Polish inventory shop and utility interfaces
Split inventory items and tackle views, standardize bait supply presentation, add status-effect icons, and align shop, logbook, art-kit, and shared utility layouts.
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parent
84695c473b
commit
a60925bf7b
21 changed files with 1150 additions and 385 deletions
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@ -16,6 +16,25 @@ func _initialize() -> void:
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var shop := FishingShopType.new()
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assert(shop.call("_unlock_status", false) == "locked")
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assert(shop.call("_unlock_status", true) == "unlocked")
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var locked_button := Button.new()
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shop.call(
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"_add_unlock_state_icon", locked_button, false, Vector2(72.0, 72.0)
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)
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var locked_icon := locked_button.get_node(
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"UnlockStateIcon"
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) as TextureRect
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assert(locked_icon.texture.resource_path.ends_with("/lock_light.png"))
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assert(locked_icon.size == Vector2(48.0, 48.0))
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assert(locked_icon.position == Vector2(12.0, 6.0))
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assert(is_equal_approx(locked_icon.modulate.a, 0.75))
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assert(not bool(locked_icon.get_meta(&"unlocked")))
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locked_button.free()
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var unlocked_button := Button.new()
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shop.call(
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"_add_unlock_state_icon", unlocked_button, true, Vector2(72.0, 72.0)
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)
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assert(unlocked_button.get_node_or_null("UnlockStateIcon") == null)
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unlocked_button.free()
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shop.free()
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var magnet: ItemDataType = ItemCatalogResource.get_available_item_by_id(
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@ -30,6 +49,12 @@ func _initialize() -> void:
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assert(FishingShopStockType.get_price(&"magnet") == 250)
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assert(FishingShopStockType.get_stock_item_ids().has(&"magnet"))
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assert(FishingShopStockType.is_permanent_unlock(&"magnet", magnet))
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var crab_net: ItemDataType = ItemCatalogResource.get_available_item_by_id(
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&"crab_net"
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)
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assert(crab_net != null)
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assert(crab_net.icon != null)
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assert(crab_net.icon.resource_path.ends_with("/equipment/temp_net.png"))
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var wallet := PlayerWalletType.new()
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wallet.current_balance = 250
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