straywild/docs/README-PLAYTEST.txt

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straywild
v0.18.1-alpha
Alpha 0.18.1
Thank you for trying this early private playtest.
straywild is an early multiplayer fishing game. This alpha includes local
progression, player-hosted and dedicated multiplayer sessions, public room
discovery, and direct UDP connections. Expect rough edges and please keep a
backup of any save or identity data you care about.
INSTALLATION
1. Extract the entire ZIP into a new folder.
2. Keep the executable and straywild.pck together.
3. Launch straywild.exe on Windows or straywild on Linux.
Windows may show a warning for an unsigned application. This private build is
not code signed. Only run a copy received from the playtest organizer.
Linux users may need to allow execution:
chmod +x straywild
CONTROLS
Move W / A / S / D or left stick
Jump Space
Sprint Shift
Sneak Ctrl or click right stick
Slow walk Alt
Rotate camera Hold right mouse, or use right stick
Cycle active hotbar slot Mouse wheel or D-pad left/right
Select hotbar slot 1 through 9
Zoom camera Shift + mouse wheel
(swap wheel controls in Settings > Controls)
Primary tool / fishing Left mouse or right trigger
Inventory and player pages Tab
Game Menu / back Escape
Interact E
Chat T
Keyboard and controller bindings can be reviewed and changed in Settings.
FISHING
- Hold left mouse to select cast distance, then release to cast.
- The target preview shows whether the selected landing point is fishable.
- While waiting, hold left mouse to withdraw the bobber.
- A bite starts the chase automatically.
- Hold left mouse to advance the green catch meter.
- At barriers, use distinct left-click presses to damage the barrier.
- Do not let the red chase meter catch the green meter.
- Accessibility auto-click can be enabled in Settings.
- Approach the Fishing Shop and interact to open it.
- Move sellable inventory entries into the shop's sell tray, review the total,
and confirm the sale.
- Buy supplies, equipment, and persistent upgrades from their shop tabs.
- Move world-use items into the hotbar and select their slot to use or hold
them.
- Coffee improves movement; other supplies temporarily improve fishing.
- Inventory and storage capacity can be expanded permanently at the shop.
- Reel Speed upgrades increase authoritative green reeling progress.
- Rod Power upgrades increase damage per valid barrier action.
- Shop upgrades persist in the local progression save.
- Escape closes shop confirmations before closing the shop itself.
FEATURES TO TRY
- Hosting a private or public room and joining compatible online sessions
- Direct-IP, saved-server, recent-server, and public-room connection flows
- Text chat, player calls, player lists, relationships, and moderation tools
- Kat, Kim, and robot speech sample sets
- Movement, jumping, camera rotation, and zoom
- Short, medium, and maximum-distance casts, including far ocean casts
- Valid water and invalid land casts
- Manual withdrawal before a bite
- Barrier-and-chase catching
- Accessibility auto-click settings
- Catch showcase and fish size variation
- General inventory, separate tackle, hotbar storage, player storage, and the
Logbook
- Fishing, net gathering, and beach digging
- Equipment and consumable use from the hotbar
- Fishing Shop sell tray, wallet updates, and persistent upgrades
- Seeded generated worlds and the authored starter-island layout
- Generated beaches, ponds, lakes, complete rivers, denser forests, varied
elevation, and closed coastal cliffs
- Collaborative Art Kit drawing, finalized artwork, PNG export, and stamps
- Save, Continue, New Game, and Delete Save
- Game Menu and persistent camera settings
- Water-entry recovery from several shores
SAVES AND SETTINGS
Progression and settings are stored outside the extracted game folder. The
Data & Identity page shows the active player-data location. Delete Save removes
progression but preserves device settings.
This is an early save format. Keep expectations modest and report any failure
to Continue, save, sell, move, favorite, or retain an inventory entry.
FEEDBACK
Please include:
- Your operating system and whether you used mouse/keyboard or controller
- What you were doing when a problem occurred
- Whether the issue repeated after restarting
- Screenshots or a short recording when useful
- How movement, casting, chase pressure, barrier clicking, menus, and camera
controls felt
KNOWN ALPHA LIMITATIONS
- Public sessions remain direct connections; restrictive NAT or carrier-grade
networks may prevent some players from joining.
- Multiplayer, dedicated-server deployment, UI, and balance are still alpha.
- Some fish and character artwork remains temporary.
- There is no installer or automatic updater.
- Windows builds are unsigned.