From fe0305a6b5f9f2d46ddf35efd1ad9570e17dd247 Mon Sep 17 00:00:00 2001 From: Alexander Sellite Date: Tue, 1 Sep 2026 12:55:08 +0000 Subject: [PATCH] Update Home --- Home.md | 70 +-------------------------------------------------------- 1 file changed, 1 insertion(+), 69 deletions(-) diff --git a/Home.md b/Home.md index 63ce2b1..2dafd5a 100644 --- a/Home.md +++ b/Home.md @@ -9,72 +9,4 @@ The project currently includes fishing, catches, inventory, shops, upgrades, con - [Browse open issues](https://forge.makearmy.io/asellite/netfishing/issues) - [Create a Forgejo account](https://forge.makearmy.io/user/sign_up) - [View the repository](https://forge.makearmy.io/asellite/netfishing) -- [Download releases](https://forge.makearmy.io/asellite/netfishing/releases) - -Look for issues labeled `art`, `2d-art`, `3d-model`, `environment`, `prop`, `good-first-issue`, or `help-wanted`. - -Please read the relevant guide before starting, and ask on the issue if scale, dimensions, collision, animation, file format, or intended use are unclear. - -## 2D Art Guides - -- [1. 2D Art Contributor Guide](https://forge.makearmy.io/asellite/netfishing/wiki/1.-2D-Art-Contributor-Guide) - General 2D art direction, deliverables, originality rules, and contributor expectations. - -- [1a. 2D Visual Style and Palette](https://forge.makearmy.io/asellite/netfishing/wiki/1a.-2D-Visual-Style-and-Palette) - Palette, pixel treatment, outlines, shading, highlights, UI colors, and environment texture language. - -- [1b. Canvas Size, Pixel Scale, and File Formats](https://forge.makearmy.io/asellite/netfishing/wiki/1b.-Canvas-Size%2C-Pixel-Scale%2C-and-File-Formats) - Suggested canvas sizes, nearest-neighbor scaling, transparency, PNG and SVG use, and Godot import basics. - -- [1c. Icons and Inventory Art](https://forge.makearmy.io/asellite/netfishing/wiki/1c.-Icons-and-Inventory-Art) - Item icons, hotbar art, silhouettes, padding, color use, and small-size readability. - -- [1d. Fish, Creature, and Journal Art](https://forge.makearmy.io/asellite/netfishing/wiki/1d.-Fish%2C-Creature%2C-and-Journal-Art) - Species silhouettes, anatomy simplification, thumbnails, journal illustrations, highlights, and transparency. - -- [1e. UI Panels, Buttons, and HUD Assets](https://forge.makearmy.io/asellite/netfishing/wiki/1e.-UI-Panels%2C-Buttons%2C-and-HUD-Assets) - Rounded panels, buttons, tabs, prompts, nine-patch assets, progress elements, and Godot theme integration. - -- [1f. Environment Textures for 3D Assets](https://forge.makearmy.io/asellite/netfishing/wiki/1f.-Environment-Textures-for-3D-Assets) - Low-resolution tiling textures for terrain, cliffs, paths, wood, sand, and other 3D surfaces. - -- [1g. 2D Export, Naming, and Godot Import](https://forge.makearmy.io/asellite/netfishing/wiki/1g.-2D-Export%2C-Naming%2C-and-Godot-Import) - Naming rules, export preparation, sprite sheets, texture settings, and in-game validation. - -- [1h. 2D Contributor Submission Checklist](https://forge.makearmy.io/asellite/netfishing/wiki/1h.-2D-Contributor-Submission-Checklist) - Final checklist for source files, exports, screenshots, dimensions, palettes, import notes, and pull requests. - -## 3D Art Guides - -- [2. 3D Model Contributor Guide](https://forge.makearmy.io/asellite/netfishing/wiki/2.-3D-Model-Contributor-Guide) - General visual direction, required deliverables, originality rules, and modeling expectations. - -- [2a. Blender Setup and Scale](https://forge.makearmy.io/asellite/netfishing/wiki/2a.-Blender-Setup-and-Scale) - Blender units, real-world scale, reference objects, transforms, pivots, and Godot scale testing. - -- [2b. Modeling and Naming Standards](https://forge.makearmy.io/asellite/netfishing/wiki/2b.-Modeling-and-Naming-Standards) - Geometry, topology, object naming, file organization, shading, origins, and modular asset kits. - -- [2c. Terrain and Water](https://forge.makearmy.io/asellite/netfishing/wiki/2c.-Terrain-and-Water) - Regional terrain meshes, shorelines, seabeds, water separation, collision, and Godot region composition. - -- [2d. Materials and Color](https://forge.makearmy.io/asellite/netfishing/wiki/2d.-Materials-and-Color) - Shared material naming, palette use, color hierarchy, texture limits, and Compatibility renderer guidance. - -- [2e. Collision and GLB Export](https://forge.makearmy.io/asellite/netfishing/wiki/2e.-Collision-and-GLB-Export) - Simplified collision, GLB export settings, transform checks, and Godot import validation. - -- [2f. Contributor Submission Checklist](https://forge.makearmy.io/asellite/netfishing/wiki/2f.-Contributor-Submission-Checklist) - Final checklist for Blender sources, GLBs, dimensions, materials, collision notes, screenshots, and pull requests. - -## New Contributors - -A good starting path is: - -1. Read the main guide for your art type. -2. Read the page related to the asset you want to create. -3. Pick an open issue. -4. Comment on the issue before starting. -5. Share an early screenshot before polishing the final asset. - -Small props, icons, textures, rocks, mushrooms, and similar bounded tasks are often the easiest place to begin. \ No newline at end of file +- [Download releases](https://forge.makearmy.io/asellite/netfishing/releases) \ No newline at end of file