netfishing/README.md
Voyager db6074ddfa Consolidate project documentation and attribution
Add public-alias credits and a tested in-game credits page, centralize project guidance and asset provenance, import the complete authored fur channel maps, and keep starter-island collision synchronized with imported props.
2026-08-12 22:12:11 -04:00

3.2 KiB

NETfishing

NETfishing is a multiplayer-first fishing game built with Godot 4.7. The current pre-alpha includes host-authoritative fishing and economy flows, freshwater and saltwater habitats, persistent player data, social features, customization, jobs, and a controller-aware interface.

The project is under active development. Interfaces, balance, content, and save migrations may continue to change before a stable release.

NETfishing is developed and published by Woofmeow, the independent team of co-owners publicly credited as Voyager and Endeavour.

Requirements

  • Godot 4.7.x with the GL Compatibility renderer
  • Linux, Windows, or an Android development environment supported by Godot
  • Bash for the repository helper scripts

Open project.godot in Godot, or start the editor from the repository root:

godot --editor --path .

Run the game directly with:

godot --path .

Validation

The validation scripts isolate Godot's settings and application-data roots. Run the fast, deterministic suite before submitting a change:

scripts/run_validations.sh quick

Additional suites and individual commands are documented in the docs/DEVELOPMENT.md validation section.

Building

Export presets are maintained for Linux, Windows, and Android. Repository scripts expect the matching Godot export templates and platform toolchains to already be installed:

scripts/build_playtest.sh
scripts/build_android_debug.sh

Build outputs belong under the ignored builds/ directory. Release builds must follow the project's separate tagged-release checklist; these convenience scripts do not create or publish tags.

Project map

  • main/: composition root and application orchestration
  • world/: map, environment, water, and world presentation
  • player/, fishing/, fish/: player and fishing domain
  • network/: transport, identity, and host-authoritative services
  • inventory/, items/, economy/, progression/, jobs/: game state
  • save/, settings/: versioned persistence
  • ui/: gameplay and menu presentation
  • tests/: focused Godot validation scripts
  • scripts/: build, bake, and validation entry points

All maintained project guidance starts at the docs/ documentation index. Architecture, content policy, world and UI authoring, and testing are consolidated in docs/DEVELOPMENT.md.

Licensing

Material boundaries and binary-release requirements are recorded in that same docs/ATTRIBUTION.md reference.

Copyright © 2026 Woofmeow.