2026-07-29 15:01:46 -04:00
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class_name NetworkSession
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extends Node
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const DEFAULT_PORT: int = 7777
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const DEFAULT_SESSION_MAX_PLAYERS: int = 8
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const DEFAULT_TRANSPORT_MAX_CLIENTS: int = 31
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const CONNECTION_TIMEOUT_SECONDS: float = 10.0
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const AUTHENTICATION_TIMEOUT_SECONDS: float = 8.0
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const INPUT_INTERVAL: float = 1.0 / 25.0
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const SNAPSHOT_INTERVAL: float = 1.0 / 15.0
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signal state_changed(state: State)
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signal status_message_changed(message: String)
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signal connection_error(message: String)
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signal peer_authenticated(peer_id: int, display_name: String)
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signal peer_removed(peer_id: int)
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signal host_openness_changed(is_open: bool)
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signal peer_count_changed(player_count: int, max_players: int)
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signal peer_display_name_changed(peer_id: int, display_name: String)
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signal peer_profile_changed(
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peer_id: int,
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display_name: String,
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appearance: Dictionary,
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)
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2026-07-29 15:01:46 -04:00
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signal join_authenticated
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signal server_lost
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signal remote_recovery_requested(peer_id: int, entry_position: Vector3)
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enum State {
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INACTIVE,
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STARTING_PRIVATE_HOST,
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PRIVATE_HOST,
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OPEN_HOST,
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CONNECTING,
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AUTHENTICATING,
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JOINED_CLIENT,
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DISCONNECTING,
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CONNECTION_FAILED,
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SERVER_LOST,
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}
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@export_range(2, 128, 1) var session_max_players: int = (
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DEFAULT_SESSION_MAX_PLAYERS
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)
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@export_range(1, 256, 1) var transport_max_clients: int = (
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DEFAULT_TRANSPORT_MAX_CLIENTS
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)
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var state: State = State.INACTIVE
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var _transport: DirectEnetTransport
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var _profile: NetworkProfilePreferences
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var _saved_servers: SavedServerStore
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var _spawn_service: PlayerSpawnService
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var _registry := PeerRegistry.new()
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var _pending_authentication: Dictionary[int, float] = {}
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var _session_id: String = ""
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var _operation_generation: int = 0
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var _connection_deadline: float = 0.0
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var _client_nonce: String = ""
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var _current_route: ConnectionRoute
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var _input_sequence: int = 0
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var _input_accumulator: float = 0.0
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var _snapshot_accumulator: float = 0.0
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var _last_server_max_players: int = DEFAULT_SESSION_MAX_PLAYERS
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var _last_server_player_count: int = 0
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var _last_server_display_name: String = ""
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var _last_server_protocol_version: int = 0
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var _server_capabilities: PackedStringArray = PackedStringArray()
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var _profile_ready: bool = false
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var _local_appearance_snapshot: Dictionary = (
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CharacterCustomizationCatalog.default_snapshot()
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)
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func _ready() -> void:
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transport_max_clients = maxi(
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transport_max_clients,
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session_max_players - 1
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)
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_connect_multiplayer_signals()
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func setup(
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profile: NetworkProfilePreferences,
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saved_servers: SavedServerStore,
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spawn_service: PlayerSpawnService,
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) -> void:
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_profile = profile
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_saved_servers = saved_servers
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_spawn_service = spawn_service
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if _profile != null:
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_profile_ready = _profile.load_or_create()
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func start_private_host(port: int = DEFAULT_PORT) -> bool:
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if (
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state != State.INACTIVE
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or not _profile_ready
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or _profile == null
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or _spawn_service == null
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):
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return false
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if port < 1 or port > 65535:
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_fail("The hosting port must be from 1 to 65535.")
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return false
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_operation_generation += 1
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_set_state(State.STARTING_PRIVATE_HOST, "Starting private game...")
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_replace_transport()
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var error: Error = _transport.start_host(
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port,
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transport_max_clients,
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)
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if error != OK:
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_fail("Could not start a private game on UDP port %d." % port)
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return false
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var peer: MultiplayerPeer = _transport.get_multiplayer_peer()
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peer.refuse_new_connections = true
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multiplayer.multiplayer_peer = peer
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_session_id = Crypto.new().generate_random_bytes(16).hex_encode()
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_registry.clear()
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_registry.add_peer(
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1,
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_profile.profile_id,
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_profile.display_name,
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NetworkProtocol.PROTOCOL_VERSION
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)
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_registry.update_appearance(1, _local_appearance_snapshot)
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_spawn_service.clear_remote_players()
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_spawn_service.register_local_player(1)
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var host_avatar := _spawn_service.get_avatar(1)
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if host_avatar != null:
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host_avatar.apply_appearance_snapshot(_local_appearance_snapshot)
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_set_state(State.PRIVATE_HOST, "Private game • UDP %d" % port)
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host_openness_changed.emit(false)
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_emit_peer_count()
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return true
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func join_direct(endpoint_text: String) -> bool:
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if (
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state != State.INACTIVE
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or not _profile_ready
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or _profile == null
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or _spawn_service == null
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):
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return false
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var endpoint: ConnectionEndpoint = EndpointParser.parse(endpoint_text)
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if not endpoint.is_valid():
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_fail(endpoint.error_message)
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return false
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_operation_generation += 1
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var generation: int = _operation_generation
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_current_route = ConnectionRoute.direct(endpoint)
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_set_state(
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State.CONNECTING,
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"Connecting to %s..." % endpoint.normalized_display
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)
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_replace_transport()
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var error: Error = _transport.connect_to_route(_current_route)
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if error != OK:
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_fail("Could not begin the direct connection.")
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return false
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multiplayer.multiplayer_peer = _transport.get_multiplayer_peer()
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_connection_deadline = (
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Time.get_ticks_msec() / 1000.0 + CONNECTION_TIMEOUT_SECONDS
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)
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# The generation is checked by the process timeout and all state-gated
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# multiplayer callbacks.
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if generation != _operation_generation:
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return false
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return true
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func cancel_connection() -> void:
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if state not in [State.CONNECTING, State.AUTHENTICATING]:
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return
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_operation_generation += 1
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_teardown_peer()
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_set_state(State.INACTIVE, "Connection cancelled.")
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func reset_failure() -> void:
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if state not in [State.CONNECTION_FAILED, State.SERVER_LOST]:
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return
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_teardown_peer()
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_set_state(State.INACTIVE, "Ready for a direct connection.")
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func disconnect_session(message: String = "Disconnected.") -> void:
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if state == State.INACTIVE:
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return
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if state in [State.CONNECTION_FAILED, State.SERVER_LOST]:
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_teardown_peer()
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_set_state(State.INACTIVE, message)
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return
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_operation_generation += 1
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_set_state(State.DISCONNECTING, "Disconnecting...")
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_teardown_peer()
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_set_state(State.INACTIVE, message)
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func set_host_open(is_open: bool) -> bool:
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if state not in [State.PRIVATE_HOST, State.OPEN_HOST]:
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return false
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var peer: MultiplayerPeer = multiplayer.multiplayer_peer
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if peer == null:
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return false
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peer.refuse_new_connections = not is_open
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_set_state(
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State.OPEN_HOST if is_open else State.PRIVATE_HOST,
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(
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"Open game • %d / %d players"
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if is_open
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else "Private game • %d / %d players"
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) % [_registry.size(), session_max_players]
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)
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host_openness_changed.emit(is_open)
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return true
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func is_host() -> bool:
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return state in [State.PRIVATE_HOST, State.OPEN_HOST]
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func is_open_host() -> bool:
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return state == State.OPEN_HOST
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func is_joined_client() -> bool:
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return state == State.JOINED_CLIENT
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func get_player_count() -> int:
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return _registry.size()
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func get_session_max_players() -> int:
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return session_max_players
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func get_current_route_display() -> String:
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return (
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_current_route.display_description
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if _current_route != null
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else _transport.get_route_description() if _transport != null else ""
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)
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2026-07-29 15:52:52 -04:00
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func get_current_endpoint() -> ConnectionEndpoint:
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return (
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_current_route.direct_endpoint
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if _current_route != null
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and _current_route.kind == ConnectionRoute.Kind.DIRECT
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else null
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)
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func get_last_server_metadata() -> Dictionary:
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return {
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"server_display_name": _last_server_display_name,
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"protocol_version": _last_server_protocol_version,
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"player_count": _last_server_player_count,
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"max_players": _last_server_max_players,
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}
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2026-07-29 15:01:46 -04:00
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func can_use_host_gameplay() -> bool:
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return is_host()
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2026-07-29 16:29:25 -04:00
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func is_gameplay_session_active() -> bool:
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return state in [State.PRIVATE_HOST, State.OPEN_HOST, State.JOINED_CLIENT]
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func is_authenticated_peer(peer_id: int) -> bool:
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return _registry.has_peer(peer_id)
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func get_session_id() -> String:
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return _session_id
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func get_operation_generation() -> int:
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return _operation_generation
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func supports_server_capability(capability: StringName) -> bool:
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if is_host():
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return str(capability) in PackedStringArray([
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"movement_v1", "fishing_v1", "sale_v1", "shop_v1",
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"item_use_v1", "equipment_v1", "chat_v1",
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"mail_v1",
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"profile_v1",
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])
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return str(capability) in _server_capabilities
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func get_peer_record(peer_id: int) -> PeerRegistry.PeerRecord:
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return _registry.get_peer(peer_id)
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2026-07-29 20:10:44 -04:00
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func get_authenticated_peer_ids() -> Array[int]:
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return _registry.get_peer_ids()
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func update_local_display_name(value: String) -> bool:
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if _profile == null or not _profile.set_display_name(value):
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return false
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var peer_id := get_local_peer_id()
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if is_host():
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_apply_display_name(peer_id, _profile.display_name)
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receive_display_name.rpc(peer_id, _profile.display_name)
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elif is_joined_client() and supports_server_capability(&"chat_v1"):
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submit_display_name.rpc_id(1, _profile.display_name)
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return true
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2026-07-29 21:31:42 -04:00
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func set_local_appearance_snapshot(snapshot: Dictionary) -> void:
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if CharacterCustomizationCatalog.validate_snapshot(snapshot):
|
|
|
|
|
_local_appearance_snapshot = snapshot.duplicate(true)
|
|
|
|
|
var local_id := get_local_peer_id()
|
|
|
|
|
if local_id > 0:
|
|
|
|
|
_registry.update_appearance(local_id, _local_appearance_snapshot)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
func apply_canonical_profile(
|
|
|
|
|
peer_id: int,
|
|
|
|
|
display_name: String,
|
|
|
|
|
appearance: Dictionary,
|
|
|
|
|
) -> bool:
|
|
|
|
|
if (
|
|
|
|
|
not NetworkProfilePreferences.is_valid_display_name(display_name)
|
|
|
|
|
or not CharacterCustomizationCatalog.validate_snapshot(appearance)
|
|
|
|
|
):
|
|
|
|
|
return false
|
|
|
|
|
var name_changed := _registry.update_display_name(peer_id, display_name)
|
|
|
|
|
var appearance_changed := _registry.update_appearance(peer_id, appearance)
|
|
|
|
|
if name_changed:
|
|
|
|
|
peer_display_name_changed.emit(peer_id, display_name)
|
|
|
|
|
if name_changed and appearance_changed:
|
|
|
|
|
peer_profile_changed.emit(peer_id, display_name, appearance.duplicate(true))
|
|
|
|
|
return name_changed and appearance_changed
|
|
|
|
|
|
|
|
|
|
|
2026-07-29 19:26:46 -04:00
|
|
|
@rpc("any_peer", "call_remote", "reliable", 0)
|
|
|
|
|
func submit_display_name(value: String) -> void:
|
|
|
|
|
var sender_id := multiplayer.get_remote_sender_id()
|
|
|
|
|
if (
|
|
|
|
|
is_host()
|
|
|
|
|
and is_authenticated_peer(sender_id)
|
|
|
|
|
and NetworkProfilePreferences.is_valid_display_name(value)
|
|
|
|
|
):
|
|
|
|
|
_apply_display_name(sender_id, value.strip_edges())
|
|
|
|
|
receive_display_name.rpc(sender_id, value.strip_edges())
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@rpc("authority", "call_remote", "reliable", 0)
|
|
|
|
|
func receive_display_name(peer_id: int, value: String) -> void:
|
|
|
|
|
if NetworkProfilePreferences.is_valid_display_name(value):
|
|
|
|
|
_apply_display_name(peer_id, value.strip_edges())
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
func _apply_display_name(peer_id: int, value: String) -> void:
|
|
|
|
|
if _registry.update_display_name(peer_id, value):
|
|
|
|
|
peer_display_name_changed.emit(peer_id, value)
|
|
|
|
|
|
|
|
|
|
|
2026-07-29 16:29:25 -04:00
|
|
|
func get_local_peer_id() -> int:
|
|
|
|
|
return multiplayer.get_unique_id() if is_gameplay_session_active() else 0
|
|
|
|
|
|
|
|
|
|
|
2026-07-29 15:01:46 -04:00
|
|
|
func _process(delta: float) -> void:
|
|
|
|
|
var now: float = Time.get_ticks_msec() / 1000.0
|
|
|
|
|
if (
|
|
|
|
|
state in [State.CONNECTING, State.AUTHENTICATING]
|
|
|
|
|
and _connection_deadline > 0.0
|
|
|
|
|
and now >= _connection_deadline
|
|
|
|
|
):
|
|
|
|
|
_fail("Connection timed out.")
|
|
|
|
|
_teardown_peer()
|
|
|
|
|
return
|
|
|
|
|
if is_host():
|
|
|
|
|
_expire_pending_authentication(now)
|
|
|
|
|
if state not in [State.OPEN_HOST, State.PRIVATE_HOST, State.JOINED_CLIENT]:
|
|
|
|
|
return
|
|
|
|
|
_input_accumulator += delta
|
|
|
|
|
_snapshot_accumulator += delta
|
|
|
|
|
if state == State.JOINED_CLIENT and _input_accumulator >= INPUT_INTERVAL:
|
|
|
|
|
_input_accumulator = fmod(_input_accumulator, INPUT_INTERVAL)
|
|
|
|
|
_send_local_input()
|
|
|
|
|
if is_host() and _snapshot_accumulator >= SNAPSHOT_INTERVAL:
|
|
|
|
|
_snapshot_accumulator = fmod(_snapshot_accumulator, SNAPSHOT_INTERVAL)
|
|
|
|
|
_broadcast_movement_snapshots()
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
func _connect_multiplayer_signals() -> void:
|
|
|
|
|
if not multiplayer.peer_connected.is_connected(_on_peer_connected):
|
|
|
|
|
multiplayer.peer_connected.connect(_on_peer_connected)
|
|
|
|
|
if not multiplayer.peer_disconnected.is_connected(_on_peer_disconnected):
|
|
|
|
|
multiplayer.peer_disconnected.connect(_on_peer_disconnected)
|
|
|
|
|
if not multiplayer.connected_to_server.is_connected(
|
|
|
|
|
_on_connected_to_server
|
|
|
|
|
):
|
|
|
|
|
multiplayer.connected_to_server.connect(_on_connected_to_server)
|
|
|
|
|
if not multiplayer.connection_failed.is_connected(_on_connection_failed):
|
|
|
|
|
multiplayer.connection_failed.connect(_on_connection_failed)
|
|
|
|
|
if not multiplayer.server_disconnected.is_connected(
|
|
|
|
|
_on_server_disconnected
|
|
|
|
|
):
|
|
|
|
|
multiplayer.server_disconnected.connect(_on_server_disconnected)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
func _replace_transport() -> void:
|
|
|
|
|
if _transport != null:
|
|
|
|
|
_transport.disconnect_transport()
|
|
|
|
|
_transport.queue_free()
|
|
|
|
|
_transport = DirectEnetTransport.new()
|
|
|
|
|
add_child(_transport)
|
|
|
|
|
_transport.transport_error.connect(connection_error.emit)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
func _on_peer_connected(peer_id: int) -> void:
|
|
|
|
|
if not is_host():
|
|
|
|
|
return
|
|
|
|
|
if state != State.OPEN_HOST:
|
|
|
|
|
multiplayer.multiplayer_peer.disconnect_peer(peer_id)
|
|
|
|
|
return
|
|
|
|
|
_pending_authentication[peer_id] = (
|
|
|
|
|
Time.get_ticks_msec() / 1000.0 + AUTHENTICATION_TIMEOUT_SECONDS
|
|
|
|
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
func _on_connected_to_server() -> void:
|
|
|
|
|
if state != State.CONNECTING:
|
|
|
|
|
return
|
|
|
|
|
_set_state(State.AUTHENTICATING, "Authenticating...")
|
|
|
|
|
_client_nonce = Crypto.new().generate_random_bytes(16).hex_encode()
|
|
|
|
|
var hello: Dictionary = NetworkProtocol.make_client_hello(
|
|
|
|
|
_profile.profile_id,
|
|
|
|
|
_profile.display_name,
|
2026-07-29 21:31:42 -04:00
|
|
|
_client_nonce,
|
|
|
|
|
_local_appearance_snapshot,
|
2026-07-29 15:01:46 -04:00
|
|
|
)
|
|
|
|
|
submit_client_hello.rpc_id(1, hello)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
func _on_connection_failed() -> void:
|
|
|
|
|
if state not in [State.CONNECTING, State.AUTHENTICATING]:
|
|
|
|
|
return
|
|
|
|
|
_teardown_peer()
|
|
|
|
|
_fail("Could not connect. The server may be private, unavailable, or unreachable.")
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
func _on_server_disconnected() -> void:
|
|
|
|
|
if state in [State.INACTIVE, State.DISCONNECTING]:
|
|
|
|
|
return
|
|
|
|
|
_operation_generation += 1
|
|
|
|
|
_teardown_peer()
|
|
|
|
|
_set_state(State.SERVER_LOST, "The server connection was lost.")
|
|
|
|
|
server_lost.emit()
|
|
|
|
|
connection_error.emit("The server connection was lost.")
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
func _on_peer_disconnected(peer_id: int) -> void:
|
|
|
|
|
_pending_authentication.erase(peer_id)
|
|
|
|
|
if _registry.has_peer(peer_id):
|
|
|
|
|
_registry.remove_peer(peer_id)
|
|
|
|
|
_spawn_service.remove_peer(peer_id)
|
|
|
|
|
if is_host():
|
|
|
|
|
receive_peer_despawn.rpc(peer_id)
|
|
|
|
|
peer_removed.emit(peer_id)
|
|
|
|
|
_emit_peer_count()
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@rpc("any_peer", "call_remote", "reliable", 0)
|
|
|
|
|
func submit_client_hello(data: Dictionary) -> void:
|
|
|
|
|
var sender_id: int = multiplayer.get_remote_sender_id()
|
|
|
|
|
if not is_host() or sender_id <= 1 or not _pending_authentication.has(sender_id):
|
|
|
|
|
return
|
|
|
|
|
var validation_error: String = NetworkProtocol.validate_client_hello(data)
|
|
|
|
|
if not validation_error.is_empty():
|
|
|
|
|
_reject_peer(
|
|
|
|
|
sender_id,
|
|
|
|
|
NetworkProtocol.RejectionCode.MALFORMED_HANDSHAKE
|
|
|
|
|
)
|
|
|
|
|
return
|
|
|
|
|
if int(data["protocol_version"]) != NetworkProtocol.PROTOCOL_VERSION:
|
|
|
|
|
_reject_peer(
|
|
|
|
|
sender_id,
|
|
|
|
|
NetworkProtocol.RejectionCode.PROTOCOL_MISMATCH
|
|
|
|
|
)
|
|
|
|
|
return
|
|
|
|
|
if _registry.size() >= session_max_players:
|
|
|
|
|
_reject_peer(sender_id, NetworkProtocol.RejectionCode.SERVER_FULL)
|
|
|
|
|
return
|
|
|
|
|
var profile_id: String = data["local_profile_id"]
|
|
|
|
|
if _registry.has_profile(profile_id):
|
|
|
|
|
_reject_peer(
|
|
|
|
|
sender_id,
|
|
|
|
|
NetworkProtocol.RejectionCode.DUPLICATE_PROFILE
|
|
|
|
|
)
|
|
|
|
|
return
|
|
|
|
|
var display_name: String = data["display_name"]
|
2026-07-29 19:26:46 -04:00
|
|
|
if not NetworkProfilePreferences.is_valid_display_name(display_name):
|
|
|
|
|
_reject_peer(
|
|
|
|
|
sender_id,
|
|
|
|
|
NetworkProtocol.RejectionCode.MALFORMED_HANDSHAKE
|
|
|
|
|
)
|
|
|
|
|
return
|
2026-07-29 15:01:46 -04:00
|
|
|
if not _registry.add_peer(
|
|
|
|
|
sender_id,
|
|
|
|
|
profile_id,
|
|
|
|
|
display_name,
|
|
|
|
|
NetworkProtocol.PROTOCOL_VERSION
|
|
|
|
|
):
|
|
|
|
|
_reject_peer(
|
|
|
|
|
sender_id,
|
|
|
|
|
NetworkProtocol.RejectionCode.MALFORMED_HANDSHAKE
|
|
|
|
|
)
|
|
|
|
|
return
|
2026-07-29 21:31:42 -04:00
|
|
|
var submitted_appearance := CharacterCustomizationCatalog.sanitized_snapshot(
|
|
|
|
|
data["cosmetic_snapshot"]
|
|
|
|
|
)
|
|
|
|
|
_registry.update_appearance(sender_id, submitted_appearance)
|
2026-07-29 15:01:46 -04:00
|
|
|
_pending_authentication.erase(sender_id)
|
|
|
|
|
var spawn_index: int = _registry.get_peer_ids().find(sender_id)
|
|
|
|
|
var spawn_transform: Transform3D = (
|
|
|
|
|
_spawn_service.get_spawn_transform_for_index(spawn_index)
|
|
|
|
|
)
|
|
|
|
|
_spawn_service.spawn_remote_player(sender_id, spawn_transform, true)
|
|
|
|
|
receive_server_hello.rpc_id(
|
|
|
|
|
sender_id,
|
|
|
|
|
NetworkProtocol.make_server_hello(
|
|
|
|
|
true,
|
|
|
|
|
NetworkProtocol.RejectionCode.NONE,
|
|
|
|
|
_session_id,
|
|
|
|
|
sender_id,
|
|
|
|
|
_registry.size(),
|
|
|
|
|
session_max_players
|
|
|
|
|
)
|
|
|
|
|
)
|
|
|
|
|
receive_spawn_list.rpc_id(sender_id, _build_spawn_list())
|
|
|
|
|
receive_peer_spawn.rpc(
|
|
|
|
|
_make_spawn_entry(sender_id, display_name, spawn_transform)
|
|
|
|
|
)
|
|
|
|
|
peer_authenticated.emit(sender_id, display_name)
|
|
|
|
|
_emit_peer_count()
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
func _reject_peer(
|
|
|
|
|
peer_id: int,
|
|
|
|
|
code: NetworkProtocol.RejectionCode,
|
|
|
|
|
) -> void:
|
|
|
|
|
receive_server_hello.rpc_id(
|
|
|
|
|
peer_id,
|
|
|
|
|
NetworkProtocol.make_server_hello(
|
|
|
|
|
false,
|
|
|
|
|
code,
|
|
|
|
|
_session_id,
|
|
|
|
|
peer_id,
|
|
|
|
|
_registry.size(),
|
|
|
|
|
session_max_players
|
|
|
|
|
)
|
|
|
|
|
)
|
|
|
|
|
_pending_authentication.erase(peer_id)
|
|
|
|
|
call_deferred("_disconnect_rejected_peer", peer_id)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
func _disconnect_rejected_peer(peer_id: int) -> void:
|
|
|
|
|
if (
|
|
|
|
|
is_host()
|
|
|
|
|
and multiplayer.multiplayer_peer != null
|
|
|
|
|
and multiplayer.multiplayer_peer.get_connection_status()
|
|
|
|
|
== MultiplayerPeer.CONNECTION_CONNECTED
|
|
|
|
|
):
|
|
|
|
|
multiplayer.multiplayer_peer.disconnect_peer(peer_id)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@rpc("authority", "call_remote", "reliable", 0)
|
|
|
|
|
func receive_server_hello(data: Dictionary) -> void:
|
|
|
|
|
if state != State.AUTHENTICATING:
|
|
|
|
|
return
|
|
|
|
|
if (
|
|
|
|
|
typeof(data.get("accepted")) != TYPE_BOOL
|
|
|
|
|
or typeof(data.get("protocol_version")) != TYPE_INT
|
|
|
|
|
or typeof(data.get("rejection_code")) != TYPE_INT
|
|
|
|
|
):
|
|
|
|
|
_teardown_peer()
|
|
|
|
|
_fail("The server sent an invalid handshake response.")
|
|
|
|
|
return
|
|
|
|
|
if not bool(data["accepted"]):
|
|
|
|
|
var message: String = NetworkProtocol.rejection_text(
|
|
|
|
|
int(data["rejection_code"])
|
|
|
|
|
)
|
|
|
|
|
_teardown_peer()
|
|
|
|
|
_fail(message)
|
|
|
|
|
return
|
|
|
|
|
if int(data["protocol_version"]) != NetworkProtocol.PROTOCOL_VERSION:
|
|
|
|
|
_teardown_peer()
|
|
|
|
|
_fail("The server uses a different network protocol.")
|
|
|
|
|
return
|
|
|
|
|
_session_id = str(data.get("session_id", ""))
|
|
|
|
|
_last_server_max_players = int(data.get(
|
|
|
|
|
"max_players",
|
|
|
|
|
DEFAULT_SESSION_MAX_PLAYERS
|
|
|
|
|
))
|
2026-07-29 15:52:52 -04:00
|
|
|
_last_server_player_count = int(data.get("player_count", 1))
|
|
|
|
|
_last_server_display_name = str(data.get("server_display_name", ""))
|
|
|
|
|
_last_server_protocol_version = int(data.get(
|
|
|
|
|
"protocol_version", NetworkProtocol.PROTOCOL_VERSION
|
|
|
|
|
))
|
2026-07-29 18:31:00 -04:00
|
|
|
_server_capabilities = PackedStringArray()
|
|
|
|
|
var advertised_capabilities: Variant = data.get(
|
|
|
|
|
"capability_flags", PackedStringArray()
|
|
|
|
|
)
|
|
|
|
|
if typeof(advertised_capabilities) in [
|
|
|
|
|
TYPE_ARRAY, TYPE_PACKED_STRING_ARRAY
|
|
|
|
|
]:
|
|
|
|
|
for value: Variant in advertised_capabilities:
|
|
|
|
|
if typeof(value) in [TYPE_STRING, TYPE_STRING_NAME]:
|
|
|
|
|
_server_capabilities.append(str(value))
|
2026-07-29 15:01:46 -04:00
|
|
|
var local_peer_id: int = multiplayer.get_unique_id()
|
|
|
|
|
_registry.clear()
|
|
|
|
|
_registry.add_peer(
|
|
|
|
|
local_peer_id,
|
|
|
|
|
_profile.profile_id,
|
|
|
|
|
_profile.display_name,
|
|
|
|
|
NetworkProtocol.PROTOCOL_VERSION
|
|
|
|
|
)
|
2026-07-29 21:31:42 -04:00
|
|
|
_registry.update_appearance(local_peer_id, _local_appearance_snapshot)
|
2026-07-29 15:01:46 -04:00
|
|
|
_spawn_service.clear_remote_players()
|
|
|
|
|
_spawn_service.register_local_player(local_peer_id)
|
2026-07-29 21:31:42 -04:00
|
|
|
var local_avatar := _spawn_service.get_avatar(local_peer_id)
|
|
|
|
|
if local_avatar != null:
|
|
|
|
|
local_avatar.apply_appearance_snapshot(_local_appearance_snapshot)
|
2026-07-29 15:01:46 -04:00
|
|
|
_connection_deadline = 0.0
|
|
|
|
|
_set_state(
|
|
|
|
|
State.JOINED_CLIENT,
|
|
|
|
|
"Connected • %d / %d players" % [
|
|
|
|
|
int(data.get("player_count", 1)),
|
|
|
|
|
_last_server_max_players,
|
|
|
|
|
]
|
|
|
|
|
)
|
|
|
|
|
join_authenticated.emit()
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@rpc("authority", "call_remote", "reliable", 0)
|
|
|
|
|
func receive_spawn_list(entries: Array) -> void:
|
|
|
|
|
if state != State.JOINED_CLIENT:
|
|
|
|
|
return
|
|
|
|
|
for value: Variant in entries:
|
|
|
|
|
if typeof(value) == TYPE_DICTIONARY:
|
|
|
|
|
_apply_spawn_entry(value)
|
|
|
|
|
_emit_peer_count()
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@rpc("authority", "call_remote", "reliable", 0)
|
|
|
|
|
func receive_peer_spawn(entry: Dictionary) -> void:
|
|
|
|
|
if state != State.JOINED_CLIENT:
|
|
|
|
|
return
|
|
|
|
|
_apply_spawn_entry(entry)
|
|
|
|
|
_emit_peer_count()
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@rpc("authority", "call_remote", "reliable", 0)
|
|
|
|
|
func receive_peer_despawn(peer_id: int) -> void:
|
|
|
|
|
if state != State.JOINED_CLIENT:
|
|
|
|
|
return
|
|
|
|
|
_registry.remove_peer(peer_id)
|
|
|
|
|
_spawn_service.remove_peer(peer_id)
|
|
|
|
|
peer_removed.emit(peer_id)
|
|
|
|
|
_emit_peer_count()
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
func _apply_spawn_entry(entry: Dictionary) -> void:
|
|
|
|
|
if (
|
|
|
|
|
typeof(entry.get("peer_id")) != TYPE_INT
|
|
|
|
|
or typeof(entry.get("profile_id")) != TYPE_STRING
|
|
|
|
|
or typeof(entry.get("display_name")) != TYPE_STRING
|
|
|
|
|
or typeof(entry.get("position")) != TYPE_ARRAY
|
|
|
|
|
or typeof(entry.get("yaw")) not in [TYPE_FLOAT, TYPE_INT]
|
|
|
|
|
):
|
|
|
|
|
return
|
|
|
|
|
var peer_id: int = entry["peer_id"]
|
|
|
|
|
if peer_id == multiplayer.get_unique_id():
|
|
|
|
|
var own_position: Array = entry["position"]
|
|
|
|
|
if own_position.size() == 3:
|
|
|
|
|
var own_avatar: Player = _spawn_service.get_avatar(peer_id)
|
|
|
|
|
if own_avatar != null:
|
|
|
|
|
var own_snapshot: Dictionary = own_avatar.make_network_snapshot(
|
|
|
|
|
peer_id
|
|
|
|
|
)
|
|
|
|
|
own_snapshot["position"] = own_position
|
|
|
|
|
own_snapshot["visual_yaw"] = float(entry["yaw"])
|
|
|
|
|
own_avatar.apply_network_teleport(own_snapshot)
|
|
|
|
|
return
|
|
|
|
|
if not _registry.has_peer(peer_id):
|
|
|
|
|
_registry.add_peer(
|
|
|
|
|
peer_id,
|
|
|
|
|
entry["profile_id"],
|
|
|
|
|
entry["display_name"],
|
|
|
|
|
NetworkProtocol.PROTOCOL_VERSION
|
|
|
|
|
)
|
2026-07-29 21:31:42 -04:00
|
|
|
if typeof(entry.get("appearance")) == TYPE_DICTIONARY:
|
|
|
|
|
var appearance := CharacterCustomizationCatalog.sanitized_snapshot(
|
|
|
|
|
entry["appearance"]
|
|
|
|
|
)
|
|
|
|
|
_registry.update_appearance(peer_id, appearance)
|
2026-07-29 15:01:46 -04:00
|
|
|
var transform: Transform3D = _spawn_service.get_spawn_transform_for_index(0)
|
|
|
|
|
var position: Array = entry["position"]
|
|
|
|
|
if position.size() != 3:
|
|
|
|
|
return
|
|
|
|
|
transform.origin = Vector3(
|
|
|
|
|
float(position[0]),
|
|
|
|
|
float(position[1]),
|
|
|
|
|
float(position[2])
|
|
|
|
|
)
|
|
|
|
|
transform.basis = Basis(Vector3.UP, float(entry["yaw"]))
|
2026-07-29 21:31:42 -04:00
|
|
|
var avatar := _spawn_service.spawn_remote_player(peer_id, transform, false)
|
|
|
|
|
var record := _registry.get_peer(peer_id)
|
|
|
|
|
if avatar != null and record != null:
|
|
|
|
|
avatar.apply_appearance_snapshot(record.appearance_snapshot)
|
2026-07-29 15:01:46 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
func _build_spawn_list() -> Array[Dictionary]:
|
|
|
|
|
var entries: Array[Dictionary] = []
|
|
|
|
|
for peer_id: int in _registry.get_peer_ids():
|
|
|
|
|
var record: PeerRegistry.PeerRecord = _registry.get_peer(peer_id)
|
|
|
|
|
var avatar: Player = _spawn_service.get_avatar(peer_id)
|
|
|
|
|
if record != null and avatar != null:
|
|
|
|
|
entries.append(_make_spawn_entry(
|
|
|
|
|
peer_id,
|
|
|
|
|
record.display_name,
|
|
|
|
|
avatar.global_transform
|
|
|
|
|
))
|
|
|
|
|
return entries
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
func _make_spawn_entry(
|
|
|
|
|
peer_id: int,
|
|
|
|
|
display_name: String,
|
|
|
|
|
transform: Transform3D,
|
|
|
|
|
) -> Dictionary:
|
|
|
|
|
var record: PeerRegistry.PeerRecord = _registry.get_peer(peer_id)
|
|
|
|
|
return {
|
|
|
|
|
"peer_id": peer_id,
|
|
|
|
|
"profile_id": record.profile_id if record != null else "",
|
|
|
|
|
"display_name": display_name,
|
|
|
|
|
"position": [
|
|
|
|
|
transform.origin.x,
|
|
|
|
|
transform.origin.y,
|
|
|
|
|
transform.origin.z,
|
|
|
|
|
],
|
|
|
|
|
"yaw": transform.basis.get_euler().y,
|
2026-07-29 21:31:42 -04:00
|
|
|
"appearance": (
|
|
|
|
|
record.appearance_snapshot.duplicate(true)
|
|
|
|
|
if record != null
|
|
|
|
|
else CharacterCustomizationCatalog.default_snapshot()
|
|
|
|
|
),
|
2026-07-29 15:01:46 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
func _send_local_input() -> void:
|
|
|
|
|
var peer_id: int = multiplayer.get_unique_id()
|
|
|
|
|
var avatar: Player = _spawn_service.get_avatar(peer_id)
|
|
|
|
|
if avatar == null:
|
|
|
|
|
return
|
|
|
|
|
_input_sequence += 1
|
|
|
|
|
var input: Dictionary = avatar.capture_network_input(_input_sequence)
|
|
|
|
|
submit_movement_input.rpc_id(1, input)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@rpc("any_peer", "call_remote", "unreliable_ordered", 1)
|
|
|
|
|
func submit_movement_input(data: Dictionary) -> void:
|
|
|
|
|
var sender_id: int = multiplayer.get_remote_sender_id()
|
|
|
|
|
if not is_host() or not _registry.has_peer(sender_id):
|
|
|
|
|
return
|
|
|
|
|
var avatar: Player = _spawn_service.get_avatar(sender_id)
|
|
|
|
|
if avatar == null or not _is_valid_movement_input(data):
|
|
|
|
|
return
|
|
|
|
|
avatar.apply_authoritative_network_input(data)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
func _is_valid_movement_input(data: Dictionary) -> bool:
|
|
|
|
|
if (
|
|
|
|
|
typeof(data.get("sequence")) != TYPE_INT
|
|
|
|
|
or typeof(data.get("axis")) != TYPE_ARRAY
|
|
|
|
|
or typeof(data.get("jump")) != TYPE_BOOL
|
|
|
|
|
or typeof(data.get("sprint")) != TYPE_BOOL
|
|
|
|
|
or typeof(data.get("sneak")) != TYPE_BOOL
|
|
|
|
|
or typeof(data.get("slow_walk")) != TYPE_BOOL
|
|
|
|
|
or typeof(data.get("camera_yaw")) not in [TYPE_FLOAT, TYPE_INT]
|
|
|
|
|
):
|
|
|
|
|
return false
|
|
|
|
|
var axis: Array = data["axis"]
|
|
|
|
|
if axis.size() != 2:
|
|
|
|
|
return false
|
|
|
|
|
var x: float = float(axis[0])
|
|
|
|
|
var y: float = float(axis[1])
|
|
|
|
|
var camera_yaw: float = float(data["camera_yaw"])
|
|
|
|
|
return (
|
|
|
|
|
is_finite(x)
|
|
|
|
|
and is_finite(y)
|
|
|
|
|
and is_finite(camera_yaw)
|
|
|
|
|
and absf(x) <= 1.01
|
|
|
|
|
and absf(y) <= 1.01
|
|
|
|
|
and absf(camera_yaw) <= TAU * 100.0
|
|
|
|
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
func _broadcast_movement_snapshots() -> void:
|
|
|
|
|
var snapshots: Array[Dictionary] = []
|
|
|
|
|
for peer_id: int in _registry.get_peer_ids():
|
|
|
|
|
var avatar: Player = _spawn_service.get_avatar(peer_id)
|
|
|
|
|
if avatar == null:
|
|
|
|
|
continue
|
|
|
|
|
snapshots.append(avatar.make_network_snapshot(peer_id))
|
|
|
|
|
receive_movement_snapshots.rpc(snapshots)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@rpc("authority", "call_remote", "unreliable_ordered", 2)
|
|
|
|
|
func receive_movement_snapshots(snapshots: Array) -> void:
|
|
|
|
|
if state != State.JOINED_CLIENT:
|
|
|
|
|
return
|
|
|
|
|
var local_peer_id: int = multiplayer.get_unique_id()
|
|
|
|
|
for value: Variant in snapshots:
|
|
|
|
|
if typeof(value) != TYPE_DICTIONARY:
|
|
|
|
|
continue
|
|
|
|
|
var snapshot: Dictionary = value
|
|
|
|
|
if typeof(snapshot.get("peer_id")) != TYPE_INT:
|
|
|
|
|
continue
|
|
|
|
|
var peer_id: int = snapshot["peer_id"]
|
|
|
|
|
var avatar: Player = _spawn_service.get_avatar(peer_id)
|
|
|
|
|
if avatar == null:
|
|
|
|
|
continue
|
|
|
|
|
if peer_id == local_peer_id:
|
|
|
|
|
avatar.apply_local_prediction_correction(snapshot)
|
|
|
|
|
else:
|
|
|
|
|
avatar.push_network_snapshot(snapshot)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
func publish_authoritative_teleport(peer_id: int) -> void:
|
|
|
|
|
if not is_host():
|
|
|
|
|
return
|
|
|
|
|
var avatar: Player = _spawn_service.get_avatar(peer_id)
|
|
|
|
|
if avatar == null:
|
|
|
|
|
return
|
|
|
|
|
receive_authoritative_teleport.rpc(
|
|
|
|
|
avatar.make_network_snapshot(peer_id)
|
|
|
|
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
func request_safe_respawn(entry_position: Vector3) -> void:
|
|
|
|
|
if not entry_position.is_finite():
|
|
|
|
|
return
|
|
|
|
|
if is_host():
|
|
|
|
|
remote_recovery_requested.emit(1, entry_position)
|
|
|
|
|
elif state == State.JOINED_CLIENT:
|
|
|
|
|
submit_safe_respawn_request.rpc_id(
|
|
|
|
|
1,
|
|
|
|
|
[entry_position.x, entry_position.y, entry_position.z]
|
|
|
|
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@rpc("any_peer", "call_remote", "reliable", 0)
|
|
|
|
|
func submit_safe_respawn_request(position_data: Array) -> void:
|
|
|
|
|
var sender_id: int = multiplayer.get_remote_sender_id()
|
|
|
|
|
if (
|
|
|
|
|
not is_host()
|
|
|
|
|
or not _registry.has_peer(sender_id)
|
|
|
|
|
or position_data.size() != 3
|
|
|
|
|
):
|
|
|
|
|
return
|
|
|
|
|
var entry_position := Vector3(
|
|
|
|
|
float(position_data[0]),
|
|
|
|
|
float(position_data[1]),
|
|
|
|
|
float(position_data[2])
|
|
|
|
|
)
|
|
|
|
|
if not entry_position.is_finite():
|
|
|
|
|
return
|
|
|
|
|
remote_recovery_requested.emit(sender_id, entry_position)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@rpc("authority", "call_remote", "reliable", 0)
|
|
|
|
|
func receive_authoritative_teleport(snapshot: Dictionary) -> void:
|
|
|
|
|
if state != State.JOINED_CLIENT:
|
|
|
|
|
return
|
|
|
|
|
var peer_id: int = int(snapshot.get("peer_id", 0))
|
|
|
|
|
var avatar: Player = _spawn_service.get_avatar(peer_id)
|
|
|
|
|
if avatar != null:
|
|
|
|
|
avatar.apply_network_teleport(snapshot)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
func _expire_pending_authentication(now: float) -> void:
|
|
|
|
|
for peer_id: int in _pending_authentication.keys():
|
|
|
|
|
if now >= float(_pending_authentication[peer_id]):
|
|
|
|
|
_reject_peer(
|
|
|
|
|
peer_id,
|
|
|
|
|
NetworkProtocol.RejectionCode.AUTHENTICATION_TIMEOUT
|
|
|
|
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
func _emit_peer_count() -> void:
|
|
|
|
|
peer_count_changed.emit(_registry.size(), session_max_players)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
func _set_state(new_state: State, message: String) -> void:
|
|
|
|
|
if not _is_transition_allowed(state, new_state):
|
|
|
|
|
push_warning(
|
|
|
|
|
"Rejected invalid network state transition %s -> %s."
|
|
|
|
|
% [State.keys()[state], State.keys()[new_state]]
|
|
|
|
|
)
|
|
|
|
|
return
|
|
|
|
|
state = new_state
|
|
|
|
|
state_changed.emit(state)
|
|
|
|
|
status_message_changed.emit(message)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
func _is_transition_allowed(from_state: State, to_state: State) -> bool:
|
|
|
|
|
if from_state == to_state:
|
|
|
|
|
return true
|
|
|
|
|
var allowed: Dictionary[State, Array] = {
|
|
|
|
|
State.INACTIVE: [
|
|
|
|
|
State.STARTING_PRIVATE_HOST,
|
|
|
|
|
State.CONNECTING,
|
|
|
|
|
State.CONNECTION_FAILED,
|
|
|
|
|
],
|
|
|
|
|
State.STARTING_PRIVATE_HOST: [
|
|
|
|
|
State.PRIVATE_HOST,
|
|
|
|
|
State.CONNECTION_FAILED,
|
|
|
|
|
State.DISCONNECTING,
|
|
|
|
|
],
|
|
|
|
|
State.PRIVATE_HOST: [
|
|
|
|
|
State.OPEN_HOST,
|
|
|
|
|
State.DISCONNECTING,
|
|
|
|
|
],
|
|
|
|
|
State.OPEN_HOST: [
|
|
|
|
|
State.PRIVATE_HOST,
|
|
|
|
|
State.DISCONNECTING,
|
|
|
|
|
],
|
|
|
|
|
State.CONNECTING: [
|
|
|
|
|
State.AUTHENTICATING,
|
|
|
|
|
State.CONNECTION_FAILED,
|
|
|
|
|
State.DISCONNECTING,
|
|
|
|
|
State.INACTIVE,
|
|
|
|
|
],
|
|
|
|
|
State.AUTHENTICATING: [
|
|
|
|
|
State.JOINED_CLIENT,
|
|
|
|
|
State.CONNECTION_FAILED,
|
|
|
|
|
State.DISCONNECTING,
|
|
|
|
|
State.INACTIVE,
|
|
|
|
|
],
|
|
|
|
|
State.JOINED_CLIENT: [
|
|
|
|
|
State.DISCONNECTING,
|
|
|
|
|
State.SERVER_LOST,
|
|
|
|
|
],
|
|
|
|
|
State.DISCONNECTING: [
|
|
|
|
|
State.INACTIVE,
|
|
|
|
|
State.CONNECTING,
|
|
|
|
|
],
|
|
|
|
|
State.CONNECTION_FAILED: [
|
|
|
|
|
State.INACTIVE,
|
|
|
|
|
State.CONNECTING,
|
|
|
|
|
State.DISCONNECTING,
|
|
|
|
|
],
|
|
|
|
|
State.SERVER_LOST: [
|
|
|
|
|
State.INACTIVE,
|
|
|
|
|
State.CONNECTING,
|
|
|
|
|
State.DISCONNECTING,
|
|
|
|
|
],
|
|
|
|
|
}
|
|
|
|
|
return to_state in allowed.get(from_state, [])
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
func _fail(message: String) -> void:
|
|
|
|
|
_set_state(State.CONNECTION_FAILED, message)
|
|
|
|
|
connection_error.emit(message)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
func _teardown_peer() -> void:
|
|
|
|
|
_pending_authentication.clear()
|
|
|
|
|
_registry.clear()
|
|
|
|
|
if _spawn_service != null:
|
|
|
|
|
_spawn_service.clear_remote_players()
|
|
|
|
|
if _transport != null:
|
|
|
|
|
_transport.disconnect_transport()
|
|
|
|
|
multiplayer.multiplayer_peer = OfflineMultiplayerPeer.new()
|
|
|
|
|
_connection_deadline = 0.0
|
|
|
|
|
_input_accumulator = 0.0
|
|
|
|
|
_snapshot_accumulator = 0.0
|
2026-07-29 18:31:00 -04:00
|
|
|
_server_capabilities = PackedStringArray()
|