straywild/world/generation
Voyager 4575830857 Improve nearby water recovery and camera prompts
Recover players on generated worlds to the nearest safe grass or sand surface. Use the active gameplay camera when positioning shop and storage prompts.
2026-08-29 17:43:11 -04:00
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biomes Expand generated terrain and coastal elevations 2026-08-21 21:33:30 -04:00
chunks repair generated terrain seams 2026-08-25 02:05:52 -04:00
props fix terrain collision and water recovery 2026-08-25 00:12:01 -04:00
generated_world_region.gd Improve nearby water recovery and camera prompts 2026-08-29 17:43:11 -04:00
generated_world_region.gd.uid Add deterministic generated worlds 2026-08-19 17:32:40 -04:00
generated_world_region.tscn Generate complete freshwater and elevated terrain features 2026-08-22 18:38:17 -04:00
mesh_surface_anchor_sampler.gd Anchor beetles to generated tree surfaces 2026-08-24 10:36:45 -04:00
mesh_surface_anchor_sampler.gd.uid Anchor beetles to generated tree surfaces 2026-08-24 10:36:45 -04:00
terrain_biome_assigner.gd Expand generated terrain with biome-driven props 2026-08-20 00:28:55 -04:00
terrain_biome_assigner.gd.uid Expand generated terrain with biome-driven props 2026-08-20 00:28:55 -04:00
terrain_biome_catalog.gd Expand generated terrain with biome-driven props 2026-08-20 00:28:55 -04:00
terrain_biome_catalog.gd.uid Expand generated terrain with biome-driven props 2026-08-20 00:28:55 -04:00
terrain_biome_definition.gd Expand generated terrain with biome-driven props 2026-08-20 00:28:55 -04:00
terrain_biome_definition.gd.uid Expand generated terrain with biome-driven props 2026-08-20 00:28:55 -04:00
terrain_biome_prop_rule.gd Add layered inland cliff generation 2026-08-20 17:53:38 -04:00
terrain_biome_prop_rule.gd.uid Expand generated terrain with biome-driven props 2026-08-20 00:28:55 -04:00
terrain_chunk_analyzer.gd Expand generated terrain and coastal elevations 2026-08-21 21:33:30 -04:00
terrain_chunk_analyzer.gd.uid Add deterministic generated worlds 2026-08-19 17:32:40 -04:00
terrain_chunk_catalog.gd Add turning rivers and lake edge variation 2026-08-22 22:56:21 -04:00
terrain_chunk_catalog.gd.uid Add deterministic generated worlds 2026-08-19 17:32:40 -04:00
terrain_chunk_definition.gd Add turning rivers and lake edge variation 2026-08-22 22:56:21 -04:00
terrain_chunk_definition.gd.uid Add deterministic generated worlds 2026-08-19 17:32:40 -04:00
terrain_chunk_edge_profile.gd Refresh generated terrain assets and projection 2026-08-24 16:31:55 -04:00
terrain_chunk_edge_profile.gd.uid Add deterministic generated worlds 2026-08-19 17:32:40 -04:00
terrain_chunk_generator.gd Improve generated river terrain 2026-08-24 20:21:49 -04:00
terrain_chunk_generator.gd.uid Add deterministic generated worlds 2026-08-19 17:32:40 -04:00
terrain_chunk_topology.gd Expand generated terrain with biome-driven props 2026-08-20 00:28:55 -04:00
terrain_chunk_topology.gd.uid Add deterministic generated worlds 2026-08-19 17:32:40 -04:00
terrain_chunk_variant.gd Add turning rivers and lake edge variation 2026-08-22 22:56:21 -04:00
terrain_chunk_variant.gd.uid Add deterministic generated worlds 2026-08-19 17:32:40 -04:00
terrain_prop_catalog.gd Anchor beetles to generated tree surfaces 2026-08-24 10:36:45 -04:00
terrain_prop_catalog.gd.uid Expand generated terrain with biome-driven props 2026-08-20 00:28:55 -04:00
terrain_prop_definition.gd Improve beetle and net target visibility 2026-08-24 13:51:21 -04:00
terrain_prop_definition.gd.uid Expand generated terrain with biome-driven props 2026-08-20 00:28:55 -04:00