9 lines
228 B
Text
9 lines
228 B
Text
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shader_type canvas_item;
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uniform vec4 silhouette_color : source_color = vec4(0.22, 0.23, 0.24, 1.0);
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void fragment() {
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vec4 source = texture(TEXTURE, UV);
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COLOR = vec4(silhouette_color.rgb, source.a * silhouette_color.a);
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}
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