netfishing/tests/equipment_catalog_validation.gd
Voyager a60925bf7b Polish inventory shop and utility interfaces
Split inventory items and tackle views, standardize bait supply presentation, add status-effect icons, and align shop, logbook, art-kit, and shared utility layouts.
2026-08-15 14:28:13 -04:00

74 lines
2.5 KiB
GDScript

extends SceneTree
const FishingShopStockType = preload("res://economy/fishing_shop_stock.gd")
const FishingShopType = preload("res://ui/fishing_shop.gd")
const ItemCatalogType = preload("res://items/item_catalog.gd")
const ItemDataType = preload("res://items/item_data.gd")
const PlayerBagType = preload("res://inventory/player_bag.gd")
const PlayerWalletType = preload("res://economy/player_wallet.gd")
const ItemCatalogResource: ItemCatalogType = preload(
"res://items/catalog/item_catalog.tres"
)
func _initialize() -> void:
var shop := FishingShopType.new()
assert(shop.call("_unlock_status", false) == "locked")
assert(shop.call("_unlock_status", true) == "unlocked")
var locked_button := Button.new()
shop.call(
"_add_unlock_state_icon", locked_button, false, Vector2(72.0, 72.0)
)
var locked_icon := locked_button.get_node(
"UnlockStateIcon"
) as TextureRect
assert(locked_icon.texture.resource_path.ends_with("/lock_light.png"))
assert(locked_icon.size == Vector2(48.0, 48.0))
assert(locked_icon.position == Vector2(12.0, 6.0))
assert(is_equal_approx(locked_icon.modulate.a, 0.75))
assert(not bool(locked_icon.get_meta(&"unlocked")))
locked_button.free()
var unlocked_button := Button.new()
shop.call(
"_add_unlock_state_icon", unlocked_button, true, Vector2(72.0, 72.0)
)
assert(unlocked_button.get_node_or_null("UnlockStateIcon") == null)
unlocked_button.free()
shop.free()
var magnet: ItemDataType = ItemCatalogResource.get_available_item_by_id(
&"magnet"
)
assert(magnet != null)
assert(magnet.category == ItemDataType.Category.TOOL)
assert(magnet.icon == null)
assert(not magnet.usable)
assert(not magnet.equippable)
assert(not magnet.hotbar_allowed)
assert(FishingShopStockType.get_price(&"magnet") == 250)
assert(FishingShopStockType.get_stock_item_ids().has(&"magnet"))
assert(FishingShopStockType.is_permanent_unlock(&"magnet", magnet))
var crab_net: ItemDataType = ItemCatalogResource.get_available_item_by_id(
&"crab_net"
)
assert(crab_net != null)
assert(crab_net.icon != null)
assert(crab_net.icon.resource_path.ends_with("/equipment/temp_net.png"))
var wallet := PlayerWalletType.new()
wallet.current_balance = 250
var bag := PlayerBagType.new()
bag.setup(ItemCatalogResource)
assert(FishingShopStockType.purchase_one(
&"magnet", wallet, bag, ItemCatalogResource
))
assert(bag.owns_item(&"magnet"))
assert(wallet.get_balance() == 0)
assert(not FishingShopStockType.purchase_one(
&"magnet", wallet, bag, ItemCatalogResource
))
bag.free()
wallet.free()
print("Equipment catalog validation: PASS")
quit()