5.5 KiB
5.5 KiB
Asset provenance
This document records where runtime assets came from and what must be verified before redistribution. A Git commit proves when bytes entered this repository; it does not by itself prove authorship or licensing.
Intake policy
For every new external or supplied asset, record:
- creator or supplying party;
- original source location or delivery channel;
- source filename and repository destination;
- source and destination SHA-256 when copied without modification;
- license or explicit permission;
- any permitted transformations;
- the importing commit or release.
Runtime resources must use res:// paths. Workstation Sync folders are intake
locations only and must never appear in scenes or resources.
Current inventory
| Asset family | Repository location | Recorded provenance |
|---|---|---|
| Fish art and portraits | fish/species/, art/exported/fish/ |
2D artwork by contributor Rheannon Eisworth. |
| Item icons | items/icons/ |
2D artwork by contributor Rheannon Eisworth. |
| Inventory notepad | art/ui/ui_notepad.png |
2D artwork by contributor Rheannon Eisworth; integrated without a runtime external path. |
| Environment textures | art/exported/environment/textures/ |
2D artwork by contributor Rheannon Eisworth. |
| UI patterns | art/patterns/ |
2D artwork by contributor Rheannon Eisworth. |
| Character and world models | art/exported/ |
Original 3D models by the project owner. Any embedded 2D artwork is by Rheannon Eisworth. |
| Tuffy font | ui/fonts/Tuffy_Bold.otf |
Public-domain dedication in ui/fonts/Tuffy-LICENSE.txt. |
| Seattle Avenue font | ui/fonts/seattle_avenue.otf |
License and attribution not present; resolve before public distribution. |
| Title music | audio/music/title/as_in_four_wolves.ogg |
Original music composed and owned by the project owner. |
| Fishing fight loop | audio/sfx/fishing/fighting.wav |
Edited from “Spinning reel.wav” by Freesound user tosha73, sound 509902, CC0. |
| Manual-reeling loop | audio/sfx/fishing/reeling.wav |
Edited from the same CC0 “Spinning reel.wav” source. |
| Saltwater wave ambience | audio/ambience/waves.wav |
“Gentle Ocean Waves Loop” by Freesound user kkenny101, sound 852826, CC0. |
| Bobber water impact | audio/sfx/fishing/bobber.wav |
“Quick Water Droplet” by Freesound user qubodup, sound 792931, CC0. |
Fishing fight loop source record
- Source page: https://freesound.org/s/509902/
- Creator: tosha73
- Source title:
Spinning reel.wav - License: Creative Commons Zero (CC0)
- Downloaded source filename:
509902__tosha73__spinning-reel.wav - Downloaded source SHA-256:
9741afdb1ec9c73f5e039f0e5ac174998cb0a1f737b626531e63919d4d232fad - Audacity working project:
fighting.aup3 - Audacity project SHA-256:
9928f077ecf48d01416f8d05700707e1b07d0f731846db80e27116f5b82dbbf5 - Runtime edit source/destination SHA-256:
b6f3f2f94bfaf9254ac04dd96b1fd28c15e1011a1db44bb3e70eeaa95de3c212 - Runtime format: 48 kHz, 16-bit, stereo PCM WAV; 2.593479 seconds; configured as a forward loop by the fishing presentation.
- Manual-reeling Audacity project:
reeling.aup3 - Manual-reeling Audacity project SHA-256:
20ad52f6bdd16ae6561f06f8355fe309e95023e815053fd5dfbd5a5ce3c1f9f9 - Manual-reeling runtime source/destination SHA-256:
e403d5b7c8af1da4b28599cc0f51de3eda70d9e9296db27852fe7dc95617a29d - Manual-reeling runtime format: 48 kHz, 16-bit, stereo PCM WAV; 2.388083 seconds; configured as a forward loop.
- The downloaded source and Audacity projects remain in the project owner's source-work archive; only the finished runtime edits ship in the game.
Saltwater wave ambience source record
- Source page: https://freesound.org/s/852826/
- Creator: kkenny101
- Source title:
Gentle Ocean Waves Loop - License: Creative Commons Zero (CC0)
- Downloaded source filename:
852826__kkenny101__gentle-ocean-waves-loop.wav - Downloaded source and runtime source/destination SHA-256:
f93e9890583f072ac52cf197b8b5942397d3d5e889fbdb9112a0776142f50229 - Runtime format: 48 kHz, 24-bit, mono PCM WAV; 21.769917 seconds; configured as a forward loop.
- The downloaded source remains in the project owner's source-work archive; only the finished runtime loop ships in the game.
Bobber water-impact source record
- Source page: https://freesound.org/s/792931/
- Creator: qubodup
- Source title:
Quick Water Droplet - License: Creative Commons Zero (CC0)
- Downloaded source filename:
792931__qubodup__quick-water-droplet.wav - Downloaded source and runtime source/destination SHA-256:
aef0d16384efed4a7b071c4d80c21597617f882f4e0c1d5295ac194d315eafb7 - Runtime format: 48 kHz, 16-bit, mono PCM WAV; 0.197146 seconds; one-shot.
- The downloaded source remains in the project owner's source-work archive; only the finished runtime sound ships in the game.
Generated resources
Godot .import sidecars and deterministic shoreline .tres meshes are derived
repository resources, not original artwork. .godot/imported/, editor caches,
captures, exports, and temporary test data are not tracked.
Release gate
Before a public binary or source release:
- Resolve the Seattle Avenue font license and attribution gap above.
- Record the public owner/studio credit and the contributor's redistribution permission in the chosen project license or release records.
- Confirm the project-wide source/content license selected by the owner.
- Search exported resources for external filesystem paths.
- Preserve required third-party notices with the package.