# NETFISHING test world `world/test_world.tscn` remains the active world composition. It currently instances `world/regions/starter_island_region.tscn`, a Godot-owned gameplay wrapper around the human-authored starter-island GLB. ## Starter-island ownership ```text TestWorld ├── Environment ├── Regions │ └── StarterIslandRegion │ ├── Visuals │ │ ├── StarterIslandModel │ │ ├── OceanWater │ │ └── PondWater │ ├── StaticCollision │ ├── FishingWater │ ├── WaterRecovery │ ├── SafeRespawns │ ├── PlayerSpawn │ └── Interactables ├── Safety └── WorldBounds ``` The imported GLB is visual source content and remains at identity scale. The wrapper creates concave static collision from its explicit mesh reference and owns all water, fishing, recovery, spawn, and service placement. Move the complete `StarterIslandRegion` root to keep visuals and gameplay volumes synchronized. When editing inside the wrapper, keep each water mesh aligned with its matching `FishingWater` and `WaterRecovery` shapes. Safe respawns and `PlayerSpawn` must remain on broad upper terrain. Rename-sensitive paths: - `TestWorld/Regions` - `TestWorld/Regions/StarterIslandRegion` - the NodePaths exported by `StarterIslandRegion` - each region's `FishingWater`, `WaterRecovery`, and `SafeRespawns` roots ## Reverting to the modular graybox The previous region scenes remain unchanged under `world/regions/`. To restore the prior holdover world, restore `world/test_world.tscn` and `world/test_world.gd` from commit `633bbd9`, then remove the player-spawn composition line added to `main/main.gd`. That composition instances: - `village_region.tscn` - `starter_pond_region.tscn` - `river_region.tscn` - `lake_region.tscn` - `marsh_region.tscn` - `coastal_dock_region.tscn` No region asset needs to be reconstructed or recovered from deleted content. ## Water and recovery The pond and surrounding ocean remain separate fishable regions using the existing test pool. Ocean fishing and recovery use four collision shapes so the raised island interior is not classified as ocean. Regional recovery is supplemented by `TestWorld/Safety/BelowWorldFailsafe`. The pond surface is at `y=2.10`. The ocean is at `y=-0.45`, between the authored upper beach and submerged shelf rings. Fishable regions explicitly provide their surface heights to the shared fishing presentation. The Fishing Shop remains a complete instanced interactable. The Pelican perch remains convenience signage only; Pelican selling is available through the Cooler from anywhere.