Add fishing shop and persistent upgrades
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parent
49e7faaf84
commit
6386c5e3e3
27 changed files with 1662 additions and 38 deletions
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@ -11,8 +11,11 @@ const ItemCatalogType = preload("res://items/item_catalog.gd")
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const OwnedItemType = preload("res://items/owned_item.gd")
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const PlayerBagType = preload("res://inventory/player_bag.gd")
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const PlayerHotbarType = preload("res://inventory/player_hotbar.gd")
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const PlayerFishingUpgradesType = preload(
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"res://progression/player_fishing_upgrades.gd"
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)
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const SAVE_VERSION: int = 2
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const SAVE_VERSION: int = 3
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const BASIC_ROD_ID: StringName = &"basic_fishing_rod"
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const SAVE_PATH: String = "user://player_save.json"
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const TEMP_PATH: String = "user://player_save.json.tmp"
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@ -29,6 +32,8 @@ class LoadSnapshot:
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var bag_items: Array[OwnedItemType] = []
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var hotbar_slots: Array[StringName] = []
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var selected_hotbar_slot: int = 0
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var reel_speed_level: int = 0
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var barrier_power_level: int = 0
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@export_range(0.05, 5.0, 0.05) var autosave_delay: float = 0.5
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@ -40,6 +45,7 @@ var _catalog: FishPoolType
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var _bag: PlayerBagType
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var _hotbar: PlayerHotbarType
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var _item_catalog: ItemCatalogType
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var _fishing_upgrades: PlayerFishingUpgradesType
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var _autosave_timer: Timer
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var _is_configured: bool = false
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var _is_restoring: bool = false
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@ -63,6 +69,7 @@ func setup(
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bag: PlayerBagType,
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hotbar: PlayerHotbarType,
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item_catalog: ItemCatalogType,
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fishing_upgrades: PlayerFishingUpgradesType,
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) -> void:
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_inventory = inventory
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_collection_log = collection_log
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@ -71,6 +78,7 @@ func setup(
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_bag = bag
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_hotbar = hotbar
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_item_catalog = item_catalog
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_fishing_upgrades = fishing_upgrades
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_is_configured = (
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_inventory != null
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and _collection_log != null
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@ -79,6 +87,7 @@ func setup(
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and _bag != null
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and _hotbar != null
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and _item_catalog != null
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and _fishing_upgrades != null
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)
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if not _is_configured:
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push_error("PlayerSaveManager setup is missing required references.")
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@ -101,6 +110,10 @@ func setup(
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_hotbar.selected_slot_changed.connect(
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_on_selected_hotbar_slot_changed
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)
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if not _fishing_upgrades.upgrades_changed.is_connected(
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_on_upgrades_changed
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):
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_fishing_upgrades.upgrades_changed.connect(_on_upgrades_changed)
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func load_player_data() -> bool:
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@ -166,6 +179,10 @@ func load_player_data() -> bool:
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snapshot.hotbar_slots,
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snapshot.selected_hotbar_slot
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)
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var upgrades_restored: bool = _fishing_upgrades.restore_levels(
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snapshot.reel_speed_level,
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snapshot.barrier_power_level
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)
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_is_restoring = false
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if (
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not inventory_restored
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@ -173,6 +190,7 @@ func load_player_data() -> bool:
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or not wallet_restored
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or not bag_restored
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or not hotbar_restored
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or not upgrades_restored
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):
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push_error("Validated player save could not be restored.")
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return false
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@ -381,6 +399,7 @@ func _build_save_dictionary() -> Dictionary:
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"selected_slot": _hotbar.get_selected_slot(),
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"slots": serialized_slots,
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},
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"upgrades": _fishing_upgrades.to_save_data(),
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}
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@ -398,6 +417,13 @@ func _build_load_snapshot(save_data: Dictionary) -> LoadSnapshot:
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var inventory_data: Dictionary = save_data["inventory"]
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var bag_data: Dictionary = save_data["bag"]
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var hotbar_data: Dictionary = save_data["hotbar"]
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var upgrades_data: Dictionary = {}
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if typeof(save_data.get("upgrades")) == TYPE_DICTIONARY:
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upgrades_data = save_data["upgrades"]
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else:
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push_warning(
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"Saved fishing upgrades were missing or invalid; using defaults."
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)
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if (
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not wallet_data.has("balance")
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or typeof(collection_data.get("discovered_fish_ids")) != TYPE_ARRAY
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@ -564,6 +590,16 @@ func _build_load_snapshot(save_data: Dictionary) -> LoadSnapshot:
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0,
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PlayerHotbarType.SLOT_COUNT - 1
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)
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snapshot.reel_speed_level = _read_upgrade_level(
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upgrades_data.get("reel_speed_level"),
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PlayerFishingUpgradesType.MAX_REEL_SPEED_LEVEL,
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"reel_speed_level"
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)
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snapshot.barrier_power_level = _read_upgrade_level(
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upgrades_data.get("barrier_power_level"),
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PlayerFishingUpgradesType.MAX_BARRIER_POWER_LEVEL,
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"barrier_power_level"
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)
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return snapshot
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@ -573,10 +609,28 @@ func _migrate_save(
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) -> Dictionary:
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if from_version == SAVE_VERSION:
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return data
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if from_version == 1:
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var migrated: Dictionary = data.duplicate(true)
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migrated["save_version"] = SAVE_VERSION
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migrated["bag"] = {
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if from_version < 1 or from_version > SAVE_VERSION:
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return {}
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var migrated: Dictionary = data.duplicate(true)
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var current_version: int = from_version
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while current_version < SAVE_VERSION:
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match current_version:
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1:
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migrated = _migrate_version_1_to_2(migrated)
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2:
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migrated = _migrate_version_2_to_3(migrated)
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_:
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return {}
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if migrated.is_empty():
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return {}
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current_version += 1
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return migrated
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func _migrate_version_1_to_2(data: Dictionary) -> Dictionary:
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var migrated: Dictionary = data.duplicate(true)
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migrated["save_version"] = 2
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migrated["bag"] = {
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"items": [
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{
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"item_id": String(BASIC_ROD_ID),
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@ -584,16 +638,25 @@ func _migrate_save(
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},
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],
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}
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var slots: Array[String] = []
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slots.resize(PlayerHotbarType.SLOT_COUNT)
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slots.fill("")
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slots[0] = String(BASIC_ROD_ID)
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migrated["hotbar"] = {
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"selected_slot": 0,
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"slots": slots,
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}
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return migrated
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return {}
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var slots: Array[String] = []
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slots.resize(PlayerHotbarType.SLOT_COUNT)
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slots.fill("")
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slots[0] = String(BASIC_ROD_ID)
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migrated["hotbar"] = {
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"selected_slot": 0,
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"slots": slots,
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}
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return migrated
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func _migrate_version_2_to_3(data: Dictionary) -> Dictionary:
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var migrated: Dictionary = data.duplicate(true)
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migrated["save_version"] = 3
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migrated["upgrades"] = {
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"reel_speed_level": 0,
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"barrier_power_level": 0,
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}
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return migrated
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func _mark_dirty() -> void:
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@ -623,6 +686,13 @@ func _on_selected_hotbar_slot_changed(
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_mark_dirty()
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func _on_upgrades_changed(
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_reel_speed_level: int,
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_barrier_power_level: int,
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) -> void:
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_mark_dirty()
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func _on_autosave_timeout() -> void:
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if _is_dirty:
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save_now()
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@ -677,6 +747,7 @@ func _restore_defaults() -> void:
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_wallet.restore_balance(0)
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_bag.replace_all_items(default_items)
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_hotbar.replace_state(default_slots, 0)
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_fishing_upgrades.reset_to_defaults()
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_is_restoring = false
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_is_dirty = false
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@ -702,6 +773,46 @@ func _read_integer(
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return invalid_value
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func _read_upgrade_level(
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value: Variant,
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maximum_level: int,
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field_name: String,
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) -> int:
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var parsed_value: int = 0
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var value_is_integer_like: bool = false
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if typeof(value) == TYPE_INT:
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parsed_value = int(value)
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value_is_integer_like = true
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elif typeof(value) == TYPE_FLOAT:
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var float_value: float = float(value)
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if is_finite(float_value) and is_equal_approx(
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float_value,
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round(float_value)
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):
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parsed_value = int(round(float_value))
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value_is_integer_like = true
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if not value_is_integer_like:
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push_warning(
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"Saved upgrade '%s' was invalid; using level 0." % field_name
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)
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return 0
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if parsed_value < 0:
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push_warning(
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"Saved upgrade '%s' was below 0; clamped to 0." % field_name
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)
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return 0
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if parsed_value > maximum_level:
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push_warning(
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(
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"Saved upgrade '%s' exceeded the supported maximum; "
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+ "clamped to %d."
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)
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% [field_name, maximum_level]
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)
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return maximum_level
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return parsed_value
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func _rename_file(from_path: String, to_path: String) -> bool:
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return DirAccess.rename_absolute(
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ProjectSettings.globalize_path(from_path),
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