diff --git a/fishing/fishing_spot.gd b/fishing/fishing_spot.gd
index ef7bfae..ca82d34 100644
--- a/fishing/fishing_spot.gd
+++ b/fishing/fishing_spot.gd
@@ -13,6 +13,9 @@ const ItemCatalogType = preload("res://items/item_catalog.gd")
const ItemDataType = preload("res://items/item_data.gd")
const PlayerBagType = preload("res://inventory/player_bag.gd")
const PlayerHotbarType = preload("res://inventory/player_hotbar.gd")
+const PlayerFishingUpgradesType = preload(
+ "res://progression/player_fishing_upgrades.gd"
+)
const PlayerType = preload("res://player/player.gd")
const FishableWaterRegionType = preload(
"res://world/fishable_water_region.gd"
@@ -92,6 +95,7 @@ var _local_collection_log: CollectionLogType
var _local_bag: PlayerBagType
var _local_hotbar: PlayerHotbarType
var _item_catalog: ItemCatalogType
+var _fishing_upgrades: PlayerFishingUpgradesType
var _active_player: PlayerType
var _state_time_remaining: float = 0.0
var _cast_charge: float = 0.0
@@ -132,6 +136,7 @@ func setup(
local_bag: PlayerBagType,
local_hotbar: PlayerHotbarType,
item_catalog: ItemCatalogType,
+ fishing_upgrades: PlayerFishingUpgradesType,
) -> void:
_local_player = local_player
_local_inventory = local_inventory
@@ -139,6 +144,7 @@ func setup(
_local_bag = local_bag
_local_hotbar = local_hotbar
_item_catalog = item_catalog
+ _fishing_upgrades = fishing_upgrades
func can_open_player_menu() -> bool:
@@ -165,6 +171,23 @@ func can_open_system_menu() -> bool:
)
+func can_open_fishing_shop() -> bool:
+ return (
+ _gameplay_input_enabled
+ and not _external_input_blocked
+ and _local_menu_input_owners.is_empty()
+ and state == FishingState.READY
+ )
+
+
+func is_ready_for_shop_transaction() -> bool:
+ return (
+ _gameplay_input_enabled
+ and not _external_input_blocked
+ and state == FishingState.READY
+ )
+
+
func can_change_hotbar_selection() -> bool:
return (
_gameplay_input_enabled
@@ -595,8 +618,16 @@ func _activate_bite() -> void:
_presentation.begin_reeling()
_catch_controller.start_encounter(
_selected_fish.catch_profile,
- _active_player.reel_speed,
- _active_player.click_power
+ _active_player.reel_speed * (
+ _fishing_upgrades.get_reel_speed_multiplier()
+ if _fishing_upgrades != null
+ else 1.0
+ ),
+ (
+ _fishing_upgrades.get_barrier_damage()
+ if _fishing_upgrades != null
+ else _active_player.click_power
+ )
)
_catch_controller.set_reel_input(
Input.is_action_pressed("fish_primary")
diff --git a/items/catalog/basic_fishing_rod.tres b/items/catalog/basic_fishing_rod.tres
index ed55f40..339c419 100644
--- a/items/catalog/basic_fishing_rod.tres
+++ b/items/catalog/basic_fishing_rod.tres
@@ -1,16 +1,7 @@
-[gd_resource type="Resource" script_class="ItemData" load_steps=4 format=3]
+[gd_resource type="Resource" script_class="ItemData" load_steps=3 format=3]
[ext_resource type="Script" path="res://items/item_data.gd" id="1_script"]
-
-[sub_resource type="Gradient" id="Gradient_rod"]
-colors = PackedColorArray(0.302, 0.184, 0.11, 1, 0.957, 0.827, 0.369, 1, 0.439, 0.839, 0.82, 1)
-
-[sub_resource type="GradientTexture2D" id="GradientTexture_rod"]
-gradient = SubResource("Gradient_rod")
-width = 128
-height = 128
-fill_from = Vector2(0.15, 0.85)
-fill_to = Vector2(0.85, 0.15)
+[ext_resource type="Texture2D" path="res://items/icons/placeholder/basic_fishing_rod.svg" id="2_icon"]
[resource]
script = ExtResource("1_script")
@@ -18,7 +9,7 @@ item_id = &"basic_fishing_rod"
display_name = "Basic Fishing Rod"
description = "A dependable starter rod. Select it to cast."
category = 0
-icon = SubResource("GradientTexture_rod")
+icon = ExtResource("2_icon")
stackable = false
max_stack = 1
usable = true
diff --git a/items/icons/placeholder/barrier_power_upgrade.svg b/items/icons/placeholder/barrier_power_upgrade.svg
new file mode 100644
index 0000000..307d003
--- /dev/null
+++ b/items/icons/placeholder/barrier_power_upgrade.svg
@@ -0,0 +1,6 @@
+
diff --git a/items/icons/placeholder/barrier_power_upgrade.svg.import b/items/icons/placeholder/barrier_power_upgrade.svg.import
new file mode 100644
index 0000000..1785bfa
--- /dev/null
+++ b/items/icons/placeholder/barrier_power_upgrade.svg.import
@@ -0,0 +1,43 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://cgi121cdibqih"
+path="res://.godot/imported/barrier_power_upgrade.svg-d2005297b890ea371f8e38453bbffc4c.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://items/icons/placeholder/barrier_power_upgrade.svg"
+dest_files=["res://.godot/imported/barrier_power_upgrade.svg-d2005297b890ea371f8e38453bbffc4c.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/uastc_level=0
+compress/rdo_quality_loss=0.0
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/channel_remap/red=0
+process/channel_remap/green=1
+process/channel_remap/blue=2
+process/channel_remap/alpha=3
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
+svg/scale=1.0
+editor/scale_with_editor_scale=false
+editor/convert_colors_with_editor_theme=false
diff --git a/items/icons/placeholder/basic_fishing_rod.svg b/items/icons/placeholder/basic_fishing_rod.svg
new file mode 100644
index 0000000..ee4a812
--- /dev/null
+++ b/items/icons/placeholder/basic_fishing_rod.svg
@@ -0,0 +1,9 @@
+
diff --git a/items/icons/placeholder/basic_fishing_rod.svg.import b/items/icons/placeholder/basic_fishing_rod.svg.import
new file mode 100644
index 0000000..e2aef7d
--- /dev/null
+++ b/items/icons/placeholder/basic_fishing_rod.svg.import
@@ -0,0 +1,43 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://c6krnuo5lp861"
+path="res://.godot/imported/basic_fishing_rod.svg-bc9101c1a69623deb55f1b3189ae4567.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://items/icons/placeholder/basic_fishing_rod.svg"
+dest_files=["res://.godot/imported/basic_fishing_rod.svg-bc9101c1a69623deb55f1b3189ae4567.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/uastc_level=0
+compress/rdo_quality_loss=0.0
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/channel_remap/red=0
+process/channel_remap/green=1
+process/channel_remap/blue=2
+process/channel_remap/alpha=3
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
+svg/scale=1.0
+editor/scale_with_editor_scale=false
+editor/convert_colors_with_editor_theme=false
diff --git a/items/icons/placeholder/fish_coin.svg b/items/icons/placeholder/fish_coin.svg
new file mode 100644
index 0000000..ac4da92
--- /dev/null
+++ b/items/icons/placeholder/fish_coin.svg
@@ -0,0 +1,6 @@
+
diff --git a/items/icons/placeholder/fish_coin.svg.import b/items/icons/placeholder/fish_coin.svg.import
new file mode 100644
index 0000000..1dca3c6
--- /dev/null
+++ b/items/icons/placeholder/fish_coin.svg.import
@@ -0,0 +1,43 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://trqvs4dgd4rt"
+path="res://.godot/imported/fish_coin.svg-9d00b5918d94a555938a84ee65e06386.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://items/icons/placeholder/fish_coin.svg"
+dest_files=["res://.godot/imported/fish_coin.svg-9d00b5918d94a555938a84ee65e06386.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/uastc_level=0
+compress/rdo_quality_loss=0.0
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/channel_remap/red=0
+process/channel_remap/green=1
+process/channel_remap/blue=2
+process/channel_remap/alpha=3
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
+svg/scale=1.0
+editor/scale_with_editor_scale=false
+editor/convert_colors_with_editor_theme=false
diff --git a/items/icons/placeholder/reel_speed_upgrade.svg b/items/icons/placeholder/reel_speed_upgrade.svg
new file mode 100644
index 0000000..a92d9fb
--- /dev/null
+++ b/items/icons/placeholder/reel_speed_upgrade.svg
@@ -0,0 +1,12 @@
+
diff --git a/items/icons/placeholder/reel_speed_upgrade.svg.import b/items/icons/placeholder/reel_speed_upgrade.svg.import
new file mode 100644
index 0000000..211c08f
--- /dev/null
+++ b/items/icons/placeholder/reel_speed_upgrade.svg.import
@@ -0,0 +1,43 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://c2hal1gkmnuqa"
+path="res://.godot/imported/reel_speed_upgrade.svg-6bce0cfdbf18895938d0bcb4850467c8.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://items/icons/placeholder/reel_speed_upgrade.svg"
+dest_files=["res://.godot/imported/reel_speed_upgrade.svg-6bce0cfdbf18895938d0bcb4850467c8.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/uastc_level=0
+compress/rdo_quality_loss=0.0
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/channel_remap/red=0
+process/channel_remap/green=1
+process/channel_remap/blue=2
+process/channel_remap/alpha=3
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
+svg/scale=1.0
+editor/scale_with_editor_scale=false
+editor/convert_colors_with_editor_theme=false
diff --git a/main/main.gd b/main/main.gd
index 3b6ab5f..f781ef4 100644
--- a/main/main.gd
+++ b/main/main.gd
@@ -20,9 +20,14 @@ const TitleScreenType = preload("res://ui/title_screen.gd")
const PauseMenuType = preload("res://ui/pause_menu.gd")
const ItemCatalogType = preload("res://items/item_catalog.gd")
const ItemDataType = preload("res://items/item_data.gd")
+const FishingShopType = preload("res://ui/fishing_shop.gd")
+const FishingShopInteractionType = preload(
+ "res://world/fishing_shop_interaction.gd"
+)
@export var fish_catalog: FishPoolType
@export var pelican_buyer_profile: FishBuyerProfileType
+@export var main_shop_buyer_profile: FishBuyerProfileType
@export var item_catalog: ItemCatalogType
@onready var _test_world: TestWorldType = $TestWorld
@@ -34,6 +39,7 @@ const ItemDataType = preload("res://items/item_data.gd")
@onready var _settings_manager: PlayerSettingsManagerType = %PlayerSettingsManager
var _gameplay_started: bool = false
+var _shop_interaction: FishingShopInteractionType
func _ready() -> void:
@@ -43,6 +49,11 @@ func _ready() -> void:
)
_player.bag.setup(item_catalog)
_player.hotbar.setup(_player.bag, item_catalog)
+ _shop_interaction = _test_world.get_fishing_shop()
+ _shop_interaction.setup_local_player(_player)
+ _shop_interaction.local_player_range_changed.connect(
+ _on_shop_range_changed
+ )
_save_manager.setup(
_player.inventory,
_player.collection_log,
@@ -50,7 +61,8 @@ func _ready() -> void:
fish_catalog,
_player.bag,
_player.hotbar,
- item_catalog
+ item_catalog,
+ _player.fishing_upgrades
)
_save_manager.set_autosave_enabled(false)
_fishing_spot.setup(
@@ -59,7 +71,8 @@ func _ready() -> void:
_player.collection_log,
_player.bag,
_player.hotbar,
- item_catalog
+ item_catalog,
+ _player.fishing_upgrades
)
_game_ui.setup(
_player,
@@ -72,7 +85,10 @@ func _ready() -> void:
_fishing_spot,
_player.bag,
_player.hotbar,
- item_catalog
+ item_catalog,
+ main_shop_buyer_profile,
+ _player.fishing_upgrades,
+ _shop_interaction
)
_water_recovery.setup(
_player,
@@ -135,6 +151,10 @@ func _input(event: InputEvent) -> void:
if title_screen.visible or not _gameplay_started:
return
var pause_menu: PauseMenuType = _game_ui.get_pause_menu()
+ var fishing_shop: FishingShopType = _game_ui.get_fishing_shop()
+ if fishing_shop.consume_escape():
+ get_viewport().set_input_as_handled()
+ return
if pause_menu.handle_escape():
get_viewport().set_input_as_handled()
return
@@ -153,6 +173,27 @@ func _input(event: InputEvent) -> void:
get_viewport().set_input_as_handled()
+func _unhandled_input(event: InputEvent) -> void:
+ if (
+ not _gameplay_started
+ or not event.is_action_pressed("interact")
+ or (event is InputEventKey and event.echo)
+ ):
+ return
+ if (
+ _shop_interaction != null
+ and _shop_interaction.is_local_player_in_range()
+ and _fishing_spot.can_open_fishing_shop()
+ and _game_ui.get_fishing_shop().open_shop()
+ ):
+ _game_ui.set_shop_prompt_visible(false)
+ get_viewport().set_input_as_handled()
+
+
+func _process(_delta: float) -> void:
+ _game_ui.set_shop_prompt_visible(_can_show_shop_prompt())
+
+
func _apply_runtime_settings(settings: PlayerSettingsType) -> void:
if settings == null:
return
@@ -207,6 +248,7 @@ func _on_reset_progress_requested() -> void:
func _on_water_recovery_starting() -> void:
_game_ui.close_player_menu_for_water_recovery()
_game_ui.get_pause_menu().close_for_water_recovery()
+ _game_ui.get_fishing_shop().close_for_water_recovery()
func _on_active_hotbar_item_changed(
@@ -237,3 +279,20 @@ func _on_quit_requested() -> void:
if _gameplay_started:
_save_manager.save_if_dirty()
get_tree().quit()
+
+
+func _on_shop_range_changed(in_range: bool) -> void:
+ if not in_range:
+ _game_ui.get_fishing_shop().close_for_range_exit()
+ _game_ui.set_shop_prompt_visible(_can_show_shop_prompt())
+
+
+func _can_show_shop_prompt() -> bool:
+ return (
+ _gameplay_started
+ and _shop_interaction != null
+ and _shop_interaction.is_local_player_in_range()
+ and not _game_ui.get_fishing_shop().visible
+ and not _water_recovery.is_recovery_active()
+ and _fishing_spot.can_open_fishing_shop()
+ )
diff --git a/main/main.tscn b/main/main.tscn
index a5532bb..5697a2f 100644
--- a/main/main.tscn
+++ b/main/main.tscn
@@ -1,4 +1,4 @@
-[gd_scene load_steps=12 format=3]
+[gd_scene load_steps=13 format=3]
[ext_resource type="PackedScene" path="res://world/test_world.tscn" id="1_world"]
[ext_resource type="PackedScene" path="res://player/player.tscn" id="2_player"]
@@ -11,11 +11,13 @@
[ext_resource type="Script" path="res://save/player_save_manager.gd" id="9_save"]
[ext_resource type="Script" path="res://settings/player_settings_manager.gd" id="10_settings"]
[ext_resource type="Resource" path="res://items/catalog/item_catalog.tres" id="11_items"]
+[ext_resource type="Resource" path="res://economy/buyers/main_fishing_shop.tres" id="12_main_shop"]
[node name="Main" type="Node3D"]
script = ExtResource("3_main")
fish_catalog = ExtResource("6_pool")
pelican_buyer_profile = ExtResource("7_pelicans")
+main_shop_buyer_profile = ExtResource("12_main_shop")
item_catalog = ExtResource("11_items")
[node name="TestWorld" parent="." instance=ExtResource("1_world")]
diff --git a/player/player.gd b/player/player.gd
index 9c60196..4022b12 100644
--- a/player/player.gd
+++ b/player/player.gd
@@ -8,6 +8,9 @@ const FishSaleServiceType = preload("res://economy/fish_sale_service.gd")
const PlayerWalletType = preload("res://economy/player_wallet.gd")
const PlayerBagType = preload("res://inventory/player_bag.gd")
const PlayerHotbarType = preload("res://inventory/player_hotbar.gd")
+const PlayerFishingUpgradesType = preload(
+ "res://progression/player_fishing_upgrades.gd"
+)
class ShowcaseCameraSnapshot:
extends RefCounted
@@ -71,6 +74,7 @@ class ShowcaseCameraSnapshot:
@onready var fish_sale_service: FishSaleServiceType = %FishSaleService
@onready var bag: PlayerBagType = %Bag
@onready var hotbar: PlayerHotbarType = %Hotbar
+@onready var fishing_upgrades: PlayerFishingUpgradesType = %FishingUpgrades
@onready var _cast_origin: Marker3D = %CastOrigin
@onready var _fishing_rod: Node3D = %FishingRod
@onready var _fishing_rod_tip: Marker3D = %FishingRodTip
diff --git a/player/player.tscn b/player/player.tscn
index b592afd..ead43d0 100644
--- a/player/player.tscn
+++ b/player/player.tscn
@@ -1,4 +1,4 @@
-[gd_scene load_steps=15 format=3]
+[gd_scene load_steps=16 format=3]
[ext_resource type="Script" path="res://player/player.gd" id="1_script"]
[ext_resource type="Script" path="res://inventory/fish_inventory.gd" id="2_inventory"]
@@ -7,6 +7,7 @@
[ext_resource type="Script" path="res://economy/fish_sale_service.gd" id="5_sale_service"]
[ext_resource type="Script" path="res://inventory/player_bag.gd" id="6_bag"]
[ext_resource type="Script" path="res://inventory/player_hotbar.gd" id="7_hotbar"]
+[ext_resource type="Script" path="res://progression/player_fishing_upgrades.gd" id="8_upgrades"]
[sub_resource type="CapsuleShape3D" id="PlayerShape"]
radius = 0.45
@@ -98,6 +99,10 @@ script = ExtResource("6_bag")
unique_name_in_owner = true
script = ExtResource("7_hotbar")
+[node name="FishingUpgrades" type="Node" parent="."]
+unique_name_in_owner = true
+script = ExtResource("8_upgrades")
+
[node name="CatchDisplayAnchor" type="Marker3D" parent="Visuals"]
unique_name_in_owner = true
position = Vector3(0, 1.45, -1.15)
diff --git a/playtest/README-PLAYTEST.txt b/playtest/README-PLAYTEST.txt
index f8aab06..da39761 100644
--- a/playtest/README-PLAYTEST.txt
+++ b/playtest/README-PLAYTEST.txt
@@ -35,6 +35,7 @@ Zoom camera Shift + mouse wheel
Cast / withdraw / reel Left mouse
Cooler, Bag, and Logbook Tab
Game Menu / back Escape
+Open Fishing Shop E while near the shop
FISHING
@@ -46,6 +47,12 @@ FISHING
- At barriers, use distinct left-click presses to damage the barrier.
- Do not let the red chase meter catch the green meter.
- Accessibility auto-click can be enabled in Settings.
+- Approach the bright Fishing Shop booth and press E to open it.
+- The Fishing Shop buys one Cooler fish at a time for full base value.
+- Reel Speed upgrades increase authoritative green reeling progress.
+- Barrier Power upgrades increase damage per valid barrier action.
+- Shop upgrades persist in the local progression save.
+- Escape closes shop confirmations before closing the shop itself.
FEATURES TO TRY
@@ -59,6 +66,7 @@ FEATURES TO TRY
- Cooler, Bag, Logbook, favorites, and sorting
- Basic Fishing Rod equipment and the 1–9 hotbar
- Pelican selling and wallet updates
+- Physical Fishing Shop sales and persistent fishing upgrades
- Save, Continue, New Game, and Delete Save
- Game Menu and persistent camera settings
- Water-entry recovery from several shores
diff --git a/progression/player_fishing_upgrades.gd b/progression/player_fishing_upgrades.gd
new file mode 100644
index 0000000..7bc6abd
--- /dev/null
+++ b/progression/player_fishing_upgrades.gd
@@ -0,0 +1,145 @@
+class_name PlayerFishingUpgrades
+extends Node
+
+const PlayerWalletType = preload("res://economy/player_wallet.gd")
+
+signal upgrades_changed(reel_speed_level: int, barrier_power_level: int)
+
+const MAX_REEL_SPEED_LEVEL: int = 5
+const MAX_BARRIER_POWER_LEVEL: int = 3
+const REEL_SPEED_COSTS: Array[int] = [50, 125, 300, 650, 1250]
+const BARRIER_POWER_COSTS: Array[int] = [100, 275, 700]
+
+var _reel_speed_level: int = 0
+var _barrier_power_level: int = 0
+
+
+func get_reel_speed_level() -> int:
+ return _reel_speed_level
+
+
+func get_barrier_power_level() -> int:
+ return _barrier_power_level
+
+
+func get_reel_speed_multiplier() -> float:
+ return 1.0 + float(_reel_speed_level) * 0.10
+
+
+func get_barrier_damage() -> int:
+ return _barrier_power_level + 1
+
+
+func get_next_reel_speed_cost() -> int:
+ if _reel_speed_level >= MAX_REEL_SPEED_LEVEL:
+ return -1
+ return REEL_SPEED_COSTS[_reel_speed_level]
+
+
+func get_next_barrier_power_cost() -> int:
+ if _barrier_power_level >= MAX_BARRIER_POWER_LEVEL:
+ return -1
+ return BARRIER_POWER_COSTS[_barrier_power_level]
+
+
+func can_purchase_reel_speed(wallet: PlayerWalletType) -> bool:
+ var cost: int = get_next_reel_speed_cost()
+ return wallet != null and cost >= 0 and wallet.can_afford(cost)
+
+
+func can_purchase_barrier_power(wallet: PlayerWalletType) -> bool:
+ var cost: int = get_next_barrier_power_cost()
+ return wallet != null and cost >= 0 and wallet.can_afford(cost)
+
+
+func purchase_reel_speed(wallet: PlayerWalletType) -> bool:
+ return _purchase_level(true, wallet)
+
+
+func purchase_barrier_power(wallet: PlayerWalletType) -> bool:
+ return _purchase_level(false, wallet)
+
+
+func reset_to_defaults() -> void:
+ restore_levels(0, 0)
+
+
+func restore_levels(
+ reel_speed_level: int,
+ barrier_power_level: int,
+) -> bool:
+ var validated_reel: int = clampi(
+ reel_speed_level,
+ 0,
+ MAX_REEL_SPEED_LEVEL
+ )
+ var validated_barrier: int = clampi(
+ barrier_power_level,
+ 0,
+ MAX_BARRIER_POWER_LEVEL
+ )
+ var changed: bool = (
+ _reel_speed_level != validated_reel
+ or _barrier_power_level != validated_barrier
+ )
+ _reel_speed_level = validated_reel
+ _barrier_power_level = validated_barrier
+ if changed:
+ upgrades_changed.emit(
+ _reel_speed_level,
+ _barrier_power_level
+ )
+ return true
+
+
+func restore_from_save(data: Dictionary) -> void:
+ var reel_value: Variant = data.get("reel_speed_level", 0)
+ var barrier_value: Variant = data.get("barrier_power_level", 0)
+ restore_levels(
+ int(reel_value) if reel_value is int or reel_value is float else 0,
+ int(barrier_value)
+ if barrier_value is int or barrier_value is float
+ else 0
+ )
+
+
+func to_save_data() -> Dictionary:
+ return {
+ "reel_speed_level": _reel_speed_level,
+ "barrier_power_level": _barrier_power_level,
+ }
+
+
+func _purchase_level(
+ is_reel_speed: bool,
+ wallet: PlayerWalletType,
+) -> bool:
+ if wallet == null:
+ return false
+ var current_level: int = (
+ _reel_speed_level if is_reel_speed else _barrier_power_level
+ )
+ var maximum_level: int = (
+ MAX_REEL_SPEED_LEVEL
+ if is_reel_speed
+ else MAX_BARRIER_POWER_LEVEL
+ )
+ if current_level < 0 or current_level >= maximum_level:
+ return false
+ var costs: Array[int] = (
+ REEL_SPEED_COSTS if is_reel_speed else BARRIER_POWER_COSTS
+ )
+ var cost: int = costs[current_level]
+ if cost < 0 or not wallet.can_afford(cost):
+ return false
+ if not wallet.debit(cost):
+ return false
+ if is_reel_speed:
+ _reel_speed_level = current_level + 1
+ else:
+ _barrier_power_level = current_level + 1
+ upgrades_changed.emit(
+ _reel_speed_level,
+ _barrier_power_level
+ )
+ return true
diff --git a/progression/player_fishing_upgrades.gd.uid b/progression/player_fishing_upgrades.gd.uid
new file mode 100644
index 0000000..2446539
--- /dev/null
+++ b/progression/player_fishing_upgrades.gd.uid
@@ -0,0 +1 @@
+uid://c6xd5laffvicg
diff --git a/save/player_save_manager.gd b/save/player_save_manager.gd
index 848ea6c..2acab87 100644
--- a/save/player_save_manager.gd
+++ b/save/player_save_manager.gd
@@ -11,8 +11,11 @@ const ItemCatalogType = preload("res://items/item_catalog.gd")
const OwnedItemType = preload("res://items/owned_item.gd")
const PlayerBagType = preload("res://inventory/player_bag.gd")
const PlayerHotbarType = preload("res://inventory/player_hotbar.gd")
+const PlayerFishingUpgradesType = preload(
+ "res://progression/player_fishing_upgrades.gd"
+)
-const SAVE_VERSION: int = 2
+const SAVE_VERSION: int = 3
const BASIC_ROD_ID: StringName = &"basic_fishing_rod"
const SAVE_PATH: String = "user://player_save.json"
const TEMP_PATH: String = "user://player_save.json.tmp"
@@ -29,6 +32,8 @@ class LoadSnapshot:
var bag_items: Array[OwnedItemType] = []
var hotbar_slots: Array[StringName] = []
var selected_hotbar_slot: int = 0
+ var reel_speed_level: int = 0
+ var barrier_power_level: int = 0
@export_range(0.05, 5.0, 0.05) var autosave_delay: float = 0.5
@@ -40,6 +45,7 @@ var _catalog: FishPoolType
var _bag: PlayerBagType
var _hotbar: PlayerHotbarType
var _item_catalog: ItemCatalogType
+var _fishing_upgrades: PlayerFishingUpgradesType
var _autosave_timer: Timer
var _is_configured: bool = false
var _is_restoring: bool = false
@@ -63,6 +69,7 @@ func setup(
bag: PlayerBagType,
hotbar: PlayerHotbarType,
item_catalog: ItemCatalogType,
+ fishing_upgrades: PlayerFishingUpgradesType,
) -> void:
_inventory = inventory
_collection_log = collection_log
@@ -71,6 +78,7 @@ func setup(
_bag = bag
_hotbar = hotbar
_item_catalog = item_catalog
+ _fishing_upgrades = fishing_upgrades
_is_configured = (
_inventory != null
and _collection_log != null
@@ -79,6 +87,7 @@ func setup(
and _bag != null
and _hotbar != null
and _item_catalog != null
+ and _fishing_upgrades != null
)
if not _is_configured:
push_error("PlayerSaveManager setup is missing required references.")
@@ -101,6 +110,10 @@ func setup(
_hotbar.selected_slot_changed.connect(
_on_selected_hotbar_slot_changed
)
+ if not _fishing_upgrades.upgrades_changed.is_connected(
+ _on_upgrades_changed
+ ):
+ _fishing_upgrades.upgrades_changed.connect(_on_upgrades_changed)
func load_player_data() -> bool:
@@ -166,6 +179,10 @@ func load_player_data() -> bool:
snapshot.hotbar_slots,
snapshot.selected_hotbar_slot
)
+ var upgrades_restored: bool = _fishing_upgrades.restore_levels(
+ snapshot.reel_speed_level,
+ snapshot.barrier_power_level
+ )
_is_restoring = false
if (
not inventory_restored
@@ -173,6 +190,7 @@ func load_player_data() -> bool:
or not wallet_restored
or not bag_restored
or not hotbar_restored
+ or not upgrades_restored
):
push_error("Validated player save could not be restored.")
return false
@@ -381,6 +399,7 @@ func _build_save_dictionary() -> Dictionary:
"selected_slot": _hotbar.get_selected_slot(),
"slots": serialized_slots,
},
+ "upgrades": _fishing_upgrades.to_save_data(),
}
@@ -398,6 +417,13 @@ func _build_load_snapshot(save_data: Dictionary) -> LoadSnapshot:
var inventory_data: Dictionary = save_data["inventory"]
var bag_data: Dictionary = save_data["bag"]
var hotbar_data: Dictionary = save_data["hotbar"]
+ var upgrades_data: Dictionary = {}
+ if typeof(save_data.get("upgrades")) == TYPE_DICTIONARY:
+ upgrades_data = save_data["upgrades"]
+ else:
+ push_warning(
+ "Saved fishing upgrades were missing or invalid; using defaults."
+ )
if (
not wallet_data.has("balance")
or typeof(collection_data.get("discovered_fish_ids")) != TYPE_ARRAY
@@ -564,6 +590,16 @@ func _build_load_snapshot(save_data: Dictionary) -> LoadSnapshot:
0,
PlayerHotbarType.SLOT_COUNT - 1
)
+ snapshot.reel_speed_level = _read_upgrade_level(
+ upgrades_data.get("reel_speed_level"),
+ PlayerFishingUpgradesType.MAX_REEL_SPEED_LEVEL,
+ "reel_speed_level"
+ )
+ snapshot.barrier_power_level = _read_upgrade_level(
+ upgrades_data.get("barrier_power_level"),
+ PlayerFishingUpgradesType.MAX_BARRIER_POWER_LEVEL,
+ "barrier_power_level"
+ )
return snapshot
@@ -573,10 +609,28 @@ func _migrate_save(
) -> Dictionary:
if from_version == SAVE_VERSION:
return data
- if from_version == 1:
- var migrated: Dictionary = data.duplicate(true)
- migrated["save_version"] = SAVE_VERSION
- migrated["bag"] = {
+ if from_version < 1 or from_version > SAVE_VERSION:
+ return {}
+ var migrated: Dictionary = data.duplicate(true)
+ var current_version: int = from_version
+ while current_version < SAVE_VERSION:
+ match current_version:
+ 1:
+ migrated = _migrate_version_1_to_2(migrated)
+ 2:
+ migrated = _migrate_version_2_to_3(migrated)
+ _:
+ return {}
+ if migrated.is_empty():
+ return {}
+ current_version += 1
+ return migrated
+
+
+func _migrate_version_1_to_2(data: Dictionary) -> Dictionary:
+ var migrated: Dictionary = data.duplicate(true)
+ migrated["save_version"] = 2
+ migrated["bag"] = {
"items": [
{
"item_id": String(BASIC_ROD_ID),
@@ -584,16 +638,25 @@ func _migrate_save(
},
],
}
- var slots: Array[String] = []
- slots.resize(PlayerHotbarType.SLOT_COUNT)
- slots.fill("")
- slots[0] = String(BASIC_ROD_ID)
- migrated["hotbar"] = {
- "selected_slot": 0,
- "slots": slots,
- }
- return migrated
- return {}
+ var slots: Array[String] = []
+ slots.resize(PlayerHotbarType.SLOT_COUNT)
+ slots.fill("")
+ slots[0] = String(BASIC_ROD_ID)
+ migrated["hotbar"] = {
+ "selected_slot": 0,
+ "slots": slots,
+ }
+ return migrated
+
+
+func _migrate_version_2_to_3(data: Dictionary) -> Dictionary:
+ var migrated: Dictionary = data.duplicate(true)
+ migrated["save_version"] = 3
+ migrated["upgrades"] = {
+ "reel_speed_level": 0,
+ "barrier_power_level": 0,
+ }
+ return migrated
func _mark_dirty() -> void:
@@ -623,6 +686,13 @@ func _on_selected_hotbar_slot_changed(
_mark_dirty()
+func _on_upgrades_changed(
+ _reel_speed_level: int,
+ _barrier_power_level: int,
+) -> void:
+ _mark_dirty()
+
+
func _on_autosave_timeout() -> void:
if _is_dirty:
save_now()
@@ -677,6 +747,7 @@ func _restore_defaults() -> void:
_wallet.restore_balance(0)
_bag.replace_all_items(default_items)
_hotbar.replace_state(default_slots, 0)
+ _fishing_upgrades.reset_to_defaults()
_is_restoring = false
_is_dirty = false
@@ -702,6 +773,46 @@ func _read_integer(
return invalid_value
+func _read_upgrade_level(
+ value: Variant,
+ maximum_level: int,
+ field_name: String,
+) -> int:
+ var parsed_value: int = 0
+ var value_is_integer_like: bool = false
+ if typeof(value) == TYPE_INT:
+ parsed_value = int(value)
+ value_is_integer_like = true
+ elif typeof(value) == TYPE_FLOAT:
+ var float_value: float = float(value)
+ if is_finite(float_value) and is_equal_approx(
+ float_value,
+ round(float_value)
+ ):
+ parsed_value = int(round(float_value))
+ value_is_integer_like = true
+ if not value_is_integer_like:
+ push_warning(
+ "Saved upgrade '%s' was invalid; using level 0." % field_name
+ )
+ return 0
+ if parsed_value < 0:
+ push_warning(
+ "Saved upgrade '%s' was below 0; clamped to 0." % field_name
+ )
+ return 0
+ if parsed_value > maximum_level:
+ push_warning(
+ (
+ "Saved upgrade '%s' exceeded the supported maximum; "
+ + "clamped to %d."
+ )
+ % [field_name, maximum_level]
+ )
+ return maximum_level
+ return parsed_value
+
+
func _rename_file(from_path: String, to_path: String) -> bool:
return DirAccess.rename_absolute(
ProjectSettings.globalize_path(from_path),
diff --git a/ui/fishing_shop.gd b/ui/fishing_shop.gd
new file mode 100644
index 0000000..6220950
--- /dev/null
+++ b/ui/fishing_shop.gd
@@ -0,0 +1,496 @@
+class_name FishingShop
+extends Control
+
+const INPUT_OWNER: StringName = &"fishing_shop"
+const MAIN_SHOP_BUYER_ID: StringName = &"main_fishing_shop"
+const FishBuyerProfileType = preload("res://economy/fish_buyer_profile.gd")
+const FishCatchType = preload("res://fish/fish_catch.gd")
+const FishInventoryType = preload("res://inventory/fish_inventory.gd")
+const FishSaleResultType = preload("res://economy/fish_sale_result.gd")
+const FishSaleServiceType = preload("res://economy/fish_sale_service.gd")
+const PlayerWalletType = preload("res://economy/player_wallet.gd")
+const FishingSpotType = preload("res://fishing/fishing_spot.gd")
+const PlayerFishingUpgradesType = preload(
+ "res://progression/player_fishing_upgrades.gd"
+)
+const PlayerType = preload("res://player/player.gd")
+const ShopInteractionType = preload(
+ "res://world/fishing_shop_interaction.gd"
+)
+
+signal menu_visibility_changed(is_open: bool)
+
+enum CloseReason {
+ USER,
+ RANGE_EXIT,
+ WATER_RECOVERY,
+ SESSION_END,
+ TEARDOWN,
+}
+
+@onready var _wallet_label: Label = %WalletLabel
+@onready var _fish_list: ItemList = %FishList
+@onready var _fish_empty: Label = %FishEmpty
+@onready var _fish_texture: TextureRect = %FishTexture
+@onready var _fish_name: Label = %FishName
+@onready var _fish_details: Label = %FishDetails
+@onready var _sell_button: Button = %SellButton
+@onready var _feedback: Label = %Feedback
+@onready var _reel_level: Label = %ReelLevel
+@onready var _reel_effect: Label = %ReelEffect
+@onready var _reel_cost: Label = %ReelCost
+@onready var _reel_purchase: Button = %ReelPurchase
+@onready var _barrier_level: Label = %BarrierLevel
+@onready var _barrier_effect: Label = %BarrierEffect
+@onready var _barrier_cost: Label = %BarrierCost
+@onready var _barrier_purchase: Button = %BarrierPurchase
+@onready var _confirmation: PanelContainer = %SaleConfirmation
+@onready var _confirmation_text: Label = %ConfirmationText
+@onready var _confirm_sale: Button = %ConfirmSale
+@onready var _cancel_sale: Button = %CancelSale
+
+var _player: PlayerType
+var _inventory: FishInventoryType
+var _wallet: PlayerWalletType
+var _sale_service: FishSaleServiceType
+var _buyer: FishBuyerProfileType
+var _upgrades: PlayerFishingUpgradesType
+var _fishing_spot: FishingSpotType
+var _interaction: ShopInteractionType
+var _selected_catch_id: StringName
+var _confirmation_catch_id: StringName
+var _prior_movement_enabled: bool = true
+var _prior_camera_enabled: bool = true
+var _prior_mouse_mode: Input.MouseMode = Input.MOUSE_MODE_VISIBLE
+var _snapshot_stored: bool = false
+var _mouse_snapshot_stored: bool = false
+var _generation: int = 0
+var _transaction_in_progress: bool = false
+var _closing: bool = false
+
+
+func _ready() -> void:
+ %CloseButton.pressed.connect(close_shop)
+ _fish_list.item_selected.connect(_on_fish_selected)
+ _sell_button.pressed.connect(_open_sale_confirmation)
+ _confirm_sale.pressed.connect(_on_confirm_sale)
+ _cancel_sale.pressed.connect(_close_sale_confirmation)
+ _reel_purchase.pressed.connect(_purchase_reel_speed)
+ _barrier_purchase.pressed.connect(_purchase_barrier_power)
+
+
+func setup(
+ player: PlayerType,
+ inventory: FishInventoryType,
+ wallet: PlayerWalletType,
+ sale_service: FishSaleServiceType,
+ buyer: FishBuyerProfileType,
+ upgrades: PlayerFishingUpgradesType,
+ fishing_spot: FishingSpotType,
+ interaction: ShopInteractionType,
+) -> void:
+ _player = player
+ _inventory = inventory
+ _wallet = wallet
+ _sale_service = sale_service
+ _buyer = buyer
+ _upgrades = upgrades
+ _fishing_spot = fishing_spot
+ _interaction = interaction
+ if not _inventory.catches_changed.is_connected(_on_inventory_changed):
+ _inventory.catches_changed.connect(_on_inventory_changed)
+ if not _wallet.balance_changed.is_connected(_on_wallet_changed):
+ _wallet.balance_changed.connect(_on_wallet_changed)
+ if not _upgrades.upgrades_changed.is_connected(_on_upgrades_changed):
+ _upgrades.upgrades_changed.connect(_on_upgrades_changed)
+ _refresh_all()
+
+
+func open_shop() -> bool:
+ if (
+ visible
+ or _player == null
+ or _interaction == null
+ or not _interaction.is_local_player_in_range()
+ or _fishing_spot == null
+ or not _fishing_spot.can_open_fishing_shop()
+ or _buyer == null
+ or not _buyer.is_valid()
+ or _buyer.id != MAIN_SHOP_BUYER_ID
+ ):
+ return false
+ _generation += 1
+ _closing = false
+ _transaction_in_progress = false
+ _prior_movement_enabled = _player.is_movement_enabled()
+ _prior_camera_enabled = _player.is_camera_input_enabled()
+ _prior_mouse_mode = Input.mouse_mode
+ _snapshot_stored = true
+ _mouse_snapshot_stored = true
+ _player.set_movement_enabled(false)
+ _player.set_camera_input_enabled(false)
+ _fishing_spot.set_local_menu_input_suppressed(INPUT_OWNER, true)
+ Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
+ _feedback.text = ""
+ _close_sale_confirmation()
+ show()
+ _refresh_all()
+ %CloseButton.grab_focus()
+ menu_visibility_changed.emit(true)
+ return true
+
+
+func consume_escape() -> bool:
+ if not visible:
+ return false
+ if _confirmation.visible:
+ _close_sale_confirmation()
+ else:
+ close_shop()
+ return true
+
+
+func close_shop(
+ reason: CloseReason = CloseReason.USER,
+ restore_controls: bool = true,
+) -> void:
+ if not visible:
+ return
+ _closing = true
+ _generation += 1
+ _transaction_in_progress = false
+ _close_sale_confirmation()
+ _selected_catch_id = StringName()
+ hide()
+ get_viewport().gui_release_focus()
+ if _fishing_spot != null and is_instance_valid(_fishing_spot):
+ _fishing_spot.set_local_menu_input_suppressed(INPUT_OWNER, false)
+ if (
+ restore_controls
+ and _snapshot_stored
+ and _fishing_spot != null
+ and _fishing_spot.is_ready_for_shop_transaction()
+ ):
+ _player.set_movement_enabled(_prior_movement_enabled)
+ _player.set_camera_input_enabled(_prior_camera_enabled)
+ _snapshot_stored = false
+ _apply_mouse_close_policy(reason)
+ _closing = false
+ menu_visibility_changed.emit(false)
+
+
+func close_for_range_exit() -> void:
+ close_shop(CloseReason.RANGE_EXIT)
+
+
+func close_for_water_recovery() -> void:
+ # Recovery emits its starting signal immediately before it captures the
+ # player's current control state. Restore our local snapshot synchronously
+ # so recovery captures the pre-shop state, then becomes the new authority
+ # before another frame can process gameplay input.
+ close_shop(CloseReason.WATER_RECOVERY, true)
+
+
+func close_for_session_end() -> void:
+ close_shop(CloseReason.SESSION_END, false)
+
+
+func _exit_tree() -> void:
+ if visible:
+ close_shop(CloseReason.TEARDOWN, false)
+
+
+func _refresh_all() -> void:
+ if not is_node_ready():
+ return
+ _refresh_wallet()
+ _refresh_fish_list()
+ _refresh_selected_fish()
+ _refresh_upgrades()
+
+
+func _refresh_wallet() -> void:
+ _wallet_label.text = (
+ "Wallet: $%d" % _wallet.get_balance()
+ if _wallet != null
+ else "Wallet: $0"
+ )
+
+
+func _refresh_fish_list() -> void:
+ _fish_list.clear()
+ var catches: Array[FishCatchType] = (
+ _inventory.get_all_catches() if _inventory != null else []
+ )
+ catches.sort_custom(
+ func(a: FishCatchType, b: FishCatchType) -> bool:
+ return a.catch_sequence > b.catch_sequence
+ )
+ var selected_index: int = -1
+ for fish_catch: FishCatchType in catches:
+ if fish_catch == null or not fish_catch.is_valid():
+ continue
+ var marker: String = "★ " if fish_catch.is_favorited else ""
+ var index: int = _fish_list.add_item(
+ "%s%s — %.2f lb"
+ % [marker, fish_catch.fish.display_name, fish_catch.weight_lb],
+ fish_catch.fish.display_texture
+ )
+ _fish_list.set_item_metadata(index, String(fish_catch.catch_id))
+ _fish_list.set_item_tooltip(
+ index,
+ "%s • %s"
+ % [
+ fish_catch.fish.get_rarity_name(),
+ "Favorited" if fish_catch.is_favorited else "Available",
+ ]
+ )
+ if fish_catch.catch_id == _selected_catch_id:
+ selected_index = index
+ _fish_empty.visible = _fish_list.item_count == 0
+ if selected_index >= 0:
+ _fish_list.select(selected_index)
+ elif not _selected_catch_id.is_empty():
+ _selected_catch_id = StringName()
+
+
+func _refresh_selected_fish() -> void:
+ var fish_catch: FishCatchType = _get_selected_catch()
+ _fish_texture.texture = (
+ fish_catch.fish.display_texture if fish_catch != null else null
+ )
+ _fish_name.text = (
+ fish_catch.fish.display_name if fish_catch != null else "Select a fish"
+ )
+ if fish_catch == null:
+ _fish_details.text = "Choose one individual fish from your Cooler."
+ _sell_button.disabled = true
+ return
+ var offer: int = _buyer.get_offer(fish_catch.sale_value)
+ _fish_details.text = (
+ "%.2f lb • %s\nBase value: $%d\nMain-shop offer: $%d%s"
+ % [
+ fish_catch.weight_lb,
+ fish_catch.fish.get_rarity_name(),
+ fish_catch.sale_value,
+ offer,
+ "\nFavorited fish cannot be sold."
+ if fish_catch.is_favorited
+ else "",
+ ]
+ )
+ _sell_button.disabled = (
+ fish_catch.is_favorited
+ or _transaction_in_progress
+ or _closing
+ )
+
+
+func _refresh_upgrades() -> void:
+ if _upgrades == null:
+ return
+ var reel_level: int = _upgrades.get_reel_speed_level()
+ var reel_cost: int = _upgrades.get_next_reel_speed_cost()
+ _reel_level.text = "Level %d" % reel_level
+ _reel_purchase.disabled = (
+ reel_cost < 0
+ or _transaction_in_progress
+ or _closing
+ or not _upgrades.can_purchase_reel_speed(_wallet)
+ )
+ if reel_cost < 0:
+ _reel_effect.text = "%.2f×" % _upgrades.get_reel_speed_multiplier()
+ _reel_cost.text = "MAX"
+ else:
+ _reel_effect.text = (
+ "%.2f× → %.2f×"
+ % [
+ _upgrades.get_reel_speed_multiplier(),
+ 1.0 + float(reel_level + 1) * 0.10,
+ ]
+ )
+ _reel_cost.text = "$%d" % reel_cost
+ _reel_purchase.text = "MAX" if reel_cost < 0 else "Purchase"
+ var barrier_level: int = _upgrades.get_barrier_power_level()
+ var barrier_cost: int = _upgrades.get_next_barrier_power_cost()
+ _barrier_level.text = "Level %d" % barrier_level
+ _barrier_purchase.disabled = (
+ barrier_cost < 0
+ or _transaction_in_progress
+ or _closing
+ or not _upgrades.can_purchase_barrier_power(_wallet)
+ )
+ if barrier_cost < 0:
+ _barrier_effect.text = "%d damage" % _upgrades.get_barrier_damage()
+ _barrier_cost.text = "MAX"
+ else:
+ _barrier_effect.text = (
+ "%d damage → %d damage"
+ % [
+ _upgrades.get_barrier_damage(),
+ barrier_level + 2,
+ ]
+ )
+ _barrier_cost.text = "$%d" % barrier_cost
+ _barrier_purchase.text = "MAX" if barrier_cost < 0 else "Purchase"
+
+
+func _on_fish_selected(index: int) -> void:
+ if index < 0 or index >= _fish_list.item_count:
+ return
+ _selected_catch_id = StringName(str(_fish_list.get_item_metadata(index)))
+ _feedback.text = ""
+ _refresh_selected_fish()
+
+
+func _open_sale_confirmation() -> void:
+ var fish_catch: FishCatchType = _get_selected_catch()
+ if not _is_transaction_context_valid() or fish_catch == null:
+ _feedback.text = "This fish is no longer available."
+ _refresh_all()
+ return
+ if fish_catch.is_favorited:
+ _feedback.text = "Favorited fish cannot be sold."
+ return
+ _confirmation_catch_id = fish_catch.catch_id
+ var offer: int = _buyer.get_offer(fish_catch.sale_value)
+ _confirmation_text.text = (
+ "Sell this %.2f lb %s to the Fishing Shop for $%d?"
+ % [fish_catch.weight_lb, fish_catch.fish.display_name, offer]
+ )
+ _confirmation.show()
+ _cancel_sale.grab_focus()
+
+
+func _close_sale_confirmation() -> void:
+ _confirmation_catch_id = StringName()
+ _confirmation.hide()
+
+
+func _on_confirm_sale() -> void:
+ if _transaction_in_progress:
+ return
+ var transaction_generation: int = _generation
+ var catch_id: StringName = _confirmation_catch_id
+ _close_sale_confirmation()
+ if (
+ catch_id.is_empty()
+ or not _is_transaction_context_valid()
+ or transaction_generation != _generation
+ or _buyer.id != MAIN_SHOP_BUYER_ID
+ ):
+ _feedback.text = "Unable to complete sale."
+ return
+ _transaction_in_progress = true
+ var result: FishSaleResultType = _sale_service.sell(catch_id, _buyer)
+ _transaction_in_progress = false
+ if (
+ transaction_generation != _generation
+ or not visible
+ ):
+ return
+ if result.is_success():
+ _feedback.text = "Fish sold for $%d." % result.payout
+ _selected_catch_id = StringName()
+ else:
+ _feedback.text = result.get_message()
+ _refresh_all()
+
+
+func _purchase_reel_speed() -> void:
+ _purchase_upgrade(true)
+
+
+func _purchase_barrier_power() -> void:
+ _purchase_upgrade(false)
+
+
+func _purchase_upgrade(is_reel_speed: bool) -> void:
+ if _transaction_in_progress or not _is_transaction_context_valid():
+ _feedback.text = "Unable to complete purchase."
+ return
+ var cost: int = (
+ _upgrades.get_next_reel_speed_cost()
+ if is_reel_speed
+ else _upgrades.get_next_barrier_power_cost()
+ )
+ if cost < 0:
+ _feedback.text = "Maximum level reached."
+ return
+ if not _wallet.can_afford(cost):
+ _feedback.text = "Not enough money."
+ return
+ var transaction_generation: int = _generation
+ _transaction_in_progress = true
+ var purchased: bool = (
+ _upgrades.purchase_reel_speed(_wallet)
+ if is_reel_speed
+ else _upgrades.purchase_barrier_power(_wallet)
+ )
+ _transaction_in_progress = false
+ if transaction_generation != _generation or not visible:
+ return
+ _feedback.text = (
+ "Upgrade purchased."
+ if purchased
+ else "Unable to complete purchase."
+ )
+ _refresh_all()
+
+
+func _get_selected_catch() -> FishCatchType:
+ if _inventory == null or _selected_catch_id.is_empty():
+ return null
+ return _inventory.get_catch_by_id(_selected_catch_id)
+
+
+func _is_transaction_context_valid() -> bool:
+ return (
+ visible
+ and not _closing
+ and _interaction != null
+ and _interaction.is_local_player_in_range()
+ and _fishing_spot != null
+ and _fishing_spot.is_ready_for_shop_transaction()
+ and _buyer != null
+ and _buyer.is_valid()
+ and _buyer.id == MAIN_SHOP_BUYER_ID
+ )
+
+
+func _on_inventory_changed() -> void:
+ _refresh_fish_list()
+ if (
+ not _confirmation_catch_id.is_empty()
+ and _inventory.get_catch_by_id(_confirmation_catch_id) == null
+ ):
+ _close_sale_confirmation()
+ _feedback.text = "This fish is no longer available."
+ _refresh_selected_fish()
+
+
+func _on_wallet_changed(_balance: int, _delta: int) -> void:
+ _refresh_wallet()
+ _refresh_upgrades()
+
+
+func _on_upgrades_changed(
+ _reel_speed_level: int,
+ _barrier_power_level: int,
+) -> void:
+ _refresh_upgrades()
+
+
+func _apply_mouse_close_policy(reason: CloseReason) -> void:
+ if not _mouse_snapshot_stored:
+ return
+ match reason:
+ CloseReason.USER, CloseReason.RANGE_EXIT:
+ Input.mouse_mode = _prior_mouse_mode
+ CloseReason.WATER_RECOVERY:
+ Input.mouse_mode = _prior_mouse_mode
+ CloseReason.SESSION_END:
+ Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
+ CloseReason.TEARDOWN:
+ pass
+ _mouse_snapshot_stored = false
diff --git a/ui/fishing_shop.gd.uid b/ui/fishing_shop.gd.uid
new file mode 100644
index 0000000..2f0543a
--- /dev/null
+++ b/ui/fishing_shop.gd.uid
@@ -0,0 +1 @@
+uid://6yu6krq6yk8f
diff --git a/ui/fishing_shop.tscn b/ui/fishing_shop.tscn
new file mode 100644
index 0000000..8561d75
--- /dev/null
+++ b/ui/fishing_shop.tscn
@@ -0,0 +1,348 @@
+[gd_scene load_steps=6 format=3]
+
+[ext_resource type="Script" path="res://ui/fishing_shop.gd" id="1_script"]
+[ext_resource type="Theme" path="res://ui/game_theme.tres" id="2_theme"]
+[ext_resource type="Texture2D" path="res://items/icons/placeholder/reel_speed_upgrade.svg" id="3_reel"]
+[ext_resource type="Texture2D" path="res://items/icons/placeholder/barrier_power_upgrade.svg" id="4_barrier"]
+[ext_resource type="Texture2D" path="res://items/icons/placeholder/fish_coin.svg" id="5_coin"]
+
+[node name="FishingShop" type="Control"]
+unique_name_in_owner = true
+visible = false
+z_index = 80
+layout_mode = 3
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+grow_horizontal = 2
+grow_vertical = 2
+mouse_filter = 2
+theme = ExtResource("2_theme")
+script = ExtResource("1_script")
+
+[node name="Dimmer" type="ColorRect" parent="."]
+layout_mode = 1
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+grow_horizontal = 2
+grow_vertical = 2
+mouse_filter = 0
+color = Color(0.015, 0.02, 0.03, 0.64)
+
+[node name="ShopPanel" type="PanelContainer" parent="."]
+layout_mode = 1
+anchors_preset = 8
+anchor_left = 0.5
+anchor_top = 0.5
+anchor_right = 0.5
+anchor_bottom = 0.5
+offset_left = -450.0
+offset_top = -260.0
+offset_right = 450.0
+offset_bottom = 260.0
+grow_horizontal = 2
+grow_vertical = 2
+
+[node name="Margin" type="MarginContainer" parent="ShopPanel"]
+layout_mode = 2
+theme_override_constants/margin_left = 16
+theme_override_constants/margin_top = 14
+theme_override_constants/margin_right = 16
+theme_override_constants/margin_bottom = 14
+
+[node name="Layout" type="VBoxContainer" parent="ShopPanel/Margin"]
+layout_mode = 2
+theme_override_constants/separation = 10
+
+[node name="Header" type="HBoxContainer" parent="ShopPanel/Margin/Layout"]
+layout_mode = 2
+theme_override_constants/separation = 8
+
+[node name="Title" type="Label" parent="ShopPanel/Margin/Layout/Header"]
+layout_mode = 2
+size_flags_horizontal = 3
+text = "Fishing Shop"
+theme_override_font_sizes/font_size = 24
+theme_override_colors/font_color = Color(0.208, 0.725, 0.78, 1)
+
+[node name="CoinIcon" type="TextureRect" parent="ShopPanel/Margin/Layout/Header"]
+custom_minimum_size = Vector2(24, 24)
+layout_mode = 2
+texture = ExtResource("5_coin")
+expand_mode = 1
+stretch_mode = 5
+texture_filter = 1
+
+[node name="WalletLabel" type="Label" parent="ShopPanel/Margin/Layout/Header"]
+unique_name_in_owner = true
+layout_mode = 2
+text = "Wallet: $0"
+
+[node name="CloseButton" type="Button" parent="ShopPanel/Margin/Layout/Header"]
+unique_name_in_owner = true
+layout_mode = 2
+text = "Close"
+custom_minimum_size = Vector2(72, 30)
+
+[node name="Feedback" type="Label" parent="ShopPanel/Margin/Layout"]
+unique_name_in_owner = true
+layout_mode = 2
+text = ""
+horizontal_alignment = 1
+theme_override_colors/font_color = Color(1, 0.82, 0.4, 1)
+
+[node name="Body" type="HBoxContainer" parent="ShopPanel/Margin/Layout"]
+layout_mode = 2
+size_flags_vertical = 3
+theme_override_constants/separation = 12
+
+[node name="FishSales" type="VBoxContainer" parent="ShopPanel/Margin/Layout/Body"]
+custom_minimum_size = Vector2(500, 0)
+layout_mode = 2
+size_flags_horizontal = 3
+theme_override_constants/separation = 6
+
+[node name="SalesTitle" type="Label" parent="ShopPanel/Margin/Layout/Body/FishSales"]
+layout_mode = 2
+text = "Sell individual Cooler fish • Full base value"
+theme_override_font_sizes/font_size = 17
+
+[node name="SalesBody" type="HSplitContainer" parent="ShopPanel/Margin/Layout/Body/FishSales"]
+layout_mode = 2
+size_flags_vertical = 3
+split_offset = 265
+theme_override_constants/separation = 8
+
+[node name="ListPanel" type="PanelContainer" parent="ShopPanel/Margin/Layout/Body/FishSales/SalesBody"]
+custom_minimum_size = Vector2(250, 0)
+layout_mode = 2
+
+[node name="ListMargin" type="MarginContainer" parent="ShopPanel/Margin/Layout/Body/FishSales/SalesBody/ListPanel"]
+layout_mode = 2
+theme_override_constants/margin_left = 7
+theme_override_constants/margin_top = 7
+theme_override_constants/margin_right = 7
+theme_override_constants/margin_bottom = 7
+
+[node name="ListStack" type="VBoxContainer" parent="ShopPanel/Margin/Layout/Body/FishSales/SalesBody/ListPanel/ListMargin"]
+layout_mode = 2
+
+[node name="FishEmpty" type="Label" parent="ShopPanel/Margin/Layout/Body/FishSales/SalesBody/ListPanel/ListMargin/ListStack"]
+unique_name_in_owner = true
+layout_mode = 2
+text = "Your Cooler is empty."
+horizontal_alignment = 1
+
+[node name="FishList" type="ItemList" parent="ShopPanel/Margin/Layout/Body/FishSales/SalesBody/ListPanel/ListMargin/ListStack"]
+unique_name_in_owner = true
+layout_mode = 2
+size_flags_vertical = 3
+fixed_icon_size = Vector2i(48, 36)
+icon_mode = 1
+same_column_width = true
+
+[node name="FishDetail" type="PanelContainer" parent="ShopPanel/Margin/Layout/Body/FishSales/SalesBody"]
+custom_minimum_size = Vector2(220, 0)
+layout_mode = 2
+
+[node name="DetailMargin" type="MarginContainer" parent="ShopPanel/Margin/Layout/Body/FishSales/SalesBody/FishDetail"]
+layout_mode = 2
+theme_override_constants/margin_left = 9
+theme_override_constants/margin_top = 9
+theme_override_constants/margin_right = 9
+theme_override_constants/margin_bottom = 9
+
+[node name="DetailStack" type="VBoxContainer" parent="ShopPanel/Margin/Layout/Body/FishSales/SalesBody/FishDetail/DetailMargin"]
+layout_mode = 2
+theme_override_constants/separation = 6
+
+[node name="FishTexture" type="TextureRect" parent="ShopPanel/Margin/Layout/Body/FishSales/SalesBody/FishDetail/DetailMargin/DetailStack"]
+unique_name_in_owner = true
+custom_minimum_size = Vector2(190, 100)
+layout_mode = 2
+expand_mode = 1
+stretch_mode = 5
+texture_filter = 1
+
+[node name="FishName" type="Label" parent="ShopPanel/Margin/Layout/Body/FishSales/SalesBody/FishDetail/DetailMargin/DetailStack"]
+unique_name_in_owner = true
+layout_mode = 2
+text = "Select a fish"
+horizontal_alignment = 1
+theme_override_font_sizes/font_size = 19
+
+[node name="FishDetails" type="Label" parent="ShopPanel/Margin/Layout/Body/FishSales/SalesBody/FishDetail/DetailMargin/DetailStack"]
+unique_name_in_owner = true
+layout_mode = 2
+text = "Choose one individual fish from your Cooler."
+horizontal_alignment = 1
+autowrap_mode = 2
+
+[node name="SellButton" type="Button" parent="ShopPanel/Margin/Layout/Body/FishSales/SalesBody/FishDetail/DetailMargin/DetailStack"]
+unique_name_in_owner = true
+layout_mode = 2
+disabled = true
+text = "Sell Selected"
+
+[node name="Upgrades" type="VBoxContainer" parent="ShopPanel/Margin/Layout/Body"]
+custom_minimum_size = Vector2(310, 0)
+layout_mode = 2
+theme_override_constants/separation = 8
+
+[node name="UpgradeTitle" type="Label" parent="ShopPanel/Margin/Layout/Body/Upgrades"]
+layout_mode = 2
+text = "Fishing Upgrades"
+theme_override_font_sizes/font_size = 17
+
+[node name="ReelCard" type="PanelContainer" parent="ShopPanel/Margin/Layout/Body/Upgrades"]
+layout_mode = 2
+
+[node name="Margin" type="MarginContainer" parent="ShopPanel/Margin/Layout/Body/Upgrades/ReelCard"]
+layout_mode = 2
+theme_override_constants/margin_left = 9
+theme_override_constants/margin_top = 9
+theme_override_constants/margin_right = 9
+theme_override_constants/margin_bottom = 9
+
+[node name="Row" type="HBoxContainer" parent="ShopPanel/Margin/Layout/Body/Upgrades/ReelCard/Margin"]
+layout_mode = 2
+theme_override_constants/separation = 9
+
+[node name="Icon" type="TextureRect" parent="ShopPanel/Margin/Layout/Body/Upgrades/ReelCard/Margin/Row"]
+custom_minimum_size = Vector2(60, 60)
+layout_mode = 2
+texture = ExtResource("3_reel")
+expand_mode = 1
+stretch_mode = 5
+texture_filter = 1
+
+[node name="Data" type="VBoxContainer" parent="ShopPanel/Margin/Layout/Body/Upgrades/ReelCard/Margin/Row"]
+layout_mode = 2
+size_flags_horizontal = 3
+
+[node name="Name" type="Label" parent="ShopPanel/Margin/Layout/Body/Upgrades/ReelCard/Margin/Row/Data"]
+layout_mode = 2
+text = "Reel Speed"
+theme_override_font_sizes/font_size = 17
+
+[node name="ReelLevel" type="Label" parent="ShopPanel/Margin/Layout/Body/Upgrades/ReelCard/Margin/Row/Data"]
+unique_name_in_owner = true
+layout_mode = 2
+text = "Level 0"
+
+[node name="ReelEffect" type="Label" parent="ShopPanel/Margin/Layout/Body/Upgrades/ReelCard/Margin/Row/Data"]
+unique_name_in_owner = true
+layout_mode = 2
+text = "1.00× → 1.10×"
+
+[node name="ReelCost" type="Label" parent="ShopPanel/Margin/Layout/Body/Upgrades/ReelCard/Margin/Row/Data"]
+unique_name_in_owner = true
+layout_mode = 2
+text = "$50"
+
+[node name="ReelPurchase" type="Button" parent="ShopPanel/Margin/Layout/Body/Upgrades/ReelCard/Margin/Row"]
+unique_name_in_owner = true
+layout_mode = 2
+text = "Purchase"
+
+[node name="BarrierCard" type="PanelContainer" parent="ShopPanel/Margin/Layout/Body/Upgrades"]
+layout_mode = 2
+
+[node name="Margin" type="MarginContainer" parent="ShopPanel/Margin/Layout/Body/Upgrades/BarrierCard"]
+layout_mode = 2
+theme_override_constants/margin_left = 9
+theme_override_constants/margin_top = 9
+theme_override_constants/margin_right = 9
+theme_override_constants/margin_bottom = 9
+
+[node name="Row" type="HBoxContainer" parent="ShopPanel/Margin/Layout/Body/Upgrades/BarrierCard/Margin"]
+layout_mode = 2
+theme_override_constants/separation = 9
+
+[node name="Icon" type="TextureRect" parent="ShopPanel/Margin/Layout/Body/Upgrades/BarrierCard/Margin/Row"]
+custom_minimum_size = Vector2(60, 60)
+layout_mode = 2
+texture = ExtResource("4_barrier")
+expand_mode = 1
+stretch_mode = 5
+texture_filter = 1
+
+[node name="Data" type="VBoxContainer" parent="ShopPanel/Margin/Layout/Body/Upgrades/BarrierCard/Margin/Row"]
+layout_mode = 2
+size_flags_horizontal = 3
+
+[node name="Name" type="Label" parent="ShopPanel/Margin/Layout/Body/Upgrades/BarrierCard/Margin/Row/Data"]
+layout_mode = 2
+text = "Barrier Power"
+theme_override_font_sizes/font_size = 17
+
+[node name="BarrierLevel" type="Label" parent="ShopPanel/Margin/Layout/Body/Upgrades/BarrierCard/Margin/Row/Data"]
+unique_name_in_owner = true
+layout_mode = 2
+text = "Level 0"
+
+[node name="BarrierEffect" type="Label" parent="ShopPanel/Margin/Layout/Body/Upgrades/BarrierCard/Margin/Row/Data"]
+unique_name_in_owner = true
+layout_mode = 2
+text = "1 damage → 2 damage"
+
+[node name="BarrierCost" type="Label" parent="ShopPanel/Margin/Layout/Body/Upgrades/BarrierCard/Margin/Row/Data"]
+unique_name_in_owner = true
+layout_mode = 2
+text = "$100"
+
+[node name="BarrierPurchase" type="Button" parent="ShopPanel/Margin/Layout/Body/Upgrades/BarrierCard/Margin/Row"]
+unique_name_in_owner = true
+layout_mode = 2
+text = "Purchase"
+
+[node name="SaleConfirmation" type="PanelContainer" parent="."]
+unique_name_in_owner = true
+visible = false
+z_index = 10
+layout_mode = 1
+anchors_preset = 8
+anchor_left = 0.5
+anchor_top = 0.5
+anchor_right = 0.5
+anchor_bottom = 0.5
+offset_left = -220.0
+offset_top = -90.0
+offset_right = 220.0
+offset_bottom = 90.0
+grow_horizontal = 2
+grow_vertical = 2
+
+[node name="Margin" type="MarginContainer" parent="SaleConfirmation"]
+layout_mode = 2
+theme_override_constants/margin_left = 18
+theme_override_constants/margin_top = 16
+theme_override_constants/margin_right = 18
+theme_override_constants/margin_bottom = 16
+
+[node name="Stack" type="VBoxContainer" parent="SaleConfirmation/Margin"]
+layout_mode = 2
+theme_override_constants/separation = 12
+
+[node name="ConfirmationText" type="Label" parent="SaleConfirmation/Margin/Stack"]
+unique_name_in_owner = true
+layout_mode = 2
+autowrap_mode = 2
+horizontal_alignment = 1
+
+[node name="Buttons" type="HBoxContainer" parent="SaleConfirmation/Margin/Stack"]
+layout_mode = 2
+alignment = 1
+theme_override_constants/separation = 8
+
+[node name="ConfirmSale" type="Button" parent="SaleConfirmation/Margin/Stack/Buttons"]
+unique_name_in_owner = true
+layout_mode = 2
+text = "Sell Fish"
+theme_type_variation = &"DangerButton"
+
+[node name="CancelSale" type="Button" parent="SaleConfirmation/Margin/Stack/Buttons"]
+unique_name_in_owner = true
+layout_mode = 2
+text = "Cancel"
diff --git a/ui/game_ui.gd b/ui/game_ui.gd
index c933a3c..bb5e715 100644
--- a/ui/game_ui.gd
+++ b/ui/game_ui.gd
@@ -16,6 +16,13 @@ const PlayerHotbarType = preload("res://inventory/player_hotbar.gd")
const HotbarUIType = preload("res://ui/hotbar.gd")
const TitleScreenType = preload("res://ui/title_screen.gd")
const PauseMenuType = preload("res://ui/pause_menu.gd")
+const FishingShopType = preload("res://ui/fishing_shop.gd")
+const PlayerFishingUpgradesType = preload(
+ "res://progression/player_fishing_upgrades.gd"
+)
+const ShopInteractionType = preload(
+ "res://world/fishing_shop_interaction.gd"
+)
@onready var _status_label: Label = %StatusLabel
@onready var _catch_track: Control = %CatchTrack
@@ -31,11 +38,15 @@ const PauseMenuType = preload("res://ui/pause_menu.gd")
@onready var _title_screen: TitleScreenType = %TitleScreen
@onready var _pause_menu: PauseMenuType = %PauseMenu
@onready var _hotbar_ui: HotbarUIType = %Hotbar
+@onready var _fishing_shop: FishingShopType = %FishingShop
+@onready var _shop_prompt: PanelContainer = %ShopPrompt
var _showcase_active: bool = false
var _player_menu_open: bool = false
var _gameplay_ui_enabled: bool = false
var _fishing_spot: FishingSpotType
+var _system_menu_open: bool = false
+var _shop_open: bool = false
func setup(
@@ -50,6 +61,9 @@ func setup(
bag: PlayerBagType,
hotbar: PlayerHotbarType,
item_catalog: ItemCatalogType,
+ main_shop_buyer: FishBuyerProfileType,
+ fishing_upgrades: PlayerFishingUpgradesType,
+ shop_interaction: ShopInteractionType,
) -> void:
_fishing_spot = fishing_spot
fishing_spot.status_changed.connect(_on_fishing_status_changed)
@@ -72,6 +86,17 @@ func setup(
item_catalog
)
_hotbar_ui.setup(hotbar, bag, item_catalog, fishing_spot)
+ _fishing_shop.setup(
+ player,
+ inventory,
+ wallet,
+ sale_service,
+ main_shop_buyer,
+ fishing_upgrades,
+ fishing_spot,
+ shop_interaction
+ )
+ _fishing_shop.menu_visibility_changed.connect(_on_shop_visibility_changed)
func close_player_menu() -> void:
@@ -102,7 +127,9 @@ func set_gameplay_ui_enabled(enabled: bool) -> void:
_gameplay_ui_enabled = enabled
if not enabled:
close_player_menu_for_session_end()
+ _fishing_shop.close_for_session_end()
_fishing_panel.visible = false
+ _shop_prompt.hide()
_hotbar_ui.hide()
_hotbar_ui.set_gameplay_input_enabled(false)
else:
@@ -112,11 +139,33 @@ func set_gameplay_ui_enabled(enabled: bool) -> void:
func set_system_menu_open(is_open: bool) -> void:
- _hotbar_ui.visible = _gameplay_ui_enabled and not is_open
+ _system_menu_open = is_open
+ _hotbar_ui.visible = (
+ _gameplay_ui_enabled and not is_open and not _shop_open
+ )
_hotbar_ui.set_gameplay_input_enabled(
- _gameplay_ui_enabled and not is_open and not _player_menu_open
+ _gameplay_ui_enabled
+ and not is_open
+ and not _player_menu_open
+ and not _shop_open
)
_hotbar_ui.set_drag_enabled(_player_menu_open and not is_open)
+ if is_open:
+ _shop_prompt.hide()
+
+
+func get_fishing_shop() -> FishingShopType:
+ return _fishing_shop
+
+
+func set_shop_prompt_visible(is_visible: bool) -> void:
+ _shop_prompt.visible = (
+ is_visible
+ and _gameplay_ui_enabled
+ and not _system_menu_open
+ and not _player_menu_open
+ and not _shop_open
+ )
func get_screen_fade() -> ScreenFade:
@@ -299,3 +348,20 @@ func _on_player_menu_visibility_changed(is_open: bool) -> void:
)
_hotbar_ui.set_drag_enabled(is_open)
_refresh_fishing_panel_visibility()
+ if is_open:
+ _shop_prompt.hide()
+
+
+func _on_shop_visibility_changed(is_open: bool) -> void:
+ _shop_open = is_open
+ _hotbar_ui.visible = (
+ _gameplay_ui_enabled and not is_open and not _system_menu_open
+ )
+ _hotbar_ui.set_gameplay_input_enabled(
+ _gameplay_ui_enabled
+ and not is_open
+ and not _system_menu_open
+ and not _player_menu_open
+ )
+ if is_open:
+ _shop_prompt.hide()
diff --git a/ui/game_ui.tscn b/ui/game_ui.tscn
index ff33bb1..3c4eabe 100644
--- a/ui/game_ui.tscn
+++ b/ui/game_ui.tscn
@@ -1,4 +1,4 @@
-[gd_scene load_steps=12 format=3]
+[gd_scene load_steps=13 format=3]
[ext_resource type="Script" path="res://ui/game_ui.gd" id="1_ui"]
[ext_resource type="PackedScene" path="res://ui/player_menu.tscn" id="2_menu"]
@@ -7,6 +7,7 @@
[ext_resource type="PackedScene" path="res://ui/title_screen.tscn" id="5_title"]
[ext_resource type="PackedScene" path="res://ui/pause_menu.tscn" id="6_pause"]
[ext_resource type="PackedScene" path="res://ui/hotbar.tscn" id="7_hotbar"]
+[ext_resource type="PackedScene" path="res://ui/fishing_shop.tscn" id="8_shop"]
[sub_resource type="StyleBoxFlat" id="StyleBox_chase_background"]
bg_color = Color(0.055, 0.105, 0.125, 1)
@@ -133,6 +134,39 @@ unique_name_in_owner = true
[node name="Hotbar" parent="." instance=ExtResource("7_hotbar")]
unique_name_in_owner = true
+[node name="ShopPrompt" type="PanelContainer" parent="."]
+unique_name_in_owner = true
+visible = false
+z_index = 55
+anchors_preset = 7
+anchor_left = 0.5
+anchor_top = 1.0
+anchor_right = 0.5
+anchor_bottom = 1.0
+offset_left = -150.0
+offset_top = -284.0
+offset_right = 150.0
+offset_bottom = -246.0
+grow_horizontal = 2
+grow_vertical = 0
+mouse_filter = 2
+theme = ExtResource("3_theme")
+
+[node name="Margin" type="MarginContainer" parent="ShopPrompt"]
+layout_mode = 2
+theme_override_constants/margin_left = 12
+theme_override_constants/margin_top = 7
+theme_override_constants/margin_right = 12
+theme_override_constants/margin_bottom = 7
+
+[node name="Label" type="Label" parent="ShopPrompt/Margin"]
+layout_mode = 2
+text = "Press E to open Fishing Shop"
+horizontal_alignment = 1
+
+[node name="FishingShop" parent="." instance=ExtResource("8_shop")]
+unique_name_in_owner = true
+
[node name="ScreenFade" type="ColorRect" parent="."]
unique_name_in_owner = true
visible = false
diff --git a/world/fishing_shop_interaction.gd b/world/fishing_shop_interaction.gd
new file mode 100644
index 0000000..dcf7422
--- /dev/null
+++ b/world/fishing_shop_interaction.gd
@@ -0,0 +1,47 @@
+class_name FishingShopInteraction
+extends Area3D
+
+signal local_player_range_changed(in_range: bool)
+
+var _local_player: Player
+var _local_player_in_range: bool = false
+
+
+func _ready() -> void:
+ body_entered.connect(_on_body_entered)
+ body_exited.connect(_on_body_exited)
+
+
+func setup_local_player(player: Player) -> void:
+ _local_player = player
+ _refresh_overlaps()
+
+
+func is_local_player_in_range() -> bool:
+ return _local_player_in_range
+
+
+func _refresh_overlaps() -> void:
+ var is_overlapping: bool = (
+ _local_player != null
+ and is_instance_valid(_local_player)
+ and _local_player in get_overlapping_bodies()
+ )
+ _set_local_player_in_range(is_overlapping)
+
+
+func _on_body_entered(body: Node3D) -> void:
+ if body == _local_player:
+ _set_local_player_in_range(true)
+
+
+func _on_body_exited(body: Node3D) -> void:
+ if body == _local_player:
+ _set_local_player_in_range(false)
+
+
+func _set_local_player_in_range(in_range: bool) -> void:
+ if _local_player_in_range == in_range:
+ return
+ _local_player_in_range = in_range
+ local_player_range_changed.emit(in_range)
diff --git a/world/fishing_shop_interaction.gd.uid b/world/fishing_shop_interaction.gd.uid
new file mode 100644
index 0000000..3f873b0
--- /dev/null
+++ b/world/fishing_shop_interaction.gd.uid
@@ -0,0 +1 @@
+uid://c06cr0abctued
diff --git a/world/test_world.gd b/world/test_world.gd
index 066a227..f72ac0c 100644
--- a/world/test_world.gd
+++ b/world/test_world.gd
@@ -1,8 +1,13 @@
class_name TestWorld
extends Node3D
+const FishingShopInteractionType = preload(
+ "res://world/fishing_shop_interaction.gd"
+)
+
@onready var _water_trigger: PlayerWaterTrigger = %PlayerWaterTrigger
@onready var _safe_respawn_points: Node3D = %SafeRespawnPoints
+@onready var _fishing_shop: FishingShopInteractionType = %FishingShopInteraction
func get_player_water_trigger() -> PlayerWaterTrigger:
@@ -16,3 +21,7 @@ func get_safe_respawn_points() -> Array[SafeRespawnPoint]:
if point != null:
points.append(point)
return points
+
+
+func get_fishing_shop() -> FishingShopInteractionType:
+ return _fishing_shop
diff --git a/world/test_world.tscn b/world/test_world.tscn
index da755e5..df6e929 100644
--- a/world/test_world.tscn
+++ b/world/test_world.tscn
@@ -1,10 +1,11 @@
-[gd_scene load_steps=18 format=3]
+[gd_scene load_steps=25 format=3]
[ext_resource type="Script" path="res://world/fishable_water_region.gd" id="1_water_region"]
[ext_resource type="Resource" path="res://fish/pools/test_water_pool.tres" id="2_fish_pool"]
[ext_resource type="Script" path="res://world/test_world.gd" id="3_world"]
[ext_resource type="Script" path="res://world/player_water_trigger.gd" id="4_water_trigger"]
[ext_resource type="Script" path="res://world/safe_respawn_point.gd" id="5_safe_point"]
+[ext_resource type="Script" path="res://world/fishing_shop_interaction.gd" id="6_shop"]
[sub_resource type="BoxShape3D" id="GroundShape"]
size = Vector3(30, 1, 30)
@@ -51,6 +52,24 @@ ambient_light_source = 3
ambient_light_color = Color(0.65, 0.72, 0.8, 1)
ambient_light_energy = 0.65
+[sub_resource type="BoxMesh" id="ShopCounterMesh"]
+size = Vector3(3.4, 1.25, 1.5)
+
+[sub_resource type="BoxMesh" id="ShopRoofMesh"]
+size = Vector3(4.2, 0.35, 2.2)
+
+[sub_resource type="BoxMesh" id="ShopPostMesh"]
+size = Vector3(0.25, 2.8, 0.25)
+
+[sub_resource type="StandardMaterial3D" id="ShopPrimaryMaterial"]
+albedo_color = Color(0.18, 0.72, 0.68, 1)
+
+[sub_resource type="StandardMaterial3D" id="ShopAccentMaterial"]
+albedo_color = Color(1, 0.72, 0.22, 1)
+
+[sub_resource type="SphereShape3D" id="ShopInteractionShape"]
+radius = 3.0
+
[node name="TestWorld" type="Node3D"]
script = ExtResource("3_world")
@@ -142,3 +161,44 @@ script = ExtResource("5_safe_point")
[node name="DockEnd" type="Marker3D" parent="SafeRespawnPoints"]
position = Vector3(0, 1.08, -17)
script = ExtResource("5_safe_point")
+
+[node name="FishingShop" type="Node3D" parent="."]
+position = Vector3(8, 0, 5)
+
+[node name="Counter" type="MeshInstance3D" parent="FishingShop"]
+position = Vector3(0, 0.625, 0)
+mesh = SubResource("ShopCounterMesh")
+material_override = SubResource("ShopPrimaryMaterial")
+
+[node name="Roof" type="MeshInstance3D" parent="FishingShop"]
+position = Vector3(0, 2.25, 0)
+mesh = SubResource("ShopRoofMesh")
+material_override = SubResource("ShopAccentMaterial")
+
+[node name="WestPost" type="MeshInstance3D" parent="FishingShop"]
+position = Vector3(-1.55, 1.4, 0.55)
+mesh = SubResource("ShopPostMesh")
+material_override = SubResource("ShopPrimaryMaterial")
+
+[node name="EastPost" type="MeshInstance3D" parent="FishingShop"]
+position = Vector3(1.55, 1.4, 0.55)
+mesh = SubResource("ShopPostMesh")
+material_override = SubResource("ShopPrimaryMaterial")
+
+[node name="ShopName" type="Label3D" parent="FishingShop"]
+position = Vector3(0, 2.7, 0)
+text = "Fishing Shop"
+font_size = 36
+outline_size = 8
+billboard = 1
+no_depth_test = true
+
+[node name="FishingShopInteraction" type="Area3D" parent="FishingShop"]
+unique_name_in_owner = true
+position = Vector3(0, 1, 0)
+collision_layer = 0
+collision_mask = 2
+script = ExtResource("6_shop")
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="FishingShop/FishingShopInteraction"]
+shape = SubResource("ShopInteractionShape")