Add multiplayer fish showcases

This commit is contained in:
Alexander Sellite 2026-08-01 17:12:29 -04:00
parent 3f4392fdd3
commit 904a9c2d9e
23 changed files with 966 additions and 46 deletions

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extends SceneTree
const MainScene = preload("res://main/main.tscn")
const FishCatchType = preload("res://fish/fish_catch.gd")
const FishDataType = preload("res://fish/fish_data.gd")
const FishingSpotType = preload("res://fishing/fishing_spot.gd")
func _initialize() -> void:
call_deferred("_run")
func _run() -> void:
root.size = Vector2i(1280, 720)
var main := MainScene.instantiate()
root.add_child(main)
for _frame: int in 4:
await process_frame
if not bool(main.get("_application_initialized")):
main.call("_activate_selected_data_path", "", true)
for _frame: int in 8:
await process_frame
assert(bool(main.get("_application_initialized")))
var session := main.get_node("%NetworkSession") as NetworkSession
assert(session.start_private_host(17977))
var save_manager := main.get("_save_manager") as PlayerSaveManager
assert(save_manager.initialize_new_game())
main.call("_enter_gameplay")
for _frame: int in 8:
await process_frame
var player := main.get("_player") as Player
var fish_catalog := main.get("fish_catalog") as FishPool
var service := main.get_node(
"%NetworkFishShowcaseService"
) as NetworkFishShowcaseService
var fishing_spot := main.get_node("%FishingSpot") as FishingSpotType
assert(player != null and fish_catalog != null and service != null)
var fish: FishDataType = fish_catalog.get_fish_by_id(&"bluegill")
assert(fish != null)
var fish_catch := FishCatchType.new()
fish_catch.fish = fish
fish_catch.fish_id = fish.id
fish_catch.weight_lb = fish.get_minimum_weight()
fish_catch.display_scale = fish.get_display_scale_for_weight(
fish_catch.weight_lb
)
fish_catch.sale_value = fish.get_sale_value_for_weight(
fish_catch.weight_lb
)
fish_catch.ensure_identity()
player.inventory.add_catch(fish_catch)
var game_ui := main.get_node("%GameUI") as GameUI
var hotbar_ui := game_ui.get_node("%Hotbar") as HotbarUI
assert(hotbar_ui != null)
hotbar_ui.set_drag_enabled(true)
var slots: Array = hotbar_ui.get("_slots")
var fish_payload: Dictionary = {
"kind": "cooler_fish",
"catch_id": String(fish_catch.catch_id),
}
assert(slots.size() == PlayerHotbar.SLOT_COUNT)
assert(bool(slots[1].call("_can_drop_data", Vector2.ZERO, fish_payload)))
slots[1].call("_drop_data", Vector2.ZERO, fish_payload)
assert(player.hotbar.get_fish_catch_id(1) == fish_catch.catch_id)
assert(player.hotbar.select_slot(1))
assert(
player.hotbar.get_selected_assignment_kind()
== PlayerHotbar.AssignmentKind.FISH
)
assert(player.hotbar.get_selected_fish_catch_id() == fish_catch.catch_id)
assert(player.hotbar.get_selected_item_id().is_empty())
var press := InputEventMouseButton.new()
press.button_index = MOUSE_BUTTON_LEFT
press.pressed = true
fishing_spot.call("_unhandled_input", press)
await process_frame
assert(service.is_local_showcase_visible())
assert(service.get_local_showcase_catch_id() == fish_catch.catch_id)
assert((player.get_node("%HeldFishDisplay") as Node3D).visible)
fishing_spot.call("_unhandled_input", press)
await process_frame
assert(not service.is_local_showcase_visible())
assert(not (player.get_node("%HeldFishDisplay") as Node3D).visible)
assert(save_manager.save_now())
var save_path: String = str(save_manager.get("_save_path"))
var save_file := FileAccess.open(save_path, FileAccess.READ)
assert(save_file != null)
var parsed: Variant = JSON.parse_string(save_file.get_as_text())
save_file.close()
assert(typeof(parsed) == TYPE_DICTIONARY)
var hotbar_data: Dictionary = (parsed as Dictionary)["hotbar"]
assert(typeof(hotbar_data.get("fish_slots")) == TYPE_ARRAY)
assert(str((hotbar_data["fish_slots"] as Array)[1]) == fish_catch.catch_id)
assert(int((parsed as Dictionary)["save_version"]) == 4)
assert(player.hotbar.clear_slot(1))
assert(save_manager.load_player_data())
assert(player.hotbar.get_fish_catch_id(1) == fish_catch.catch_id)
assert(player.hotbar.get_selected_slot() == 1)
assert(not service.is_local_showcase_visible())
assert(service.toggle_selected_fish())
assert(service.is_local_showcase_visible())
assert(player.inventory.remove_catch_by_id(fish_catch.catch_id) != null)
await process_frame
assert(player.hotbar.get_fish_catch_id(1).is_empty())
assert(not service.is_local_showcase_visible())
assert(not (player.get_node("%HeldFishDisplay") as Node3D).visible)
var valid_state: Dictionary = {
"session_id": "session",
"owner_peer_id": 2,
"visible": true,
"fish_id": String(fish.id),
"weight_lb": fish.get_minimum_weight(),
"display_scale": fish.get_display_scale_for_weight(
fish.get_minimum_weight()
),
"revision": 1,
}
assert(NetworkFishShowcaseProtocol.validate_state(valid_state))
var invalid_state: Dictionary = valid_state.duplicate(true)
invalid_state["display_scale"] = 1000.0
assert(not NetworkFishShowcaseProtocol.validate_state(invalid_state))
assert(NetworkProtocol.PROTOCOL_VERSION == 3)
assert(NetworkProtocol.ENET_CHANNEL_COUNT == 10)
assert(
NetworkFishShowcaseProtocol.CAPABILITY
== &"fish_showcase_v1"
)
print("Fish hotbar showcase validation: PASS")
session.disconnect_session("")
main.queue_free()
await process_frame
quit()

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extends SceneTree
const MainScene = preload("res://main/main.tscn")
const FishCatchType = preload("res://fish/fish_catch.gd")
const TEST_PORT: int = 17978
func _initialize() -> void:
call_deferred("_run")
func _run() -> void:
var arguments: PackedStringArray = OS.get_cmdline_user_args()
if arguments.has("host"):
await _run_host()
return
if arguments.has("client"):
await _run_client()
return
push_error("Fish showcase multiplayer validation needs host or client mode.")
quit(1)
func _run_host() -> void:
var main: Node = await _create_initialized_main()
var session := main.get_node("%NetworkSession") as NetworkSession
assert(session.start_private_host(TEST_PORT))
var save_manager := main.get("_save_manager") as PlayerSaveManager
assert(save_manager.initialize_new_game())
main.call("_enter_gameplay")
var player := main.get("_player") as Player
var service := main.get_node(
"%NetworkFishShowcaseService"
) as NetworkFishShowcaseService
var fish_catch: FishCatch = _add_bluegill(main, player)
assert(player.hotbar.assign_fish(1, fish_catch.catch_id))
assert(player.hotbar.select_slot(1))
assert(service.toggle_selected_fish())
assert(service.is_local_showcase_visible())
assert(session.set_host_open(true))
var remote_peer_id: int = 0
var join_deadline: int = Time.get_ticks_msec() + 20000
while Time.get_ticks_msec() < join_deadline and remote_peer_id == 0:
await process_frame
for peer_id: int in session.get_authenticated_peer_ids():
if peer_id != session.get_local_peer_id():
remote_peer_id = peer_id
break
assert(remote_peer_id > 1)
var spawn_service := main.get_node(
"%PlayerSpawnService"
) as PlayerSpawnService
var remote_avatar: Player = spawn_service.get_avatar(remote_peer_id)
assert(remote_avatar != null)
var remote_display := remote_avatar.get_node("%HeldFishDisplay") as Node3D
var visible_deadline: int = Time.get_ticks_msec() + 10000
while Time.get_ticks_msec() < visible_deadline and not remote_display.visible:
await process_frame
assert(remote_display.visible)
var hidden_deadline: int = Time.get_ticks_msec() + 10000
while Time.get_ticks_msec() < hidden_deadline and remote_display.visible:
await process_frame
assert(not remote_display.visible)
service.toggle_selected_fish()
print("Fish showcase multiplayer host validation: PASS")
session.disconnect_session("")
main.queue_free()
await process_frame
quit()
func _run_client() -> void:
var main: Node = await _create_initialized_main()
main.call(
"_on_title_join_game_requested",
"127.0.0.1:%d" % TEST_PORT,
)
var session := main.get_node("%NetworkSession") as NetworkSession
var join_deadline: int = Time.get_ticks_msec() + 20000
while Time.get_ticks_msec() < join_deadline:
await process_frame
if session.state == NetworkSession.State.VERIFYING_SERVER_IDENTITY:
main.call("_confirm_server_trust")
if session.is_joined_client() and bool(main.get("_gameplay_started")):
break
assert(session.is_joined_client())
assert(
session.supports_server_capability(
NetworkFishShowcaseProtocol.CAPABILITY
)
)
var spawn_service := main.get_node(
"%PlayerSpawnService"
) as PlayerSpawnService
var host_avatar: Player = spawn_service.get_avatar(1)
assert(host_avatar != null)
var host_display := host_avatar.get_node("%HeldFishDisplay") as Node3D
var snapshot_deadline: int = Time.get_ticks_msec() + 10000
while Time.get_ticks_msec() < snapshot_deadline and not host_display.visible:
await process_frame
assert(host_display.visible)
var player := main.get("_player") as Player
var service := main.get_node(
"%NetworkFishShowcaseService"
) as NetworkFishShowcaseService
var fish_catch: FishCatch = _add_bluegill(main, player)
assert(player.hotbar.assign_fish(1, fish_catch.catch_id))
assert(player.hotbar.select_slot(1))
assert(service.toggle_selected_fish())
assert((player.get_node("%HeldFishDisplay") as Node3D).visible)
await create_timer(2.0).timeout
assert(service.toggle_selected_fish())
assert(not (player.get_node("%HeldFishDisplay") as Node3D).visible)
await create_timer(1.0).timeout
print("Fish showcase multiplayer client validation: PASS")
session.disconnect_session("")
main.queue_free()
await process_frame
quit()
func _add_bluegill(main: Node, player: Player) -> FishCatch:
var catalog := main.get("fish_catalog") as FishPool
var fish: FishData = catalog.get_fish_by_id(&"bluegill")
var fish_catch := FishCatchType.new()
fish_catch.fish = fish
fish_catch.fish_id = fish.id
fish_catch.weight_lb = fish.get_minimum_weight()
fish_catch.display_scale = fish.get_display_scale_for_weight(
fish_catch.weight_lb
)
fish_catch.sale_value = fish.get_sale_value_for_weight(
fish_catch.weight_lb
)
fish_catch.ensure_identity()
player.inventory.add_catch(fish_catch)
return fish_catch
func _create_initialized_main() -> Node:
root.size = Vector2i(1280, 720)
var main := MainScene.instantiate()
root.add_child(main)
for _frame: int in 4:
await process_frame
if not bool(main.get("_application_initialized")):
main.call("_activate_selected_data_path", "", true)
for _frame: int in 8:
await process_frame
assert(bool(main.get("_application_initialized")))
return main

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