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Welcome to the Wiki.
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# NETFISHING Wiki
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NETFISHING is an early pre-alpha multiplayer fishing game built with Godot 4. The project currently includes fishing, catches, inventory, shops, upgrades, consumable supplies, local progression, and a temporary modular world.
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This wiki documents the project’s 3D art pipeline for contributors creating original, human-made assets in Blender and preparing them for Godot.
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## 3D Art Contributor Pages
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### [1. 3D Model Contributor Guide](https://forge.makearmy.io/asellite/netfishing/wiki/1.-3D-Model-Contributor-Guide)
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Overview of the project’s visual direction, required deliverables, originality rules, and general expectations for 3D contributors.
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### [2. Blender Setup and Scale](https://forge.makearmy.io/asellite/netfishing/wiki/2.-Blender-Setup-and-Scale)
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How to configure Blender units, understand scale, use reference objects, apply transforms, and verify asset dimensions in Godot.
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### [3. Modeling and Naming Standards](https://forge.makearmy.io/asellite/netfishing/wiki/3.-Modeling-and-Naming-Standards)
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Geometry, topology, object naming, file naming, origins, pivots, shading, modular construction, and repository organization.
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### [4. Terrain and Water](https://forge.makearmy.io/asellite/netfishing/wiki/4.-Terrain-and-Water)
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Guidelines for regional terrain meshes, shorelines, seabeds, water-level references, collision meshes, and separating Blender visuals from Godot gameplay systems.
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### [5. Materials and Color](https://forge.makearmy.io/asellite/netfishing/wiki/5.-Materials-and-Color)
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The NETFISHING palette, simple material conventions, color hierarchy, texture restrictions, and Compatibility renderer requirements.
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### [6. Collision and GLB Export](https://forge.makearmy.io/asellite/netfishing/wiki/6.-Collision-and-GLB-Export)
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How to create simplified collision, prepare models for export, use GLB/glTF settings, and validate imported assets in Godot.
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### [7. Contributor Submission Checklist](https://forge.makearmy.io/asellite/netfishing/wiki/7.-Contributor-Submission-Checklist)
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Required files, screenshots, documentation, pull-request details, licensing checks, and the final checklist to complete before submitting an asset.
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## Quick Start
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New 3D contributors should begin with:
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1. [3D Model Contributor Guide](https://forge.makearmy.io/asellite/netfishing/wiki/1.-3D-Model-Contributor-Guide)
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2. [Blender Setup and Scale](https://forge.makearmy.io/asellite/netfishing/wiki/2.-Blender-Setup-and-Scale)
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3. The page most relevant to the assigned issue
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Before starting substantial work, check the repository’s open issues and ask questions if scale, collision, animation, materials, or intended use are unclear.
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## Project Links
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- [NETFISHING Repository](https://forge.makearmy.io/asellite/netfishing)
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- [Open Issues](https://forge.makearmy.io/asellite/netfishing/issues)
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- [Releases](https://forge.makearmy.io/asellite/netfishing/releases)
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