Add multiplayer fish showcases
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3f4392fdd3
commit
904a9c2d9e
23 changed files with 966 additions and 46 deletions
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@ -10,6 +10,8 @@ const ItemCatalogType = preload("res://items/item_catalog.gd")
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const ItemDataType = preload("res://items/item_data.gd")
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const PlayerBagType = preload("res://inventory/player_bag.gd")
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const PlayerHotbarType = preload("res://inventory/player_hotbar.gd")
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const FishInventoryType = preload("res://inventory/fish_inventory.gd")
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const FishCatchType = preload("res://fish/fish_catch.gd")
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const SELECTED_SCALE: float = 1.12
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const HOVER_SCALE: float = 1.025
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@ -41,6 +43,7 @@ const DEFORMATION_Y_AMPLITUDE: float = 0.007
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var _hotbar: PlayerHotbarType
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var _bag: PlayerBagType
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var _catalog: ItemCatalogType
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var _fish_inventory: FishInventoryType
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var _drag_enabled: bool = false
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var _drag_in_progress: bool = false
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var _selected: bool = false
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@ -69,10 +72,12 @@ func setup(
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hotbar: PlayerHotbarType,
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bag: PlayerBagType,
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catalog: ItemCatalogType,
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fish_inventory: FishInventoryType,
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) -> void:
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_hotbar = hotbar
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_bag = bag
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_catalog = catalog
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_fish_inventory = fish_inventory
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refresh()
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@ -144,12 +149,22 @@ func refresh() -> void:
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if _hotbar == null:
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return
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var item_id: StringName = _hotbar.get_item_id(slot_index)
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var catch_id: StringName = _hotbar.get_fish_catch_id(slot_index)
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var item: ItemDataType = (
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_catalog.get_item_by_id(item_id)
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if _catalog != null and not item_id.is_empty()
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else null
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)
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_item_icon.texture = item.icon if item != null else null
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var fish_catch: FishCatchType = (
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_fish_inventory.get_catch_by_id(catch_id)
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if _fish_inventory != null and not catch_id.is_empty()
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else null
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)
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_item_icon.texture = (
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fish_catch.fish.display_texture
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if fish_catch != null
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else item.icon if item != null else null
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)
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var quantity: int = (
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_bag.get_quantity(item_id)
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if _bag != null and not item_id.is_empty()
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@ -163,12 +178,17 @@ func refresh() -> void:
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_quantity_label.text = quantity_text
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_quantity_label.visible = not quantity_text.is_empty()
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tooltip_text = (
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item.display_name if item != null else "empty hotbar slot"
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"%s · %.1f lb" % [
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fish_catch.fish.display_name,
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fish_catch.weight_lb,
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]
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if fish_catch != null
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else item.display_name if item != null else "empty hotbar slot"
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)
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var was_selected: bool = _selected
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var was_empty: bool = _empty
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_selected = slot_index == _hotbar.get_selected_slot()
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_empty = item == null
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_empty = item == null and fish_catch == null
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if was_selected != _selected or was_empty != _empty:
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_apply_style()
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@ -283,12 +303,22 @@ func _get_drag_data(_at_position: Vector2) -> Variant:
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if not _drag_enabled or _hotbar == null:
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return null
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var item_id: StringName = _hotbar.get_item_id(slot_index)
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if item_id.is_empty():
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var catch_id: StringName = _hotbar.get_fish_catch_id(slot_index)
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if item_id.is_empty() and catch_id.is_empty():
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return null
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var item: ItemDataType = _catalog.get_item_by_id(item_id)
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var fish_catch: FishCatchType = (
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_fish_inventory.get_catch_by_id(catch_id)
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if _fish_inventory != null and not catch_id.is_empty()
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else null
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)
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var preview := TextureRect.new()
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preview.custom_minimum_size = Vector2(44.0, 44.0)
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preview.texture = item.icon if item != null else null
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preview.texture = (
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fish_catch.fish.display_texture
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if fish_catch != null
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else item.icon if item != null else null
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)
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preview.expand_mode = TextureRect.EXPAND_IGNORE_SIZE
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preview.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED
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preview.texture_filter = CanvasItem.TEXTURE_FILTER_NEAREST
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@ -299,7 +329,6 @@ func _get_drag_data(_at_position: Vector2) -> Variant:
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return {
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"kind": "hotbar_slot",
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"slot_index": slot_index,
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"item_id": String(item_id),
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}
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@ -315,13 +344,19 @@ func _can_drop_data(_at_position: Vector2, data: Variant) -> bool:
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and source_index < PlayerHotbarType.SLOT_COUNT
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and source_index != slot_index
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)
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if kind != "bag_item":
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return false
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var item_id: StringName = StringName(str(payload.get("item_id", "")))
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if _bag == null or not _bag.owns_item(item_id) or _catalog == null:
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return false
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var item: ItemDataType = _catalog.get_item_by_id(item_id)
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return item != null and item.is_valid() and item.hotbar_allowed
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if kind == "bag_item":
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var item_id: StringName = StringName(str(payload.get("item_id", "")))
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if _bag == null or not _bag.owns_item(item_id) or _catalog == null:
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return false
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var item: ItemDataType = _catalog.get_item_by_id(item_id)
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return item != null and item.is_valid() and item.hotbar_allowed
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if kind == "cooler_fish":
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var catch_id: StringName = StringName(str(payload.get("catch_id", "")))
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return (
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_fish_inventory != null
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and _fish_inventory.contains_catch_id(catch_id)
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)
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return false
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func _drop_data(_at_position: Vector2, data: Variant) -> void:
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@ -330,6 +365,11 @@ func _drop_data(_at_position: Vector2, data: Variant) -> void:
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var payload: Dictionary = data
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if str(payload.get("kind", "")) == "hotbar_slot":
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_hotbar.swap_slots(int(payload["slot_index"]), slot_index)
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elif str(payload.get("kind", "")) == "cooler_fish":
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_hotbar.assign_fish(
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slot_index,
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StringName(str(payload["catch_id"])),
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)
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else:
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_hotbar.assign_item(
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slot_index,
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@ -346,7 +386,10 @@ func _select_slot() -> void:
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func _on_mouse_entered() -> void:
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_hovered = true
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if _hotbar != null:
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item_hovered.emit(slot_index, _hotbar.get_item_id(slot_index))
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var identity: StringName = _hotbar.get_item_id(slot_index)
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if identity.is_empty():
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identity = _hotbar.get_fish_catch_id(slot_index)
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item_hovered.emit(slot_index, identity)
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func _on_mouse_exited() -> void:
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