straywild/world/generation
Voyager 3b84bfe3a0 feat: expand progression and multiplayer systems
Add named save slots, progression import/export, and a unified play flow. Add live friend requests, presence, invitations, and relationship controls without durable discovery-server social storage. Advance the network protocol with isolated channels, movement reconciliation, late-join recovery, fishing replication, and animation synchronization. Preserve per-species catch totals, refine generated-world startup and water recovery, and complete the related input and interface improvements.
2026-08-23 20:49:54 -04:00
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biomes Expand generated terrain and coastal elevations 2026-08-21 21:33:30 -04:00
chunks Fix terrain texture sampling 2026-08-22 23:29:51 -04:00
props Expand generated terrain and coastal elevations 2026-08-21 21:33:30 -04:00
generated_world_region.gd feat: expand progression and multiplayer systems 2026-08-23 20:49:54 -04:00
generated_world_region.gd.uid Add deterministic generated worlds 2026-08-19 17:32:40 -04:00
generated_world_region.tscn Generate complete freshwater and elevated terrain features 2026-08-22 18:38:17 -04:00
terrain_biome_assigner.gd Expand generated terrain with biome-driven props 2026-08-20 00:28:55 -04:00
terrain_biome_assigner.gd.uid Expand generated terrain with biome-driven props 2026-08-20 00:28:55 -04:00
terrain_biome_catalog.gd Expand generated terrain with biome-driven props 2026-08-20 00:28:55 -04:00
terrain_biome_catalog.gd.uid Expand generated terrain with biome-driven props 2026-08-20 00:28:55 -04:00
terrain_biome_definition.gd Expand generated terrain with biome-driven props 2026-08-20 00:28:55 -04:00
terrain_biome_definition.gd.uid Expand generated terrain with biome-driven props 2026-08-20 00:28:55 -04:00
terrain_biome_prop_rule.gd Add layered inland cliff generation 2026-08-20 17:53:38 -04:00
terrain_biome_prop_rule.gd.uid Expand generated terrain with biome-driven props 2026-08-20 00:28:55 -04:00
terrain_chunk_analyzer.gd Expand generated terrain and coastal elevations 2026-08-21 21:33:30 -04:00
terrain_chunk_analyzer.gd.uid Add deterministic generated worlds 2026-08-19 17:32:40 -04:00
terrain_chunk_catalog.gd Add turning rivers and lake edge variation 2026-08-22 22:56:21 -04:00
terrain_chunk_catalog.gd.uid Add deterministic generated worlds 2026-08-19 17:32:40 -04:00
terrain_chunk_definition.gd Add turning rivers and lake edge variation 2026-08-22 22:56:21 -04:00
terrain_chunk_definition.gd.uid Add deterministic generated worlds 2026-08-19 17:32:40 -04:00
terrain_chunk_edge_profile.gd Add authored lake river and cliff terrain chunks 2026-08-22 18:37:59 -04:00
terrain_chunk_edge_profile.gd.uid Add deterministic generated worlds 2026-08-19 17:32:40 -04:00
terrain_chunk_generator.gd feat: expand progression and multiplayer systems 2026-08-23 20:49:54 -04:00
terrain_chunk_generator.gd.uid Add deterministic generated worlds 2026-08-19 17:32:40 -04:00
terrain_chunk_topology.gd Expand generated terrain with biome-driven props 2026-08-20 00:28:55 -04:00
terrain_chunk_topology.gd.uid Add deterministic generated worlds 2026-08-19 17:32:40 -04:00
terrain_chunk_variant.gd Add turning rivers and lake edge variation 2026-08-22 22:56:21 -04:00
terrain_chunk_variant.gd.uid Add deterministic generated worlds 2026-08-19 17:32:40 -04:00
terrain_prop_catalog.gd Expand generated terrain and coastal elevations 2026-08-21 21:33:30 -04:00
terrain_prop_catalog.gd.uid Expand generated terrain with biome-driven props 2026-08-20 00:28:55 -04:00
terrain_prop_definition.gd Expand generated terrain and coastal elevations 2026-08-21 21:33:30 -04:00
terrain_prop_definition.gd.uid Expand generated terrain with biome-driven props 2026-08-20 00:28:55 -04:00