Add saved servers and recent connections

This commit is contained in:
Alexander Sellite 2026-07-29 15:52:52 -04:00
parent 918e75802a
commit 362273e834
7 changed files with 1250 additions and 168 deletions

View file

@ -455,6 +455,20 @@ func _on_pause_join_game_requested(endpoint: String) -> void:
func _on_network_join_authenticated() -> void:
var connected_endpoint: ConnectionEndpoint = (
_network_session.get_current_endpoint()
)
var server_metadata: Dictionary = (
_network_session.get_last_server_metadata()
)
if connected_endpoint != null:
_saved_servers.record_successful_connection(
connected_endpoint,
int(server_metadata.get("max_players", 0)),
str(server_metadata.get("server_display_name", "")),
int(server_metadata.get("protocol_version", 0)),
int(server_metadata.get("player_count", 0)),
)
if _join_requested_from_title:
var inspection = _save_manager.inspect_save()
var progression_ready: bool = (
@ -482,12 +496,33 @@ func _on_network_join_authenticated() -> void:
func _on_network_connection_error(message: String) -> void:
var failed_endpoint: ConnectionEndpoint = (
_network_session.get_current_endpoint()
)
if failed_endpoint != null:
_saved_servers.record_connection_failure(
failed_endpoint,
_connection_result_code(message),
)
if _join_requested_from_title:
_game_ui.get_title_screen().report_network_error(message)
elif _join_requested_from_pause:
_handle_failed_session_switch(message)
func _connection_result_code(message: String) -> String:
var lowered: String = message.to_lower()
if lowered.contains("protocol"):
return "PROTOCOL_MISMATCH"
if lowered.contains("full"):
return "SERVER_FULL"
if lowered.contains("cancel"):
return "CANCELLED"
if lowered.contains("timed out"):
return "TIMEOUT"
return "UNAVAILABLE"
func _handle_failed_session_switch(message: String) -> void:
_join_requested_from_pause = false
_set_gameplay_active(false)

View file

@ -56,6 +56,9 @@ var _input_sequence: int = 0
var _input_accumulator: float = 0.0
var _snapshot_accumulator: float = 0.0
var _last_server_max_players: int = DEFAULT_SESSION_MAX_PLAYERS
var _last_server_player_count: int = 0
var _last_server_display_name: String = ""
var _last_server_protocol_version: int = 0
var _profile_ready: bool = false
@ -229,6 +232,24 @@ func get_current_route_display() -> String:
)
func get_current_endpoint() -> ConnectionEndpoint:
return (
_current_route.direct_endpoint
if _current_route != null
and _current_route.kind == ConnectionRoute.Kind.DIRECT
else null
)
func get_last_server_metadata() -> Dictionary:
return {
"server_display_name": _last_server_display_name,
"protocol_version": _last_server_protocol_version,
"player_count": _last_server_player_count,
"max_players": _last_server_max_players,
}
func can_use_host_gameplay() -> bool:
return is_host()
@ -457,6 +478,11 @@ func receive_server_hello(data: Dictionary) -> void:
"max_players",
DEFAULT_SESSION_MAX_PLAYERS
))
_last_server_player_count = int(data.get("player_count", 1))
_last_server_display_name = str(data.get("server_display_name", ""))
_last_server_protocol_version = int(data.get(
"protocol_version", NetworkProtocol.PROTOCOL_VERSION
))
var local_peer_id: int = multiplayer.get_unique_id()
_registry.clear()
_registry.add_peer(
@ -475,11 +501,6 @@ func receive_server_hello(data: Dictionary) -> void:
_last_server_max_players,
]
)
if _current_route != null and _saved_servers != null:
_saved_servers.record_successful_connection(
_current_route.direct_endpoint,
_last_server_max_players
)
join_authenticated.emit()

View file

@ -0,0 +1,88 @@
class_name SavedServerEntry
extends RefCounted
enum Kind {
SAVED,
RECENT,
}
var kind: Kind = Kind.SAVED
var entry_id: String = ""
var display_name: String = ""
var route_kind: String = "DIRECT"
var host: String = ""
var normalized_host: String = ""
var port: int = EndpointParser.DEFAULT_PORT
var normalized_endpoint: String = ""
var favorite: bool = false
var created_at_unix: int = 0
var updated_at_unix: int = 0
var last_success_at_unix: int = 0
var last_result_code: String = ""
var last_observed_server_name: String = ""
var last_observed_protocol_version: int = 0
var last_observed_player_count: int = 0
var last_observed_max_players: int = 0
static func from_dictionary(
data: Dictionary,
entry_kind: Kind,
) -> SavedServerEntry:
var entry := SavedServerEntry.new()
entry.kind = entry_kind
entry.entry_id = str(data.get("entry_id", ""))
entry.display_name = str(data.get("display_name", ""))
entry.route_kind = str(data.get("route_kind", "DIRECT"))
entry.host = str(data.get("host", ""))
entry.normalized_host = str(data.get("normalized_host", entry.host))
entry.port = int(data.get("port", EndpointParser.DEFAULT_PORT))
entry.normalized_endpoint = str(data.get("normalized_endpoint", ""))
entry.favorite = bool(data.get("favorite", false))
entry.created_at_unix = int(data.get("created_at_unix", 0))
entry.updated_at_unix = int(data.get("updated_at_unix", 0))
entry.last_success_at_unix = int(data.get("last_success_at_unix", 0))
entry.last_result_code = str(data.get("last_result_code", ""))
entry.last_observed_server_name = str(
data.get("last_observed_server_name", "")
)
entry.last_observed_protocol_version = int(
data.get("last_observed_protocol_version", 0)
)
entry.last_observed_player_count = int(
data.get("last_observed_player_count", 0)
)
entry.last_observed_max_players = int(
data.get("last_observed_max_players", 0)
)
return entry
func to_dictionary() -> Dictionary:
return {
"entry_id": entry_id,
"display_name": display_name,
"route_kind": route_kind,
"host": host,
"normalized_host": normalized_host,
"port": port,
"normalized_endpoint": normalized_endpoint,
"favorite": favorite,
"created_at_unix": created_at_unix,
"updated_at_unix": updated_at_unix,
"last_success_at_unix": last_success_at_unix,
"last_result_code": last_result_code,
"last_observed_server_name": last_observed_server_name,
"last_observed_protocol_version": last_observed_protocol_version,
"last_observed_player_count": last_observed_player_count,
"last_observed_max_players": last_observed_max_players,
}
func get_endpoint() -> ConnectionEndpoint:
var endpoint_text: String = (
"[%s]:%d" % [host, port]
if host.contains(":")
else "%s:%d" % [host, port]
)
return EndpointParser.parse(endpoint_text)

View file

@ -0,0 +1 @@
uid://b3guw5fet7lv0

View file

@ -5,86 +5,235 @@ const FORMAT_VERSION: int = 1
const STORE_PATH: String = "user://saved_servers.json"
const TEMP_PATH: String = "user://saved_servers.json.tmp"
const BACKUP_PATH: String = "user://saved_servers.json.backup"
const MAX_ENTRIES: int = 100
const MAX_SAVED_ENTRIES: int = 100
const MAX_RECENT_ENTRIES: int = 20
const MAX_DISPLAY_NAME_LENGTH: int = 80
var _entries: Array[Dictionary] = []
signal data_changed
signal recovery_warning_changed(message: String)
var _saved_entries: Array[Dictionary] = []
var _recent_entries: Array[Dictionary] = []
var _loaded: bool = false
var _recovery_warning: String = ""
var _write_blocked: bool = false
func get_saved_entries() -> Array[SavedServerEntry]:
_ensure_loaded()
var result: Array[SavedServerEntry] = []
for data: Dictionary in _saved_entries:
result.append(SavedServerEntry.from_dictionary(
data, SavedServerEntry.Kind.SAVED
))
result.sort_custom(_sort_saved_entries)
return result
func get_recent_entries() -> Array[SavedServerEntry]:
_ensure_loaded()
var result: Array[SavedServerEntry] = []
for data: Dictionary in _recent_entries:
result.append(SavedServerEntry.from_dictionary(
data, SavedServerEntry.Kind.RECENT
))
result.sort_custom(func(a: SavedServerEntry, b: SavedServerEntry) -> bool:
return a.last_success_at_unix > b.last_success_at_unix
)
return result
func list_entries() -> Array[Dictionary]:
_ensure_loaded()
return _entries.duplicate(true)
return _saved_entries.duplicate(true)
func get_recovery_warning() -> String:
_ensure_loaded()
return _recovery_warning
func find_saved_by_endpoint(
endpoint: ConnectionEndpoint,
) -> SavedServerEntry:
_ensure_loaded()
if endpoint == null or not endpoint.is_valid():
return null
for data: Dictionary in _saved_entries:
if data.get("normalized_endpoint", "") == endpoint.normalized_display:
return SavedServerEntry.from_dictionary(
data, SavedServerEntry.Kind.SAVED
)
return null
func find_by_normalized_endpoint(value: String) -> Dictionary:
_ensure_loaded()
for entry: Dictionary in _entries:
if entry.get("normalized_endpoint", "") == value:
return entry.duplicate(true)
return {}
var endpoint := EndpointParser.parse(value)
var entry: SavedServerEntry = find_saved_by_endpoint(endpoint)
return entry.to_dictionary() if entry != null else {}
func save_entry(
func save_or_update_entry(
display_name: String,
endpoint: ConnectionEndpoint,
) -> bool:
entry_id: String = "",
) -> SavedServerEntry:
_ensure_loaded()
var clean_name: String = display_name.strip_edges()
if (
endpoint == null
or not endpoint.is_valid()
or display_name.strip_edges().is_empty()
or display_name.length() > 80
or clean_name.is_empty()
or clean_name.length() > MAX_DISPLAY_NAME_LENGTH
):
return false
return null
var now: int = int(Time.get_unix_time_from_system())
for entry: Dictionary in _entries:
if entry.get("normalized_endpoint", "") == endpoint.normalized_display:
entry["display_name"] = display_name.strip_edges()
entry["host"] = endpoint.host
entry["port"] = endpoint.port
entry["updated_at_unix"] = now
return _save_atomic()
if _entries.size() >= MAX_ENTRIES:
return false
_entries.append({
"entry_id": Crypto.new().generate_random_bytes(16).hex_encode(),
"display_name": display_name.strip_edges(),
"route_kind": "DIRECT",
"host": endpoint.host,
"port": endpoint.port,
"normalized_endpoint": endpoint.normalized_display,
"favorite": false,
"created_at_unix": now,
"updated_at_unix": now,
"last_success_at_unix": 0,
"last_observed_max_players": 0,
})
return _save_atomic()
var target: Dictionary = {}
for data: Dictionary in _saved_entries:
if not entry_id.is_empty() and data.get("entry_id", "") == entry_id:
target = data
break
for data: Dictionary in _saved_entries:
if (
data.get("normalized_endpoint", "") == endpoint.normalized_display
and data != target
):
return null
if target.is_empty():
if _saved_entries.size() >= MAX_SAVED_ENTRIES:
return null
target = _make_entry(endpoint, SavedServerEntry.Kind.SAVED)
_saved_entries.append(target)
target["display_name"] = clean_name
target["host"] = endpoint.host
target["normalized_host"] = endpoint.host
target["port"] = endpoint.port
target["normalized_endpoint"] = endpoint.normalized_display
target["updated_at_unix"] = now
if not _save_atomic():
return null
data_changed.emit()
return SavedServerEntry.from_dictionary(
target, SavedServerEntry.Kind.SAVED
)
func save_entry(display_name: String, endpoint: ConnectionEndpoint) -> bool:
return save_or_update_entry(display_name, endpoint) != null
func remove_saved_entry(entry_id: String) -> bool:
_ensure_loaded()
for index: int in range(_saved_entries.size()):
if _saved_entries[index].get("entry_id", "") == entry_id:
_saved_entries.remove_at(index)
if not _save_atomic():
return false
data_changed.emit()
return true
return false
func remove_entry(entry_id: String) -> bool:
return remove_saved_entry(entry_id)
func set_favorite(entry_id: String, favorite: bool) -> bool:
_ensure_loaded()
for index: int in range(_entries.size()):
if _entries[index].get("entry_id", "") == entry_id:
_entries.remove_at(index)
return _save_atomic()
for data: Dictionary in _saved_entries:
if data.get("entry_id", "") == entry_id:
data["favorite"] = favorite
data["updated_at_unix"] = int(Time.get_unix_time_from_system())
if not _save_atomic():
return false
data_changed.emit()
return true
return false
func record_successful_connection(
endpoint: ConnectionEndpoint,
observed_max_players: int,
server_name: String = "",
protocol_version: int = 0,
player_count: int = 0,
) -> bool:
_ensure_loaded()
if endpoint == null or not endpoint.is_valid():
return false
for entry: Dictionary in _entries:
if entry.get("normalized_endpoint", "") == endpoint.normalized_display:
entry["last_success_at_unix"] = int(Time.get_unix_time_from_system())
entry["last_observed_max_players"] = maxi(observed_max_players, 0)
entry["updated_at_unix"] = int(Time.get_unix_time_from_system())
return _save_atomic()
# Successful manual connections are deliberately not auto-saved.
var now: int = int(Time.get_unix_time_from_system())
for data: Dictionary in _saved_entries:
if data.get("normalized_endpoint", "") == endpoint.normalized_display:
_apply_result_metadata(
data, now, "SUCCESS", server_name, protocol_version,
player_count, observed_max_players
)
var recent: Dictionary = {}
for data: Dictionary in _recent_entries:
if data.get("normalized_endpoint", "") == endpoint.normalized_display:
recent = data
break
if recent.is_empty():
recent = _make_entry(endpoint, SavedServerEntry.Kind.RECENT)
_recent_entries.append(recent)
recent["display_name"] = (
server_name if not server_name.is_empty() else endpoint.normalized_display
)
_apply_result_metadata(
recent, now, "SUCCESS", server_name, protocol_version,
player_count, observed_max_players
)
_recent_entries.sort_custom(func(a: Dictionary, b: Dictionary) -> bool:
return int(a.get("last_success_at_unix", 0)) > int(
b.get("last_success_at_unix", 0)
)
)
if _recent_entries.size() > MAX_RECENT_ENTRIES:
_recent_entries.resize(MAX_RECENT_ENTRIES)
if not _save_atomic():
return false
data_changed.emit()
return true
func record_connection_failure(
endpoint: ConnectionEndpoint,
result_code: String,
) -> bool:
_ensure_loaded()
if endpoint == null or not endpoint.is_valid():
return false
for data: Dictionary in _saved_entries:
if data.get("normalized_endpoint", "") == endpoint.normalized_display:
data["last_result_code"] = result_code.left(48)
data["updated_at_unix"] = int(Time.get_unix_time_from_system())
if not _save_atomic():
return false
data_changed.emit()
break
return true
func remove_recent_entry(entry_id: String) -> bool:
_ensure_loaded()
for index: int in range(_recent_entries.size()):
if _recent_entries[index].get("entry_id", "") == entry_id:
_recent_entries.remove_at(index)
if not _save_atomic():
return false
data_changed.emit()
return true
return false
func clear_recent_entries() -> bool:
_ensure_loaded()
if _recent_entries.is_empty():
return true
_recent_entries.clear()
if not _save_atomic():
return false
data_changed.emit()
return true
@ -95,54 +244,158 @@ func _ensure_loaded() -> void:
_recover_interrupted_write()
if not FileAccess.file_exists(STORE_PATH):
return
var file := FileAccess.open(STORE_PATH, FileAccess.READ)
if file == null:
var data: Dictionary = _read_store(STORE_PATH)
if data.is_empty() and FileAccess.file_exists(BACKUP_PATH):
data = _read_store(BACKUP_PATH)
if not data.is_empty():
_set_warning("Recovered saved servers from the local backup.")
if data.is_empty():
if FileAccess.file_exists(STORE_PATH):
_set_warning(
"Saved servers could not be read. Direct connection is still available."
)
return
var json := JSON.new()
var error: Error = json.parse(file.get_as_text())
file.close()
if error != OK or typeof(json.data) != TYPE_DICTIONARY:
return
var data: Dictionary = json.data
if data.get("format_version") != FORMAT_VERSION:
return
var raw_entries: Variant = data.get("entries")
if typeof(raw_entries) != TYPE_ARRAY:
return
var seen: Dictionary[String, bool] = {}
for value: Variant in raw_entries:
if typeof(value) != TYPE_DICTIONARY:
continue
var entry: Dictionary = value
var stored_host: String = str(entry.get("host", ""))
var stored_port: int = int(entry.get("port", 0))
var endpoint_text: String = (
"[%s]:%d" % [stored_host, stored_port]
if stored_host.contains(":")
else "%s:%d" % [stored_host, stored_port]
_write_blocked = true
_set_warning(
"Saved servers use a newer format. Direct connection is still available."
)
var endpoint: ConnectionEndpoint = EndpointParser.parse(endpoint_text)
if (
not endpoint.is_valid()
or seen.has(endpoint.normalized_display)
or typeof(entry.get("entry_id")) != TYPE_STRING
or typeof(entry.get("display_name")) != TYPE_STRING
):
return
_load_collection(data.get("saved_entries", data.get("entries", [])), true)
_load_collection(data.get("recent_entries", []), false)
func _load_collection(raw: Variant, is_saved: bool) -> void:
if typeof(raw) != TYPE_ARRAY:
_set_warning("Some saved-server data was unavailable.")
return
var target: Array[Dictionary] = (
_saved_entries if is_saved else _recent_entries
)
var seen: Dictionary[String, bool] = {}
for value: Variant in raw:
if typeof(value) != TYPE_DICTIONARY:
_set_warning("Some malformed server entries were skipped.")
continue
entry["normalized_endpoint"] = endpoint.normalized_display
seen[endpoint.normalized_display] = true
_entries.append(entry.duplicate(true))
if _entries.size() >= MAX_ENTRIES:
var validated: Dictionary = _validate_entry(value, is_saved)
if validated.is_empty():
_set_warning("Some malformed server entries were skipped.")
continue
var identity: String = validated["normalized_endpoint"]
if seen.has(identity):
continue
seen[identity] = true
target.append(validated)
if target.size() >= (
MAX_SAVED_ENTRIES if is_saved else MAX_RECENT_ENTRIES
):
break
func _validate_entry(value: Dictionary, is_saved: bool) -> Dictionary:
if (
typeof(value.get("entry_id")) != TYPE_STRING
or str(value.get("entry_id", "")).is_empty()
or typeof(value.get("host")) != TYPE_STRING
):
return {}
var stored_host: String = str(value.get("host", ""))
var stored_port: int = int(value.get("port", 0))
var endpoint_text: String = (
"[%s]:%d" % [stored_host, stored_port]
if stored_host.contains(":")
else "%s:%d" % [stored_host, stored_port]
)
var endpoint := EndpointParser.parse(endpoint_text)
if not endpoint.is_valid():
return {}
var name: String = str(value.get("display_name", "")).strip_edges()
if is_saved and (
name.is_empty() or name.length() > MAX_DISPLAY_NAME_LENGTH
):
return {}
var result: Dictionary = _make_entry(
endpoint,
SavedServerEntry.Kind.SAVED if is_saved else SavedServerEntry.Kind.RECENT
)
for key: String in result:
if value.has(key) and typeof(value[key]) == typeof(result[key]):
result[key] = value[key]
result["host"] = endpoint.host
result["normalized_host"] = endpoint.host
result["port"] = endpoint.port
result["normalized_endpoint"] = endpoint.normalized_display
return result
func _make_entry(
endpoint: ConnectionEndpoint,
kind: SavedServerEntry.Kind,
) -> Dictionary:
var now: int = int(Time.get_unix_time_from_system())
return {
"entry_id": Crypto.new().generate_random_bytes(16).hex_encode(),
"display_name": endpoint.host,
"route_kind": "DIRECT",
"host": endpoint.host,
"normalized_host": endpoint.host,
"port": endpoint.port,
"normalized_endpoint": endpoint.normalized_display,
"favorite": false,
"created_at_unix": now,
"updated_at_unix": now,
"last_success_at_unix": 0,
"last_result_code": "",
"last_observed_server_name": "",
"last_observed_protocol_version": 0,
"last_observed_player_count": 0,
"last_observed_max_players": 0,
"entry_kind": int(kind),
}
func _apply_result_metadata(
data: Dictionary,
now: int,
result_code: String,
server_name: String,
protocol_version: int,
player_count: int,
max_players: int,
) -> void:
data["last_success_at_unix"] = now
data["updated_at_unix"] = now
data["last_result_code"] = result_code
data["last_observed_server_name"] = server_name.left(80)
data["last_observed_protocol_version"] = maxi(protocol_version, 0)
data["last_observed_player_count"] = maxi(player_count, 0)
data["last_observed_max_players"] = maxi(max_players, 0)
func _sort_saved_entries(
a: SavedServerEntry,
b: SavedServerEntry,
) -> bool:
if a.favorite != b.favorite:
return a.favorite
if a.last_success_at_unix != b.last_success_at_unix:
return a.last_success_at_unix > b.last_success_at_unix
var name_compare: int = a.display_name.naturalnocasecmp_to(b.display_name)
if name_compare != 0:
return name_compare < 0
return a.entry_id < b.entry_id
func _save_atomic() -> bool:
if _write_blocked:
return false
var file := FileAccess.open(TEMP_PATH, FileAccess.WRITE)
if file == null:
return false
file.store_string(JSON.stringify({
"format_version": FORMAT_VERSION,
"entries": _entries,
"saved_entries": _saved_entries,
"recent_entries": _recent_entries,
}, "\t"))
file.flush()
var error: Error = file.get_error()
@ -163,16 +416,32 @@ func _save_atomic() -> bool:
return true
func _read_store(path: String) -> Dictionary:
var file := FileAccess.open(path, FileAccess.READ)
if file == null:
return {}
var json := JSON.new()
var error: Error = json.parse(file.get_as_text())
file.close()
return json.data if error == OK and typeof(json.data) == TYPE_DICTIONARY else {}
func _recover_interrupted_write() -> void:
if FileAccess.file_exists(STORE_PATH):
_remove_if_present(TEMP_PATH)
_remove_if_present(BACKUP_PATH)
return
if FileAccess.file_exists(BACKUP_PATH):
_rename(BACKUP_PATH, STORE_PATH)
_set_warning("Recovered saved servers after an interrupted write.")
_remove_if_present(TEMP_PATH)
func _set_warning(message: String) -> void:
if _recovery_warning.is_empty():
_recovery_warning = message
recovery_warning_changed.emit(_recovery_warning)
func _rename(from_path: String, to_path: String) -> bool:
return DirAccess.rename_absolute(
ProjectSettings.globalize_path(from_path),

View file

@ -4,25 +4,84 @@ extends Control
signal join_requested(endpoint: String)
signal back_requested
enum Mode {
DIRECT,
SAVED,
RECENT,
}
const ADDRESS_FORMAT_HELP: String = (
"Hostname, IPv4, or [IPv6]. Port 7777 is used when omitted."
)
const DIRECT_WORKFLOW_HELP: String = (
"%s\nJoin Now connects once; Save Server stores this address locally."
% ADDRESS_FORMAT_HELP
)
@onready var _address: LineEdit = %Address
@onready var _address_label: Label = %AddressLabel
@onready var _address_helper: Label = %AddressHelper
@onready var _name_edit: LineEdit = %NameEdit
@onready var _name_label: Label = %NameLabel
@onready var _name_helper: Label = %NameHelper
@onready var _server_list: ItemList = %ServerList
@onready var _details: Label = %Details
@onready var _direct_button: BubbleButton = %DirectButton
@onready var _saved_button: BubbleButton = %SavedButton
@onready var _recent_button: BubbleButton = %RecentButton
@onready var _join_button: BubbleButton = %JoinButton
@onready var _save_button: BubbleButton = %SaveButton
@onready var _edit_button: BubbleButton = %EditButton
@onready var _favorite_button: BubbleButton = %FavoriteButton
@onready var _delete_button: BubbleButton = %DeleteButton
@onready var _cancel_button: BubbleButton = %CancelButton
@onready var _back_button: BubbleButton = %BackButton
@onready var _open_close_button: BubbleButton = %OpenCloseButton
@onready var _status: Label = %Status
@onready var _session_summary: Label = %SessionSummary
@onready var _delete_confirmation: BubbleConfirmationPage = (
%DeleteConfirmation
)
var _network_session: NetworkSession
var _saved_servers: SavedServerStore
var _gameplay_context: bool = false
var _mode: Mode = Mode.DIRECT
var _visible_entries: Array[SavedServerEntry] = []
var _selected_entry: SavedServerEntry
var _editing_entry_id: String = ""
var _name_entry_active: bool = false
var _delete_armed: bool = false
func _ready() -> void:
_join_button.pressed.connect(_on_join_pressed)
_direct_button.pressed.connect(_set_mode.bind(Mode.DIRECT))
_saved_button.pressed.connect(_set_mode.bind(Mode.SAVED))
_recent_button.pressed.connect(_set_mode.bind(Mode.RECENT))
_join_button.pressed.connect(_request_join)
_save_button.pressed.connect(_on_save_pressed)
_edit_button.pressed.connect(_on_edit_pressed)
_favorite_button.pressed.connect(_on_favorite_pressed)
_delete_button.pressed.connect(_on_delete_pressed)
_cancel_button.pressed.connect(_on_cancel_pressed)
_back_button.pressed.connect(_on_back_pressed)
_open_close_button.pressed.connect(_on_open_close_pressed)
_address.text_submitted.connect(_on_address_submitted)
_address.text_submitted.connect(func(_value: String) -> void:
if _name_entry_active:
_name_edit.grab_focus()
_name_edit.select_all()
else:
_request_join()
)
_name_edit.text_submitted.connect(func(_value: String) -> void:
_commit_name_entry()
)
_server_list.item_selected.connect(_on_list_item_selected)
_server_list.item_activated.connect(func(_index: int) -> void:
_request_join()
)
_delete_confirmation.confirmed.connect(_confirm_delete)
_delete_confirmation.cancelled.connect(_cancel_delete)
hide()
@ -50,6 +109,11 @@ func setup(
_on_peer_count_changed
):
_network_session.peer_count_changed.connect(_on_peer_count_changed)
if (
_saved_servers != null
and not _saved_servers.data_changed.is_connected(_on_store_changed)
):
_saved_servers.data_changed.connect(_on_store_changed)
_refresh()
@ -59,12 +123,14 @@ func open_page(preserved_endpoint: String = "") -> void:
elif _address.text.is_empty():
_address.text = "127.0.0.1:7777"
show()
_refresh()
_address.grab_focus()
_address.select_all()
_set_mode(_mode)
if _mode == Mode.DIRECT:
_address.grab_focus()
_address.select_all()
func close_page() -> void:
_clear_edit_state()
hide()
get_viewport().gui_release_focus()
@ -74,15 +140,21 @@ func get_endpoint_text() -> String:
func set_status(message: String) -> void:
_status.text = message
_set_status(_friendly_connection_message(message), true)
func _on_join_pressed() -> void:
_request_join()
func _on_address_submitted(_value: String) -> void:
_request_join()
func _set_mode(mode: Mode) -> void:
_mode = mode
_selected_entry = null
_clear_edit_state()
_refresh_entries()
_refresh()
if not is_visible_in_tree():
return
if mode == Mode.DIRECT:
_address.grab_focus()
else:
_server_list.grab_focus()
func _request_join() -> void:
@ -91,14 +163,376 @@ func _request_join() -> void:
NetworkSession.State.SERVER_LOST,
]:
_network_session.reset_failure()
var endpoint: ConnectionEndpoint = EndpointParser.parse(_address.text)
var endpoint_text: String = (
_selected_entry.normalized_endpoint
if _mode != Mode.DIRECT and _selected_entry != null
else _address.text
)
var endpoint: ConnectionEndpoint = EndpointParser.parse(endpoint_text)
if not endpoint.is_valid():
_status.text = endpoint.error_message
_set_status(endpoint.error_message, true)
return
_set_status("Connecting…")
_address.text = endpoint.normalized_display
join_requested.emit(endpoint.normalized_display)
func _on_save_pressed() -> void:
if _name_entry_active:
_commit_name_entry()
return
var endpoint: ConnectionEndpoint = (
_selected_entry.get_endpoint()
if _mode == Mode.RECENT and _selected_entry != null
else EndpointParser.parse(_address.text)
)
if not endpoint.is_valid():
_set_status(endpoint.error_message, true)
return
var existing: SavedServerEntry = (
_saved_servers.find_saved_by_endpoint(endpoint)
)
if existing != null:
_set_status(
"Already saved locally as “%s”." % existing.display_name,
true,
)
_set_mode(Mode.SAVED)
_select_entry_id(existing.entry_id)
return
_address.text = endpoint.normalized_display
_name_edit.text = (
_selected_entry.last_observed_server_name
if _mode == Mode.RECENT
and _selected_entry != null
and not _selected_entry.last_observed_server_name.is_empty()
else endpoint.host
)
_name_entry_active = true
_name_edit.show()
_save_button.text = "save"
_name_edit.grab_focus()
_name_edit.select_all()
_refresh()
func _commit_name_entry() -> void:
var endpoint := EndpointParser.parse(_address.text)
if not endpoint.is_valid():
_set_status(endpoint.error_message, true)
return
var saved: SavedServerEntry = _saved_servers.save_or_update_entry(
_name_edit.text,
endpoint,
_editing_entry_id,
)
if saved == null:
_set_status(
"Could not save. Check the server name and address.",
true,
)
return
var was_editing: bool = not _editing_entry_id.is_empty()
_set_status(
"Server updated."
if was_editing
else "Saved locally as “%s”." % saved.display_name
)
_clear_edit_state()
_mode = Mode.SAVED
_refresh_entries()
_select_entry_id(saved.entry_id)
_refresh()
func _on_edit_pressed() -> void:
if _selected_entry == null or _mode != Mode.SAVED:
return
_editing_entry_id = _selected_entry.entry_id
_address.text = _selected_entry.normalized_endpoint
_name_edit.text = _selected_entry.display_name
_name_entry_active = true
_name_edit.show()
_save_button.text = "save"
_name_edit.grab_focus()
_name_edit.select_all()
_refresh()
func _on_favorite_pressed() -> void:
if _selected_entry == null or _mode != Mode.SAVED:
return
var entry_id: String = _selected_entry.entry_id
_saved_servers.set_favorite(entry_id, not _selected_entry.favorite)
_refresh_entries()
_select_entry_id(entry_id)
_refresh()
func _on_delete_pressed() -> void:
if _selected_entry == null or _mode == Mode.DIRECT:
return
_delete_armed = true
_delete_confirmation.configure(
(
"Remove this recent connection from this device?"
if _mode == Mode.RECENT
else "Delete this saved-server bookmark from this device?"
),
"remove" if _mode == Mode.RECENT else "delete",
"cancel",
BubbleConfirmationPage.InitialFocus.CANCEL,
)
_delete_confirmation.transition_in(0.18, func() -> void: pass)
func _confirm_delete() -> void:
if _selected_entry == null or not _delete_armed:
_cancel_delete()
return
var removed: bool = (
_saved_servers.remove_recent_entry(_selected_entry.entry_id)
if _mode == Mode.RECENT
else _saved_servers.remove_saved_entry(_selected_entry.entry_id)
)
_set_status(
(
"Removed from recent connections."
if _mode == Mode.RECENT
else "Removed from saved servers."
)
if removed
else "Could not remove the local entry.",
not removed,
)
_selected_entry = null
_delete_armed = false
_refresh_entries()
_refresh()
_delete_confirmation.hide_page()
func _cancel_delete() -> void:
_delete_armed = false
_delete_confirmation.hide_page()
_delete_button.grab_focus()
func _on_list_item_selected(index: int) -> void:
if index < 0 or index >= _visible_entries.size():
return
_selected_entry = _visible_entries[index]
_delete_armed = false
_refresh()
func _select_entry_id(entry_id: String) -> void:
for index: int in range(_visible_entries.size()):
if _visible_entries[index].entry_id == entry_id:
_server_list.select(index)
_selected_entry = _visible_entries[index]
return
func _refresh_entries() -> void:
_visible_entries.clear()
_server_list.clear()
if _saved_servers == null or _mode == Mode.DIRECT:
return
_visible_entries = (
_saved_servers.get_saved_entries()
if _mode == Mode.SAVED
else _saved_servers.get_recent_entries()
)
for entry: SavedServerEntry in _visible_entries:
var prefix: String = "" if entry.favorite else ""
var count: String = (
"%d / %d players"
% [
entry.last_observed_player_count,
entry.last_observed_max_players,
]
if entry.last_observed_max_players > 0
else ""
)
_server_list.add_item(
"%s%s%s%s"
% [
prefix,
entry.display_name,
entry.normalized_endpoint,
count,
]
)
func _refresh() -> void:
if not is_node_ready() or _network_session == null:
return
var connecting: bool = _network_session.state in [
NetworkSession.State.CONNECTING,
NetworkSession.State.AUTHENTICATING,
]
var direct: bool = _mode == Mode.DIRECT
var selected: bool = _selected_entry != null
_address.visible = direct or _name_entry_active
_address_label.visible = _address.visible
_address_helper.visible = _address.visible
_address_helper.text = (
ADDRESS_FORMAT_HELP if _name_entry_active else DIRECT_WORKFLOW_HELP
)
_address.editable = not connecting
_name_edit.visible = _name_entry_active
_name_label.visible = _name_entry_active
_name_helper.visible = _name_entry_active
_server_list.visible = not direct and not _name_entry_active
_details.visible = not direct and not _name_entry_active
_join_button.disabled = connecting or (not direct and not selected)
_join_button.text = "join\nnow" if direct else "join"
_save_button.visible = direct or _mode == Mode.RECENT or _name_entry_active
_save_button.disabled = connecting or (
_mode == Mode.RECENT and not selected and not _name_entry_active
)
_save_button.text = "save" if _name_entry_active else "save\nserver"
_edit_button.visible = _mode == Mode.SAVED and selected
_favorite_button.visible = _mode == Mode.SAVED and selected
_favorite_button.text = (
"unfavorite"
if selected and _selected_entry.favorite
else "favorite"
)
_delete_button.visible = not direct and selected
_delete_button.text = "remove" if _mode == Mode.RECENT else "delete"
_cancel_button.visible = connecting
_open_close_button.visible = (
_gameplay_context and _network_session.is_host()
)
if _open_close_button.visible:
_open_close_button.text = (
"close\ngame"
if _network_session.is_open_host()
else "open\ngame"
)
_session_summary.visible = (
_gameplay_context
and _network_session.state != NetworkSession.State.INACTIVE
)
if _session_summary.visible:
_session_summary.text = "%d / %d players" % [
_network_session.get_player_count(),
_network_session.get_session_max_players(),
]
if not direct:
if selected:
_details.text = _format_entry_details(_selected_entry)
elif _visible_entries.is_empty():
_details.text = (
"No saved servers yet."
if _mode == Mode.SAVED
else "No recent connections yet."
)
else:
_details.text = "Select a server."
var warning: String = (
_saved_servers.get_recovery_warning()
if _saved_servers != null
else ""
)
if not warning.is_empty() and _status.text.is_empty():
_status.text = warning
func _format_entry_details(entry: SavedServerEntry) -> String:
var parts: Array[String] = []
if _mode == Mode.SAVED:
parts.append("Name: %s" % entry.display_name)
parts.append("Address: %s" % entry.normalized_endpoint)
if (
not entry.last_observed_server_name.is_empty()
and (
_mode != Mode.SAVED
or entry.last_observed_server_name != entry.display_name
)
):
parts.append("Server name: %s" % entry.last_observed_server_name)
if entry.last_observed_max_players > 0:
parts.append(
"Players: %d / %d"
% [
entry.last_observed_player_count,
entry.last_observed_max_players,
]
)
if entry.last_success_at_unix > 0:
parts.append(
"Last connected: %s"
% Time.get_datetime_string_from_unix_time(
entry.last_success_at_unix, true
)
)
if not entry.last_result_code.is_empty():
parts.append(
"Last result: %s" % _format_result_code(entry.last_result_code)
)
return "\n".join(parts)
func _format_result_code(result_code: String) -> String:
match result_code.strip_edges().to_upper():
"SUCCESS":
return "Connected successfully"
"PROTOCOL_MISMATCH":
return "Protocol versions did not match"
"SERVER_FULL":
return "Server was full"
"CANCELLED":
return "Connection cancelled"
"TIMEOUT", "CONNECTION_FAILED", "SERVER_UNAVAILABLE":
return "Could not reach the server"
_:
return "Connection was unsuccessful"
func _friendly_connection_message(message: String) -> String:
var normalized: String = message.strip_edges().to_lower()
if "protocol" in normalized and (
"mismatch" in normalized or "version" in normalized
):
return "Protocol versions do not match."
if "full" in normalized or "capacity" in normalized:
return "Server is full."
if "cancel" in normalized:
return "Connection cancelled."
if (
"timeout" in normalized
or "unavailable" in normalized
or "refused" in normalized
or "reach" in normalized
or "failed" in normalized
):
return "Could not reach the server."
return message
func _set_status(message: String, is_error: bool = false) -> void:
_status.text = message
_status.add_theme_color_override(
"font_color",
Color(0.45, 0.09, 0.08, 1.0)
if is_error
else Color(0.035, 0.145, 0.22, 1.0),
)
func _clear_edit_state() -> void:
_editing_entry_id = ""
_name_entry_active = false
_delete_armed = false
if is_node_ready():
_name_edit.hide()
_delete_confirmation.hide_page()
func _on_cancel_pressed() -> void:
if _network_session != null:
_network_session.cancel_connection()
@ -106,6 +540,10 @@ func _on_cancel_pressed() -> void:
func _on_back_pressed() -> void:
if _name_entry_active or _delete_armed:
_clear_edit_state()
_refresh()
return
if (
_network_session != null
and _network_session.state in [
@ -129,12 +567,12 @@ func _on_state_changed(_state: NetworkSession.State) -> void:
func _on_status_message_changed(message: String) -> void:
_status.text = message
_set_status(_friendly_connection_message(message))
_refresh()
func _on_connection_error(message: String) -> void:
_status.text = message
_set_status(_friendly_connection_message(message), true)
_refresh()
@ -145,31 +583,11 @@ func _on_peer_count_changed(player_count: int, max_players: int) -> void:
]
func _refresh() -> void:
if not is_node_ready() or _network_session == null:
return
var connecting: bool = _network_session.state in [
NetworkSession.State.CONNECTING,
NetworkSession.State.AUTHENTICATING,
]
_address.editable = not connecting
_join_button.disabled = connecting
_cancel_button.visible = connecting
_open_close_button.visible = (
_gameplay_context and _network_session.is_host()
func _on_store_changed() -> void:
var selected_id: String = (
_selected_entry.entry_id if _selected_entry != null else ""
)
if _open_close_button.visible:
_open_close_button.text = (
"close\ngame"
if _network_session.is_open_host()
else "open\ngame"
)
_session_summary.visible = (
_gameplay_context
and _network_session.state != NetworkSession.State.INACTIVE
)
if _session_summary.visible:
_session_summary.text = "%d / %d players" % [
_network_session.get_player_count(),
_network_session.get_session_max_players(),
]
_refresh_entries()
if not selected_id.is_empty():
_select_entry_id(selected_id)
_refresh()

View file

@ -1,8 +1,9 @@
[gd_scene load_steps=5 format=3]
[gd_scene load_steps=13 format=3]
[ext_resource type="Script" path="res://ui/network/join_game_page.gd" id="1_script"]
[ext_resource type="Theme" path="res://ui/game_theme.tres" id="2_theme"]
[ext_resource type="PackedScene" path="res://ui/components/bubble_menu/bubble_button.tscn" id="3_bubble"]
[ext_resource type="PackedScene" path="res://ui/components/bubble_menu/bubble_confirmation_page.tscn" id="4_confirmation"]
[sub_resource type="StyleBoxFlat" id="StyleBox_paper"]
bg_color = Color(0.93, 0.885, 0.73, 1)
@ -14,6 +15,76 @@ corner_radius_top_right = 46
corner_radius_bottom_right = 58
corner_radius_bottom_left = 48
[sub_resource type="StyleBoxFlat" id="StyleBox_list"]
bg_color = Color(0.89, 0.835, 0.67, 1)
border_width_left = 2
border_width_top = 2
border_width_right = 2
border_width_bottom = 2
border_color = Color(0.035, 0.145, 0.22, 0.36)
corner_radius_top_left = 12
corner_radius_top_right = 9
corner_radius_bottom_right = 13
corner_radius_bottom_left = 10
[sub_resource type="StyleBoxFlat" id="StyleBox_selected"]
bg_color = Color(0.08, 0.24, 0.31, 0.92)
corner_radius_top_left = 8
corner_radius_top_right = 7
corner_radius_bottom_right = 9
corner_radius_bottom_left = 6
[sub_resource type="StyleBoxEmpty" id="StyleBox_focus"]
[sub_resource type="StyleBoxFlat" id="StyleBox_input"]
content_margin_left = 12.0
content_margin_top = 7.0
content_margin_right = 12.0
content_margin_bottom = 7.0
bg_color = Color(0.035, 0.145, 0.22, 1)
corner_radius_top_left = 8
corner_radius_top_right = 7
corner_radius_bottom_right = 9
corner_radius_bottom_left = 6
[sub_resource type="StyleBoxFlat" id="StyleBox_input_focus"]
content_margin_left = 12.0
content_margin_top = 7.0
content_margin_right = 12.0
content_margin_bottom = 7.0
bg_color = Color(0.035, 0.145, 0.22, 1)
border_width_left = 2
border_width_top = 2
border_width_right = 2
border_width_bottom = 2
border_color = Color(0.93, 0.885, 0.73, 0.9)
corner_radius_top_left = 8
corner_radius_top_right = 7
corner_radius_bottom_right = 9
corner_radius_bottom_left = 6
[sub_resource type="StyleBoxFlat" id="StyleBox_input_read_only"]
content_margin_left = 12.0
content_margin_top = 7.0
content_margin_right = 12.0
content_margin_bottom = 7.0
bg_color = Color(0.035, 0.145, 0.22, 0.82)
corner_radius_top_left = 8
corner_radius_top_right = 7
corner_radius_bottom_right = 9
corner_radius_bottom_left = 6
[sub_resource type="StyleBoxFlat" id="StyleBox_status"]
content_margin_left = 10.0
content_margin_top = 4.0
content_margin_right = 10.0
content_margin_bottom = 4.0
bg_color = Color(0.89, 0.835, 0.67, 0.72)
corner_radius_top_left = 7
corner_radius_top_right = 6
corner_radius_bottom_right = 8
corner_radius_bottom_left = 5
[node name="JoinGamePage" type="Control"]
visible = false
layout_mode = 3
@ -27,54 +98,179 @@ script = ExtResource("1_script")
[node name="Paper" type="PanelContainer" parent="."]
layout_mode = 0
offset_left = 340.0
offset_top = 132.0
offset_right = 940.0
offset_bottom = 570.0
offset_left = 230.0
offset_top = 64.0
offset_right = 1050.0
offset_bottom = 656.0
theme_override_styles/panel = SubResource("StyleBox_paper")
[node name="Margin" type="MarginContainer" parent="Paper"]
layout_mode = 2
theme_override_constants/margin_left = 70
theme_override_constants/margin_top = 52
theme_override_constants/margin_right = 70
theme_override_constants/margin_bottom = 52
theme_override_constants/margin_left = 54
theme_override_constants/margin_top = 30
theme_override_constants/margin_right = 54
theme_override_constants/margin_bottom = 30
[node name="Layout" type="VBoxContainer" parent="Paper/Margin"]
layout_mode = 2
theme_override_constants/separation = 18
theme_override_constants/separation = 10
alignment = 1
[node name="Title" type="Label" parent="Paper/Margin/Layout"]
layout_mode = 2
theme_override_colors/font_color = Color(0.035, 0.145, 0.22, 1)
theme_override_font_sizes/font_size = 34
theme_override_font_sizes/font_size = 30
text = "join game"
horizontal_alignment = 1
[node name="Hint" type="Label" parent="Paper/Margin/Layout"]
[node name="Modes" type="HBoxContainer" parent="Paper/Margin/Layout"]
layout_mode = 2
theme_override_constants/separation = 14
alignment = 1
[node name="DirectButton" parent="Paper/Margin/Layout/Modes" instance=ExtResource("3_bubble")]
unique_name_in_owner = true
custom_minimum_size = Vector2(100, 72)
layout_mode = 2
text = "direct"
neutral_size = Vector2(100, 72)
minimum_font_size = 16
maximum_font_size = 19
horizontal_amplitude = 0.0
vertical_amplitude = 0.0
deformation_amplitude = 0.0
[node name="SavedButton" parent="Paper/Margin/Layout/Modes" instance=ExtResource("3_bubble")]
unique_name_in_owner = true
custom_minimum_size = Vector2(100, 72)
layout_mode = 2
text = "saved"
neutral_size = Vector2(100, 72)
minimum_font_size = 16
maximum_font_size = 19
horizontal_amplitude = 0.0
vertical_amplitude = 0.0
deformation_amplitude = 0.0
[node name="RecentButton" parent="Paper/Margin/Layout/Modes" instance=ExtResource("3_bubble")]
unique_name_in_owner = true
custom_minimum_size = Vector2(100, 72)
layout_mode = 2
text = "recent"
neutral_size = Vector2(100, 72)
minimum_font_size = 16
maximum_font_size = 19
horizontal_amplitude = 0.0
vertical_amplitude = 0.0
deformation_amplitude = 0.0
[node name="AddressLabel" type="Label" parent="Paper/Margin/Layout"]
unique_name_in_owner = true
layout_mode = 2
theme_override_colors/font_color = Color(0.035, 0.145, 0.22, 1)
theme_override_font_sizes/font_size = 17
text = "hostname or IP address • optional port"
text = "server address"
horizontal_alignment = 1
[node name="Address" type="LineEdit" parent="Paper/Margin/Layout"]
unique_name_in_owner = true
custom_minimum_size = Vector2(0, 52)
custom_minimum_size = Vector2(0, 42)
layout_mode = 2
theme_override_colors/font_color = Color(0.035, 0.145, 0.22, 1)
theme_override_font_sizes/font_size = 22
placeholder_text = "example.net:7777"
theme_override_colors/font_color = Color(0.96, 0.93, 0.82, 1)
theme_override_colors/font_uneditable_color = Color(0.8, 0.77, 0.68, 0.9)
theme_override_colors/font_selected_color = Color(1, 0.98, 0.9, 1)
theme_override_colors/font_placeholder_color = Color(0.78, 0.75, 0.66, 0.86)
theme_override_colors/caret_color = Color(1, 0.96, 0.8, 1)
theme_override_colors/selection_color = Color(0.2, 0.48, 0.59, 0.9)
theme_override_font_sizes/font_size = 19
theme_override_styles/normal = SubResource("StyleBox_input")
theme_override_styles/focus = SubResource("StyleBox_input_focus")
theme_override_styles/read_only = SubResource("StyleBox_input_read_only")
placeholder_text = "example.net or 192.168.1.50:7777"
alignment = 1
max_length = 300
[node name="Status" type="Label" parent="Paper/Margin/Layout"]
[node name="AddressHelper" type="Label" parent="Paper/Margin/Layout"]
unique_name_in_owner = true
custom_minimum_size = Vector2(0, 42)
layout_mode = 2
theme_override_colors/font_color = Color(0.035, 0.145, 0.22, 0.78)
theme_override_font_sizes/font_size = 13
text = "Hostname, IPv4, or [IPv6]. Port 7777 is used when omitted.\nJoin Now connects once; Save Server stores this address locally."
horizontal_alignment = 1
autowrap_mode = 2
[node name="NameLabel" type="Label" parent="Paper/Margin/Layout"]
unique_name_in_owner = true
visible = false
layout_mode = 2
theme_override_colors/font_color = Color(0.035, 0.145, 0.22, 1)
theme_override_font_sizes/font_size = 17
text = "server name"
horizontal_alignment = 1
[node name="NameEdit" type="LineEdit" parent="Paper/Margin/Layout"]
unique_name_in_owner = true
visible = false
custom_minimum_size = Vector2(0, 42)
layout_mode = 2
theme_override_colors/font_color = Color(0.96, 0.93, 0.82, 1)
theme_override_colors/font_uneditable_color = Color(0.8, 0.77, 0.68, 0.9)
theme_override_colors/font_selected_color = Color(1, 0.98, 0.9, 1)
theme_override_colors/font_placeholder_color = Color(0.78, 0.75, 0.66, 0.86)
theme_override_colors/caret_color = Color(1, 0.96, 0.8, 1)
theme_override_colors/selection_color = Color(0.2, 0.48, 0.59, 0.9)
theme_override_font_sizes/font_size = 19
theme_override_styles/normal = SubResource("StyleBox_input")
theme_override_styles/focus = SubResource("StyleBox_input_focus")
theme_override_styles/read_only = SubResource("StyleBox_input_read_only")
placeholder_text = "Friend's server"
alignment = 1
max_length = 80
[node name="NameHelper" type="Label" parent="Paper/Margin/Layout"]
unique_name_in_owner = true
visible = false
layout_mode = 2
theme_override_colors/font_color = Color(0.035, 0.145, 0.22, 0.78)
theme_override_font_sizes/font_size = 13
text = "Only visible on this device."
horizontal_alignment = 1
[node name="ServerList" type="ItemList" parent="Paper/Margin/Layout"]
unique_name_in_owner = true
visible = false
custom_minimum_size = Vector2(0, 145)
layout_mode = 2
theme_override_colors/font_color = Color(0.035, 0.145, 0.22, 1)
theme_override_colors/font_selected_color = Color(0.93, 0.885, 0.73, 1)
theme_override_colors/guide_color = Color(0.035, 0.145, 0.22, 0.25)
theme_override_font_sizes/font_size = 17
theme_override_styles/panel = SubResource("StyleBox_list")
theme_override_styles/focus = SubResource("StyleBox_focus")
theme_override_styles/selected = SubResource("StyleBox_selected")
theme_override_styles/selected_focus = SubResource("StyleBox_selected")
allow_reselect = true
same_column_width = true
[node name="Details" type="Label" parent="Paper/Margin/Layout"]
unique_name_in_owner = true
visible = false
custom_minimum_size = Vector2(0, 92)
layout_mode = 2
theme_override_colors/font_color = Color(0.035, 0.145, 0.22, 1)
theme_override_font_sizes/font_size = 16
text = "Select a server."
horizontal_alignment = 1
vertical_alignment = 1
autowrap_mode = 2
[node name="Status" type="Label" parent="Paper/Margin/Layout"]
unique_name_in_owner = true
custom_minimum_size = Vector2(0, 38)
layout_mode = 2
theme_override_colors/font_color = Color(0.035, 0.145, 0.22, 1)
theme_override_font_sizes/font_size = 15
theme_override_styles/normal = SubResource("StyleBox_status")
text = "Direct UDP connection • default port 7777"
horizontal_alignment = 1
vertical_alignment = 1
@ -85,23 +281,74 @@ unique_name_in_owner = true
visible = false
layout_mode = 2
theme_override_colors/font_color = Color(0.035, 0.145, 0.22, 1)
theme_override_font_sizes/font_size = 17
theme_override_font_sizes/font_size = 15
text = "1 / 8 players"
horizontal_alignment = 1
[node name="Actions" type="HBoxContainer" parent="Paper/Margin/Layout"]
layout_mode = 2
theme_override_constants/separation = 12
theme_override_constants/separation = 7
alignment = 1
[node name="JoinButton" parent="Paper/Margin/Layout/Actions" instance=ExtResource("3_bubble")]
unique_name_in_owner = true
custom_minimum_size = Vector2(112, 106)
custom_minimum_size = Vector2(82, 72)
layout_mode = 2
text = "join"
neutral_size = Vector2(112, 106)
minimum_font_size = 18
maximum_font_size = 24
neutral_size = Vector2(82, 72)
minimum_font_size = 15
maximum_font_size = 18
horizontal_amplitude = 0.0
vertical_amplitude = 0.0
deformation_amplitude = 0.0
[node name="SaveButton" parent="Paper/Margin/Layout/Actions" instance=ExtResource("3_bubble")]
unique_name_in_owner = true
custom_minimum_size = Vector2(82, 72)
layout_mode = 2
text = "save\nserver"
neutral_size = Vector2(82, 72)
minimum_font_size = 14
maximum_font_size = 17
horizontal_amplitude = 0.0
vertical_amplitude = 0.0
deformation_amplitude = 0.0
[node name="EditButton" parent="Paper/Margin/Layout/Actions" instance=ExtResource("3_bubble")]
unique_name_in_owner = true
visible = false
custom_minimum_size = Vector2(76, 68)
layout_mode = 2
text = "edit"
neutral_size = Vector2(76, 68)
minimum_font_size = 14
maximum_font_size = 17
horizontal_amplitude = 0.0
vertical_amplitude = 0.0
deformation_amplitude = 0.0
[node name="FavoriteButton" parent="Paper/Margin/Layout/Actions" instance=ExtResource("3_bubble")]
unique_name_in_owner = true
visible = false
custom_minimum_size = Vector2(88, 68)
layout_mode = 2
text = "favorite"
neutral_size = Vector2(88, 68)
minimum_font_size = 13
maximum_font_size = 16
horizontal_amplitude = 0.0
vertical_amplitude = 0.0
deformation_amplitude = 0.0
[node name="DeleteButton" parent="Paper/Margin/Layout/Actions" instance=ExtResource("3_bubble")]
unique_name_in_owner = true
visible = false
custom_minimum_size = Vector2(82, 68)
layout_mode = 2
text = "delete"
neutral_size = Vector2(82, 68)
minimum_font_size = 13
maximum_font_size = 16
horizontal_amplitude = 0.0
vertical_amplitude = 0.0
deformation_amplitude = 0.0
@ -109,12 +356,12 @@ deformation_amplitude = 0.0
[node name="OpenCloseButton" parent="Paper/Margin/Layout/Actions" instance=ExtResource("3_bubble")]
unique_name_in_owner = true
visible = false
custom_minimum_size = Vector2(112, 106)
custom_minimum_size = Vector2(88, 72)
layout_mode = 2
text = "open\ngame"
neutral_size = Vector2(112, 106)
minimum_font_size = 17
maximum_font_size = 22
neutral_size = Vector2(88, 72)
minimum_font_size = 14
maximum_font_size = 17
horizontal_amplitude = 0.0
vertical_amplitude = 0.0
deformation_amplitude = 0.0
@ -122,24 +369,27 @@ deformation_amplitude = 0.0
[node name="CancelButton" parent="Paper/Margin/Layout/Actions" instance=ExtResource("3_bubble")]
unique_name_in_owner = true
visible = false
custom_minimum_size = Vector2(98, 94)
custom_minimum_size = Vector2(76, 68)
layout_mode = 2
text = "cancel"
neutral_size = Vector2(98, 94)
minimum_font_size = 16
maximum_font_size = 20
neutral_size = Vector2(76, 68)
minimum_font_size = 14
maximum_font_size = 17
horizontal_amplitude = 0.0
vertical_amplitude = 0.0
deformation_amplitude = 0.0
[node name="BackButton" parent="Paper/Margin/Layout/Actions" instance=ExtResource("3_bubble")]
unique_name_in_owner = true
custom_minimum_size = Vector2(98, 94)
custom_minimum_size = Vector2(76, 68)
layout_mode = 2
text = "back"
neutral_size = Vector2(98, 94)
minimum_font_size = 16
maximum_font_size = 20
neutral_size = Vector2(76, 68)
minimum_font_size = 14
maximum_font_size = 17
horizontal_amplitude = 0.0
vertical_amplitude = 0.0
deformation_amplitude = 0.0
[node name="DeleteConfirmation" parent="." instance=ExtResource("4_confirmation")]
unique_name_in_owner = true