From 633bbd9a881b5182dab87aff675624125e1c98bf Mon Sep 17 00:00:00 2001 From: Voyager Date: Sun, 26 Jul 2026 23:20:51 -0400 Subject: [PATCH] Standardize lowercase UI presentation --- economy/buyers/main_fishing_shop.tres | 2 +- economy/buyers/pelicans.tres | 2 +- economy/buyers/trading_post.tres | 2 +- economy/fish_buyer_profile.gd | 2 +- fishing/fishing_spot.gd | 26 ++++++++--------- items/catalog/basic_fishing_rod.tres | 4 +-- items/catalog/coffee.tres | 4 +-- items/catalog/cooler_expansion.tres | 4 +-- items/catalog/energy_drink.tres | 4 +-- items/catalog/fish_finder.tres | 4 +-- items/catalog/snack.tres | 4 +-- items/item_data.gd | 2 +- progression/player_item_effects.gd | 8 +++--- save/player_save_manager.gd | 16 +++++------ ui/game_ui.gd | 20 ++++++------- ui/game_ui.tscn | 2 +- ui/hotbar_slot.gd | 2 +- ui/pause_menu.gd | 30 ++++++++++---------- ui/pause_menu.tscn | 22 +++++++------- ui/settings_panel.gd | 4 +-- ui/settings_panel.tscn | 18 ++++++------ world/interactables/fishing_shop_world.tscn | 2 +- world/interactables/pelican_buyer_world.tscn | 4 +-- world/regions/coastal_dock_region.tscn | 2 +- world/regions/lake_region.tscn | 2 +- world/regions/marsh_region.tscn | 2 +- world/regions/river_region.tscn | 2 +- world/regions/starter_pond_region.tscn | 2 +- world/regions/village_region.tscn | 2 +- 29 files changed, 100 insertions(+), 100 deletions(-) diff --git a/economy/buyers/main_fishing_shop.tres b/economy/buyers/main_fishing_shop.tres index ee5424a..089d40c 100644 --- a/economy/buyers/main_fishing_shop.tres +++ b/economy/buyers/main_fishing_shop.tres @@ -5,7 +5,7 @@ [resource] script = ExtResource("1_profile") id = &"main_fishing_shop" -display_name = "Main Fishing Shop" +display_name = "main fishing shop" animal_name_singular = "shopkeeper" animal_name_plural = "shopkeepers" payout_multiplier = 1.0 diff --git a/economy/buyers/pelicans.tres b/economy/buyers/pelicans.tres index a9867c3..7dce4ec 100644 --- a/economy/buyers/pelicans.tres +++ b/economy/buyers/pelicans.tres @@ -5,7 +5,7 @@ [resource] script = ExtResource("1_profile") id = &"pelicans" -display_name = "Pelicans" +display_name = "pelicans" animal_name_singular = "pelican" animal_name_plural = "pelicans" payout_multiplier = 0.25 diff --git a/economy/buyers/trading_post.tres b/economy/buyers/trading_post.tres index b1be6ce..1165abb 100644 --- a/economy/buyers/trading_post.tres +++ b/economy/buyers/trading_post.tres @@ -5,7 +5,7 @@ [resource] script = ExtResource("1_profile") id = &"trading_post" -display_name = "Trading Post" +display_name = "trading post" animal_name_singular = "otter" animal_name_plural = "otters" payout_multiplier = 0.85 diff --git a/economy/fish_buyer_profile.gd b/economy/fish_buyer_profile.gd index bb1906f..bca1cea 100644 --- a/economy/fish_buyer_profile.gd +++ b/economy/fish_buyer_profile.gd @@ -39,7 +39,7 @@ func get_sale_message( var buyer_name: String = animal_name_plural if buyer_name.is_empty(): buyer_name = display_name - return "You sold your %s to the %s for $%d." % [ + return "you sold your %s to the %s for $%d." % [ fish_name, buyer_name, payout, diff --git a/fishing/fishing_spot.gd b/fishing/fishing_spot.gd index 3198fb0..6d7cb8e 100644 --- a/fishing/fishing_spot.gd +++ b/fishing/fishing_spot.gd @@ -385,14 +385,14 @@ func _unhandled_input(event: InputEvent) -> void: get_viewport().set_input_as_handled() return if not has_active_fishing_rod(): - status_changed.emit("Select a fishing rod to cast.") + status_changed.emit("select a fishing rod to cast.") get_viewport().set_input_as_handled() return if ( _is_cooler_full() ): status_changed.emit( - "Cooler full. Sell fish before casting again." + "cooler full. sell fish before casting again." ) get_viewport().set_input_as_handled() return @@ -438,7 +438,7 @@ func _begin_aiming(player: PlayerType) -> void: _cast_charge = 0.0 _cast_target = _calculate_cast_target(minimum_cast_distance) state = FishingState.AIMING_CAST - status_changed.emit("Hold left click to aim • Release to cast") + status_changed.emit("hold left click to aim • release to cast") var target_is_fishable: bool = is_target_fishable(_cast_target) var preview_position: Vector3 = _resolve_preview_surface_position(_cast_target) _presentation.begin_aim( @@ -530,7 +530,7 @@ func _confirm_cast() -> void: return state = FishingState.CASTING - status_changed.emit("Casting...") + status_changed.emit("casting...") _presentation.begin_cast(_cast_target) _presentation.set_line_mode(FishingPresentationType.LineMode.TAUT) @@ -542,7 +542,7 @@ func _on_cast_completed() -> void: _selected_water_region = get_fishable_water_region(_cast_target) _cast_landing_is_fishable = _selected_water_region != null if not _cast_landing_is_fishable: - _cleanup_attempt("Can't fish there.", &"invalid") + _cleanup_attempt("can't fish there.", &"invalid") return _selection_context = _build_fishing_context(_selected_water_region) _fish_selector.undiscovered_weight_multiplier = undiscovered_weight_multiplier @@ -562,7 +562,7 @@ func _on_cast_completed() -> void: _local_collection_log ) if _selected_fish == null: - _cleanup_attempt("Nothing is biting here.", &"invalid") + _cleanup_attempt("nothing is biting here.", &"invalid") return state = FishingState.WAITING_FOR_BITE @@ -580,7 +580,7 @@ func _on_cast_completed() -> void: _cast_origin_position.z + _cast_direction.z * withdrawal_cancel_distance ) _presentation.set_line_mode(FishingPresentationType.LineMode.SLACK) - status_changed.emit("Waiting for a bite...") + status_changed.emit("waiting for a bite...") func _update_waiting_for_bite(delta: float) -> void: @@ -698,7 +698,7 @@ func _activate_bite() -> void: _withdrawal_input_held = false _fight_start_position = _bobber_water_position bite_activated.emit() - status_changed.emit("Fish on!") + status_changed.emit("fish on!") _presentation.set_line_mode(FishingPresentationType.LineMode.TAUT) _presentation.begin_reeling() _catch_controller.start_encounter( @@ -800,9 +800,9 @@ func _on_catch_escaped() -> void: if state != FishingState.FIGHTING: return - var fish_name: String = "The fish" + var fish_name: String = "the fish" if _selected_fish != null and not _selected_fish.display_name.is_empty(): - fish_name = "The %s" % _selected_fish.display_name + fish_name = "the %s" % _selected_fish.display_name _cleanup_attempt("%s got away!" % fish_name, &"escape") @@ -822,7 +822,7 @@ func _on_outcome_completed(outcome: StringName) -> void: _pending_catch.weight_lb, true ) - status_changed.emit("Left click or Escape to put away") + status_changed.emit("left click or escape to put away") func _put_away_catch() -> void: @@ -846,7 +846,7 @@ func _put_away_catch() -> void: _active_player.end_catch_showcase( _finish_showcase_put_away.bind( restore_generation, - "Caught %s!" % caught_name + "caught %s!" % caught_name ) ) @@ -926,7 +926,7 @@ func _return_to_ready() -> void: func _cancel_attempt() -> void: - _cleanup_attempt("Fishing cancelled.", &"cancel") + _cleanup_attempt("fishing cancelled.", &"cancel") func _cancel_from_withdrawal() -> void: diff --git a/items/catalog/basic_fishing_rod.tres b/items/catalog/basic_fishing_rod.tres index 339c419..4530abc 100644 --- a/items/catalog/basic_fishing_rod.tres +++ b/items/catalog/basic_fishing_rod.tres @@ -6,8 +6,8 @@ [resource] script = ExtResource("1_script") item_id = &"basic_fishing_rod" -display_name = "Basic Fishing Rod" -description = "A dependable starter rod. Select it to cast." +display_name = "basic fishing rod" +description = "a dependable starter rod. select it to cast." category = 0 icon = ExtResource("2_icon") stackable = false diff --git a/items/catalog/coffee.tres b/items/catalog/coffee.tres index 4e7d343..755b671 100644 --- a/items/catalog/coffee.tres +++ b/items/catalog/coffee.tres @@ -6,8 +6,8 @@ [resource] script = ExtResource("1") item_id = &"coffee" -display_name = "Coffee" -description = "Temporarily increases ground movement speed." +display_name = "coffee" +description = "temporarily increases ground movement speed." category = 3 icon = ExtResource("2") stackable = true diff --git a/items/catalog/cooler_expansion.tres b/items/catalog/cooler_expansion.tres index 28114f6..2e9ed29 100644 --- a/items/catalog/cooler_expansion.tres +++ b/items/catalog/cooler_expansion.tres @@ -6,8 +6,8 @@ [resource] script = ExtResource("1") item_id = &"cooler_expansion" -display_name = "Cooler Expansion" -description = "Permanently increases the number of fish the Cooler can hold." +display_name = "cooler expansion" +description = "permanently increases the number of fish the cooler can hold." category = 4 icon = ExtResource("2") stackable = false diff --git a/items/catalog/energy_drink.tres b/items/catalog/energy_drink.tres index 6594dbe..813230e 100644 --- a/items/catalog/energy_drink.tres +++ b/items/catalog/energy_drink.tres @@ -6,8 +6,8 @@ [resource] script = ExtResource("1") item_id = &"energy_drink" -display_name = "Energy Drink" -description = "Temporarily increases reeling progress." +display_name = "energy drink" +description = "temporarily increases reeling progress." category = 3 icon = ExtResource("2") stackable = true diff --git a/items/catalog/fish_finder.tres b/items/catalog/fish_finder.tres index 310b16a..a37fb4a 100644 --- a/items/catalog/fish_finder.tres +++ b/items/catalog/fish_finder.tres @@ -6,8 +6,8 @@ [resource] script = ExtResource("1") item_id = &"fish_finder" -display_name = "Fish Finder" -description = "Temporarily shortens bite waits and improves rarity weights." +display_name = "fish finder" +description = "temporarily shortens bite waits and improves rarity weights." category = 3 icon = ExtResource("2") stackable = true diff --git a/items/catalog/snack.tres b/items/catalog/snack.tres index f81edca..9d7c89b 100644 --- a/items/catalog/snack.tres +++ b/items/catalog/snack.tres @@ -6,8 +6,8 @@ [resource] script = ExtResource("1") item_id = &"snack" -display_name = "Snack" -description = "Temporarily adds one barrier damage." +display_name = "snack" +description = "temporarily adds one barrier damage." category = 3 icon = ExtResource("2") stackable = true diff --git a/items/item_data.gd b/items/item_data.gd index e487ca5..ebcca91 100644 --- a/items/item_data.gd +++ b/items/item_data.gd @@ -33,4 +33,4 @@ func is_valid() -> bool: func get_category_name() -> String: - return Category.keys()[category].capitalize() + return Category.keys()[category].to_lower() diff --git a/progression/player_item_effects.gd b/progression/player_item_effects.gd index f0ee063..47cdbb5 100644 --- a/progression/player_item_effects.gd +++ b/progression/player_item_effects.gd @@ -117,13 +117,13 @@ func get_rarity_weight_multiplier(rarity: int) -> float: func get_feedback(item_id: StringName) -> String: match item_id: COFFEE_ID: - return "Coffee active: movement speed increased." + return "coffee active: movement speed increased." ENERGY_DRINK_ID: - return "Energy Drink active: reeling speed increased." + return "energy drink active: reeling speed increased." SNACK_ID: - return "Snack active: barrier damage increased." + return "snack active: barrier damage increased." FISH_FINDER_ID: - return "Fish Finder active: bites and uncommon catches improved." + return "fish finder active: bites and uncommon catches improved." _: return "" diff --git a/save/player_save_manager.gd b/save/player_save_manager.gd index 41a5428..26c8ed6 100644 --- a/save/player_save_manager.gd +++ b/save/player_save_manager.gd @@ -227,46 +227,46 @@ func inspect_save() -> SaveInspectionType: result.has_primary_file = FileAccess.file_exists(SAVE_PATH) if not result.has_primary_file: result.status = SaveInspectionType.Status.MISSING - result.message = "No save found." + result.message = "no save found." return result var save_file := FileAccess.open(SAVE_PATH, FileAccess.READ) if save_file == null: result.status = SaveInspectionType.Status.IO_ERROR - result.message = "The save could not be read." + result.message = "the save could not be read." return result var json := JSON.new() var parse_error: Error = json.parse(save_file.get_as_text()) save_file.close() if parse_error != OK or typeof(json.data) != TYPE_DICTIONARY: result.status = SaveInspectionType.Status.MALFORMED - result.message = "The save is corrupt and was preserved." + result.message = "the save is corrupt and was preserved." return result var save_data: Dictionary = json.data result.detected_version = _read_integer(save_data.get("save_version"), -1) if result.detected_version > SAVE_VERSION: result.status = SaveInspectionType.Status.UNSUPPORTED_VERSION - result.message = "This save belongs to a newer game version." + result.message = "this save belongs to a newer game version." return result if result.detected_version < 1: result.status = SaveInspectionType.Status.MALFORMED - result.message = "The save version is unsupported." + result.message = "the save version is unsupported." return result if result.detected_version != SAVE_VERSION: save_data = _migrate_save(save_data, result.detected_version) if save_data.is_empty(): result.status = SaveInspectionType.Status.MALFORMED - result.message = "The save version is unsupported." + result.message = "the save version is unsupported." return result var snapshot: LoadSnapshot = _build_load_snapshot(save_data) if snapshot == null: result.status = SaveInspectionType.Status.MALFORMED - result.message = "The save is structurally invalid and was preserved." + result.message = "the save is structurally invalid and was preserved." return result result.status = SaveInspectionType.Status.VALID_SUPPORTED result.catch_count = snapshot.catches.size() result.wallet_balance = snapshot.wallet_balance result.discovered_species_count = snapshot.discovered_ids.size() - result.message = "Save ready." + result.message = "save ready." return result diff --git a/ui/game_ui.gd b/ui/game_ui.gd index 883d746..0301989 100644 --- a/ui/game_ui.gd +++ b/ui/game_ui.gd @@ -129,10 +129,10 @@ func _process(_delta: float) -> void: if remaining <= 0.0: continue var label: String = { - PlayerItemEffectsType.COFFEE_ID: "Coffee", - PlayerItemEffectsType.ENERGY_DRINK_ID: "Energy", - PlayerItemEffectsType.SNACK_ID: "Snack", - PlayerItemEffectsType.FISH_FINDER_ID: "Finder", + PlayerItemEffectsType.COFFEE_ID: "coffee", + PlayerItemEffectsType.ENERGY_DRINK_ID: "energy", + PlayerItemEffectsType.SNACK_ID: "snack", + PlayerItemEffectsType.FISH_FINDER_ID: "finder", }.get(item_id, "") parts.append( "%s %d:%02d" @@ -296,7 +296,7 @@ func _on_catch_display_changed( "%d%% %s" % [roundi(barrier_positions[barrier_index] * 100.0), marker] ) - _barrier_summary.text = "Barriers: %s" % " ".join(barrier_labels) + _barrier_summary.text = "barriers: %s" % " ".join(barrier_labels) if ( active_barrier_index >= 0 @@ -304,14 +304,14 @@ func _on_catch_display_changed( and active_barrier_index < barrier_max_health.size() ): _barrier_health.text = ( - "Barrier: %d / %d" + "barrier: %d / %d" % [ barrier_health[active_barrier_index], barrier_max_health[active_barrier_index], ] ) else: - _barrier_health.text = "Hold left click to reel" + _barrier_health.text = "hold left click to reel" var chase_gap: float = progress - chase_progress if chase_gap <= 0.05: @@ -319,7 +319,7 @@ func _on_catch_display_changed( "%s%s" % [ _barrier_health.text, - "\nRed is closing in!", + "\nred is closing in!", ] ).strip_edges() _refresh_fishing_panel_visibility() @@ -377,11 +377,11 @@ func _on_showcase_changed( _barrier_health.visible = false _clear_barrier_markers() _showcase_details.text = ( - "%.1f lb • %s\nLeft click or Escape to put away" + "%.1f lb • %s\nleft click or escape to put away" % [weight_lb, rarity_name] ) _showcase_details.visible = true - _set_fishing_status("You caught a %s!" % fish_name) + _set_fishing_status("you caught a %s!" % fish_name) func _on_player_menu_visibility_changed(is_open: bool) -> void: diff --git a/ui/game_ui.tscn b/ui/game_ui.tscn index 16171df..18b7864 100644 --- a/ui/game_ui.tscn +++ b/ui/game_ui.tscn @@ -161,7 +161,7 @@ theme_override_constants/margin_bottom = 7 [node name="Label" type="Label" parent="ShopPrompt/Margin"] layout_mode = 2 -text = "Press E to open Fishing Shop" +text = "press e to open fishing shop" horizontal_alignment = 1 [node name="FishingShop" parent="." instance=ExtResource("8_shop")] diff --git a/ui/hotbar_slot.gd b/ui/hotbar_slot.gd index 1bb4a23..f531312 100644 --- a/ui/hotbar_slot.gd +++ b/ui/hotbar_slot.gd @@ -75,7 +75,7 @@ func refresh() -> void: _quantity_label.text = quantity_text _quantity_label.visible = not quantity_text.is_empty() tooltip_text = ( - item.display_name if item != null else "Empty hotbar slot" + item.display_name if item != null else "empty hotbar slot" ) button_pressed = slot_index == _hotbar.get_selected_slot() diff --git a/ui/pause_menu.gd b/ui/pause_menu.gd index 90420c9..eb1a30a 100644 --- a/ui/pause_menu.gd +++ b/ui/pause_menu.gd @@ -161,9 +161,9 @@ func _save_now() -> void: _action_in_progress = true _save_button.disabled = true if _save_manager.save_now(): - _feedback.text = "Game saved." + _feedback.text = "game saved." else: - _feedback.text = "Save failed. Previous save was preserved." + _feedback.text = "save failed. previous save was preserved." _action_in_progress = false call_deferred("_reenable_save_button") @@ -181,7 +181,7 @@ func _open_settings() -> void: func _on_settings_applied() -> void: _root_panel.show() - _feedback.text = "Settings saved." + _feedback.text = "settings saved." %SettingsButton.grab_focus() @@ -193,9 +193,9 @@ func _on_settings_closed() -> void: func _confirm_return_to_title() -> void: _open_confirmation( ConfirmationAction.RETURN_TO_TITLE, - "Return to Title", - "Unsaved progress will be saved first.", - "Save and Return", + "return to title", + "unsaved progress will be saved first.", + "save and return", false ) @@ -203,13 +203,13 @@ func _confirm_return_to_title() -> void: func _confirm_reset_progress() -> void: _open_confirmation( ConfirmationAction.RESET_PROGRESS, - "Reset all progression?", + "reset all progression?", ( - "This permanently deletes your fish, discoveries, " + "this permanently deletes your fish, discoveries, " + "favorites, and wallet balance.\n\n" - + "Your settings will be preserved." + + "your settings will be preserved." ), - "DELETE ALL PROGRESS", + "delete all progress", true ) @@ -226,9 +226,9 @@ func _request_quit() -> void: return _open_confirmation( ConfirmationAction.QUIT_ANYWAY, - "Save failed", - "Some progress or settings could not be saved. Quit anyway?", - "Quit Anyway", + "save failed", + "some progress or settings could not be saved. quit anyway?", + "quit anyway", true ) @@ -276,7 +276,7 @@ func _accept_confirmation() -> void: if _save_manager.save_now(): return_to_title_requested.emit() else: - _feedback.text = "Save failed. Previous save was preserved." + _feedback.text = "save failed. previous save was preserved." _root_panel.show() ConfirmationAction.RESET_PROGRESS: reset_progress_requested.emit() @@ -291,7 +291,7 @@ func report_reset_failure() -> void: _action_in_progress = false _root_panel.show() _confirmation_panel.hide() - _feedback.text = "Reset failed. Your progression was preserved." + _feedback.text = "reset failed. your progression was preserved." %ResumeButton.grab_focus() diff --git a/ui/pause_menu.tscn b/ui/pause_menu.tscn index ad4f22c..e94252a 100644 --- a/ui/pause_menu.tscn +++ b/ui/pause_menu.tscn @@ -55,45 +55,45 @@ theme_override_constants/separation = 11 [node name="Title" type="Label" parent="RootCenter/RootPanel/Margin/Content"] layout_mode = 2 theme_override_font_sizes/font_size = 30 -text = "Game Menu" +text = "game menu" horizontal_alignment = 1 [node name="ResumeButton" type="Button" parent="RootCenter/RootPanel/Margin/Content"] unique_name_in_owner = true custom_minimum_size = Vector2(0, 43) layout_mode = 2 -text = "Return to Game" +text = "return to game" [node name="SaveButton" type="Button" parent="RootCenter/RootPanel/Margin/Content"] unique_name_in_owner = true custom_minimum_size = Vector2(0, 43) layout_mode = 2 -text = "Save Now" +text = "save now" [node name="SettingsButton" type="Button" parent="RootCenter/RootPanel/Margin/Content"] unique_name_in_owner = true custom_minimum_size = Vector2(0, 43) layout_mode = 2 -text = "Settings" +text = "settings" [node name="ReturnToTitleButton" type="Button" parent="RootCenter/RootPanel/Margin/Content"] unique_name_in_owner = true custom_minimum_size = Vector2(0, 43) layout_mode = 2 -text = "Return to Title" +text = "return to title" [node name="ResetProgressButton" type="Button" parent="RootCenter/RootPanel/Margin/Content"] unique_name_in_owner = true custom_minimum_size = Vector2(0, 43) layout_mode = 2 theme_type_variation = &"DangerButton" -text = "Reset Progress" +text = "reset progress" [node name="QuitButton" type="Button" parent="RootCenter/RootPanel/Margin/Content"] unique_name_in_owner = true custom_minimum_size = Vector2(0, 43) layout_mode = 2 -text = "Quit" +text = "quit" [node name="FeedbackLabel" type="Label" parent="RootCenter/RootPanel/Margin/Content"] unique_name_in_owner = true @@ -147,13 +147,13 @@ unique_name_in_owner = true layout_mode = 2 theme_override_colors/font_color = Color(0.937, 0.357, 0.384, 1) theme_override_font_sizes/font_size = 24 -text = "Confirm" +text = "confirm" horizontal_alignment = 1 [node name="ConfirmationText" type="Label" parent="ConfirmationCenter/ConfirmationPanel/Margin/Content"] unique_name_in_owner = true layout_mode = 2 -text = "Are you sure?" +text = "are you sure?" horizontal_alignment = 1 autowrap_mode = 2 @@ -166,10 +166,10 @@ alignment = 1 unique_name_in_owner = true custom_minimum_size = Vector2(190, 43) layout_mode = 2 -text = "Confirm" +text = "confirm" [node name="CancelConfirmButton" type="Button" parent="ConfirmationCenter/ConfirmationPanel/Margin/Content/Buttons"] unique_name_in_owner = true custom_minimum_size = Vector2(130, 43) layout_mode = 2 -text = "Cancel" +text = "cancel" diff --git a/ui/settings_panel.gd b/ui/settings_panel.gd index a6b1553..d31cb19 100644 --- a/ui/settings_panel.gd +++ b/ui/settings_panel.gd @@ -47,7 +47,7 @@ func close_panel() -> void: func _apply_settings() -> void: if _settings_manager == null: - _feedback.text = "Settings are unavailable." + _feedback.text = "settings are unavailable." return var edited := PlayerSettings.new() edited.auto_click_enabled = _auto_click_toggle.button_pressed @@ -59,7 +59,7 @@ func _apply_settings() -> void: hide() applied.emit() else: - _feedback.text = "Failed to save settings." + _feedback.text = "failed to save settings." func _load_controls() -> void: diff --git a/ui/settings_panel.tscn b/ui/settings_panel.tscn index a2f75a0..cfdef8e 100644 --- a/ui/settings_panel.tscn +++ b/ui/settings_panel.tscn @@ -23,17 +23,17 @@ theme_override_constants/separation = 12 [node name="Heading" type="Label" parent="Margin/Content"] layout_mode = 2 theme_override_font_sizes/font_size = 26 -text = "Settings" +text = "settings" horizontal_alignment = 1 [node name="AutoClickToggle" type="CheckButton" parent="Margin/Content"] unique_name_in_owner = true layout_mode = 2 -text = "Accessibility auto-click" +text = "accessibility auto-click" [node name="AutoClickHelp" type="Label" parent="Margin/Content"] layout_mode = 2 -text = "Lower intervals click barriers faster while held." +text = "lower intervals click barriers faster while held." [node name="AutoClickRow" type="HBoxContainer" parent="Margin/Content"] layout_mode = 2 @@ -42,7 +42,7 @@ theme_override_constants/separation = 12 [node name="Label" type="Label" parent="Margin/Content/AutoClickRow"] custom_minimum_size = Vector2(190, 0) layout_mode = 2 -text = "Auto-click interval" +text = "auto-click interval" [node name="AutoClickInterval" type="HSlider" parent="Margin/Content/AutoClickRow"] unique_name_in_owner = true @@ -66,7 +66,7 @@ theme_override_constants/separation = 12 [node name="Label" type="Label" parent="Margin/Content/MouseRow"] custom_minimum_size = Vector2(190, 0) layout_mode = 2 -text = "Mouse camera sensitivity" +text = "mouse camera sensitivity" [node name="MouseSensitivity" type="HSlider" parent="Margin/Content/MouseRow"] unique_name_in_owner = true @@ -90,7 +90,7 @@ theme_override_constants/separation = 12 [node name="Label" type="Label" parent="Margin/Content/ControllerRow"] custom_minimum_size = Vector2(190, 0) layout_mode = 2 -text = "Controller camera sensitivity" +text = "controller camera sensitivity" [node name="ControllerSensitivity" type="HSlider" parent="Margin/Content/ControllerRow"] unique_name_in_owner = true @@ -110,7 +110,7 @@ text = "2.5" [node name="InvertYToggle" type="CheckButton" parent="Margin/Content"] unique_name_in_owner = true layout_mode = 2 -text = "Invert vertical camera" +text = "invert vertical camera" [node name="SettingsFeedback" type="Label" parent="Margin/Content"] unique_name_in_owner = true @@ -127,10 +127,10 @@ alignment = 2 unique_name_in_owner = true custom_minimum_size = Vector2(120, 42) layout_mode = 2 -text = "Apply" +text = "apply" [node name="CancelSettingsButton" type="Button" parent="Margin/Content/Buttons"] unique_name_in_owner = true custom_minimum_size = Vector2(120, 42) layout_mode = 2 -text = "Back" +text = "back" diff --git a/world/interactables/fishing_shop_world.tscn b/world/interactables/fishing_shop_world.tscn index d5946ce..7b87a81 100644 --- a/world/interactables/fishing_shop_world.tscn +++ b/world/interactables/fishing_shop_world.tscn @@ -60,7 +60,7 @@ material_override = SubResource("PrimaryMaterial") [node name="ShopName" type="Label3D" parent="Visuals"] position = Vector3(0, 3.7, 0) -text = "Fishing Shop" +text = "fishing shop" font_size = 42 outline_size = 9 billboard = 1 diff --git a/world/interactables/pelican_buyer_world.tscn b/world/interactables/pelican_buyer_world.tscn index bc204c4..2fde14c 100644 --- a/world/interactables/pelican_buyer_world.tscn +++ b/world/interactables/pelican_buyer_world.tscn @@ -35,7 +35,7 @@ material_override = SubResource("WoodMaterial") [node name="Sign" type="Label3D" parent="Visuals"] position = Vector3(0, 2.55, 0) -text = "Sell to Pelicans\nfrom the Cooler" +text = "sell to pelicans\nfrom the cooler" font_size = 30 outline_size = 8 billboard = 1 @@ -43,7 +43,7 @@ no_depth_test = true [node name="ConvenienceLabel" type="Label3D" parent="Visuals"] position = Vector3(0, 1.65, -1.15) -text = "Available anywhere • 0.25x" +text = "available anywhere • 0.25x" font_size = 20 outline_size = 6 billboard = 1 diff --git a/world/regions/coastal_dock_region.tscn b/world/regions/coastal_dock_region.tscn index c8b02da..475d91d 100644 --- a/world/regions/coastal_dock_region.tscn +++ b/world/regions/coastal_dock_region.tscn @@ -82,7 +82,7 @@ mesh = SubResource("CraneArmMesh") material_override = SubResource("BeaconMaterial") [node name="CoastLabel" type="Label3D" parent="Visuals"] position = Vector3(25, 3.2, 23) -text = "COAST" +text = "coast" font_size = 38 outline_size = 8 billboard = 1 diff --git a/world/regions/lake_region.tscn b/world/regions/lake_region.tscn index 0d7ba8f..7e9259b 100644 --- a/world/regions/lake_region.tscn +++ b/world/regions/lake_region.tscn @@ -71,7 +71,7 @@ mesh = SubResource("DockRampMesh") material_override = SubResource("DockMaterial") [node name="LakeLabel" type="Label3D" parent="Visuals"] position = Vector3(-25, 3, 20) -text = "LAKE" +text = "lake" font_size = 38 outline_size = 8 billboard = 1 diff --git a/world/regions/marsh_region.tscn b/world/regions/marsh_region.tscn index 50e7c9e..29fea93 100644 --- a/world/regions/marsh_region.tscn +++ b/world/regions/marsh_region.tscn @@ -90,7 +90,7 @@ mesh = SubResource("ReedMesh") material_override = SubResource("ReedMaterial") [node name="MarshLabel" type="Label3D" parent="Visuals"] position = Vector3(21, 3, 17) -text = "MARSH" +text = "marsh" font_size = 36 outline_size = 8 billboard = 1 diff --git a/world/regions/river_region.tscn b/world/regions/river_region.tscn index 6010084..02fcdd9 100644 --- a/world/regions/river_region.tscn +++ b/world/regions/river_region.tscn @@ -76,7 +76,7 @@ mesh = SubResource("RailMesh") material_override = SubResource("RailMaterial") [node name="RiverLabel" type="Label3D" parent="Visuals"] position = Vector3(-16, 3, 20) -text = "RIVER" +text = "river" font_size = 34 outline_size = 7 billboard = 1 diff --git a/world/regions/starter_pond_region.tscn b/world/regions/starter_pond_region.tscn index 7249437..f484beb 100644 --- a/world/regions/starter_pond_region.tscn +++ b/world/regions/starter_pond_region.tscn @@ -54,7 +54,7 @@ mesh = SubResource("WaterMesh") material_override = SubResource("WaterMaterial") [node name="PondLabel" type="Label3D" parent="Visuals"] position = Vector3(-14, 2.4, 11) -text = "POND" +text = "pond" font_size = 34 outline_size = 7 billboard = 1 diff --git a/world/regions/village_region.tscn b/world/regions/village_region.tscn index f6b46b1..10a4527 100644 --- a/world/regions/village_region.tscn +++ b/world/regions/village_region.tscn @@ -122,7 +122,7 @@ material_override = SubResource("RoofMaterial") [node name="VillageLabel" type="Label3D" parent="Visuals"] position = Vector3(0, 3.2, 7) -text = "VILLAGE" +text = "village" font_size = 42 outline_size = 8 billboard = 1