netfishing/network/saved_server_store.gd

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class_name SavedServerStore
extends Node
const FORMAT_VERSION: int = 1
const MAX_SAVED_ENTRIES: int = 100
const MAX_RECENT_ENTRIES: int = 20
const MAX_DISPLAY_NAME_LENGTH: int = 80
signal data_changed
signal recovery_warning_changed(message: String)
var _saved_entries: Array[Dictionary] = []
var _recent_entries: Array[Dictionary] = []
var _loaded: bool = false
var _recovery_warning: String = ""
var _write_blocked: bool = false
var _store_path := ""
var _expected_hash := ""
var _data_root: PlayerDataRoot
func configure_storage(path: String, data_root: PlayerDataRoot) -> void:
_store_path = path
_data_root = data_root
func _temp_path() -> String:
return _store_path + ".tmp"
func _backup_path() -> String:
return _store_path + ".backup"
func get_saved_entries() -> Array[SavedServerEntry]:
_ensure_loaded()
var result: Array[SavedServerEntry] = []
for data: Dictionary in _saved_entries:
result.append(SavedServerEntry.from_dictionary(
data, SavedServerEntry.Kind.SAVED
))
result.sort_custom(_sort_saved_entries)
return result
func get_recent_entries() -> Array[SavedServerEntry]:
_ensure_loaded()
var result: Array[SavedServerEntry] = []
for data: Dictionary in _recent_entries:
result.append(SavedServerEntry.from_dictionary(
data, SavedServerEntry.Kind.RECENT
))
result.sort_custom(func(a: SavedServerEntry, b: SavedServerEntry) -> bool:
return a.last_success_at_unix > b.last_success_at_unix
)
return result
func list_entries() -> Array[Dictionary]:
_ensure_loaded()
return _saved_entries.duplicate(true)
func get_recovery_warning() -> String:
_ensure_loaded()
return _recovery_warning
func find_saved_by_endpoint(
endpoint: ConnectionEndpoint,
) -> SavedServerEntry:
_ensure_loaded()
if endpoint == null or not endpoint.is_valid():
return null
for data: Dictionary in _saved_entries:
if data.get("normalized_endpoint", "") == endpoint.normalized_display:
return SavedServerEntry.from_dictionary(
data, SavedServerEntry.Kind.SAVED
)
return null
func find_by_normalized_endpoint(value: String) -> Dictionary:
var endpoint := EndpointParser.parse(value)
var entry: SavedServerEntry = find_saved_by_endpoint(endpoint)
return entry.to_dictionary() if entry != null else {}
func save_or_update_entry(
display_name: String,
endpoint: ConnectionEndpoint,
entry_id: String = "",
) -> SavedServerEntry:
_ensure_loaded()
var clean_name: String = display_name.strip_edges()
if (
endpoint == null
or not endpoint.is_valid()
or clean_name.is_empty()
or clean_name.length() > MAX_DISPLAY_NAME_LENGTH
):
return null
var now: int = int(Time.get_unix_time_from_system())
var target: Dictionary = {}
for data: Dictionary in _saved_entries:
if not entry_id.is_empty() and data.get("entry_id", "") == entry_id:
target = data
break
for data: Dictionary in _saved_entries:
if (
data.get("normalized_endpoint", "") == endpoint.normalized_display
and data != target
):
return null
if target.is_empty():
if _saved_entries.size() >= MAX_SAVED_ENTRIES:
return null
target = _make_entry(endpoint, SavedServerEntry.Kind.SAVED)
_saved_entries.append(target)
target["display_name"] = clean_name
target["host"] = endpoint.host
target["normalized_host"] = endpoint.host
target["port"] = endpoint.port
target["normalized_endpoint"] = endpoint.normalized_display
target["updated_at_unix"] = now
if not _save_atomic():
return null
data_changed.emit()
return SavedServerEntry.from_dictionary(
target, SavedServerEntry.Kind.SAVED
)
func save_entry(display_name: String, endpoint: ConnectionEndpoint) -> bool:
return save_or_update_entry(display_name, endpoint) != null
func remove_saved_entry(entry_id: String) -> bool:
_ensure_loaded()
for index: int in range(_saved_entries.size()):
if _saved_entries[index].get("entry_id", "") == entry_id:
_saved_entries.remove_at(index)
if not _save_atomic():
return false
data_changed.emit()
return true
return false
func remove_entry(entry_id: String) -> bool:
return remove_saved_entry(entry_id)
func set_favorite(entry_id: String, favorite: bool) -> bool:
_ensure_loaded()
for data: Dictionary in _saved_entries:
if data.get("entry_id", "") == entry_id:
data["favorite"] = favorite
data["updated_at_unix"] = int(Time.get_unix_time_from_system())
if not _save_atomic():
return false
data_changed.emit()
return true
return false
func record_successful_connection(
endpoint: ConnectionEndpoint,
observed_max_players: int,
server_name: String = "",
protocol_version: int = 0,
player_count: int = 0,
) -> bool:
_ensure_loaded()
if endpoint == null or not endpoint.is_valid():
return false
var now: int = int(Time.get_unix_time_from_system())
for data: Dictionary in _saved_entries:
if data.get("normalized_endpoint", "") == endpoint.normalized_display:
_apply_result_metadata(
data, now, "SUCCESS", server_name, protocol_version,
player_count, observed_max_players
)
var recent: Dictionary = {}
for data: Dictionary in _recent_entries:
if data.get("normalized_endpoint", "") == endpoint.normalized_display:
recent = data
break
if recent.is_empty():
recent = _make_entry(endpoint, SavedServerEntry.Kind.RECENT)
_recent_entries.append(recent)
recent["display_name"] = (
server_name if not server_name.is_empty() else endpoint.normalized_display
)
_apply_result_metadata(
recent, now, "SUCCESS", server_name, protocol_version,
player_count, observed_max_players
)
_recent_entries.sort_custom(func(a: Dictionary, b: Dictionary) -> bool:
return int(a.get("last_success_at_unix", 0)) > int(
b.get("last_success_at_unix", 0)
)
)
if _recent_entries.size() > MAX_RECENT_ENTRIES:
_recent_entries.resize(MAX_RECENT_ENTRIES)
if not _save_atomic():
return false
data_changed.emit()
return true
func record_connection_failure(
endpoint: ConnectionEndpoint,
result_code: String,
) -> bool:
_ensure_loaded()
if endpoint == null or not endpoint.is_valid():
return false
for data: Dictionary in _saved_entries:
if data.get("normalized_endpoint", "") == endpoint.normalized_display:
data["last_result_code"] = result_code.left(48)
data["updated_at_unix"] = int(Time.get_unix_time_from_system())
if not _save_atomic():
return false
data_changed.emit()
break
return true
func remove_recent_entry(entry_id: String) -> bool:
_ensure_loaded()
for index: int in range(_recent_entries.size()):
if _recent_entries[index].get("entry_id", "") == entry_id:
_recent_entries.remove_at(index)
if not _save_atomic():
return false
data_changed.emit()
return true
return false
func clear_recent_entries() -> bool:
_ensure_loaded()
if _recent_entries.is_empty():
return true
_recent_entries.clear()
if not _save_atomic():
return false
data_changed.emit()
return true
func _ensure_loaded() -> void:
if _loaded:
return
_loaded = true
_recover_interrupted_write()
if _store_path.is_empty() or not FileAccess.file_exists(_store_path):
return
var data: Dictionary = _read_store(_store_path)
if data.is_empty() and FileAccess.file_exists(_backup_path()):
data = _read_store(_backup_path())
if not data.is_empty():
_set_warning("Recovered saved servers from the local backup.")
if data.is_empty():
if FileAccess.file_exists(_store_path):
_set_warning(
"Saved servers could not be read. Direct connection is still available."
)
return
if data.get("format_version") != FORMAT_VERSION:
_write_blocked = true
_set_warning(
"Saved servers use a newer format. Direct connection is still available."
)
return
_load_collection(data.get("saved_entries", data.get("entries", [])), true)
_load_collection(data.get("recent_entries", []), false)
_expected_hash = PortableFileGuard.hash_file(_store_path)
func _load_collection(raw: Variant, is_saved: bool) -> void:
if typeof(raw) != TYPE_ARRAY:
_set_warning("Some saved-server data was unavailable.")
return
var target: Array[Dictionary] = (
_saved_entries if is_saved else _recent_entries
)
var seen: Dictionary[String, bool] = {}
for value: Variant in raw:
if typeof(value) != TYPE_DICTIONARY:
_set_warning("Some malformed server entries were skipped.")
continue
var validated: Dictionary = _validate_entry(value, is_saved)
if validated.is_empty():
_set_warning("Some malformed server entries were skipped.")
continue
var identity: String = validated["normalized_endpoint"]
if seen.has(identity):
continue
seen[identity] = true
target.append(validated)
if target.size() >= (
MAX_SAVED_ENTRIES if is_saved else MAX_RECENT_ENTRIES
):
break
func _validate_entry(value: Dictionary, is_saved: bool) -> Dictionary:
if (
typeof(value.get("entry_id")) != TYPE_STRING
or str(value.get("entry_id", "")).is_empty()
or typeof(value.get("host")) != TYPE_STRING
):
return {}
var stored_host: String = str(value.get("host", ""))
var stored_port: int = int(value.get("port", 0))
var endpoint_text: String = (
"[%s]:%d" % [stored_host, stored_port]
if stored_host.contains(":")
else "%s:%d" % [stored_host, stored_port]
)
var endpoint := EndpointParser.parse(endpoint_text)
if not endpoint.is_valid():
return {}
var display_name: String = str(
value.get("display_name", "")
).strip_edges()
if is_saved and (
display_name.is_empty()
or display_name.length() > MAX_DISPLAY_NAME_LENGTH
):
return {}
var result: Dictionary = _make_entry(
endpoint,
SavedServerEntry.Kind.SAVED if is_saved else SavedServerEntry.Kind.RECENT
)
for key: String in result:
if value.has(key) and typeof(value[key]) == typeof(result[key]):
result[key] = value[key]
result["host"] = endpoint.host
result["normalized_host"] = endpoint.host
result["port"] = endpoint.port
result["normalized_endpoint"] = endpoint.normalized_display
return result
func _make_entry(
endpoint: ConnectionEndpoint,
kind: SavedServerEntry.Kind,
) -> Dictionary:
var now: int = int(Time.get_unix_time_from_system())
return {
"entry_id": Crypto.new().generate_random_bytes(16).hex_encode(),
"display_name": endpoint.host,
"route_kind": "DIRECT",
"host": endpoint.host,
"normalized_host": endpoint.host,
"port": endpoint.port,
"normalized_endpoint": endpoint.normalized_display,
"favorite": false,
"created_at_unix": now,
"updated_at_unix": now,
"last_success_at_unix": 0,
"last_result_code": "",
"last_observed_server_name": "",
"last_observed_protocol_version": 0,
"last_observed_player_count": 0,
"last_observed_max_players": 0,
"entry_kind": int(kind),
}
func _apply_result_metadata(
data: Dictionary,
now: int,
result_code: String,
server_name: String,
protocol_version: int,
player_count: int,
max_players: int,
) -> void:
data["last_success_at_unix"] = now
data["updated_at_unix"] = now
data["last_result_code"] = result_code
data["last_observed_server_name"] = server_name.left(80)
data["last_observed_protocol_version"] = maxi(protocol_version, 0)
data["last_observed_player_count"] = maxi(player_count, 0)
data["last_observed_max_players"] = maxi(max_players, 0)
func _sort_saved_entries(
a: SavedServerEntry,
b: SavedServerEntry,
) -> bool:
if a.favorite != b.favorite:
return a.favorite
if a.last_success_at_unix != b.last_success_at_unix:
return a.last_success_at_unix > b.last_success_at_unix
var name_compare: int = a.display_name.naturalnocasecmp_to(b.display_name)
if name_compare != 0:
return name_compare < 0
return a.entry_id < b.entry_id
func _save_atomic() -> bool:
if _write_blocked:
return false
var bytes := JSON.stringify({
"format_version": FORMAT_VERSION,
"saved_entries": _saved_entries,
"recent_entries": _recent_entries,
}, "\t").to_utf8_buffer()
var result := PortableFileGuard.write_guarded(
_store_path, bytes, _expected_hash, _data_root.conflict_directory(),
_data_root.device_id,
)
if bool(result.get("conflict", false)):
_data_root.report_conflict(str(result.get("message", "")), str(result.get("conflict_path", "")))
if bool(result.get("ok", false)):
_expected_hash = str(result["hash"])
return bool(result.get("ok", false))
func _read_store(path: String) -> Dictionary:
var file := FileAccess.open(path, FileAccess.READ)
if file == null:
return {}
var json := JSON.new()
var error: Error = json.parse(file.get_as_text())
file.close()
return json.data if error == OK and typeof(json.data) == TYPE_DICTIONARY else {}
func _recover_interrupted_write() -> void:
if FileAccess.file_exists(_store_path):
_remove_if_present(_temp_path())
return
if FileAccess.file_exists(_backup_path()):
_rename(_backup_path(), _store_path)
_set_warning("Recovered saved servers after an interrupted write.")
_remove_if_present(_temp_path())
func _set_warning(message: String) -> void:
if _recovery_warning.is_empty():
_recovery_warning = message
recovery_warning_changed.emit(_recovery_warning)
func _rename(from_path: String, to_path: String) -> bool:
return DirAccess.rename_absolute(
ProjectSettings.globalize_path(from_path),
ProjectSettings.globalize_path(to_path)
) == OK
func _remove_if_present(path: String) -> bool:
return (
not FileAccess.file_exists(path)
or DirAccess.remove_absolute(ProjectSettings.globalize_path(path)) == OK
)