Standardize lowercase UI presentation

This commit is contained in:
Alexander Sellite 2026-07-26 23:20:51 -04:00
parent 7ab3c86e93
commit 633bbd9a88
29 changed files with 100 additions and 100 deletions

View file

@ -385,14 +385,14 @@ func _unhandled_input(event: InputEvent) -> void:
get_viewport().set_input_as_handled()
return
if not has_active_fishing_rod():
status_changed.emit("Select a fishing rod to cast.")
status_changed.emit("select a fishing rod to cast.")
get_viewport().set_input_as_handled()
return
if (
_is_cooler_full()
):
status_changed.emit(
"Cooler full. Sell fish before casting again."
"cooler full. sell fish before casting again."
)
get_viewport().set_input_as_handled()
return
@ -438,7 +438,7 @@ func _begin_aiming(player: PlayerType) -> void:
_cast_charge = 0.0
_cast_target = _calculate_cast_target(minimum_cast_distance)
state = FishingState.AIMING_CAST
status_changed.emit("Hold left click to aim • Release to cast")
status_changed.emit("hold left click to aim • release to cast")
var target_is_fishable: bool = is_target_fishable(_cast_target)
var preview_position: Vector3 = _resolve_preview_surface_position(_cast_target)
_presentation.begin_aim(
@ -530,7 +530,7 @@ func _confirm_cast() -> void:
return
state = FishingState.CASTING
status_changed.emit("Casting...")
status_changed.emit("casting...")
_presentation.begin_cast(_cast_target)
_presentation.set_line_mode(FishingPresentationType.LineMode.TAUT)
@ -542,7 +542,7 @@ func _on_cast_completed() -> void:
_selected_water_region = get_fishable_water_region(_cast_target)
_cast_landing_is_fishable = _selected_water_region != null
if not _cast_landing_is_fishable:
_cleanup_attempt("Can't fish there.", &"invalid")
_cleanup_attempt("can't fish there.", &"invalid")
return
_selection_context = _build_fishing_context(_selected_water_region)
_fish_selector.undiscovered_weight_multiplier = undiscovered_weight_multiplier
@ -562,7 +562,7 @@ func _on_cast_completed() -> void:
_local_collection_log
)
if _selected_fish == null:
_cleanup_attempt("Nothing is biting here.", &"invalid")
_cleanup_attempt("nothing is biting here.", &"invalid")
return
state = FishingState.WAITING_FOR_BITE
@ -580,7 +580,7 @@ func _on_cast_completed() -> void:
_cast_origin_position.z + _cast_direction.z * withdrawal_cancel_distance
)
_presentation.set_line_mode(FishingPresentationType.LineMode.SLACK)
status_changed.emit("Waiting for a bite...")
status_changed.emit("waiting for a bite...")
func _update_waiting_for_bite(delta: float) -> void:
@ -698,7 +698,7 @@ func _activate_bite() -> void:
_withdrawal_input_held = false
_fight_start_position = _bobber_water_position
bite_activated.emit()
status_changed.emit("Fish on!")
status_changed.emit("fish on!")
_presentation.set_line_mode(FishingPresentationType.LineMode.TAUT)
_presentation.begin_reeling()
_catch_controller.start_encounter(
@ -800,9 +800,9 @@ func _on_catch_escaped() -> void:
if state != FishingState.FIGHTING:
return
var fish_name: String = "The fish"
var fish_name: String = "the fish"
if _selected_fish != null and not _selected_fish.display_name.is_empty():
fish_name = "The %s" % _selected_fish.display_name
fish_name = "the %s" % _selected_fish.display_name
_cleanup_attempt("%s got away!" % fish_name, &"escape")
@ -822,7 +822,7 @@ func _on_outcome_completed(outcome: StringName) -> void:
_pending_catch.weight_lb,
true
)
status_changed.emit("Left click or Escape to put away")
status_changed.emit("left click or escape to put away")
func _put_away_catch() -> void:
@ -846,7 +846,7 @@ func _put_away_catch() -> void:
_active_player.end_catch_showcase(
_finish_showcase_put_away.bind(
restore_generation,
"Caught %s!" % caught_name
"caught %s!" % caught_name
)
)
@ -926,7 +926,7 @@ func _return_to_ready() -> void:
func _cancel_attempt() -> void:
_cleanup_attempt("Fishing cancelled.", &"cancel")
_cleanup_attempt("fishing cancelled.", &"cancel")
func _cancel_from_withdrawal() -> void: