From ee89aa59b0c0a54c37e9e4554e72fa86839ac302 Mon Sep 17 00:00:00 2001 From: Alexander Sellite Date: Sun, 26 Jul 2026 14:42:45 +0000 Subject: [PATCH] Update NETfishing Contributor Guide --- Home.md | 1 - NETfishing-Contributor-Guide.md | 51 +++++++++++++++++++++++++++++++++ 2 files changed, 51 insertions(+), 1 deletion(-) delete mode 100644 Home.md create mode 100644 NETfishing-Contributor-Guide.md diff --git a/Home.md b/Home.md deleted file mode 100644 index 5d08b7b..0000000 --- a/Home.md +++ /dev/null @@ -1 +0,0 @@ -Welcome to the Wiki. \ No newline at end of file diff --git a/NETfishing-Contributor-Guide.md b/NETfishing-Contributor-Guide.md new file mode 100644 index 0000000..0dc3b56 --- /dev/null +++ b/NETfishing-Contributor-Guide.md @@ -0,0 +1,51 @@ +# NETFISHING Wiki + +NETFISHING is an early pre-alpha multiplayer fishing game built with Godot 4. The project currently includes fishing, catches, inventory, shops, upgrades, consumable supplies, local progression, and a temporary modular world. + +This wiki documents the project’s 3D art pipeline for contributors creating original, human-made assets in Blender and preparing them for Godot. + +## 3D Art Contributor Pages + +### [1. 3D Model Contributor Guide](https://forge.makearmy.io/asellite/netfishing/wiki/1.-3D-Model-Contributor-Guide) + +Overview of the project’s visual direction, required deliverables, originality rules, and general expectations for 3D contributors. + +### [2. Blender Setup and Scale](https://forge.makearmy.io/asellite/netfishing/wiki/2.-Blender-Setup-and-Scale) + +How to configure Blender units, understand scale, use reference objects, apply transforms, and verify asset dimensions in Godot. + +### [3. Modeling and Naming Standards](https://forge.makearmy.io/asellite/netfishing/wiki/3.-Modeling-and-Naming-Standards) + +Geometry, topology, object naming, file naming, origins, pivots, shading, modular construction, and repository organization. + +### [4. Terrain and Water](https://forge.makearmy.io/asellite/netfishing/wiki/4.-Terrain-and-Water) + +Guidelines for regional terrain meshes, shorelines, seabeds, water-level references, collision meshes, and separating Blender visuals from Godot gameplay systems. + +### [5. Materials and Color](https://forge.makearmy.io/asellite/netfishing/wiki/5.-Materials-and-Color) + +The NETFISHING palette, simple material conventions, color hierarchy, texture restrictions, and Compatibility renderer requirements. + +### [6. Collision and GLB Export](https://forge.makearmy.io/asellite/netfishing/wiki/6.-Collision-and-GLB-Export) + +How to create simplified collision, prepare models for export, use GLB/glTF settings, and validate imported assets in Godot. + +### [7. Contributor Submission Checklist](https://forge.makearmy.io/asellite/netfishing/wiki/7.-Contributor-Submission-Checklist) + +Required files, screenshots, documentation, pull-request details, licensing checks, and the final checklist to complete before submitting an asset. + +## Quick Start + +New 3D contributors should begin with: + +1. [3D Model Contributor Guide](https://forge.makearmy.io/asellite/netfishing/wiki/1.-3D-Model-Contributor-Guide) +2. [Blender Setup and Scale](https://forge.makearmy.io/asellite/netfishing/wiki/2.-Blender-Setup-and-Scale) +3. The page most relevant to the assigned issue + +Before starting substantial work, check the repository’s open issues and ask questions if scale, collision, animation, materials, or intended use are unclear. + +## Project Links + +- [NETFISHING Repository](https://forge.makearmy.io/asellite/netfishing) +- [Open Issues](https://forge.makearmy.io/asellite/netfishing/issues) +- [Releases](https://forge.makearmy.io/asellite/netfishing/releases) \ No newline at end of file