Fix controller text entry without native keyboards
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57df54d82d
commit
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5 changed files with 79 additions and 11 deletions
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@ -199,6 +199,7 @@ var _virtual_mouse_trigger_rest_by_device: Dictionary[int, float] = {}
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var _shared_trigger_rest_by_device: Dictionary[int, float] = {}
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var _controller_mapping_manager: ControllerMappingManagerType
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var _settings_manager: PlayerSettingsManagerType
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var _controller_text_entry_request: Callable
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func _ready() -> void:
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@ -252,6 +253,10 @@ func _ready() -> void:
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Input.joy_connection_changed.connect(_on_controller_connection_changed)
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func set_controller_text_entry_request(request: Callable) -> void:
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_controller_text_entry_request = request
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func setup(
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player: PlayerType,
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inventory: FishInventoryType,
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@ -600,6 +605,11 @@ func _handle_controller_chat_controls(event: InputEvent) -> bool:
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_chat_ui.refocus_gameplay()
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return true
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if accept_pressed:
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if (
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_controller_text_entry_request.is_valid()
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and bool(_controller_text_entry_request.call())
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):
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return true
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return _chat_ui.request_virtual_keyboard()
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return false
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