Add direct-connect multiplayer foundation

This commit is contained in:
Alexander Sellite 2026-07-29 15:01:46 -04:00
parent 9e9850dd20
commit 24f8263175
36 changed files with 2633 additions and 45 deletions

View file

@ -16,6 +16,7 @@ const PlayerHotbarType = preload("res://inventory/player_hotbar.gd")
const HotbarUIType = preload("res://ui/hotbar.gd")
const TitleScreenType = preload("res://ui/title_screen.gd")
const PauseMenuType = preload("res://ui/pause_menu.gd")
const NetworkSessionType = preload("res://network/network_session.gd")
const FishingShopType = preload("res://ui/fishing_shop.gd")
const SettingsPanelType = preload("res://ui/settings_panel.gd")
const PlayerFishingUpgradesType = preload(
@ -100,6 +101,7 @@ func setup(
shop_interaction: ShopInteractionType,
item_effects: PlayerItemEffectsType,
cooler_capacity: PlayerCoolerCapacityType,
network_session: NetworkSessionType,
) -> void:
_fishing_spot = fishing_spot
_item_effects = item_effects
@ -121,7 +123,8 @@ func setup(
bag,
hotbar,
item_catalog,
cooler_capacity
cooler_capacity,
network_session
)
_hotbar_ui.setup(hotbar, bag, item_catalog, fishing_spot)
_fishing_shop.setup(

View file

@ -0,0 +1,175 @@
class_name JoinGamePage
extends Control
signal join_requested(endpoint: String)
signal back_requested
@onready var _address: LineEdit = %Address
@onready var _join_button: BubbleButton = %JoinButton
@onready var _cancel_button: BubbleButton = %CancelButton
@onready var _back_button: BubbleButton = %BackButton
@onready var _open_close_button: BubbleButton = %OpenCloseButton
@onready var _status: Label = %Status
@onready var _session_summary: Label = %SessionSummary
var _network_session: NetworkSession
var _saved_servers: SavedServerStore
var _gameplay_context: bool = false
func _ready() -> void:
_join_button.pressed.connect(_on_join_pressed)
_cancel_button.pressed.connect(_on_cancel_pressed)
_back_button.pressed.connect(_on_back_pressed)
_open_close_button.pressed.connect(_on_open_close_pressed)
_address.text_submitted.connect(_on_address_submitted)
hide()
func setup(
network_session: NetworkSession,
saved_servers: SavedServerStore,
gameplay_context: bool,
) -> void:
_network_session = network_session
_saved_servers = saved_servers
_gameplay_context = gameplay_context
if not _network_session.state_changed.is_connected(_on_state_changed):
_network_session.state_changed.connect(_on_state_changed)
if not _network_session.status_message_changed.is_connected(
_on_status_message_changed
):
_network_session.status_message_changed.connect(
_on_status_message_changed
)
if not _network_session.connection_error.is_connected(
_on_connection_error
):
_network_session.connection_error.connect(_on_connection_error)
if not _network_session.peer_count_changed.is_connected(
_on_peer_count_changed
):
_network_session.peer_count_changed.connect(_on_peer_count_changed)
_refresh()
func open_page(preserved_endpoint: String = "") -> void:
if not preserved_endpoint.is_empty():
_address.text = preserved_endpoint
elif _address.text.is_empty():
_address.text = "127.0.0.1:7777"
show()
_refresh()
_address.grab_focus()
_address.select_all()
func close_page() -> void:
hide()
get_viewport().gui_release_focus()
func get_endpoint_text() -> String:
return _address.text
func set_status(message: String) -> void:
_status.text = message
func _on_join_pressed() -> void:
_request_join()
func _on_address_submitted(_value: String) -> void:
_request_join()
func _request_join() -> void:
if _network_session.state in [
NetworkSession.State.CONNECTION_FAILED,
NetworkSession.State.SERVER_LOST,
]:
_network_session.reset_failure()
var endpoint: ConnectionEndpoint = EndpointParser.parse(_address.text)
if not endpoint.is_valid():
_status.text = endpoint.error_message
return
_address.text = endpoint.normalized_display
join_requested.emit(endpoint.normalized_display)
func _on_cancel_pressed() -> void:
if _network_session != null:
_network_session.cancel_connection()
_refresh()
func _on_back_pressed() -> void:
if (
_network_session != null
and _network_session.state in [
NetworkSession.State.CONNECTING,
NetworkSession.State.AUTHENTICATING,
]
):
_network_session.cancel_connection()
back_requested.emit()
func _on_open_close_pressed() -> void:
if _network_session == null or not _network_session.is_host():
return
_network_session.set_host_open(not _network_session.is_open_host())
_refresh()
func _on_state_changed(_state: NetworkSession.State) -> void:
_refresh()
func _on_status_message_changed(message: String) -> void:
_status.text = message
_refresh()
func _on_connection_error(message: String) -> void:
_status.text = message
_refresh()
func _on_peer_count_changed(player_count: int, max_players: int) -> void:
_session_summary.text = "%d / %d players" % [
player_count,
max_players,
]
func _refresh() -> void:
if not is_node_ready() or _network_session == null:
return
var connecting: bool = _network_session.state in [
NetworkSession.State.CONNECTING,
NetworkSession.State.AUTHENTICATING,
]
_address.editable = not connecting
_join_button.disabled = connecting
_cancel_button.visible = connecting
_open_close_button.visible = (
_gameplay_context and _network_session.is_host()
)
if _open_close_button.visible:
_open_close_button.text = (
"close\ngame"
if _network_session.is_open_host()
else "open\ngame"
)
_session_summary.visible = (
_gameplay_context
and _network_session.state != NetworkSession.State.INACTIVE
)
if _session_summary.visible:
_session_summary.text = "%d / %d players" % [
_network_session.get_player_count(),
_network_session.get_session_max_players(),
]

View file

@ -0,0 +1 @@
uid://dch42c44t4rj5

View file

@ -0,0 +1,145 @@
[gd_scene load_steps=5 format=3]
[ext_resource type="Script" path="res://ui/network/join_game_page.gd" id="1_script"]
[ext_resource type="Theme" path="res://ui/game_theme.tres" id="2_theme"]
[ext_resource type="PackedScene" path="res://ui/components/bubble_menu/bubble_button.tscn" id="3_bubble"]
[sub_resource type="StyleBoxFlat" id="StyleBox_paper"]
bg_color = Color(0.93, 0.885, 0.73, 1)
shadow_color = Color(0.02, 0.075, 0.11, 0.42)
shadow_size = 10
shadow_offset = Vector2(7, 8)
corner_radius_top_left = 54
corner_radius_top_right = 46
corner_radius_bottom_right = 58
corner_radius_bottom_left = 48
[node name="JoinGamePage" type="Control"]
visible = false
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme = ExtResource("2_theme")
script = ExtResource("1_script")
[node name="Paper" type="PanelContainer" parent="."]
layout_mode = 0
offset_left = 340.0
offset_top = 132.0
offset_right = 940.0
offset_bottom = 570.0
theme_override_styles/panel = SubResource("StyleBox_paper")
[node name="Margin" type="MarginContainer" parent="Paper"]
layout_mode = 2
theme_override_constants/margin_left = 70
theme_override_constants/margin_top = 52
theme_override_constants/margin_right = 70
theme_override_constants/margin_bottom = 52
[node name="Layout" type="VBoxContainer" parent="Paper/Margin"]
layout_mode = 2
theme_override_constants/separation = 18
alignment = 1
[node name="Title" type="Label" parent="Paper/Margin/Layout"]
layout_mode = 2
theme_override_colors/font_color = Color(0.035, 0.145, 0.22, 1)
theme_override_font_sizes/font_size = 34
text = "join game"
horizontal_alignment = 1
[node name="Hint" type="Label" parent="Paper/Margin/Layout"]
layout_mode = 2
theme_override_colors/font_color = Color(0.035, 0.145, 0.22, 1)
theme_override_font_sizes/font_size = 17
text = "hostname or IP address • optional port"
horizontal_alignment = 1
[node name="Address" type="LineEdit" parent="Paper/Margin/Layout"]
unique_name_in_owner = true
custom_minimum_size = Vector2(0, 52)
layout_mode = 2
theme_override_colors/font_color = Color(0.035, 0.145, 0.22, 1)
theme_override_font_sizes/font_size = 22
placeholder_text = "example.net:7777"
alignment = 1
max_length = 300
[node name="Status" type="Label" parent="Paper/Margin/Layout"]
unique_name_in_owner = true
custom_minimum_size = Vector2(0, 42)
layout_mode = 2
theme_override_colors/font_color = Color(0.035, 0.145, 0.22, 1)
theme_override_font_sizes/font_size = 17
text = "Direct UDP connection • default port 7777"
horizontal_alignment = 1
vertical_alignment = 1
autowrap_mode = 2
[node name="SessionSummary" type="Label" parent="Paper/Margin/Layout"]
unique_name_in_owner = true
visible = false
layout_mode = 2
theme_override_colors/font_color = Color(0.035, 0.145, 0.22, 1)
theme_override_font_sizes/font_size = 17
text = "1 / 8 players"
horizontal_alignment = 1
[node name="Actions" type="HBoxContainer" parent="Paper/Margin/Layout"]
layout_mode = 2
theme_override_constants/separation = 12
alignment = 1
[node name="JoinButton" parent="Paper/Margin/Layout/Actions" instance=ExtResource("3_bubble")]
unique_name_in_owner = true
custom_minimum_size = Vector2(112, 106)
layout_mode = 2
text = "join"
neutral_size = Vector2(112, 106)
minimum_font_size = 18
maximum_font_size = 24
horizontal_amplitude = 0.0
vertical_amplitude = 0.0
deformation_amplitude = 0.0
[node name="OpenCloseButton" parent="Paper/Margin/Layout/Actions" instance=ExtResource("3_bubble")]
unique_name_in_owner = true
visible = false
custom_minimum_size = Vector2(112, 106)
layout_mode = 2
text = "open\ngame"
neutral_size = Vector2(112, 106)
minimum_font_size = 17
maximum_font_size = 22
horizontal_amplitude = 0.0
vertical_amplitude = 0.0
deformation_amplitude = 0.0
[node name="CancelButton" parent="Paper/Margin/Layout/Actions" instance=ExtResource("3_bubble")]
unique_name_in_owner = true
visible = false
custom_minimum_size = Vector2(98, 94)
layout_mode = 2
text = "cancel"
neutral_size = Vector2(98, 94)
minimum_font_size = 16
maximum_font_size = 20
horizontal_amplitude = 0.0
vertical_amplitude = 0.0
deformation_amplitude = 0.0
[node name="BackButton" parent="Paper/Margin/Layout/Actions" instance=ExtResource("3_bubble")]
unique_name_in_owner = true
custom_minimum_size = Vector2(98, 94)
layout_mode = 2
text = "back"
neutral_size = Vector2(98, 94)
minimum_font_size = 16
maximum_font_size = 20
horizontal_amplitude = 0.0
vertical_amplitude = 0.0
deformation_amplitude = 0.0

View file

@ -19,17 +19,22 @@ const BubbleConfirmationPageType = preload(
"res://ui/components/bubble_menu/bubble_confirmation_page.gd"
)
const FishingSpotType = preload("res://fishing/fishing_spot.gd")
const NetworkSessionType = preload("res://network/network_session.gd")
const SavedServerStoreType = preload("res://network/saved_server_store.gd")
const JoinGamePageType = preload("res://ui/network/join_game_page.gd")
signal return_to_title_requested
signal reset_progress_requested
signal quit_requested
signal menu_visibility_changed(is_open: bool)
signal join_game_requested(endpoint: String)
enum ConfirmationAction {
NONE,
RETURN_TO_TITLE,
RESET_PROGRESS,
QUIT_ANYWAY,
JOIN_ANOTHER,
}
enum CloseReason {
@ -54,11 +59,14 @@ enum CloseReason {
)
@onready var _feedback: Label = %FeedbackLabel
@onready var _save_button: BubbleButton = %SaveButton
@onready var _join_game_page: JoinGamePageType = %JoinGamePage
var _player: PlayerType
var _save_manager: SaveManagerType
var _settings_manager: SettingsManagerType
var _fishing_spot: FishingSpotType
var _network_session: NetworkSessionType
var _saved_servers: SavedServerStoreType
var _prior_movement_enabled: bool = true
var _prior_camera_enabled: bool = true
var _prior_mouse_mode: Input.MouseMode = Input.MOUSE_MODE_VISIBLE
@ -71,12 +79,14 @@ var _root_transition_generation: int = 0
var _closing_menu: bool = false
var _backdrop_fade: Tween
var _backdrop_fade_generation: int = 0
var _pending_join_endpoint: String = ""
func _ready() -> void:
%ResumeButton.pressed.connect(resume)
_save_button.pressed.connect(_save_now)
%SettingsButton.pressed.connect(_open_settings)
%JoinGameButton.pressed.connect(_open_join_game)
%ReturnToTitleButton.pressed.connect(_confirm_return_to_title)
%ResetProgressButton.pressed.connect(_confirm_reset_progress)
%QuitButton.pressed.connect(_request_quit)
@ -87,6 +97,8 @@ func _ready() -> void:
_settings_panel.navigation_transition_started.connect(
_emit_transition_flurry
)
_join_game_page.join_requested.connect(_on_join_game_requested)
_join_game_page.back_requested.connect(_close_join_game)
_dim_background.color.a = 0.0
_confirmation_page.hide_page()
resized.connect(_update_responsive_pause_stage)
@ -98,11 +110,16 @@ func setup(
save_manager: SaveManagerType,
settings_manager: SettingsManagerType,
fishing_spot: FishingSpotType,
network_session: NetworkSessionType,
saved_servers: SavedServerStoreType,
) -> void:
_player = player
_save_manager = save_manager
_settings_manager = settings_manager
_fishing_spot = fishing_spot
_network_session = network_session
_saved_servers = saved_servers
_join_game_page.setup(network_session, saved_servers, true)
if not _fishing_spot.bite_activated.is_connected(_on_bite_activated):
_fishing_spot.bite_activated.connect(_on_bite_activated)
@ -121,6 +138,7 @@ func open_menu() -> void:
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
_feedback.text = ""
_settings_panel.hide()
_join_game_page.close_page()
_confirmation_page.hide_page()
_confirmation_action = ConfirmationAction.NONE
_action_in_progress = false
@ -169,6 +187,8 @@ func handle_escape() -> bool:
return true
if _confirmation_page.visible:
_close_confirmation()
elif _join_game_page.visible:
_close_join_game()
elif _settings_panel.visible:
_settings_panel.handle_back()
else:
@ -203,6 +223,47 @@ func _open_settings() -> void:
_begin_root_exit(_finish_open_settings)
func _open_join_game() -> void:
if (
_action_in_progress
or _root_transition_active
or _confirmation_action != ConfirmationAction.NONE
):
return
_begin_root_exit(_finish_open_join_game)
func _finish_open_join_game() -> void:
_join_game_page.open_page()
func _close_join_game() -> void:
_join_game_page.close_page()
_begin_root_entry(true)
func _on_join_game_requested(endpoint: String) -> void:
if _action_in_progress or _root_transition_active:
return
_pending_join_endpoint = endpoint
_open_confirmation(
ConfirmationAction.JOIN_ANOTHER,
"join another game?",
(
"your progression will be saved first. "
+ "current players will be disconnected if you are hosting."
),
"save and join",
false
)
func report_network_error(message: String) -> void:
_feedback.text = message
if _join_game_page.visible:
_join_game_page.set_status(message)
func _finish_open_settings() -> void:
_settings_panel.open_panel(
_settings_manager,
@ -347,6 +408,10 @@ func _finish_confirmation_accept(action: ConfirmationAction) -> void:
reset_progress_requested.emit()
ConfirmationAction.QUIT_ANYWAY:
quit_requested.emit()
ConfirmationAction.JOIN_ANOTHER:
_join_game_page.close_page()
join_game_requested.emit(_pending_join_endpoint)
_pending_join_endpoint = ""
_:
_action_in_progress = false
_begin_root_entry(false)
@ -421,6 +486,7 @@ func _finish_close(reason: CloseReason, restore_controls: bool) -> void:
_dim_background.color.a = 0.0
_dim_background.hide()
_settings_panel.hide()
_join_game_page.close_page()
_root_page.hide_page()
_confirmation_page.hide_page()
_confirmation_action = ConfirmationAction.NONE

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=10 format=3]
[gd_scene load_steps=11 format=3]
[ext_resource type="Script" path="res://ui/pause_menu.gd" id="1_script"]
[ext_resource type="PackedScene" path="res://ui/settings_panel.tscn" id="2_settings"]
@ -9,6 +9,7 @@
[ext_resource type="Resource" path="res://ui/components/bubble_menu/bubble_menu_profile.tres" id="7_profile"]
[ext_resource type="Script" path="res://ui/components/bubble_menu/bubble_transition_flurry.gd" id="8_flurry"]
[ext_resource type="PackedScene" path="res://ui/components/bubble_menu/bubble_confirmation_page.tscn" id="9_confirmation"]
[ext_resource type="PackedScene" path="res://ui/network/join_game_page.tscn" id="10_join_page"]
[node name="PauseMenu" type="Control"]
unique_name_in_owner = true
@ -76,8 +77,8 @@ grow_horizontal = 2
grow_vertical = 2
script = ExtResource("4_page")
page_id = &"pause"
bubble_paths = Array[NodePath]([NodePath("BubbleCluster/ResumeButton"), NodePath("BubbleCluster/SaveButton"), NodePath("BubbleCluster/SettingsButton"), NodePath("BubbleCluster/ReturnToTitleButton"), NodePath("BubbleCluster/ResetProgressButton"), NodePath("BubbleCluster/QuitButton")])
focus_paths = Array[NodePath]([NodePath("BubbleCluster/ResumeButton"), NodePath("BubbleCluster/SaveButton"), NodePath("BubbleCluster/SettingsButton"), NodePath("BubbleCluster/ReturnToTitleButton"), NodePath("BubbleCluster/ResetProgressButton"), NodePath("BubbleCluster/QuitButton")])
bubble_paths = Array[NodePath]([NodePath("BubbleCluster/ResumeButton"), NodePath("BubbleCluster/SaveButton"), NodePath("BubbleCluster/JoinGameButton"), NodePath("BubbleCluster/SettingsButton"), NodePath("BubbleCluster/ReturnToTitleButton"), NodePath("BubbleCluster/ResetProgressButton"), NodePath("BubbleCluster/QuitButton")])
focus_paths = Array[NodePath]([NodePath("BubbleCluster/ResumeButton"), NodePath("BubbleCluster/SaveButton"), NodePath("BubbleCluster/JoinGameButton"), NodePath("BubbleCluster/SettingsButton"), NodePath("BubbleCluster/ReturnToTitleButton"), NodePath("BubbleCluster/ResetProgressButton"), NodePath("BubbleCluster/QuitButton")])
initial_focus_path = NodePath("BubbleCluster/ResumeButton")
back_focus_path = NodePath("BubbleCluster/ResumeButton")
maximum_layout_size = Vector2(720, 520)
@ -134,6 +135,19 @@ minimum_font_size = 16
maximum_font_size = 23
motion_phase = 2.05
[node name="JoinGameButton" parent="ResponsivePauseStage/PausePresentationScaleRoot/RootPage/BubbleCluster" instance=ExtResource("5_bubble")]
unique_name_in_owner = true
custom_minimum_size = Vector2(0, 0)
text = "join\ngame"
accessibility_name = "join game"
neutral_size = Vector2(126, 120)
desktop_anchor = Vector2(105, 320)
compact_anchor = Vector2(105, 320)
compact_minimum_size = Vector2(96, 92)
minimum_font_size = 15
maximum_font_size = 21
motion_phase = 2.55
[node name="ReturnToTitleButton" parent="ResponsivePauseStage/PausePresentationScaleRoot/RootPage/BubbleCluster" instance=ExtResource("5_bubble")]
unique_name_in_owner = true
custom_minimum_size = Vector2(0, 0)
@ -209,3 +223,13 @@ anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="JoinGamePage" parent="ResponsivePauseStage/PausePresentationScaleRoot" instance=ExtResource("10_join_page")]
unique_name_in_owner = true
z_index = 4
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2

View file

@ -8,6 +8,7 @@ const FishDataType = preload("res://fish/fish_data.gd")
const FishBuyerProfileType = preload("res://economy/fish_buyer_profile.gd")
const FishSaleResultType = preload("res://economy/fish_sale_result.gd")
const FishSaleServiceType = preload("res://economy/fish_sale_service.gd")
const NetworkSessionType = preload("res://network/network_session.gd")
const FishInventoryType = preload("res://inventory/fish_inventory.gd")
const FishPoolType = preload("res://fish/fish_pool.gd")
const FishingSpotType = preload("res://fishing/fishing_spot.gd")
@ -225,6 +226,7 @@ var _inventory: FishInventoryType
var _collection_log: CollectionLogType
var _wallet: PlayerWalletType
var _sale_service: FishSaleServiceType
var _network_session: NetworkSessionType
var _default_buyer: FishBuyerProfileType
var _catalog: FishPoolType
var _fishing_spot: FishingSpotType
@ -353,6 +355,7 @@ func setup(
hotbar: PlayerHotbarType,
item_catalog: ItemCatalogType,
cooler_capacity: PlayerCoolerCapacityType,
network_session: NetworkSessionType,
) -> void:
_player = player
_inventory = inventory
@ -366,6 +369,7 @@ func setup(
_hotbar = hotbar
_item_catalog = item_catalog
_cooler_capacity = cooler_capacity
_network_session = network_session
_fish_selection.clear()
if not _inventory.catches_changed.is_connected(_on_inventory_changed):
_inventory.catches_changed.connect(_on_inventory_changed)
@ -2337,6 +2341,23 @@ func _update_sale_summary() -> void:
_sale_unavailable.text = ""
_sale_unavailable.visible = false
return
if not _can_use_shared_world_actions():
_selection_summary.text = (
"1 fish selected"
if selected_count == 1
else "%d fish selected" % selected_count
)
_selection_status.set_content("selected", str(selected_count))
_offer_status.set_content("pelican offer", "host only")
_sell_button.disabled = true
_sell_bubble.disabled = true
_sell_bubble.persistent_mark = false
_sell_bubble.refresh_ink_state()
_sale_unavailable.text = (
"Selling in joined games is coming in a later multiplayer phase."
)
_sale_unavailable.visible = true
return
var preview: FishSaleResultType = (
_sale_service.preview_batch(selected_ids, _default_buyer)
if _sale_service != null
@ -2407,6 +2428,11 @@ func _on_favorite_pressed() -> void:
func _on_sell_pressed() -> void:
if not _can_use_shared_world_actions():
_transaction_feedback.text = (
"Selling in joined games is coming in a later multiplayer phase."
)
return
var selected_ids: Array[StringName] = _fish_selection.get_selected_ids()
if (
_inventory == null
@ -2455,6 +2481,7 @@ func _on_sell_pressed() -> void:
func _on_confirm_sale_pressed() -> void:
if (
_sale_in_progress
or not _can_use_shared_world_actions()
or _sale_service == null
or _confirmation_catch_ids.is_empty()
or _confirmation_buyer == null
@ -2484,6 +2511,13 @@ func _on_confirm_sale_pressed() -> void:
_inventory_tab.grab_focus()
func _can_use_shared_world_actions() -> bool:
return (
_network_session == null
or _network_session.can_use_host_gameplay()
)
func _close_sale_confirmation() -> void:
var was_visible: bool = _sale_confirmation.visible
_confirmation_catch_ids.clear()

View file

@ -16,6 +16,9 @@ const BubbleClusterType = preload(
const TitleConfirmationBubblePageType = preload(
"res://ui/title_confirmation_bubble_page.gd"
)
const NetworkSessionType = preload("res://network/network_session.gd")
const SavedServerStoreType = preload("res://network/saved_server_store.gd")
const JoinGamePageType = preload("res://ui/network/join_game_page.gd")
const DECORATIVE_FISH_TEXTURES: Array[Texture2D] = [
preload("res://fish/species/bass/fish_bass_striped.png"),
preload("res://fish/species/bluegill/fish_bluegill.png"),
@ -84,8 +87,10 @@ const HOST_PRESENTATION_OUT_DURATION: float = 1.70
const HOST_PRESENTATION_IN_DURATION: float = 1.85
const HOST_CLUSTER_SAFE_MARGIN: float = 24.0
signal gameplay_requested
signal new_game_requested
signal continue_game_requested
signal quit_requested
signal join_game_requested(endpoint: String)
enum ConfirmationAction {
NONE,
@ -98,6 +103,7 @@ enum ConfirmationAction {
@onready var _settings_button: BubbleButtonType = %SettingsButton
@onready var _delete_button: BubbleButtonType = %DeleteSaveButton
@onready var _quit_button: BubbleButtonType = %QuitButton
@onready var _join_game_button: BubbleButtonType = %JoinGameButton
@onready var _new_game_label: Label = %NewGameLabel
@onready var _delete_save_label: Label = %DeleteSaveLabel
@onready var _feedback_label: Label = %FeedbackLabel
@ -129,6 +135,7 @@ enum ConfirmationAction {
@onready var _bubble_field: BubbleClusterType = %BubbleField
@onready var _start_prompt_center: CenterContainer = %StartPromptCenter
@onready var _start_prompt_label: Label = %StartPromptLabel
@onready var _join_game_page: JoinGamePageType = %JoinGamePage
var _save_manager: SaveManagerType
var _settings_manager: SettingsManagerType
@ -188,6 +195,7 @@ func _ready() -> void:
_on_continue_stats_focus_changed.bind(false)
)
_new_game_button.pressed.connect(_on_new_game_pressed)
_join_game_button.pressed.connect(_open_join_game)
_settings_button.pressed.connect(_open_settings)
_delete_button.pressed.connect(_on_delete_pressed)
%QuitButton.pressed.connect(_on_quit_pressed)
@ -221,9 +229,14 @@ func _ready() -> void:
func setup(
save_manager: SaveManagerType,
settings_manager: SettingsManagerType,
network_session: NetworkSessionType,
saved_servers: SavedServerStoreType,
) -> void:
_save_manager = save_manager
_settings_manager = settings_manager
_join_game_page.setup(network_session, saved_servers, false)
_join_game_page.join_requested.connect(join_game_requested.emit)
_join_game_page.back_requested.connect(_close_join_game)
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
_refresh_save_inspection()
show()
@ -239,12 +252,45 @@ func reopen() -> void:
_prepare_awaiting_start_input()
_reset_confirmation()
_settings_panel.hide()
_join_game_page.close_page()
_refresh_save_inspection()
show()
_start_decorative_presentation()
_start_entry_prompt_animation()
func open_join_game_page(endpoint: String = "") -> void:
_cancel_title_entry_transition()
_awaiting_start_input = false
_start_prompt_center.hide()
_presentation_center.hide()
_settings_panel.hide()
_confirmation_page.hide_page()
_join_game_page.open_page(endpoint)
func report_network_error(message: String) -> void:
_join_game_page.set_status(message)
if not _join_game_page.visible:
_feedback_label.text = message
_feedback_label.show()
_feedback_label.modulate.a = 1.0
func _open_join_game() -> void:
if _action_in_progress or _is_confirmation_active():
return
open_join_game_page()
func _close_join_game() -> void:
_join_game_page.close_page()
_presentation_center.show()
_button_center.show()
_start_prompt_center.hide()
_focus_initial_button()
func is_awaiting_start_input() -> bool:
return _awaiting_start_input
@ -347,6 +393,7 @@ func _get_title_buttons() -> Array[BubbleButton]:
return [
_continue_button,
_new_game_button,
_join_game_button,
_settings_button,
_delete_button,
_quit_button,
@ -438,6 +485,11 @@ func _process(delta: float) -> void:
func _input(event: InputEvent) -> void:
if not visible:
return
if _join_game_page.visible:
if event.is_action_pressed("ui_cancel"):
_close_join_game()
get_viewport().set_input_as_handled()
return
if (
_title_settings_transition_active
or _title_entry_transition_active
@ -851,12 +903,7 @@ func _on_continue_pressed() -> void:
return
_hide_continue_stats_context()
_action_in_progress = true
if _save_manager.load_player_data():
_feedback_label.text = "save loaded."
gameplay_requested.emit()
else:
_refresh_save_inspection()
_feedback_label.text = "failed to load save. the original was preserved."
continue_game_requested.emit()
_action_in_progress = false
@ -870,8 +917,7 @@ func _on_new_game_pressed() -> void:
return
_hide_continue_stats_context()
if _inspection.status == SaveInspectionType.Status.MISSING:
if _save_manager.initialize_new_game():
gameplay_requested.emit()
new_game_requested.emit()
return
if _inspection.status == SaveInspectionType.Status.UNSUPPORTED_VERSION:
_feedback_label.text = (
@ -917,6 +963,14 @@ func _on_confirmation_accepted() -> void:
var action: ConfirmationAction = _confirmation_action
_confirmation_page.lock_interaction()
_action_in_progress = true
if action == ConfirmationAction.NEW_GAME:
_confirmation_action = ConfirmationAction.NONE
_confirmation_transition_generation += 1
_cancel_confirmation_transition()
_confirmation_page.hide_page()
new_game_requested.emit()
_action_in_progress = false
return
if not _save_manager.delete_progression_save():
_feedback_label.text = "failed to delete saved progression."
_action_in_progress = false
@ -925,15 +979,8 @@ func _on_confirmation_accepted() -> void:
return
_save_manager.initialize_new_game()
_refresh_save_inspection()
if action == ConfirmationAction.NEW_GAME:
_confirmation_action = ConfirmationAction.NONE
_confirmation_transition_generation += 1
_cancel_confirmation_transition()
_confirmation_page.hide_page()
gameplay_requested.emit()
else:
_feedback_label.text = "saved progression deleted."
_begin_confirmation_return()
_feedback_label.text = "saved progression deleted."
_begin_confirmation_return()
_action_in_progress = false

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=13 format=3]
[gd_scene load_steps=14 format=3]
[ext_resource type="Script" path="res://ui/title_screen.gd" id="1_script"]
[ext_resource type="Theme" path="res://ui/game_theme.tres" id="2_theme"]
@ -10,6 +10,7 @@
[ext_resource type="Script" path="res://ui/components/bubble_menu/bubble_cluster.gd" id="8_bubble_cluster"]
[ext_resource type="Resource" path="res://ui/components/bubble_menu/bubble_menu_profile.tres" id="9_bubble_profile"]
[ext_resource type="PackedScene" path="res://ui/title_confirmation_bubble_page.tscn" id="10_confirmation_page"]
[ext_resource type="PackedScene" path="res://ui/network/join_game_page.tscn" id="11_join_page"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_title_water"]
shader = ExtResource("4_water_shader")
@ -314,6 +315,28 @@ motion_period = 4.9
motion_phase = 2.5
deformation_period = 6.3
[node name="JoinGameButton" type="Button" parent="ResponsiveTitleStage/TitlePresentationScaleRoot/Center/MainContent/ButtonCenter/BubbleLayoutSlot/BubbleMotionRoot/BubbleField"]
unique_name_in_owner = true
offset_left = 126.0
offset_top = 224.0
offset_right = 248.0
offset_bottom = 342.0
text = "join\ngame"
script = ExtResource("7_bubble_button")
profile = ExtResource("9_bubble_profile")
neutral_size = Vector2(122, 118)
desktop_anchor = Vector2(187, 268)
compact_anchor = Vector2(187, 268)
compact_minimum_size = Vector2(82, 80)
minimum_font_size = 15
maximum_font_size = 22
horizontal_amplitude = 1.7
vertical_amplitude = 3.8
motion_period = 5.2
motion_phase = 3.1
deformation_amplitude = 0.015
deformation_period = 5.7
[node name="DeleteSaveButton" type="Button" parent="ResponsiveTitleStage/TitlePresentationScaleRoot/Center/MainContent/ButtonCenter/BubbleLayoutSlot/BubbleMotionRoot/BubbleField"]
unique_name_in_owner = true
offset_left = -11.0
@ -407,3 +430,13 @@ offset_right = 360.0
offset_bottom = 300.0
grow_horizontal = 2
grow_vertical = 2
[node name="JoinGamePage" parent="ResponsiveTitleStage/TitlePresentationScaleRoot" instance=ExtResource("11_join_page")]
unique_name_in_owner = true
z_index = 220
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2