Fix controller text entry without native keyboards

This commit is contained in:
Alexander Sellite 2026-08-15 09:53:39 -04:00
parent 57df54d82d
commit abedd64782
5 changed files with 79 additions and 11 deletions

View file

@ -19,6 +19,7 @@ signal effective_pixel_size_changed(
)
@onready var _ui_viewport: SubViewport = $UIViewport
@onready var _game_ui: GameUI = $UIViewport/GameUI
@onready var _ui_root: Control = $UIViewport/GameUI/UIRoot
@onready var _canonical_stage: Control = (
$UIViewport/GameUI/UIRoot/CanonicalStage
@ -42,6 +43,9 @@ var _on_screen_keyboard: OnScreenKeyboardType
func _ready() -> void:
_on_screen_keyboard = OnScreenKeyboardType.new()
_ui_root.add_child(_on_screen_keyboard)
_game_ui.set_controller_text_entry_request(
Callable(_on_screen_keyboard, "request_for_focused_control")
)
var controller_focus_recovery := ControllerFocusRecoveryType.new()
_ui_root.add_child(controller_focus_recovery)
var controller_focus_presentation := ControllerFocusPresentationType.new()