..
biomes
Expand generated terrain and coastal elevations
2026-08-21 21:33:30 -04:00
chunks
repair generated terrain seams
2026-08-25 02:05:52 -04:00
props
fix terrain collision and water recovery
2026-08-25 00:12:01 -04:00
generated_world_region.gd
Improve nearby water recovery and camera prompts
2026-08-29 17:43:11 -04:00
generated_world_region.gd.uid
Add deterministic generated worlds
2026-08-19 17:32:40 -04:00
generated_world_region.tscn
Generate complete freshwater and elevated terrain features
2026-08-22 18:38:17 -04:00
mesh_surface_anchor_sampler.gd
Anchor beetles to generated tree surfaces
2026-08-24 10:36:45 -04:00
mesh_surface_anchor_sampler.gd.uid
Anchor beetles to generated tree surfaces
2026-08-24 10:36:45 -04:00
terrain_biome_assigner.gd
Expand generated terrain with biome-driven props
2026-08-20 00:28:55 -04:00
terrain_biome_assigner.gd.uid
Expand generated terrain with biome-driven props
2026-08-20 00:28:55 -04:00
terrain_biome_catalog.gd
Expand generated terrain with biome-driven props
2026-08-20 00:28:55 -04:00
terrain_biome_catalog.gd.uid
Expand generated terrain with biome-driven props
2026-08-20 00:28:55 -04:00
terrain_biome_definition.gd
Expand generated terrain with biome-driven props
2026-08-20 00:28:55 -04:00
terrain_biome_definition.gd.uid
Expand generated terrain with biome-driven props
2026-08-20 00:28:55 -04:00
terrain_biome_prop_rule.gd
Add layered inland cliff generation
2026-08-20 17:53:38 -04:00
terrain_biome_prop_rule.gd.uid
Expand generated terrain with biome-driven props
2026-08-20 00:28:55 -04:00
terrain_chunk_analyzer.gd
Expand generated terrain and coastal elevations
2026-08-21 21:33:30 -04:00
terrain_chunk_analyzer.gd.uid
Add deterministic generated worlds
2026-08-19 17:32:40 -04:00
terrain_chunk_catalog.gd
Add turning rivers and lake edge variation
2026-08-22 22:56:21 -04:00
terrain_chunk_catalog.gd.uid
Add deterministic generated worlds
2026-08-19 17:32:40 -04:00
terrain_chunk_definition.gd
Add turning rivers and lake edge variation
2026-08-22 22:56:21 -04:00
terrain_chunk_definition.gd.uid
Add deterministic generated worlds
2026-08-19 17:32:40 -04:00
terrain_chunk_edge_profile.gd
Refresh generated terrain assets and projection
2026-08-24 16:31:55 -04:00
terrain_chunk_edge_profile.gd.uid
Add deterministic generated worlds
2026-08-19 17:32:40 -04:00
terrain_chunk_generator.gd
Improve generated river terrain
2026-08-24 20:21:49 -04:00
terrain_chunk_generator.gd.uid
Add deterministic generated worlds
2026-08-19 17:32:40 -04:00
terrain_chunk_topology.gd
Expand generated terrain with biome-driven props
2026-08-20 00:28:55 -04:00
terrain_chunk_topology.gd.uid
Add deterministic generated worlds
2026-08-19 17:32:40 -04:00
terrain_chunk_variant.gd
Add turning rivers and lake edge variation
2026-08-22 22:56:21 -04:00
terrain_chunk_variant.gd.uid
Add deterministic generated worlds
2026-08-19 17:32:40 -04:00
terrain_prop_catalog.gd
Anchor beetles to generated tree surfaces
2026-08-24 10:36:45 -04:00
terrain_prop_catalog.gd.uid
Expand generated terrain with biome-driven props
2026-08-20 00:28:55 -04:00
terrain_prop_definition.gd
Improve beetle and net target visibility
2026-08-24 13:51:21 -04:00
terrain_prop_definition.gd.uid
Expand generated terrain with biome-driven props
2026-08-20 00:28:55 -04:00