Standardize lowercase UI presentation

This commit is contained in:
Alexander Sellite 2026-07-26 23:20:51 -04:00
parent 7ab3c86e93
commit 633bbd9a88
29 changed files with 100 additions and 100 deletions

View file

@ -129,10 +129,10 @@ func _process(_delta: float) -> void:
if remaining <= 0.0:
continue
var label: String = {
PlayerItemEffectsType.COFFEE_ID: "Coffee",
PlayerItemEffectsType.ENERGY_DRINK_ID: "Energy",
PlayerItemEffectsType.SNACK_ID: "Snack",
PlayerItemEffectsType.FISH_FINDER_ID: "Finder",
PlayerItemEffectsType.COFFEE_ID: "coffee",
PlayerItemEffectsType.ENERGY_DRINK_ID: "energy",
PlayerItemEffectsType.SNACK_ID: "snack",
PlayerItemEffectsType.FISH_FINDER_ID: "finder",
}.get(item_id, "")
parts.append(
"%s %d:%02d"
@ -296,7 +296,7 @@ func _on_catch_display_changed(
"%d%% %s"
% [roundi(barrier_positions[barrier_index] * 100.0), marker]
)
_barrier_summary.text = "Barriers: %s" % " ".join(barrier_labels)
_barrier_summary.text = "barriers: %s" % " ".join(barrier_labels)
if (
active_barrier_index >= 0
@ -304,14 +304,14 @@ func _on_catch_display_changed(
and active_barrier_index < barrier_max_health.size()
):
_barrier_health.text = (
"Barrier: %d / %d"
"barrier: %d / %d"
% [
barrier_health[active_barrier_index],
barrier_max_health[active_barrier_index],
]
)
else:
_barrier_health.text = "Hold left click to reel"
_barrier_health.text = "hold left click to reel"
var chase_gap: float = progress - chase_progress
if chase_gap <= 0.05:
@ -319,7 +319,7 @@ func _on_catch_display_changed(
"%s%s"
% [
_barrier_health.text,
"\nRed is closing in!",
"\nred is closing in!",
]
).strip_edges()
_refresh_fishing_panel_visibility()
@ -377,11 +377,11 @@ func _on_showcase_changed(
_barrier_health.visible = false
_clear_barrier_markers()
_showcase_details.text = (
"%.1f lb • %s\nLeft click or Escape to put away"
"%.1f lb • %s\nleft click or escape to put away"
% [weight_lb, rarity_name]
)
_showcase_details.visible = true
_set_fishing_status("You caught a %s!" % fish_name)
_set_fishing_status("you caught a %s!" % fish_name)
func _on_player_menu_visibility_changed(is_open: bool) -> void: