Add fish silhouettes to Logbook
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parent
51ce214a25
commit
3dfa6b221e
5 changed files with 173 additions and 33 deletions
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@ -21,6 +21,11 @@ func _run() -> void:
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await process_frame
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assert(bool(main.get("_gameplay_started")))
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_validate_save_round_trip(main, save_manager)
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var player := main.get("_player") as Player
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var no_catches: Array[FishCatch] = []
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var no_discoveries: Array[StringName] = []
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assert(player.inventory.replace_all_catches(no_catches, 1))
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assert(player.collection_log.replace_discovered_ids(no_discoveries))
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var game_ui := main.get_node("%GameUI") as GameUI
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var player_menu := game_ui.get_node("%PlayerMenu") as PlayerMenu
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@ -54,7 +59,6 @@ func _run() -> void:
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logbook.call("_select_category", LogbookCatalog.Category.OTHER)
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await create_timer(0.25).timeout
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assert((logbook.get("_entry_buttons") as Dictionary).size() == 4)
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var player := main.get("_player") as Player
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player.collection_log.mark_discovered(&"bluegill")
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await process_frame
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logbook.call("_select_entry", &"bluegill", &"bluegill")
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@ -4,6 +4,7 @@ const FishCatchType = preload("res://fish/fish_catch.gd")
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const FishInventoryType = preload("res://inventory/fish_inventory.gd")
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const FishPoolType = preload("res://fish/fish_pool.gd")
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const CollectionLogType = preload("res://collection/collection_log.gd")
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const FishDataType = preload("res://fish/fish_data.gd")
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const LogbookPageScene = preload("res://ui/logbook_page.tscn")
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const CatalogResource: FishPoolType = preload(
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"res://fish/pools/fish_catalog.tres"
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@ -75,30 +76,63 @@ func _validate_page() -> void:
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page.activate()
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await process_frame
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var entries: Dictionary = page.get("_entry_buttons")
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assert(entries.size() == 4)
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for entry_value: Variant in entries.values():
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var entry := entry_value as Button
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assert(entry != null)
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assert(entry.text.contains("???"))
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assert(entry.tooltip_text.is_empty())
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assert(entry.icon == null)
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assert(entry.accessibility_name == "Unknown catalog entry")
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for fish in CatalogResource.candidates:
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assert(not entry.text.contains(fish.display_name))
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var shared_material: Material
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var silhouette_count: int = 0
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for category: LogbookCatalog.Category in [
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LogbookCatalog.Category.FRESH_WATER,
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LogbookCatalog.Category.OTHER,
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]:
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page.call("_select_category", category)
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await create_timer(0.25).timeout
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var entries: Dictionary = page.get("_entry_buttons")
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assert(entries.size() == 4)
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for fish: FishDataType in LogbookCatalog.ordered_species(
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CatalogResource.candidates
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):
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if LogbookCatalog.category_for(fish) != category:
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continue
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var unknown_key := StringName(
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"unknown_%d" % LogbookCatalog.catalog_number(fish.id)
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)
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var entry := entries.get(unknown_key) as Button
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assert(entry != null)
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assert(entry.text.is_empty())
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assert(entry.tooltip_text.is_empty())
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assert(entry.icon == null)
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assert(entry.accessibility_name == "Unknown catalog entry")
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assert(_has_visible_unknown_name(entry))
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var portrait := _find_unknown_portrait(entry)
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assert(portrait != null)
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assert(portrait.texture == fish.display_texture)
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assert(
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portrait.expand_mode
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== TextureRect.EXPAND_IGNORE_SIZE
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)
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assert(
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portrait.stretch_mode
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== TextureRect.STRETCH_KEEP_ASPECT_CENTERED
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)
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assert(portrait.material is ShaderMaterial)
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if shared_material == null:
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shared_material = portrait.material
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else:
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assert(portrait.material == shared_material)
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assert(_texture_has_transparency(portrait.texture))
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silhouette_count += 1
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for candidate: FishDataType in CatalogResource.candidates:
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assert(not entry.text.contains(candidate.display_name))
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assert(
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not entry.tooltip_text.contains(
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candidate.display_name
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)
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)
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assert(
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not entry.accessibility_name.contains(
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candidate.display_name
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)
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)
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assert(silhouette_count == 8)
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page.call(
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"_select_category", LogbookCatalog.Category.FRESH_WATER
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)
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await create_timer(0.25).timeout
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assert((page.get("_entry_buttons") as Dictionary).size() == 4)
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for entry_value: Variant in (
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page.get("_entry_buttons") as Dictionary
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).values():
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var unknown_catfish := entry_value as Button
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assert(unknown_catfish != null)
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assert(unknown_catfish.text.contains("???"))
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assert(unknown_catfish.icon == null)
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page.call("_select_category", LogbookCatalog.Category.SALT_WATER)
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await create_timer(0.25).timeout
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assert((page.get("_entry_buttons") as Dictionary).is_empty())
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@ -110,13 +144,20 @@ func _validate_page() -> void:
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await create_timer(0.25).timeout
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var bluegill = CatalogResource.get_fish_by_id(&"bluegill")
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page.call("_select_entry", &"unknown_1", StringName())
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assert(
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(page.get("_entry_buttons") as Dictionary)
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.get(&"unknown_1") != null
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)
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collection.mark_discovered(&"bluegill")
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await process_frame
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entries = page.get("_entry_buttons")
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var entries: Dictionary = page.get("_entry_buttons")
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var known := entries.get(&"bluegill") as Button
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assert(known != null)
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assert(known.text == bluegill.display_name)
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assert(known.icon == bluegill.display_texture)
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assert(_find_unknown_portrait(known) == null)
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assert(known.button_pressed)
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var fish_catch := FishCatchType.new()
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fish_catch.fish = bluegill
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@ -151,3 +192,28 @@ func _detail_text(page: LogbookPage) -> String:
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for node: Node in detail_body.find_children("*", "Label", true, false):
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values.append((node as Label).text)
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return "\n".join(values)
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func _find_unknown_portrait(entry: Button) -> TextureRect:
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var pending: Array[Node] = [entry]
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while not pending.is_empty():
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var node: Node = pending.pop_back()
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if node is TextureRect:
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return node as TextureRect
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pending.append_array(node.get_children())
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return null
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func _has_visible_unknown_name(entry: Button) -> bool:
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var pending: Array[Node] = [entry]
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while not pending.is_empty():
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var node: Node = pending.pop_back()
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if node is Label and (node as Label).text == "???":
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return true
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pending.append_array(node.get_children())
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return false
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func _texture_has_transparency(texture: Texture2D) -> bool:
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var image: Image = texture.get_image()
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return image != null and image.detect_alpha() != Image.ALPHA_NONE
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@ -5,6 +5,9 @@ const CollectionLogType = preload("res://collection/collection_log.gd")
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const FishDataType = preload("res://fish/fish_data.gd")
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const FishInventoryType = preload("res://inventory/fish_inventory.gd")
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const FishPoolType = preload("res://fish/fish_pool.gd")
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const SILHOUETTE_SHADER: Shader = preload(
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"res://ui/logbook_silhouette.gdshader"
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)
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const DETAIL_FADE_DURATION: float = 0.12
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const CATEGORY_FADE_DURATION: float = UIMotion.UTILITY_EXIT_DURATION
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@ -26,6 +29,7 @@ var _detail_generation: int = 0
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var _detail_tween: Tween
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var _category_generation: int = 0
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var _category_tween: Tween
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var _silhouette_material: ShaderMaterial
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var _category_tabs: Array[Button] = []
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var _catalog_scroll: ScrollContainer
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@ -35,6 +39,8 @@ var _detail_body: VBoxContainer
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func _ready() -> void:
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_silhouette_material = ShaderMaterial.new()
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_silhouette_material.shader = SILHOUETTE_SHADER
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_build_interface()
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resized.connect(_update_responsive_layout)
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_update_responsive_layout()
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@ -225,7 +231,7 @@ func _refresh_catalog() -> void:
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if LogbookCatalog.category_for(fish) != _category:
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continue
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var discovered: bool = _collection_log.has_discovered(fish.id)
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var entry: Button = _make_entry(fish if discovered else null)
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var entry: Button = _make_entry(fish, discovered)
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var selection_key: StringName = (
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fish.id if discovered else _unknown_selection_key(fish)
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)
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@ -263,9 +269,9 @@ func _refresh_catalog() -> void:
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set_interactive(_interactive)
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func _make_entry(fish: FishDataType) -> Button:
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func _make_entry(fish: FishDataType, discovered: bool) -> Button:
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var entry := Button.new()
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entry.custom_minimum_size = Vector2(220, 122)
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entry.custom_minimum_size = Vector2(220, 138)
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entry.toggle_mode = true
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entry.clip_text = true
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entry.add_theme_font_override("font", UtilityPageStyle.TuffyFont)
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@ -277,10 +283,11 @@ func _make_entry(fish: FishDataType) -> Button:
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entry.add_theme_stylebox_override("hover", _entry_style(true))
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entry.add_theme_stylebox_override("focus", _entry_style(true))
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entry.add_theme_stylebox_override("pressed", _entry_style(true))
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if fish == null:
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entry.text = "?\n???\nCatch this creature\nto learn more."
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if not discovered:
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entry.text = ""
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entry.tooltip_text = ""
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entry.accessibility_name = "Unknown catalog entry"
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_add_unknown_entry_content(entry, fish.display_texture)
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else:
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entry.text = fish.display_name
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entry.icon = fish.display_texture
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@ -292,6 +299,56 @@ func _make_entry(fish: FishDataType) -> Button:
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return entry
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func _add_unknown_entry_content(
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entry: Button,
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portrait: Texture2D,
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) -> void:
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var content_margin := MarginContainer.new()
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content_margin.mouse_filter = Control.MOUSE_FILTER_IGNORE
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content_margin.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
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content_margin.add_theme_constant_override("margin_left", 7)
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content_margin.add_theme_constant_override("margin_top", 7)
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content_margin.add_theme_constant_override("margin_right", 7)
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content_margin.add_theme_constant_override("margin_bottom", 7)
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entry.add_child(content_margin)
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var content := VBoxContainer.new()
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content.mouse_filter = Control.MOUSE_FILTER_IGNORE
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content.add_theme_constant_override("separation", 2)
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content_margin.add_child(content)
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var portrait_view := TextureRect.new()
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portrait_view.custom_minimum_size = Vector2(0.0, 64.0)
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portrait_view.mouse_filter = Control.MOUSE_FILTER_IGNORE
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portrait_view.texture_filter = CanvasItem.TEXTURE_FILTER_NEAREST
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portrait_view.expand_mode = TextureRect.EXPAND_IGNORE_SIZE
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portrait_view.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED
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portrait_view.texture = portrait
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portrait_view.material = _silhouette_material
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content.add_child(portrait_view)
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var unknown_name := Label.new()
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unknown_name.mouse_filter = Control.MOUSE_FILTER_IGNORE
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unknown_name.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
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unknown_name.text = "???"
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unknown_name.add_theme_font_override("font", UtilityPageStyle.TuffyFont)
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unknown_name.add_theme_font_size_override("font_size", 18)
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unknown_name.add_theme_color_override("font_color", INK)
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content.add_child(unknown_name)
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var discovery_hint := Label.new()
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discovery_hint.mouse_filter = Control.MOUSE_FILTER_IGNORE
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discovery_hint.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
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discovery_hint.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
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discovery_hint.text = "Catch this creature to learn more."
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discovery_hint.add_theme_font_override(
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"font", UtilityPageStyle.TuffyFont
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)
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discovery_hint.add_theme_font_size_override("font_size", 12)
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discovery_hint.add_theme_color_override("font_color", MUTED_INK)
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content.add_child(discovery_hint)
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func _select_category(category: LogbookCatalog.Category) -> void:
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if category == _category:
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return
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@ -544,10 +601,14 @@ func _refresh_selection_styles() -> void:
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func _on_fish_discovered(fish_id: StringName) -> void:
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if _catalog == null or _catalog.get_fish_by_id(fish_id) == null:
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if _catalog == null:
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return
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_selected_id = fish_id
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_selected_entry_key = fish_id
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var fish: FishDataType = _catalog.get_fish_by_id(fish_id)
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if fish == null:
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return
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if _selected_entry_key == _unknown_selection_key(fish):
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_selected_id = fish_id
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_selected_entry_key = fish_id
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_refresh_catalog()
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8
ui/logbook_silhouette.gdshader
Normal file
8
ui/logbook_silhouette.gdshader
Normal file
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@ -0,0 +1,8 @@
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shader_type canvas_item;
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uniform vec4 silhouette_color : source_color = vec4(0.22, 0.23, 0.24, 1.0);
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void fragment() {
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vec4 source = texture(TEXTURE, UV);
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COLOR = vec4(silhouette_color.rgb, source.a * silhouette_color.a);
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}
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1
ui/logbook_silhouette.gdshader.uid
Normal file
1
ui/logbook_silhouette.gdshader.uid
Normal file
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@ -0,0 +1 @@
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uid://1lqrwon78hwm
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