Update Home

Alexander Sellite 2026-09-01 12:55:08 +00:00
parent 864a17892f
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Home.md

@ -9,72 +9,4 @@ The project currently includes fishing, catches, inventory, shops, upgrades, con
- [Browse open issues](https://forge.makearmy.io/asellite/netfishing/issues)
- [Create a Forgejo account](https://forge.makearmy.io/user/sign_up)
- [View the repository](https://forge.makearmy.io/asellite/netfishing)
- [Download releases](https://forge.makearmy.io/asellite/netfishing/releases)
Look for issues labeled `art`, `2d-art`, `3d-model`, `environment`, `prop`, `good-first-issue`, or `help-wanted`.
Please read the relevant guide before starting, and ask on the issue if scale, dimensions, collision, animation, file format, or intended use are unclear.
## 2D Art Guides
- [1. 2D Art Contributor Guide](https://forge.makearmy.io/asellite/netfishing/wiki/1.-2D-Art-Contributor-Guide)
General 2D art direction, deliverables, originality rules, and contributor expectations.
- [1a. 2D Visual Style and Palette](https://forge.makearmy.io/asellite/netfishing/wiki/1a.-2D-Visual-Style-and-Palette)
Palette, pixel treatment, outlines, shading, highlights, UI colors, and environment texture language.
- [1b. Canvas Size, Pixel Scale, and File Formats](https://forge.makearmy.io/asellite/netfishing/wiki/1b.-Canvas-Size%2C-Pixel-Scale%2C-and-File-Formats)
Suggested canvas sizes, nearest-neighbor scaling, transparency, PNG and SVG use, and Godot import basics.
- [1c. Icons and Inventory Art](https://forge.makearmy.io/asellite/netfishing/wiki/1c.-Icons-and-Inventory-Art)
Item icons, hotbar art, silhouettes, padding, color use, and small-size readability.
- [1d. Fish, Creature, and Journal Art](https://forge.makearmy.io/asellite/netfishing/wiki/1d.-Fish%2C-Creature%2C-and-Journal-Art)
Species silhouettes, anatomy simplification, thumbnails, journal illustrations, highlights, and transparency.
- [1e. UI Panels, Buttons, and HUD Assets](https://forge.makearmy.io/asellite/netfishing/wiki/1e.-UI-Panels%2C-Buttons%2C-and-HUD-Assets)
Rounded panels, buttons, tabs, prompts, nine-patch assets, progress elements, and Godot theme integration.
- [1f. Environment Textures for 3D Assets](https://forge.makearmy.io/asellite/netfishing/wiki/1f.-Environment-Textures-for-3D-Assets)
Low-resolution tiling textures for terrain, cliffs, paths, wood, sand, and other 3D surfaces.
- [1g. 2D Export, Naming, and Godot Import](https://forge.makearmy.io/asellite/netfishing/wiki/1g.-2D-Export%2C-Naming%2C-and-Godot-Import)
Naming rules, export preparation, sprite sheets, texture settings, and in-game validation.
- [1h. 2D Contributor Submission Checklist](https://forge.makearmy.io/asellite/netfishing/wiki/1h.-2D-Contributor-Submission-Checklist)
Final checklist for source files, exports, screenshots, dimensions, palettes, import notes, and pull requests.
## 3D Art Guides
- [2. 3D Model Contributor Guide](https://forge.makearmy.io/asellite/netfishing/wiki/2.-3D-Model-Contributor-Guide)
General visual direction, required deliverables, originality rules, and modeling expectations.
- [2a. Blender Setup and Scale](https://forge.makearmy.io/asellite/netfishing/wiki/2a.-Blender-Setup-and-Scale)
Blender units, real-world scale, reference objects, transforms, pivots, and Godot scale testing.
- [2b. Modeling and Naming Standards](https://forge.makearmy.io/asellite/netfishing/wiki/2b.-Modeling-and-Naming-Standards)
Geometry, topology, object naming, file organization, shading, origins, and modular asset kits.
- [2c. Terrain and Water](https://forge.makearmy.io/asellite/netfishing/wiki/2c.-Terrain-and-Water)
Regional terrain meshes, shorelines, seabeds, water separation, collision, and Godot region composition.
- [2d. Materials and Color](https://forge.makearmy.io/asellite/netfishing/wiki/2d.-Materials-and-Color)
Shared material naming, palette use, color hierarchy, texture limits, and Compatibility renderer guidance.
- [2e. Collision and GLB Export](https://forge.makearmy.io/asellite/netfishing/wiki/2e.-Collision-and-GLB-Export)
Simplified collision, GLB export settings, transform checks, and Godot import validation.
- [2f. Contributor Submission Checklist](https://forge.makearmy.io/asellite/netfishing/wiki/2f.-Contributor-Submission-Checklist)
Final checklist for Blender sources, GLBs, dimensions, materials, collision notes, screenshots, and pull requests.
## New Contributors
A good starting path is:
1. Read the main guide for your art type.
2. Read the page related to the asset you want to create.
3. Pick an open issue.
4. Comment on the issue before starting.
5. Share an early screenshot before polishing the final asset.
Small props, icons, textures, rocks, mushrooms, and similar bounded tasks are often the easiest place to begin.
- [Download releases](https://forge.makearmy.io/asellite/netfishing/releases)