@ func _validate_catalog() -> void:
var cliff_beach_transition_left := CATALOG.definition_for_id(&"chunk_9996")
var stream_variant := CATALOG.definition_for_id(&"chunk_0016")
var lake_edge := CATALOG.definition_for_id(&"chunk_0017")
var lake_edge_variant := CATALOG.definition_for_id(&"chunk_0037")
var lake_corner := CATALOG.definition_for_id(&"chunk_0018")
var lake_fill := CATALOG.definition_for_id(&"chunk_0019")
var lake_diagonal := CATALOG.definition_for_id(&"chunk_0020")
@ -156,6 +167,10 @@ func _validate_catalog() -> void:
var river_source_left := CATALOG.definition_for_id(&"chunk_0030")
var river_outlet_right := CATALOG.definition_for_id(&"chunk_0031")
var river_outlet_left := CATALOG.definition_for_id(&"chunk_0032")
var river_bend_c := CATALOG.definition_for_id(&"chunk_0033")
var river_bend_b := CATALOG.definition_for_id(&"chunk_0034")
var river_bend_a := CATALOG.definition_for_id(&"chunk_0035")
var river_bend_d := CATALOG.definition_for_id(&"chunk_0036")
var river_cap := CATALOG.definition_for_id(&"chunk_9995")
var cliff_top := CATALOG.definition_for_id(&"chunk_0009")
var cliff_corner := CATALOG.definition_for_id(&"chunk_0010")
@ -184,6 +199,7 @@ func _validate_catalog() -> void:
and cliff_beach_transition_left != null
and stream_variant != null
and lake_edge != null
and lake_edge_variant != null
and lake_corner != null
and lake_fill != null
and lake_diagonal != null
@ -196,6 +212,10 @@ func _validate_catalog() -> void:
and river_source_left != null
and river_outlet_right != null
and river_outlet_left != null
and river_bend_a != null
and river_bend_b != null
and river_bend_c != null
and river_bend_d != null
and river_cap != null
and cliff_top != null
and cliff_corner != null
@ -226,6 +246,7 @@ func _validate_catalog() -> void:
and cliff_beach_transition_left != null
and stream_variant != null
and lake_edge != null
and lake_edge_variant != null
and lake_corner != null
and lake_fill != null
and lake_diagonal != null
@ -238,6 +259,10 @@ func _validate_catalog() -> void:
and river_source_left != null
and river_outlet_right != null
and river_outlet_left != null
and river_bend_a != null
and river_bend_b != null
and river_bend_c != null
and river_bend_d != null
and river_cap != null
and cliff_top != null
and cliff_corner != null
@ -431,6 +456,7 @@ func _validate_catalog() -> void:
_check(
(
not lake_edge.participates_in_base_solver
and not lake_edge_variant.participates_in_base_solver
and not lake_corner.participates_in_base_solver
and not lake_fill.participates_in_base_solver
and not lake_diagonal.participates_in_base_solver
@ -439,6 +465,14 @@ func _validate_catalog() -> void:
and not lake_narrow_to_regular.participates_in_base_solver
and lake_edge.water_inlet_edges == lake_edge.water_outlet_edges
and lake_edge.water_inlet_edges == 7
and lake_edge_variant.water_inlet_edges
== lake_edge.water_inlet_edges
and lake_edge_variant.water_outlet_edges
== lake_edge.water_outlet_edges
and lake_edge_variant.water_surface_size
== lake_edge.water_surface_size
and lake_edge_variant.water_surface_offset
== lake_edge.water_surface_offset
and lake_corner.water_inlet_edges
== lake_corner.water_outlet_edges
and lake_corner.water_inlet_edges == 6
@ -461,6 +495,7 @@ func _validate_catalog() -> void:
and lake_narrow_to_regular.water_outlet_edges == 14
and lake_narrow_to_regular.water_surface_polygon.size() == 5
and "lake" in lake_edge.tags
and "lake" in lake_edge_variant.tags
and "lake" in lake_corner.tags
and "lake" in lake_fill.tags
and "lake" in lake_diagonal.tags
@ -478,6 +513,10 @@ func _validate_catalog() -> void:
and not river_source_left.participates_in_base_solver
and not river_outlet_right.participates_in_base_solver
and not river_outlet_left.participates_in_base_solver
and not river_bend_a.participates_in_base_solver
and not river_bend_b.participates_in_base_solver
and not river_bend_c.participates_in_base_solver
and not river_bend_d.participates_in_base_solver
and not river_cap.participates_in_base_solver
and river_edge.water_inlet_edges == 14
and river_edge.water_outlet_edges == 14
@ -491,6 +530,16 @@ func _validate_catalog() -> void:
and river_outlet_right.water_outlet_edges == 14
and river_outlet_left.water_inlet_edges == 11
and river_outlet_left.water_outlet_edges == 11
and river_bend_a.water_inlet_edges == 14
and river_bend_a.water_outlet_edges == 14
and river_bend_b.water_inlet_edges == 12
and river_bend_b.water_outlet_edges == 12
and river_bend_c.water_inlet_edges == 15
and river_bend_c.water_outlet_edges == 15
and river_bend_c.continuous_water_seam_edges == 15
and river_bend_d.water_inlet_edges == 13
and river_bend_d.water_outlet_edges == 13
and river_bend_d.continuous_water_seam_edges == 1
and river_cap.water_inlet_edges == 6
and river_cap.water_outlet_edges == 6
and river_edge.water_surface_polygon.size() == 13
@ -509,11 +558,15 @@ func _validate_catalog() -> void:
and "river_source_left" in river_source_left.tags
and "river_outlet_right" in river_outlet_right.tags
and "river_outlet_left" in river_outlet_left.tags
and "river_bend_a" in river_bend_a.tags
and "river_bend_b" in river_bend_b.tags
and "river_bend_c" in river_bend_c.tags
and "river_bend_d" in river_bend_d.tags
and "river" in river_cap.tags
),
(
"The river banks, cliff source, ocean outlet, and legacy caps "
+ "must remain connected freshwater chunks."
"The river banks, bend, cliff source, ocean outlet, and legacy "
+ "caps must remain connected freshwater chunks."
),
)
for cliff_definition: TerrainChunkDefinition in [
@ -1307,6 +1360,7 @@ func _validate_authored_rotations(generator: TerrainChunkGenerator) -> void:
var lake_regular_to_narrow := _find_variant(generator, &"chunk_0022", 0)
var lake_narrow_to_regular := _find_variant(generator, &"chunk_0023", 0)
var lake_regular_top := _find_variant(generator, &"chunk_0017", 3)
var lake_regular_variant_top := _find_variant(generator, &"chunk_0037", 3)
_check(
(
lake_diagonal_northwest != null
@ -1316,6 +1370,7 @@ func _validate_authored_rotations(generator: TerrainChunkGenerator) -> void:
and lake_regular_to_narrow != null
and lake_narrow_to_regular != null
and lake_regular_top != null
and lake_regular_variant_top != null
),
"Every authored diagonal lake perimeter variant must be available.",
)
@ -1327,7 +1382,13 @@ func _validate_authored_rotations(generator: TerrainChunkGenerator) -> void:
and lake_regular_to_narrow != null
and lake_narrow_to_regular != null
and lake_regular_top != null
and lake_regular_variant_top != null
):
_check(
lake_regular_variant_top.topology_signature(0.001)
== lake_regular_top.topology_signature(0.001),
"Both regular lake edge visuals must expose identical seams.",
)
_check(
generator._edges_are_compatible(
lake_diagonal_northwest,
@ -1398,11 +1459,36 @@ func _validate_authored_rotations(generator: TerrainChunkGenerator) -> void:
var river_edge_top := _find_variant(generator, &"chunk_0024", 0)
var river_edge_variant_top := _find_variant(generator, &"chunk_0025", 0)
var river_edge_variant_bottom := _find_variant(generator, &"chunk_0025", 2)
var river_edge_vertical_left := _find_variant(generator, &"chunk_0024", 1)
var river_edge_vertical_right := _find_variant(generator, &"chunk_0025", 3)
var river_source_right := _find_variant(generator, &"chunk_0029", 0)
var river_source_left := _find_variant(generator, &"chunk_0030", 0)
var river_outlet_right := _find_variant(generator, &"chunk_0031", 0)
var river_outlet_left := _find_variant(generator, &"chunk_0032", 0)
var river_bend_a := _find_variant(generator, &"chunk_0035", 0)
var river_bend_b := _find_variant(generator, &"chunk_0034", 0)
var river_bend_c := _find_variant(generator, &"chunk_0033", 2)
var river_bend_d := _find_variant(generator, &"chunk_0036", 0)
var beach_east := _find_variant(generator, &"chunk_0002", 0)
var canonical_bend_specs := generator._river_bend_placement_specs(
Vector2i(5, 5),
0,
)
var rotated_bend_specs := generator._river_bend_placement_specs(
Vector2i(5, 5),
1,
)
_check(
(
canonical_bend_specs.size() == 4
and canonical_bend_specs[2]["id"] == &"chunk_0033"
and int(canonical_bend_specs[2]["turns"]) == 2
and rotated_bend_specs.size() == 4
and rotated_bend_specs[2]["id"] == &"chunk_0033"
and int(rotated_bend_specs[2]["turns"]) == 3
),
"River bend C must retain its authored half-turn at every bend rotation.",
)
_check(
(
river_cap_northwest != null
@ -1412,15 +1498,21 @@ func _validate_authored_rotations(generator: TerrainChunkGenerator) -> void:
and river_edge_top != null
and river_edge_variant_top != null
and river_edge_variant_bottom != null
and river_edge_vertical_left != null
and river_edge_vertical_right != null
and river_source_right != null
and river_source_left != null
and river_outlet_right != null
and river_outlet_left != null
and river_bend_a != null
and river_bend_b != null
and river_bend_c != null
and river_bend_d != null
and beach_east != null
),
(
"Every authored river-bank, source, outlet, and legacy-cap variant "
+ "must be available."
"Every authored river-bank, bend, source, outlet, and legacy-cap "
+ "variant must be available."
),
)
if (
@ -1431,10 +1523,16 @@ func _validate_authored_rotations(generator: TerrainChunkGenerator) -> void:
and river_edge_top != null
and river_edge_variant_top != null
and river_edge_variant_bottom != null
and river_edge_vertical_left != null
and river_edge_vertical_right != null
and river_source_right != null
and river_source_left != null
and river_outlet_right != null
and river_outlet_left != null
and river_bend_a != null
and river_bend_b != null
and river_bend_c != null
and river_bend_d != null
and beach_east != null
):
_check(
@ -1458,6 +1556,60 @@ func _validate_authored_rotations(generator: TerrainChunkGenerator) -> void:
),
"The paired cliff source must open directly into both river banks.",
)
_check(
generator._edges_are_compatible(
river_bend_a,
TerrainChunkTopology.Edge.EAST,
river_bend_b,
TerrainChunkTopology.Edge.WEST,
)
and generator._edges_are_compatible(
river_bend_a,
TerrainChunkTopology.Edge.SOUTH,
river_bend_c,
TerrainChunkTopology.Edge.NORTH,
)
and generator._edges_are_compatible(
river_bend_b,
TerrainChunkTopology.Edge.SOUTH,
river_bend_d,
TerrainChunkTopology.Edge.NORTH,
)
and generator._edges_are_compatible(
river_bend_c,
TerrainChunkTopology.Edge.EAST,
river_bend_d,
TerrainChunkTopology.Edge.WEST,
),
"The four authored river-bend quadrants must form one continuous turn.",
)
_check(
generator._edges_are_compatible(
river_edge_top,
TerrainChunkTopology.Edge.EAST,
river_bend_a,
TerrainChunkTopology.Edge.WEST,
)
and generator._edges_are_compatible(
river_edge_variant_bottom,
TerrainChunkTopology.Edge.EAST,
river_bend_c,
TerrainChunkTopology.Edge.WEST,
)
and generator._edges_are_compatible(
river_bend_c,
TerrainChunkTopology.Edge.SOUTH,
river_edge_vertical_left,
TerrainChunkTopology.Edge.NORTH,
)
and generator._edges_are_compatible(
river_bend_d,
TerrainChunkTopology.Edge.SOUTH,
river_edge_vertical_right,
TerrainChunkTopology.Edge.NORTH,
),
"The bend must connect both incoming and outgoing authored river banks.",
)
_check(
generator._edges_are_compatible(
river_edge_top,
@ -1598,8 +1750,8 @@ func _validate_authored_rotations(generator: TerrainChunkGenerator) -> void:
func _validate_generation_summary(generator: TerrainChunkGenerator) -> void:
var summary := generator._build_summary()
_check(
int(summary.get("variant_count", 0)) == 150,
"The current catalog must expose all 150 authored rotations.",
int(summary.get("variant_count", 0)) == 170,
"The current catalog must expose all 170 authored rotations.",
)
_check(
int(summary.get("solver_variant_count", 0))

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@ -0,0 +1,22 @@
[gd_resource type="Resource" script_class="TerrainChunkDefinition" load_steps=3 format=3]
[ext_resource type="Script" path="res://world/generation/terrain_chunk_definition.gd" id="1_definition"]
[ext_resource type="PackedScene" path="res://world/generation/chunks/assets/chunk_0033.glb" id="2_scene"]
[resource]
script = ExtResource("1_definition")
stable_id = &"chunk_0033"
label = "river bend c"
packed_scene = ExtResource("2_scene")
primary_mesh_name = &"chunk_0033"
participates_in_base_solver = false
selection_weight = 0.1
maximum_placements = 1
tags = PackedStringArray("land", "walkable", "fresh_water", "river", "river_bend", "river_bend_c", "flowing")
allowed_neighbor_tags = PackedStringArray("grass")
preferred_neighbor_tags = PackedStringArray("grass", "fresh_water", "river")
must_be_interior = true
water_inlet_edges = 15
water_outlet_edges = 15
continuous_water_seam_edges = 15
water_surface_polygon = PackedVector2Array(-5, -5, 5, -5, 5, 5, -5, 5)

View file

@ -0,0 +1,25 @@
[gd_resource type="Resource" script_class="TerrainChunkDefinition" load_steps=3 format=3]
[ext_resource type="Script" path="res://world/generation/terrain_chunk_definition.gd" id="1_definition"]
[ext_resource type="PackedScene" path="res://world/generation/chunks/assets/chunk_0034.glb" id="2_scene"]
[resource]
script = ExtResource("1_definition")
stable_id = &"chunk_0034"
label = "river bend b"
packed_scene = ExtResource("2_scene")
primary_mesh_name = &"chunk_0034"
participates_in_base_solver = false
selection_weight = 0.1
maximum_placements = 1
tags = PackedStringArray("land", "walkable", "grass", "flat", "spawn_safe", "fresh_water", "river", "river_border", "river_bend", "river_bend_b", "flowing")
allowed_neighbor_tags = PackedStringArray("grass")
north_allowed_neighbor_tags = PackedStringArray("grass")
east_allowed_neighbor_tags = PackedStringArray("grass")
north_surface_tags = PackedStringArray("grass")
east_surface_tags = PackedStringArray("grass")
preferred_neighbor_tags = PackedStringArray("grass", "fresh_water", "river")
must_be_interior = true
water_inlet_edges = 12
water_outlet_edges = 12
water_surface_polygon = PackedVector2Array(2.078653, 1.417459, 0.873861, -3.316683, -0.954994, -3.086828, -2.030681, -3.440039, -3.172947, -3.869164, -4.197278, -3.878055, -5, -4.499509, -5, 5, 1.25, 5)

View file

@ -0,0 +1,23 @@
[gd_resource type="Resource" script_class="TerrainChunkDefinition" load_steps=3 format=3]
[ext_resource type="Script" path="res://world/generation/terrain_chunk_definition.gd" id="1_definition"]
[ext_resource type="PackedScene" path="res://world/generation/chunks/assets/chunk_0035.glb" id="2_scene"]
[resource]
script = ExtResource("1_definition")
stable_id = &"chunk_0035"
label = "river bend a"
packed_scene = ExtResource("2_scene")
primary_mesh_name = &"chunk_0035"
participates_in_base_solver = false
selection_weight = 0.1
maximum_placements = 1
tags = PackedStringArray("land", "walkable", "grass", "flat", "spawn_safe", "fresh_water", "river", "river_border", "river_bend", "river_bend_a", "flowing")
allowed_neighbor_tags = PackedStringArray("grass")
north_allowed_neighbor_tags = PackedStringArray("grass")
north_surface_tags = PackedStringArray("grass")
preferred_neighbor_tags = PackedStringArray("grass", "fresh_water", "river")
must_be_interior = true
water_inlet_edges = 14
water_outlet_edges = 14
water_surface_polygon = PackedVector2Array(-5, -4.619923, -4.19697, -4.000163, -3.172378, -3.982254, -2.030086, -3.55834, -0.95432, -3.220759, 0.874552, -3.454032, 2.118941, -3.669504, 2.931416, -3.612123, 3.664019, -3.974483, 4.456637, -4.104719, 5, -4.619923, 5, 5, -5, 5)

View file

@ -0,0 +1,24 @@
[gd_resource type="Resource" script_class="TerrainChunkDefinition" load_steps=3 format=3]
[ext_resource type="Script" path="res://world/generation/terrain_chunk_definition.gd" id="1_definition"]
[ext_resource type="PackedScene" path="res://world/generation/chunks/assets/chunk_0036.glb" id="2_scene"]
[resource]
script = ExtResource("1_definition")
stable_id = &"chunk_0036"
label = "river bend d"
packed_scene = ExtResource("2_scene")
primary_mesh_name = &"chunk_0036"
participates_in_base_solver = false
selection_weight = 0.1
maximum_placements = 1
tags = PackedStringArray("land", "walkable", "grass", "flat", "spawn_safe", "fresh_water", "river", "river_border", "river_bend", "river_bend_d", "flowing")
allowed_neighbor_tags = PackedStringArray("grass")
east_allowed_neighbor_tags = PackedStringArray("grass")
east_surface_tags = PackedStringArray("grass")
preferred_neighbor_tags = PackedStringArray("grass", "fresh_water", "river")
must_be_interior = true
water_inlet_edges = 13
water_outlet_edges = 13
continuous_water_seam_edges = 1
water_surface_polygon = PackedVector2Array(-5, -5, 2.057564, -5, 2.087937, -3.582541, 2.118311, -2.165082, 2.191291, -1.52149, 2.264271, -0.877898, 2.078653, 1.417459, 2.734523, 3.269125, 4.489859, 5, -5, 5)

View file

@ -0,0 +1,22 @@
[gd_resource type="Resource" script_class="TerrainChunkDefinition" load_steps=3 format=3]
[ext_resource type="Script" path="res://world/generation/terrain_chunk_definition.gd" id="1_definition"]
[ext_resource type="PackedScene" path="res://world/generation/chunks/assets/chunk_0037.glb" id="2_scene"]
[resource]
script = ExtResource("1_definition")
stable_id = &"chunk_0037"
label = "lake edge variant"
packed_scene = ExtResource("2_scene")
primary_mesh_name = &"chunk_0037"
participates_in_base_solver = false
selection_weight = 0.2
maximum_placements = 16
tags = PackedStringArray("land", "walkable", "grass", "flat", "spawn_safe", "fresh_water", "lake", "lake_border")
allowed_neighbor_tags = PackedStringArray("grass")
preferred_neighbor_tags = PackedStringArray("grass", "fresh_water", "lake")
must_be_interior = true
water_inlet_edges = 7
water_outlet_edges = 7
water_surface_size = Vector2(6.3, 10)
water_surface_offset = Vector2(1.85, 0)

View file

@ -1,4 +1,4 @@
[gd_resource type="Resource" script_class="TerrainChunkCatalog" load_steps=42 format=3]
[gd_resource type="Resource" script_class="TerrainChunkCatalog" load_steps=47 format=3]
[ext_resource type="Script" path="res://world/generation/terrain_chunk_catalog.gd" id="1_catalog"]
[ext_resource type="Resource" path="res://world/generation/chunks/definitions/chunk_0000.tres" id="2_grass"]
@ -37,6 +37,11 @@
[ext_resource type="Resource" path="res://world/generation/chunks/definitions/chunk_0030.tres" id="39_river_source_left"]
[ext_resource type="Resource" path="res://world/generation/chunks/definitions/chunk_0031.tres" id="40_river_outlet_right"]
[ext_resource type="Resource" path="res://world/generation/chunks/definitions/chunk_0032.tres" id="41_river_outlet_left"]
[ext_resource type="Resource" path="res://world/generation/chunks/definitions/chunk_0033.tres" id="42_river_bend_c"]
[ext_resource type="Resource" path="res://world/generation/chunks/definitions/chunk_0034.tres" id="43_river_bend_b"]
[ext_resource type="Resource" path="res://world/generation/chunks/definitions/chunk_0035.tres" id="44_river_bend_a"]
[ext_resource type="Resource" path="res://world/generation/chunks/definitions/chunk_0036.tres" id="45_river_bend_d"]
[ext_resource type="Resource" path="res://world/generation/chunks/definitions/chunk_0037.tres" id="46_lake_edge_variant"]
[ext_resource type="Resource" path="res://world/generation/chunks/definitions/chunk_9999.tres" id="21_cliff_sea_transition_right"]
[ext_resource type="Resource" path="res://world/generation/chunks/definitions/chunk_9998.tres" id="22_cliff_sea_transition_left"]
[ext_resource type="Resource" path="res://world/generation/chunks/definitions/chunk_9997.tres" id="23_cliff_beach_transition_right"]
@ -45,4 +50,4 @@
[resource]
script = ExtResource("1_catalog")
chunk_size = 10.0
definitions = Array[ExtResource("7_definition_script")]([ExtResource("2_grass"), ExtResource("3_sand"), ExtResource("4_beach"), ExtResource("5_stream"), ExtResource("20_stream_variant"), ExtResource("6_pond"), ExtResource("25_lake_edge"), ExtResource("26_lake_corner"), ExtResource("27_lake_fill"), ExtResource("28_lake_diagonal"), ExtResource("29_lake_narrow"), ExtResource("30_lake_regular_to_narrow"), ExtResource("31_lake_narrow_to_regular"), ExtResource("32_river_edge"), ExtResource("33_river_edge_variant"), ExtResource("38_river_source_right"), ExtResource("39_river_source_left"), ExtResource("40_river_outlet_right"), ExtResource("41_river_outlet_left"), ExtResource("34_river_cap"), ExtResource("9_grass_ocean_edge"), ExtResource("10_grass_beach_transition"), ExtResource("11_grass_ocean_corner"), ExtResource("12_beach_ocean_corner"), ExtResource("17_grass_sand_diagonal"), ExtResource("13_cliff_top"), ExtResource("14_cliff_corner"), ExtResource("15_cliff_edge"), ExtResource("16_cliff_ramp"), ExtResource("35_cliff_third_tier_edge"), ExtResource("36_cliff_third_tier_corner"), ExtResource("37_cliff_third_tier_top"), ExtResource("18_cliff_sea_edge"), ExtResource("19_cliff_sea_corner"), ExtResource("21_cliff_sea_transition_right"), ExtResource("22_cliff_sea_transition_left"), ExtResource("23_cliff_beach_transition_right"), ExtResource("24_cliff_beach_transition_left"), ExtResource("8_spawn")])
definitions = Array[ExtResource("7_definition_script")]([ExtResource("2_grass"), ExtResource("3_sand"), ExtResource("4_beach"), ExtResource("5_stream"), ExtResource("20_stream_variant"), ExtResource("6_pond"), ExtResource("25_lake_edge"), ExtResource("46_lake_edge_variant"), ExtResource("26_lake_corner"), ExtResource("27_lake_fill"), ExtResource("28_lake_diagonal"), ExtResource("29_lake_narrow"), ExtResource("30_lake_regular_to_narrow"), ExtResource("31_lake_narrow_to_regular"), ExtResource("32_river_edge"), ExtResource("33_river_edge_variant"), ExtResource("38_river_source_right"), ExtResource("39_river_source_left"), ExtResource("40_river_outlet_right"), ExtResource("41_river_outlet_left"), ExtResource("42_river_bend_c"), ExtResource("43_river_bend_b"), ExtResource("44_river_bend_a"), ExtResource("45_river_bend_d"), ExtResource("34_river_cap"), ExtResource("9_grass_ocean_edge"), ExtResource("10_grass_beach_transition"), ExtResource("11_grass_ocean_corner"), ExtResource("12_beach_ocean_corner"), ExtResource("17_grass_sand_diagonal"), ExtResource("13_cliff_top"), ExtResource("14_cliff_corner"), ExtResource("15_cliff_edge"), ExtResource("16_cliff_ramp"), ExtResource("35_cliff_third_tier_edge"), ExtResource("36_cliff_third_tier_corner"), ExtResource("37_cliff_third_tier_top"), ExtResource("18_cliff_sea_edge"), ExtResource("19_cliff_sea_corner"), ExtResource("21_cliff_sea_transition_right"), ExtResource("22_cliff_sea_transition_left"), ExtResource("23_cliff_beach_transition_right"), ExtResource("24_cliff_beach_transition_left"), ExtResource("8_spawn")])

View file

@ -69,6 +69,19 @@ func validation_errors() -> PackedStringArray:
% definition.stable_id
)
var has_fresh_water := "fresh_water" in definition.tags
var water_connector_edges := (
definition.water_inlet_edges | definition.water_outlet_edges
)
if (
definition.continuous_water_seam_edges
& ~water_connector_edges
) != 0:
errors.append(
(
"%s relaxes a continuous-water seam on an edge without "
+ "a water connector."
) % definition.stable_id
)
var has_rectangular_water_footprint := (
definition.water_surface_size.x > 0.0
and definition.water_surface_size.y > 0.0

View file

@ -92,6 +92,12 @@ var edge_profile_tolerance_override := 0.0
@export_flags("North", "East", "South", "West") var buried_cliff_seam_edges := 0
@export_flags("North", "East", "South", "West") var water_inlet_edges := 0
@export_flags("North", "East", "South", "West") var water_outlet_edges := 0
## Authored multi-cell water assemblies may deliberately carry a broad,
## continuous channel across a seam whose bank control points do not match
## one-for-one. These edges relax only the height-profile comparison; both
## neighboring edges must still expose compatible water connectors.
@export_flags("North", "East", "South", "West")
var continuous_water_seam_edges := 0
## Optional generated water footprint in the chunk's unrotated local X/Z plane.
## Zero means this chunk contributes no standalone water surface.
@export var water_surface_size := Vector2.ZERO

File diff suppressed because it is too large Load diff

View file

@ -49,7 +49,7 @@ func topology_signature(quantization: float) -> String:
func constraint_signature(quantization: float) -> String:
return (
"%s|neighbors:%s|surfaces:%s|ocean:%d|buried:%d|in:%d|out:%d"
"%s|neighbors:%s|surfaces:%s|ocean:%d|buried:%d|in:%d|out:%d|water_seam:%d"
% [
topology_signature(quantization),
_neighbor_rule_signature(),
@ -58,6 +58,7 @@ func constraint_signature(quantization: float) -> String:
rotated_edge_mask(definition.buried_cliff_seam_edges),
rotated_edge_mask(definition.water_inlet_edges),
rotated_edge_mask(definition.water_outlet_edges),
rotated_edge_mask(definition.continuous_water_seam_edges),
]
)