Add multiplayer fish showcases
This commit is contained in:
parent
3f4392fdd3
commit
904a9c2d9e
23 changed files with 966 additions and 46 deletions
153
tests/fish_showcase_multiplayer_validation.gd
Normal file
153
tests/fish_showcase_multiplayer_validation.gd
Normal file
|
|
@ -0,0 +1,153 @@
|
|||
extends SceneTree
|
||||
|
||||
const MainScene = preload("res://main/main.tscn")
|
||||
const FishCatchType = preload("res://fish/fish_catch.gd")
|
||||
const TEST_PORT: int = 17978
|
||||
|
||||
|
||||
func _initialize() -> void:
|
||||
call_deferred("_run")
|
||||
|
||||
|
||||
func _run() -> void:
|
||||
var arguments: PackedStringArray = OS.get_cmdline_user_args()
|
||||
if arguments.has("host"):
|
||||
await _run_host()
|
||||
return
|
||||
if arguments.has("client"):
|
||||
await _run_client()
|
||||
return
|
||||
push_error("Fish showcase multiplayer validation needs host or client mode.")
|
||||
quit(1)
|
||||
|
||||
|
||||
func _run_host() -> void:
|
||||
var main: Node = await _create_initialized_main()
|
||||
var session := main.get_node("%NetworkSession") as NetworkSession
|
||||
assert(session.start_private_host(TEST_PORT))
|
||||
var save_manager := main.get("_save_manager") as PlayerSaveManager
|
||||
assert(save_manager.initialize_new_game())
|
||||
main.call("_enter_gameplay")
|
||||
var player := main.get("_player") as Player
|
||||
var service := main.get_node(
|
||||
"%NetworkFishShowcaseService"
|
||||
) as NetworkFishShowcaseService
|
||||
var fish_catch: FishCatch = _add_bluegill(main, player)
|
||||
assert(player.hotbar.assign_fish(1, fish_catch.catch_id))
|
||||
assert(player.hotbar.select_slot(1))
|
||||
assert(service.toggle_selected_fish())
|
||||
assert(service.is_local_showcase_visible())
|
||||
assert(session.set_host_open(true))
|
||||
|
||||
var remote_peer_id: int = 0
|
||||
var join_deadline: int = Time.get_ticks_msec() + 20000
|
||||
while Time.get_ticks_msec() < join_deadline and remote_peer_id == 0:
|
||||
await process_frame
|
||||
for peer_id: int in session.get_authenticated_peer_ids():
|
||||
if peer_id != session.get_local_peer_id():
|
||||
remote_peer_id = peer_id
|
||||
break
|
||||
assert(remote_peer_id > 1)
|
||||
var spawn_service := main.get_node(
|
||||
"%PlayerSpawnService"
|
||||
) as PlayerSpawnService
|
||||
var remote_avatar: Player = spawn_service.get_avatar(remote_peer_id)
|
||||
assert(remote_avatar != null)
|
||||
var remote_display := remote_avatar.get_node("%HeldFishDisplay") as Node3D
|
||||
var visible_deadline: int = Time.get_ticks_msec() + 10000
|
||||
while Time.get_ticks_msec() < visible_deadline and not remote_display.visible:
|
||||
await process_frame
|
||||
assert(remote_display.visible)
|
||||
var hidden_deadline: int = Time.get_ticks_msec() + 10000
|
||||
while Time.get_ticks_msec() < hidden_deadline and remote_display.visible:
|
||||
await process_frame
|
||||
assert(not remote_display.visible)
|
||||
service.toggle_selected_fish()
|
||||
print("Fish showcase multiplayer host validation: PASS")
|
||||
session.disconnect_session("")
|
||||
main.queue_free()
|
||||
await process_frame
|
||||
quit()
|
||||
|
||||
|
||||
func _run_client() -> void:
|
||||
var main: Node = await _create_initialized_main()
|
||||
main.call(
|
||||
"_on_title_join_game_requested",
|
||||
"127.0.0.1:%d" % TEST_PORT,
|
||||
)
|
||||
var session := main.get_node("%NetworkSession") as NetworkSession
|
||||
var join_deadline: int = Time.get_ticks_msec() + 20000
|
||||
while Time.get_ticks_msec() < join_deadline:
|
||||
await process_frame
|
||||
if session.state == NetworkSession.State.VERIFYING_SERVER_IDENTITY:
|
||||
main.call("_confirm_server_trust")
|
||||
if session.is_joined_client() and bool(main.get("_gameplay_started")):
|
||||
break
|
||||
assert(session.is_joined_client())
|
||||
assert(
|
||||
session.supports_server_capability(
|
||||
NetworkFishShowcaseProtocol.CAPABILITY
|
||||
)
|
||||
)
|
||||
var spawn_service := main.get_node(
|
||||
"%PlayerSpawnService"
|
||||
) as PlayerSpawnService
|
||||
var host_avatar: Player = spawn_service.get_avatar(1)
|
||||
assert(host_avatar != null)
|
||||
var host_display := host_avatar.get_node("%HeldFishDisplay") as Node3D
|
||||
var snapshot_deadline: int = Time.get_ticks_msec() + 10000
|
||||
while Time.get_ticks_msec() < snapshot_deadline and not host_display.visible:
|
||||
await process_frame
|
||||
assert(host_display.visible)
|
||||
|
||||
var player := main.get("_player") as Player
|
||||
var service := main.get_node(
|
||||
"%NetworkFishShowcaseService"
|
||||
) as NetworkFishShowcaseService
|
||||
var fish_catch: FishCatch = _add_bluegill(main, player)
|
||||
assert(player.hotbar.assign_fish(1, fish_catch.catch_id))
|
||||
assert(player.hotbar.select_slot(1))
|
||||
assert(service.toggle_selected_fish())
|
||||
assert((player.get_node("%HeldFishDisplay") as Node3D).visible)
|
||||
await create_timer(2.0).timeout
|
||||
assert(service.toggle_selected_fish())
|
||||
assert(not (player.get_node("%HeldFishDisplay") as Node3D).visible)
|
||||
await create_timer(1.0).timeout
|
||||
print("Fish showcase multiplayer client validation: PASS")
|
||||
session.disconnect_session("")
|
||||
main.queue_free()
|
||||
await process_frame
|
||||
quit()
|
||||
|
||||
|
||||
func _add_bluegill(main: Node, player: Player) -> FishCatch:
|
||||
var catalog := main.get("fish_catalog") as FishPool
|
||||
var fish: FishData = catalog.get_fish_by_id(&"bluegill")
|
||||
var fish_catch := FishCatchType.new()
|
||||
fish_catch.fish = fish
|
||||
fish_catch.fish_id = fish.id
|
||||
fish_catch.weight_lb = fish.get_minimum_weight()
|
||||
fish_catch.display_scale = fish.get_display_scale_for_weight(
|
||||
fish_catch.weight_lb
|
||||
)
|
||||
fish_catch.sale_value = fish.get_sale_value_for_weight(
|
||||
fish_catch.weight_lb
|
||||
)
|
||||
fish_catch.ensure_identity()
|
||||
player.inventory.add_catch(fish_catch)
|
||||
return fish_catch
|
||||
|
||||
|
||||
func _create_initialized_main() -> Node:
|
||||
root.size = Vector2i(1280, 720)
|
||||
var main := MainScene.instantiate()
|
||||
root.add_child(main)
|
||||
for _frame: int in 4:
|
||||
await process_frame
|
||||
if not bool(main.get("_application_initialized")):
|
||||
main.call("_activate_selected_data_path", "", true)
|
||||
for _frame: int in 8:
|
||||
await process_frame
|
||||
assert(bool(main.get("_application_initialized")))
|
||||
return main
|
||||
Loading…
Add table
Add a link
Reference in a new issue