2.7 KiB
NETFISHING test world
world/test_world.tscn remains the active world composition. It currently
instances world/regions/starter_island_region.tscn, a Godot-owned gameplay
wrapper around the human-authored starter-island GLB.
Starter-island ownership
TestWorld
├── Environment
├── Regions
│ └── StarterIslandRegion
│ ├── Visuals
│ │ ├── StarterIslandModel
│ │ ├── OceanWater
│ │ └── PondWater
│ ├── StaticCollision
│ ├── FishingWater
│ ├── WaterRecovery
│ ├── SafeRespawns
│ ├── PlayerSpawn
│ └── Interactables
├── Safety
└── WorldBounds
The imported GLB is visual source content and remains at identity scale. The wrapper creates concave static collision from its explicit mesh reference and owns all water, fishing, recovery, spawn, and service placement.
Move the complete StarterIslandRegion root to keep visuals and gameplay
volumes synchronized. When editing inside the wrapper, keep each water mesh
aligned with its matching FishingWater and WaterRecovery shapes. Safe
respawns and PlayerSpawn must remain on broad upper terrain.
Rename-sensitive paths:
TestWorld/RegionsTestWorld/Regions/StarterIslandRegion- the NodePaths exported by
StarterIslandRegion - each region's
FishingWater,WaterRecovery, andSafeRespawnsroots
Reverting to the modular graybox
The previous region scenes remain unchanged under world/regions/. To restore
the prior holdover world, restore world/test_world.tscn and
world/test_world.gd from commit 633bbd9, then remove the player-spawn
composition line added to main/main.gd. That composition instances:
village_region.tscnstarter_pond_region.tscnriver_region.tscnlake_region.tscnmarsh_region.tscncoastal_dock_region.tscn
No region asset needs to be reconstructed or recovered from deleted content.
Water and recovery
The pond and surrounding ocean remain separate fishable regions using the
existing test pool. Ocean fishing and recovery use four collision shapes so
the raised island interior is not classified as ocean. Regional recovery is
supplemented by TestWorld/Safety/BelowWorldFailsafe.
The pond surface is at y=2.10. The ocean is at y=-0.45, between the
authored upper beach and submerged shelf rings. Fishable regions explicitly
provide their surface heights to the shared fishing presentation.
The Fishing Shop remains a complete instanced interactable. The Pelican perch remains convenience signage only; Pelican selling is available through the Cooler from anywhere.