straywild/world/generation/chunks/definitions/chunk_0033.tres

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[gd_resource type="Resource" script_class="TerrainChunkDefinition" load_steps=3 format=3]
[ext_resource type="Script" path="res://world/generation/terrain_chunk_definition.gd" id="1_definition"]
[ext_resource type="PackedScene" path="res://world/generation/chunks/assets/chunk_0033.glb" id="2_scene"]
[resource]
script = ExtResource("1_definition")
stable_id = &"chunk_0033"
label = "river bend c"
packed_scene = ExtResource("2_scene")
primary_mesh_name = &"chunk_0033"
participates_in_base_solver = false
selection_weight = 0.1
maximum_placements = 1
tags = PackedStringArray("land", "walkable", "fresh_water", "river", "river_bend", "river_bend_c", "flowing")
allowed_neighbor_tags = PackedStringArray("grass")
preferred_neighbor_tags = PackedStringArray("grass", "fresh_water", "river")
must_be_interior = true
water_inlet_edges = 15
water_outlet_edges = 15
continuous_water_seam_edges = 15
water_surface_polygon = PackedVector2Array(-5, -5, 5, -5, 5, 5, -5, 5)