Rebrand project and refresh title presentation
This commit is contained in:
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17fef2c5d4
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138 changed files with 1511 additions and 1498 deletions
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@ -7,7 +7,7 @@ prove authorship or licensing.
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## Ownership and credits
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NETfishing is jointly owned, developed, and published by its creators,
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straywild is jointly owned, developed, and published by its creators,
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publicly credited as Voyager and Endeavour and operating collectively as the
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independent team Woofmeow.
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@ -31,7 +31,7 @@ independent team Woofmeow.
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Voyager is also the original catalog porter credit in PortMaster metadata.
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Third-party creators are credited with their individual records below. Those
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credits do not imply endorsement of NETfishing, Woofmeow, or its owners.
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credits do not imply endorsement of straywild, Woofmeow, or its owners.
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## License map
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@ -41,7 +41,7 @@ Do not describe the complete repository as covered only by the GPL.
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| --- | --- |
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| Project-owned software code, shaders, code-oriented scene/resource configuration, tests, build tooling, and server software | GPL-3.0-or-later; source-root `LICENSE` and packaged `GPL-3.0-or-later.txt` |
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| Project-owned artwork, textures, models, animation, music, audio, narrative content, characters, and other creative assets | Source-root or packaged `ASSET-LICENSE.md` |
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| NETfishing and Woofmeow names, logos, icons, and official identity | Source-root or packaged `TRADEMARKS.md` |
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| straywild and Woofmeow names, logos, icons, and official identity | Source-root or packaged `TRADEMARKS.md` |
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| Third-party engines, fonts, sounds, and other external material | Their original terms, recorded below and in adjacent license texts where applicable |
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| Previously accepted or expressly invited outside contributions | Source-root `CONTRIBUTOR-TERMS.md` plus any separately signed agreement |
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@ -50,22 +50,22 @@ the terms of their source material or generating code. Repository location
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alone does not relicense third-party material.
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The GPL permits study, modification, redistribution, and forks of covered
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code. It does not grant rights to NETfishing creative assets or branding. The
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NETfishing Asset License separately permits qualifying noncommercial add-on
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Mods for official NETfishing software and narrowly scoped Contribution Forks
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code. It does not grant rights to straywild creative assets or branding. The
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straywild Asset License separately permits qualifying noncommercial add-on
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Mods for official straywild software and narrowly scoped Contribution Forks
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used to prepare changes for possible upstream inclusion. It does not permit
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those assets to accompany independent code forks, clones, standalone games,
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unrelated products, or general-purpose asset packs. A GPL fork that is not a
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qualifying Contribution Fork must replace NETfishing assets and reserved
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qualifying Contribution Fork must replace straywild assets and reserved
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branding with independently licensed material and a distinct identity.
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Project-wide code, asset, branding, or contributor-license changes require
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written approval from both NETfishing owners under their private joint
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written approval from both straywild owners under their private joint
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ownership agreement.
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## Godot Engine notice
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NETfishing uses Godot Engine under the MIT License:
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straywild uses Godot Engine under the MIT License:
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> Copyright (c) 2014-present Godot Engine contributors.
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> Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.
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@ -103,7 +103,7 @@ FreeType for font rendering; portions are copyright The FreeType Project
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Runtime file: `ui/fonts/seattle_avenue.otf`; source, hash, and original notice:
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`ui/fonts/Seattle-Avenue-LICENSE.txt`.
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Public-domain fonts are not governed by the NETfishing Asset License.
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Public-domain fonts are not governed by the straywild Asset License.
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## Intake policy
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@ -122,7 +122,7 @@ owners' private project records. This public document should contain the
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credits and license notices needed by recipients; it should not duplicate a
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changing file inventory that can be derived from the repository itself.
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NETfishing does not accept unsolicited contributions. For work expressly
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straywild does not accept unsolicited contributions. For work expressly
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invited by both Owners, maintainers must obtain affirmative agreement to the
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source-root `CONTRIBUTOR-TERMS.md` and retain the written invitation and
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agreement in a durable Project record.
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@ -159,8 +159,8 @@ against the repository when this record was revised.
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| Material | Runtime location | Credit or terms |
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| --- | --- | --- |
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| Kat animalese alphabet and number sounds | `sound/dialogue/animalese/alphanumeric/` | Project-processed derivatives of the original source voice recording supplied by NETfishing community member kat. |
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| Kim animalese alphabet and number sounds | `sound/dialogue/animalese/kim/` | Project-processed derivatives of the original source voice recording supplied by NETfishing community member kim. |
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| Kat animalese alphabet and number sounds | `sound/dialogue/animalese/alphanumeric/` | Project-processed derivatives of the original source voice recording supplied by straywild community member kat. |
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| Kim animalese alphabet and number sounds | `sound/dialogue/animalese/kim/` | Project-processed derivatives of the original source voice recording supplied by straywild community member kim. |
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| Tuffy font | `ui/fonts/Tuffy_Bold.otf` | Public-domain dedication in `ui/fonts/Tuffy-LICENSE.txt`. |
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| Seattle Avenue font | `ui/fonts/seattle_avenue.otf` | Public-domain font by JLH Fonts; notice in `ui/fonts/Seattle-Avenue-LICENSE.txt`. |
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| Fishing fight loop | `audio/sfx/fishing/fighting.wav` | Edited from “Spinning reel.wav” by Freesound user tosha73, sound 509902, CC0. |
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@ -1,6 +1,6 @@
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# Development reference
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This is the authoritative reference for NETfishing architecture, engineering
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This is the authoritative reference for straywild architecture, engineering
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decisions, content policy, authoring, and validation.
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## Architecture
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@ -43,7 +43,7 @@ open host may publish a short-lived room lease, and the shared Join Game page
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may browse compatible leases before handing the selected address back to the
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existing direct ENet connection flow. The directory does not carry gameplay
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traffic or become a gameplay authority. Its base URL comes from
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`network/discovery/base_url`, with `NETFISHING_DISCOVERY_URL` available as a
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`network/discovery/base_url`, with `straywild_DISCOVERY_URL` available as a
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development/deployment override.
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Friendships are local identity relationships shared across save slots. A live,
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@ -261,7 +261,7 @@ copies of the entire customization catalog.
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### Texture sampling
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NETfishing artwork uses nearest-neighbor sampling. Do not enable linear,
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straywild artwork uses nearest-neighbor sampling. Do not enable linear,
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bilinear, trilinear, or anisotropic texture filtering. Shader samplers must
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declare `filter_nearest`. The three canonical repeating terrain textures are
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the sole mipmap exception: their projected shader uses nearest-filtered
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@ -351,10 +351,10 @@ godot --headless --path . --script tests/fish_catalog_content_validation.gd
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rm -rf -- "$test_root"
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```
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Do not point `NETFISHING_DATA_DIR` at an arbitrary empty directory; it is an
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Do not point `straywild_DATA_DIR` at an arbitrary empty directory; it is an
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explicit portable-data override and must identify a valid data root. The
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PortMaster launcher is the narrow exception: it also sets
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`NETFISHING_CREATE_DATA_DIR=1`, allowing the game to initialize its known empty
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`straywild_CREATE_DATA_DIR=1`, allowing the game to initialize its known empty
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external save directory on first launch.
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Headless tests cannot prove visual alignment, mouse routing, shader appearance,
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@ -1,15 +1,15 @@
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# PortMaster reference
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NETfishing's PortMaster release is a canonical PortMaster package, not a
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straywild's PortMaster release is a canonical PortMaster package, not a
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version-named generic ZIP. The installer-facing archive must be named
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`netfishing.zip`, and its root must contain exactly:
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`straywild.zip`, and its root must contain exactly:
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```text
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NETfishing.sh
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netfishing/
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straywild.sh
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straywild/
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```
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`port.json` belongs at `netfishing/port.json` in the distributable archive.
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`port.json` belongs at `straywild/port.json` in the distributable archive.
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The upstream source-submission layout keeps it beside the launcher and port
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directory, but PortMaster's release builder relocates it into the declared
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port directory. Do not copy the source-submission layout directly into a
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@ -17,7 +17,7 @@ release ZIP.
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HarbourMaster's installer also relocates recognized non-script files found at
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an archive root into the detected port directory. That compatibility behavior
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masked NETfishing's former root-level `port.json` during auto-install tests.
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masked straywild's former root-level `port.json` during auto-install tests.
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Directly extracting the same archive into `/ports` did not perform the repair.
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Do not rely on installer relocation; build the distributable layout correctly.
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@ -26,30 +26,30 @@ directory. The templates in `scripts/portmaster/` are authoritative.
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## Release contract
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- `port.json` uses schema version 4, names `netfishing.zip`, and marks the
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- `port.json` uses schema version 4, names `straywild.zip`, and marks the
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self-contained package ready to run.
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- `NETfishing.sh` does not contain a `# PORTMASTER:` signature in the source or
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- `straywild.sh` does not contain a `# PORTMASTER:` signature in the source or
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distributable archive. HarbourMaster adds that installation marker when it
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installs the port.
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- The executable is `netfishing/NETfishing.aarch64`.
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- The executable is `straywild/straywild.aarch64`.
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- The package declares AArch64, two analog sticks, GLIBC 2.28, and
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`weston_pkg_0.2.squashfs`.
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- The launcher starts GPTOKEYB with the explicit `netfishing.gptk` no-op map.
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- The launcher starts GPTOKEYB with the explicit `straywild.gptk` no-op map.
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Every keyboard and mouse binding is disabled, leaving only GPTOKEYB's
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device-specific force-quit chord while Godot and NETfishing's controller
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device-specific force-quit chord while Godot and straywild's controller
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mapping manager handle gameplay input. The explicit map also avoids the
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anomalous controller behavior observed on ROCKNIX without a passthrough map.
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- The launcher calls `pm_platform_helper` for the game executable after
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starting GPTOKEYB and calls `pm_finish` after the game exits.
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- NETfishing automatically creates player data for new installations under
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`ports/saves/netfishing/` and does not present the in-game folder picker.
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- straywild automatically creates player data for new installations under
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`ports/saves/straywild/` and does not present the in-game folder picker.
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- Existing installations with a selected data root keep that location when
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upgraded. Device-local data, configuration, and cache remain under
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`netfishing/conf/data`, `netfishing/conf/config`, and
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`netfishing/conf/cache`.
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`straywild/conf/data`, `straywild/conf/config`, and
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`straywild/conf/cache`.
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- The archive must not contain `conf/`, saves, identities, logs, source files,
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`.git`, or `.godot` content.
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- Release downloads must publish only the canonical `netfishing.zip` for this
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- Release downloads must publish only the canonical `straywild.zip` for this
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platform. Do not also publish a byte-identical versioned PortMaster ZIP;
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HarbourMaster identifies the port by its canonical archive name and the
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Forgejo release tag already supplies the version.
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@ -67,7 +67,7 @@ The script deletes and regenerates the Linux ARM64 export, stages the package,
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validates its structure, and writes:
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```text
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builds/v<project-version>/netfishing.zip
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builds/v<project-version>/straywild.zip
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```
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`--package-only` is reserved for repackaging an already validated ARM64 export.
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@ -83,7 +83,7 @@ bash scripts/build_portmaster.sh --package-only --hotfix
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The hotfix keeps the game executable and PCK tied to the release tag while
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recording the newer packaging commit separately in `BUILD-INFO.txt`. Replace
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the release's existing `netfishing.zip`; never move the game release tag.
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the release's existing `straywild.zip`; never move the game release tag.
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## Local muOS installation
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@ -93,22 +93,22 @@ The muOS auto-install directory is:
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/mnt/mmc/MUOS/PortMaster/autoinstall/
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```
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For an explicit offline installation test, copy `netfishing.zip` to a temporary
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For an explicit offline installation test, copy `straywild.zip` to a temporary
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device directory and run:
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```bash
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/mnt/mmc/MUOS/PortMaster/harbourmaster \
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--offline --no-check install ./netfishing.zip
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--offline --no-check install ./straywild.zip
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```
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Before upgrading an existing installation, preserve
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`/mnt/mmc/ports/netfishing/conf/` and `/mnt/mmc/ports/saves/netfishing/` on the
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`/mnt/mmc/ports/straywild/conf/` and `/mnt/mmc/ports/saves/straywild/` on the
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device. After installation:
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1. Confirm the installed executable and PCK hashes match the staged release.
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2. Confirm HarbourMaster added its `# PORTMASTER:` installation signature to
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the installed launcher, then confirm the launcher starts GPTOKEYB with
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`netfishing.gptk` and calls `pm_platform_helper` for the game executable.
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`straywild.gptk` and calls `pm_platform_helper` for the game executable.
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3. Confirm `conf/` and the external save directory were not replaced or
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removed.
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4. Launch the installed port through the normal muOS menu.
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@ -117,7 +117,7 @@ device. After installation:
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Start+Select on most devices.
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Installing the public PortMaster catalog entry can still install an older
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catalog build until the upstream `netfishing.zip` is updated. A local release
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catalog build until the upstream `straywild.zip` is updated. A local release
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test must install the generated local archive explicitly.
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## Template provenance
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@ -130,7 +130,7 @@ f24daae48f543b3a270a5aa46b5e73a31904bf0c7216d4c8a9e15a8dc48a5eed screenshot.png
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```
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The remaining catalog metadata assets were copied from the installed official
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`netfishing.zip` package and are intentionally preserved byte-for-byte:
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`straywild.zip` package and are intentionally preserved byte-for-byte:
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```text
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e2a9d132744684c67865c01eca027a8c9946b4c5a19da57c82f1af0373dc83b7 gameinfo.xml
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@ -160,7 +160,7 @@ The device-verified Godot mapping is:
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- left-stick click `b9`, left trigger `b10`, right trigger `b11`, right-stick click `b12`
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- D-pad `h0`; left and right sticks `a0..a3`
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`scripts/portmaster/NETfishing.sh` must replace the incompatible SDL2 entry
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`scripts/portmaster/straywild.sh` must replace the incompatible SDL2 entry
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with the Godot entry when that SDL2 GUID is selected. Do not append the two
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entries with a newline. WestonPack reconstructs the wrapped game command
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through a shell, so raw mapping values passed in that command can be split into
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@ -169,14 +169,14 @@ this failure with the `GO-Super Gamepad` mapping. The outer Weston environment
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also does not reliably preserve the corrected muOS mapping for the game.
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Write the exact selected mapping to `conf/cache/controller_mapping.txt` before
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starting Weston. Weston must launch `launch-netfishing.sh`, which reads that
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starting Weston. Weston must launch `launch-straywild.sh`, which reads that
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file, exports `SDL_GAMECONTROLLERCONFIG`, and immediately replaces itself with
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the game process. This applies the mapping at the same point as the working
|
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0.10.1 launcher without passing its raw text through WestonPack's command
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reconstruction. Do not move the mapping back to either side of
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`westonwrap.sh`.
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Always pass `netfishing.gptk`, which explicitly unassigns every direct and
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Always pass `straywild.gptk`, which explicitly unassigns every direct and
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hotkey binding with GPTOKEYB's `\"` value. This keeps GPTOKEYB from injecting
|
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keyboard or mouse events on top of Godot's native controller input and retains
|
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the device-specific kill chord. Supplying the explicit passthrough map also
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@ -209,8 +209,8 @@ The light profile passes these Godot options:
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- `--max-fps 30`
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- `--audio-output-latency 40`
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|
||||
It also passes `NETFISHING_PERFORMANCE_PROFILE=light` and
|
||||
`NETFISHING_LOW_END=1`. The game renders the 3D world at 37.5% linear
|
||||
It also passes `straywild_PERFORMANCE_PROFILE=light` and
|
||||
`straywild_LOW_END=1`. The game renders the 3D world at 37.5% linear
|
||||
resolution with nearest-neighbor scaling, reducing 3D pixel work by about 86%
|
||||
while the separately rendered UI retains its canonical resolution. The light
|
||||
profile also:
|
||||
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@ -244,7 +244,7 @@ omitted ambience or replace the micro textures with desktop-resolution assets.
|
|||
The normal profile otherwise retains the full visual presentation.
|
||||
|
||||
To opt a capable device into the normal profile, create the persistent file
|
||||
`netfishing/conf/performance_profile` containing exactly:
|
||||
`straywild/conf/performance_profile` containing exactly:
|
||||
|
||||
```text
|
||||
normal
|
||||
|
|
@ -253,13 +253,13 @@ normal
|
|||
On a typical muOS installation, the full path is:
|
||||
|
||||
```text
|
||||
/mnt/mmc/ports/netfishing/conf/performance_profile
|
||||
/mnt/mmc/ports/straywild/conf/performance_profile
|
||||
```
|
||||
|
||||
Set the file to `light`, or remove it, to restore the default. An externally
|
||||
provided `NETFISHING_PERFORMANCE_PROFILE=normal` or `light` environment value
|
||||
provided `straywild_PERFORMANCE_PROFILE=normal` or `light` environment value
|
||||
takes precedence over the persistent file. Invalid values safely fall back to
|
||||
the light profile and are reported in `netfishing/log.txt`.
|
||||
the light profile and are reported in `straywild/log.txt`.
|
||||
|
||||
Do not use Godot's low processor mode for the light profile. It reduces idle
|
||||
CPU usage by sleeping between updates and is not a game-performance
|
||||
|
|
|
|||
|
|
@ -1,10 +1,10 @@
|
|||
NETfishing
|
||||
straywild
|
||||
v0.18.1-alpha
|
||||
Alpha 0.18.1
|
||||
|
||||
Thank you for trying this early private playtest.
|
||||
|
||||
NETfishing is an early multiplayer fishing game. This alpha includes local
|
||||
straywild is an early multiplayer fishing game. This alpha includes local
|
||||
progression, player-hosted and dedicated multiplayer sessions, public room
|
||||
discovery, and direct UDP connections. Expect rough edges and please keep a
|
||||
backup of any save or identity data you care about.
|
||||
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@ -12,15 +12,15 @@ backup of any save or identity data you care about.
|
|||
INSTALLATION
|
||||
|
||||
1. Extract the entire ZIP into a new folder.
|
||||
2. Keep the executable and netfishing.pck together.
|
||||
3. Launch netfishing.exe on Windows or netfishing on Linux.
|
||||
2. Keep the executable and straywild.pck together.
|
||||
3. Launch straywild.exe on Windows or straywild on Linux.
|
||||
|
||||
Windows may show a warning for an unsigned application. This private build is
|
||||
not code signed. Only run a copy received from the playtest organizer.
|
||||
|
||||
Linux users may need to allow execution:
|
||||
|
||||
chmod +x netfishing
|
||||
chmod +x straywild
|
||||
|
||||
CONTROLS
|
||||
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
# NETfishing documentation
|
||||
# straywild documentation
|
||||
|
||||
This directory is the single home for maintained project documentation.
|
||||
Start here instead of searching feature, asset, world, or script directories
|
||||
|
|
@ -17,10 +17,10 @@ for local README files.
|
|||
|
||||
## Related repositories
|
||||
|
||||
- [Discovery service API](https://forge.makearmy.io/woofmeow/netfishing-discovery-server/src/branch/main/docs/API.md)
|
||||
- [Discovery service API](https://forge.makearmy.io/woofmeow/straywild-discovery-server/src/branch/main/docs/API.md)
|
||||
stays with the service implementation and defines its versioned HTTP
|
||||
contract.
|
||||
- [Dedicated-server packaging](https://forge.makearmy.io/woofmeow/netfishing-dedicated-server/src/branch/main/README.md)
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- [Dedicated-server packaging](https://forge.makearmy.io/woofmeow/straywild-dedicated-server/src/branch/main/README.md)
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stays with its installer and update scripts. It consumes this repository's
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||||
attribution and legal notices from the exact pinned game commit instead of
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||||
maintaining copies.
|
||||
|
|
|
|||
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Reference in a new issue