netfishing/README.md

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NETfishing

NETfishing is a multiplayer-first fishing game built with Godot 4.7. The current pre-alpha includes host-authoritative fishing and economy flows, freshwater and saltwater habitats, persistent player data, social features, customization, jobs, and a controller-aware interface.

The project is under active development. Interfaces, balance, content, and save migrations may continue to change before a stable release.

NETfishing is developed and published by Woofmeow, the independent team of co-owners Alexander Sellite and Rheannon Eisworth.

Requirements

  • Godot 4.7.x with the GL Compatibility renderer
  • Linux, Windows, or an Android development environment supported by Godot
  • Bash for the repository helper scripts

Open project.godot in Godot, or start the editor from the repository root:

godot --editor --path .

Run the game directly with:

godot --path .

Validation

The validation scripts isolate Godot's settings and application-data roots. Run the fast, deterministic suite before submitting a change:

scripts/run_validations.sh quick

Additional suites and individual commands are documented in docs/TESTING.md.

Building

Export presets are maintained for Linux, Windows, and Android. Repository scripts expect the matching Godot export templates and platform toolchains to already be installed:

scripts/build_playtest.sh
scripts/build_android_debug.sh

Build outputs belong under the ignored builds/ directory. Release builds must follow the project's separate tagged-release checklist; these convenience scripts do not create or publish tags.

Project map

  • main/: composition root and application orchestration
  • world/: map, environment, water, and world presentation
  • player/, fishing/, fish/: player and fishing domain
  • network/: transport, identity, and host-authoritative services
  • inventory/, items/, economy/, progression/, jobs/: game state
  • save/, settings/: versioned persistence
  • ui/: gameplay and menu presentation
  • tests/: focused Godot validation scripts
  • scripts/: build, bake, and validation entry points

See docs/ARCHITECTURE.md and world/README-WORLD-AUTHORING.md for more detail.

Licensing

  • Project-owned software code is licensed under GPL-3.0-or-later.
  • Project-owned artwork, models, music, and other creative assets are covered by the NETfishing Asset License. It permits community Mods for official NETfishing software, but not use in forks, clones, or unrelated products.
  • The NETfishing and Woofmeow names and branding are reserved as described in TRADEMARKS.md.
  • Third-party materials retain their own terms; see THIRD-PARTY-NOTICES.md.
  • Contributions are accepted under CONTRIBUTOR-TERMS.md.

The material boundaries and binary-release requirements are summarized in docs/LICENSING.md.

Copyright © 2026 Alexander Sellite and Rheannon Eisworth.