Fix controller text entry without native keyboards
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57df54d82d
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5 changed files with 79 additions and 11 deletions
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@ -189,9 +189,22 @@ func _run() -> void:
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accept_button.button_index = JOY_BUTTON_A
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accept_button.pressed = true
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assert(bool(game_ui.call("_handle_controller_chat_controls", accept_button)))
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assert(typed_chat_entry.virtual_keyboard_enabled)
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await process_frame
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assert(typed_chat_entry.has_focus())
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var ui_pixelation := main.get("_ui_pixelation") as UIPixelationPresenter
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assert(ui_pixelation != null)
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var on_screen_keyboard := ui_pixelation.get(
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"_on_screen_keyboard"
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) as OnScreenKeyboard
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assert(on_screen_keyboard != null)
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if DisplayServer.has_feature(DisplayServer.FEATURE_VIRTUAL_KEYBOARD):
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assert(typed_chat_entry.virtual_keyboard_enabled)
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assert(not on_screen_keyboard.is_open())
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await process_frame
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assert(typed_chat_entry.has_focus())
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else:
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assert(not typed_chat_entry.virtual_keyboard_enabled)
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assert(on_screen_keyboard.is_open())
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on_screen_keyboard.call("_close_keyboard", true)
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assert(typed_chat_entry.has_focus())
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var left_bumper := InputEventJoypadButton.new()
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left_bumper.button_index = JOY_BUTTON_LEFT_SHOULDER
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left_bumper.pressed = true
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