Increase multiplayer update cadence

This commit is contained in:
Alexander Sellite 2026-08-01 16:22:55 -04:00
parent 50e181249c
commit 3f4392fdd3
2 changed files with 4 additions and 4 deletions

View file

@ -8,8 +8,8 @@ const MAX_REEL_SPEED: float = 10.0
const MAX_BARRIER_DAMAGE: int = 100
const INPUT_CHANNEL: int = 3
const SNAPSHOT_CHANNEL: int = 4
const INPUT_RATE: float = 1.0 / 25.0
const SNAPSHOT_RATE: float = 1.0 / 15.0
const INPUT_RATE: float = 1.0 / 30.0
const SNAPSHOT_RATE: float = 1.0 / 20.0
enum Outcome {
CATCH,

View file

@ -6,8 +6,8 @@ const DEFAULT_SESSION_MAX_PLAYERS: int = 8
const DEFAULT_TRANSPORT_MAX_CLIENTS: int = 31
const CONNECTION_TIMEOUT_SECONDS: float = 10.0
const AUTHENTICATION_TIMEOUT_SECONDS: float = 60.0
const INPUT_INTERVAL: float = 1.0 / 25.0
const SNAPSHOT_INTERVAL: float = 1.0 / 15.0
const INPUT_INTERVAL: float = 1.0 / 30.0
const SNAPSHOT_INTERVAL: float = 1.0 / 20.0
signal state_changed(state: State)
signal status_message_changed(message: String)