From 6386c5e3e3a03587e82a0ae2082487d3a76909a1 Mon Sep 17 00:00:00 2001 From: Voyager Date: Sat, 25 Jul 2026 21:24:01 -0400 Subject: [PATCH] Add fishing shop and persistent upgrades --- fishing/fishing_spot.gd | 35 +- items/catalog/basic_fishing_rod.tres | 15 +- .../placeholder/barrier_power_upgrade.svg | 6 + .../barrier_power_upgrade.svg.import | 43 ++ items/icons/placeholder/basic_fishing_rod.svg | 9 + .../placeholder/basic_fishing_rod.svg.import | 43 ++ items/icons/placeholder/fish_coin.svg | 6 + items/icons/placeholder/fish_coin.svg.import | 43 ++ .../icons/placeholder/reel_speed_upgrade.svg | 12 + .../placeholder/reel_speed_upgrade.svg.import | 43 ++ main/main.gd | 65 ++- main/main.tscn | 4 +- player/player.gd | 4 + player/player.tscn | 7 +- playtest/README-PLAYTEST.txt | 8 + progression/player_fishing_upgrades.gd | 145 +++++ progression/player_fishing_upgrades.gd.uid | 1 + save/player_save_manager.gd | 141 ++++- ui/fishing_shop.gd | 496 ++++++++++++++++++ ui/fishing_shop.gd.uid | 1 + ui/fishing_shop.tscn | 348 ++++++++++++ ui/game_ui.gd | 70 ++- ui/game_ui.tscn | 36 +- world/fishing_shop_interaction.gd | 47 ++ world/fishing_shop_interaction.gd.uid | 1 + world/test_world.gd | 9 + world/test_world.tscn | 62 ++- 27 files changed, 1662 insertions(+), 38 deletions(-) create mode 100644 items/icons/placeholder/barrier_power_upgrade.svg create mode 100644 items/icons/placeholder/barrier_power_upgrade.svg.import create mode 100644 items/icons/placeholder/basic_fishing_rod.svg create mode 100644 items/icons/placeholder/basic_fishing_rod.svg.import create mode 100644 items/icons/placeholder/fish_coin.svg create mode 100644 items/icons/placeholder/fish_coin.svg.import create mode 100644 items/icons/placeholder/reel_speed_upgrade.svg create mode 100644 items/icons/placeholder/reel_speed_upgrade.svg.import create mode 100644 progression/player_fishing_upgrades.gd create mode 100644 progression/player_fishing_upgrades.gd.uid create mode 100644 ui/fishing_shop.gd create mode 100644 ui/fishing_shop.gd.uid create mode 100644 ui/fishing_shop.tscn create mode 100644 world/fishing_shop_interaction.gd create mode 100644 world/fishing_shop_interaction.gd.uid diff --git a/fishing/fishing_spot.gd b/fishing/fishing_spot.gd index ef7bfae..ca82d34 100644 --- a/fishing/fishing_spot.gd +++ b/fishing/fishing_spot.gd @@ -13,6 +13,9 @@ const ItemCatalogType = preload("res://items/item_catalog.gd") const ItemDataType = preload("res://items/item_data.gd") const PlayerBagType = preload("res://inventory/player_bag.gd") const PlayerHotbarType = preload("res://inventory/player_hotbar.gd") +const PlayerFishingUpgradesType = preload( + "res://progression/player_fishing_upgrades.gd" +) const PlayerType = preload("res://player/player.gd") const FishableWaterRegionType = preload( "res://world/fishable_water_region.gd" @@ -92,6 +95,7 @@ var _local_collection_log: CollectionLogType var _local_bag: PlayerBagType var _local_hotbar: PlayerHotbarType var _item_catalog: ItemCatalogType +var _fishing_upgrades: PlayerFishingUpgradesType var _active_player: PlayerType var _state_time_remaining: float = 0.0 var _cast_charge: float = 0.0 @@ -132,6 +136,7 @@ func setup( local_bag: PlayerBagType, local_hotbar: PlayerHotbarType, item_catalog: ItemCatalogType, + fishing_upgrades: PlayerFishingUpgradesType, ) -> void: _local_player = local_player _local_inventory = local_inventory @@ -139,6 +144,7 @@ func setup( _local_bag = local_bag _local_hotbar = local_hotbar _item_catalog = item_catalog + _fishing_upgrades = fishing_upgrades func can_open_player_menu() -> bool: @@ -165,6 +171,23 @@ func can_open_system_menu() -> bool: ) +func can_open_fishing_shop() -> bool: + return ( + _gameplay_input_enabled + and not _external_input_blocked + and _local_menu_input_owners.is_empty() + and state == FishingState.READY + ) + + +func is_ready_for_shop_transaction() -> bool: + return ( + _gameplay_input_enabled + and not _external_input_blocked + and state == FishingState.READY + ) + + func can_change_hotbar_selection() -> bool: return ( _gameplay_input_enabled @@ -595,8 +618,16 @@ func _activate_bite() -> void: _presentation.begin_reeling() _catch_controller.start_encounter( _selected_fish.catch_profile, - _active_player.reel_speed, - _active_player.click_power + _active_player.reel_speed * ( + _fishing_upgrades.get_reel_speed_multiplier() + if _fishing_upgrades != null + else 1.0 + ), + ( + _fishing_upgrades.get_barrier_damage() + if _fishing_upgrades != null + else _active_player.click_power + ) ) _catch_controller.set_reel_input( Input.is_action_pressed("fish_primary") diff --git a/items/catalog/basic_fishing_rod.tres b/items/catalog/basic_fishing_rod.tres index ed55f40..339c419 100644 --- a/items/catalog/basic_fishing_rod.tres +++ b/items/catalog/basic_fishing_rod.tres @@ -1,16 +1,7 @@ -[gd_resource type="Resource" script_class="ItemData" load_steps=4 format=3] +[gd_resource type="Resource" script_class="ItemData" load_steps=3 format=3] [ext_resource type="Script" path="res://items/item_data.gd" id="1_script"] - -[sub_resource type="Gradient" id="Gradient_rod"] -colors = PackedColorArray(0.302, 0.184, 0.11, 1, 0.957, 0.827, 0.369, 1, 0.439, 0.839, 0.82, 1) - -[sub_resource type="GradientTexture2D" id="GradientTexture_rod"] -gradient = SubResource("Gradient_rod") -width = 128 -height = 128 -fill_from = Vector2(0.15, 0.85) -fill_to = Vector2(0.85, 0.15) +[ext_resource type="Texture2D" path="res://items/icons/placeholder/basic_fishing_rod.svg" id="2_icon"] [resource] script = ExtResource("1_script") @@ -18,7 +9,7 @@ item_id = &"basic_fishing_rod" display_name = "Basic Fishing Rod" description = "A dependable starter rod. Select it to cast." category = 0 -icon = SubResource("GradientTexture_rod") +icon = ExtResource("2_icon") stackable = false max_stack = 1 usable = true diff --git a/items/icons/placeholder/barrier_power_upgrade.svg b/items/icons/placeholder/barrier_power_upgrade.svg new file mode 100644 index 0000000..307d003 --- /dev/null +++ b/items/icons/placeholder/barrier_power_upgrade.svg @@ -0,0 +1,6 @@ + + + + + + diff --git a/items/icons/placeholder/barrier_power_upgrade.svg.import b/items/icons/placeholder/barrier_power_upgrade.svg.import new file mode 100644 index 0000000..1785bfa --- /dev/null +++ b/items/icons/placeholder/barrier_power_upgrade.svg.import @@ -0,0 +1,43 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cgi121cdibqih" +path="res://.godot/imported/barrier_power_upgrade.svg-d2005297b890ea371f8e38453bbffc4c.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://items/icons/placeholder/barrier_power_upgrade.svg" +dest_files=["res://.godot/imported/barrier_power_upgrade.svg-d2005297b890ea371f8e38453bbffc4c.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/items/icons/placeholder/basic_fishing_rod.svg b/items/icons/placeholder/basic_fishing_rod.svg new file mode 100644 index 0000000..ee4a812 --- /dev/null +++ b/items/icons/placeholder/basic_fishing_rod.svg @@ -0,0 +1,9 @@ + + + + + + + + + diff --git a/items/icons/placeholder/basic_fishing_rod.svg.import b/items/icons/placeholder/basic_fishing_rod.svg.import new file mode 100644 index 0000000..e2aef7d --- /dev/null +++ b/items/icons/placeholder/basic_fishing_rod.svg.import @@ -0,0 +1,43 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c6krnuo5lp861" +path="res://.godot/imported/basic_fishing_rod.svg-bc9101c1a69623deb55f1b3189ae4567.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://items/icons/placeholder/basic_fishing_rod.svg" +dest_files=["res://.godot/imported/basic_fishing_rod.svg-bc9101c1a69623deb55f1b3189ae4567.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/items/icons/placeholder/fish_coin.svg b/items/icons/placeholder/fish_coin.svg new file mode 100644 index 0000000..ac4da92 --- /dev/null +++ b/items/icons/placeholder/fish_coin.svg @@ -0,0 +1,6 @@ + + + + + + diff --git a/items/icons/placeholder/fish_coin.svg.import b/items/icons/placeholder/fish_coin.svg.import new file mode 100644 index 0000000..1dca3c6 --- /dev/null +++ b/items/icons/placeholder/fish_coin.svg.import @@ -0,0 +1,43 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://trqvs4dgd4rt" +path="res://.godot/imported/fish_coin.svg-9d00b5918d94a555938a84ee65e06386.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://items/icons/placeholder/fish_coin.svg" +dest_files=["res://.godot/imported/fish_coin.svg-9d00b5918d94a555938a84ee65e06386.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/items/icons/placeholder/reel_speed_upgrade.svg b/items/icons/placeholder/reel_speed_upgrade.svg new file mode 100644 index 0000000..a92d9fb --- /dev/null +++ b/items/icons/placeholder/reel_speed_upgrade.svg @@ -0,0 +1,12 @@ + + + + + + + + + + + + diff --git a/items/icons/placeholder/reel_speed_upgrade.svg.import b/items/icons/placeholder/reel_speed_upgrade.svg.import new file mode 100644 index 0000000..211c08f --- /dev/null +++ b/items/icons/placeholder/reel_speed_upgrade.svg.import @@ -0,0 +1,43 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c2hal1gkmnuqa" +path="res://.godot/imported/reel_speed_upgrade.svg-6bce0cfdbf18895938d0bcb4850467c8.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://items/icons/placeholder/reel_speed_upgrade.svg" +dest_files=["res://.godot/imported/reel_speed_upgrade.svg-6bce0cfdbf18895938d0bcb4850467c8.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/main/main.gd b/main/main.gd index 3b6ab5f..f781ef4 100644 --- a/main/main.gd +++ b/main/main.gd @@ -20,9 +20,14 @@ const TitleScreenType = preload("res://ui/title_screen.gd") const PauseMenuType = preload("res://ui/pause_menu.gd") const ItemCatalogType = preload("res://items/item_catalog.gd") const ItemDataType = preload("res://items/item_data.gd") +const FishingShopType = preload("res://ui/fishing_shop.gd") +const FishingShopInteractionType = preload( + "res://world/fishing_shop_interaction.gd" +) @export var fish_catalog: FishPoolType @export var pelican_buyer_profile: FishBuyerProfileType +@export var main_shop_buyer_profile: FishBuyerProfileType @export var item_catalog: ItemCatalogType @onready var _test_world: TestWorldType = $TestWorld @@ -34,6 +39,7 @@ const ItemDataType = preload("res://items/item_data.gd") @onready var _settings_manager: PlayerSettingsManagerType = %PlayerSettingsManager var _gameplay_started: bool = false +var _shop_interaction: FishingShopInteractionType func _ready() -> void: @@ -43,6 +49,11 @@ func _ready() -> void: ) _player.bag.setup(item_catalog) _player.hotbar.setup(_player.bag, item_catalog) + _shop_interaction = _test_world.get_fishing_shop() + _shop_interaction.setup_local_player(_player) + _shop_interaction.local_player_range_changed.connect( + _on_shop_range_changed + ) _save_manager.setup( _player.inventory, _player.collection_log, @@ -50,7 +61,8 @@ func _ready() -> void: fish_catalog, _player.bag, _player.hotbar, - item_catalog + item_catalog, + _player.fishing_upgrades ) _save_manager.set_autosave_enabled(false) _fishing_spot.setup( @@ -59,7 +71,8 @@ func _ready() -> void: _player.collection_log, _player.bag, _player.hotbar, - item_catalog + item_catalog, + _player.fishing_upgrades ) _game_ui.setup( _player, @@ -72,7 +85,10 @@ func _ready() -> void: _fishing_spot, _player.bag, _player.hotbar, - item_catalog + item_catalog, + main_shop_buyer_profile, + _player.fishing_upgrades, + _shop_interaction ) _water_recovery.setup( _player, @@ -135,6 +151,10 @@ func _input(event: InputEvent) -> void: if title_screen.visible or not _gameplay_started: return var pause_menu: PauseMenuType = _game_ui.get_pause_menu() + var fishing_shop: FishingShopType = _game_ui.get_fishing_shop() + if fishing_shop.consume_escape(): + get_viewport().set_input_as_handled() + return if pause_menu.handle_escape(): get_viewport().set_input_as_handled() return @@ -153,6 +173,27 @@ func _input(event: InputEvent) -> void: get_viewport().set_input_as_handled() +func _unhandled_input(event: InputEvent) -> void: + if ( + not _gameplay_started + or not event.is_action_pressed("interact") + or (event is InputEventKey and event.echo) + ): + return + if ( + _shop_interaction != null + and _shop_interaction.is_local_player_in_range() + and _fishing_spot.can_open_fishing_shop() + and _game_ui.get_fishing_shop().open_shop() + ): + _game_ui.set_shop_prompt_visible(false) + get_viewport().set_input_as_handled() + + +func _process(_delta: float) -> void: + _game_ui.set_shop_prompt_visible(_can_show_shop_prompt()) + + func _apply_runtime_settings(settings: PlayerSettingsType) -> void: if settings == null: return @@ -207,6 +248,7 @@ func _on_reset_progress_requested() -> void: func _on_water_recovery_starting() -> void: _game_ui.close_player_menu_for_water_recovery() _game_ui.get_pause_menu().close_for_water_recovery() + _game_ui.get_fishing_shop().close_for_water_recovery() func _on_active_hotbar_item_changed( @@ -237,3 +279,20 @@ func _on_quit_requested() -> void: if _gameplay_started: _save_manager.save_if_dirty() get_tree().quit() + + +func _on_shop_range_changed(in_range: bool) -> void: + if not in_range: + _game_ui.get_fishing_shop().close_for_range_exit() + _game_ui.set_shop_prompt_visible(_can_show_shop_prompt()) + + +func _can_show_shop_prompt() -> bool: + return ( + _gameplay_started + and _shop_interaction != null + and _shop_interaction.is_local_player_in_range() + and not _game_ui.get_fishing_shop().visible + and not _water_recovery.is_recovery_active() + and _fishing_spot.can_open_fishing_shop() + ) diff --git a/main/main.tscn b/main/main.tscn index a5532bb..5697a2f 100644 --- a/main/main.tscn +++ b/main/main.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=12 format=3] +[gd_scene load_steps=13 format=3] [ext_resource type="PackedScene" path="res://world/test_world.tscn" id="1_world"] [ext_resource type="PackedScene" path="res://player/player.tscn" id="2_player"] @@ -11,11 +11,13 @@ [ext_resource type="Script" path="res://save/player_save_manager.gd" id="9_save"] [ext_resource type="Script" path="res://settings/player_settings_manager.gd" id="10_settings"] [ext_resource type="Resource" path="res://items/catalog/item_catalog.tres" id="11_items"] +[ext_resource type="Resource" path="res://economy/buyers/main_fishing_shop.tres" id="12_main_shop"] [node name="Main" type="Node3D"] script = ExtResource("3_main") fish_catalog = ExtResource("6_pool") pelican_buyer_profile = ExtResource("7_pelicans") +main_shop_buyer_profile = ExtResource("12_main_shop") item_catalog = ExtResource("11_items") [node name="TestWorld" parent="." instance=ExtResource("1_world")] diff --git a/player/player.gd b/player/player.gd index 9c60196..4022b12 100644 --- a/player/player.gd +++ b/player/player.gd @@ -8,6 +8,9 @@ const FishSaleServiceType = preload("res://economy/fish_sale_service.gd") const PlayerWalletType = preload("res://economy/player_wallet.gd") const PlayerBagType = preload("res://inventory/player_bag.gd") const PlayerHotbarType = preload("res://inventory/player_hotbar.gd") +const PlayerFishingUpgradesType = preload( + "res://progression/player_fishing_upgrades.gd" +) class ShowcaseCameraSnapshot: extends RefCounted @@ -71,6 +74,7 @@ class ShowcaseCameraSnapshot: @onready var fish_sale_service: FishSaleServiceType = %FishSaleService @onready var bag: PlayerBagType = %Bag @onready var hotbar: PlayerHotbarType = %Hotbar +@onready var fishing_upgrades: PlayerFishingUpgradesType = %FishingUpgrades @onready var _cast_origin: Marker3D = %CastOrigin @onready var _fishing_rod: Node3D = %FishingRod @onready var _fishing_rod_tip: Marker3D = %FishingRodTip diff --git a/player/player.tscn b/player/player.tscn index b592afd..ead43d0 100644 --- a/player/player.tscn +++ b/player/player.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=15 format=3] +[gd_scene load_steps=16 format=3] [ext_resource type="Script" path="res://player/player.gd" id="1_script"] [ext_resource type="Script" path="res://inventory/fish_inventory.gd" id="2_inventory"] @@ -7,6 +7,7 @@ [ext_resource type="Script" path="res://economy/fish_sale_service.gd" id="5_sale_service"] [ext_resource type="Script" path="res://inventory/player_bag.gd" id="6_bag"] [ext_resource type="Script" path="res://inventory/player_hotbar.gd" id="7_hotbar"] +[ext_resource type="Script" path="res://progression/player_fishing_upgrades.gd" id="8_upgrades"] [sub_resource type="CapsuleShape3D" id="PlayerShape"] radius = 0.45 @@ -98,6 +99,10 @@ script = ExtResource("6_bag") unique_name_in_owner = true script = ExtResource("7_hotbar") +[node name="FishingUpgrades" type="Node" parent="."] +unique_name_in_owner = true +script = ExtResource("8_upgrades") + [node name="CatchDisplayAnchor" type="Marker3D" parent="Visuals"] unique_name_in_owner = true position = Vector3(0, 1.45, -1.15) diff --git a/playtest/README-PLAYTEST.txt b/playtest/README-PLAYTEST.txt index f8aab06..da39761 100644 --- a/playtest/README-PLAYTEST.txt +++ b/playtest/README-PLAYTEST.txt @@ -35,6 +35,7 @@ Zoom camera Shift + mouse wheel Cast / withdraw / reel Left mouse Cooler, Bag, and Logbook Tab Game Menu / back Escape +Open Fishing Shop E while near the shop FISHING @@ -46,6 +47,12 @@ FISHING - At barriers, use distinct left-click presses to damage the barrier. - Do not let the red chase meter catch the green meter. - Accessibility auto-click can be enabled in Settings. +- Approach the bright Fishing Shop booth and press E to open it. +- The Fishing Shop buys one Cooler fish at a time for full base value. +- Reel Speed upgrades increase authoritative green reeling progress. +- Barrier Power upgrades increase damage per valid barrier action. +- Shop upgrades persist in the local progression save. +- Escape closes shop confirmations before closing the shop itself. FEATURES TO TRY @@ -59,6 +66,7 @@ FEATURES TO TRY - Cooler, Bag, Logbook, favorites, and sorting - Basic Fishing Rod equipment and the 1–9 hotbar - Pelican selling and wallet updates +- Physical Fishing Shop sales and persistent fishing upgrades - Save, Continue, New Game, and Delete Save - Game Menu and persistent camera settings - Water-entry recovery from several shores diff --git a/progression/player_fishing_upgrades.gd b/progression/player_fishing_upgrades.gd new file mode 100644 index 0000000..7bc6abd --- /dev/null +++ b/progression/player_fishing_upgrades.gd @@ -0,0 +1,145 @@ +class_name PlayerFishingUpgrades +extends Node + +const PlayerWalletType = preload("res://economy/player_wallet.gd") + +signal upgrades_changed(reel_speed_level: int, barrier_power_level: int) + +const MAX_REEL_SPEED_LEVEL: int = 5 +const MAX_BARRIER_POWER_LEVEL: int = 3 +const REEL_SPEED_COSTS: Array[int] = [50, 125, 300, 650, 1250] +const BARRIER_POWER_COSTS: Array[int] = [100, 275, 700] + +var _reel_speed_level: int = 0 +var _barrier_power_level: int = 0 + + +func get_reel_speed_level() -> int: + return _reel_speed_level + + +func get_barrier_power_level() -> int: + return _barrier_power_level + + +func get_reel_speed_multiplier() -> float: + return 1.0 + float(_reel_speed_level) * 0.10 + + +func get_barrier_damage() -> int: + return _barrier_power_level + 1 + + +func get_next_reel_speed_cost() -> int: + if _reel_speed_level >= MAX_REEL_SPEED_LEVEL: + return -1 + return REEL_SPEED_COSTS[_reel_speed_level] + + +func get_next_barrier_power_cost() -> int: + if _barrier_power_level >= MAX_BARRIER_POWER_LEVEL: + return -1 + return BARRIER_POWER_COSTS[_barrier_power_level] + + +func can_purchase_reel_speed(wallet: PlayerWalletType) -> bool: + var cost: int = get_next_reel_speed_cost() + return wallet != null and cost >= 0 and wallet.can_afford(cost) + + +func can_purchase_barrier_power(wallet: PlayerWalletType) -> bool: + var cost: int = get_next_barrier_power_cost() + return wallet != null and cost >= 0 and wallet.can_afford(cost) + + +func purchase_reel_speed(wallet: PlayerWalletType) -> bool: + return _purchase_level(true, wallet) + + +func purchase_barrier_power(wallet: PlayerWalletType) -> bool: + return _purchase_level(false, wallet) + + +func reset_to_defaults() -> void: + restore_levels(0, 0) + + +func restore_levels( + reel_speed_level: int, + barrier_power_level: int, +) -> bool: + var validated_reel: int = clampi( + reel_speed_level, + 0, + MAX_REEL_SPEED_LEVEL + ) + var validated_barrier: int = clampi( + barrier_power_level, + 0, + MAX_BARRIER_POWER_LEVEL + ) + var changed: bool = ( + _reel_speed_level != validated_reel + or _barrier_power_level != validated_barrier + ) + _reel_speed_level = validated_reel + _barrier_power_level = validated_barrier + if changed: + upgrades_changed.emit( + _reel_speed_level, + _barrier_power_level + ) + return true + + +func restore_from_save(data: Dictionary) -> void: + var reel_value: Variant = data.get("reel_speed_level", 0) + var barrier_value: Variant = data.get("barrier_power_level", 0) + restore_levels( + int(reel_value) if reel_value is int or reel_value is float else 0, + int(barrier_value) + if barrier_value is int or barrier_value is float + else 0 + ) + + +func to_save_data() -> Dictionary: + return { + "reel_speed_level": _reel_speed_level, + "barrier_power_level": _barrier_power_level, + } + + +func _purchase_level( + is_reel_speed: bool, + wallet: PlayerWalletType, +) -> bool: + if wallet == null: + return false + var current_level: int = ( + _reel_speed_level if is_reel_speed else _barrier_power_level + ) + var maximum_level: int = ( + MAX_REEL_SPEED_LEVEL + if is_reel_speed + else MAX_BARRIER_POWER_LEVEL + ) + if current_level < 0 or current_level >= maximum_level: + return false + var costs: Array[int] = ( + REEL_SPEED_COSTS if is_reel_speed else BARRIER_POWER_COSTS + ) + var cost: int = costs[current_level] + if cost < 0 or not wallet.can_afford(cost): + return false + if not wallet.debit(cost): + return false + if is_reel_speed: + _reel_speed_level = current_level + 1 + else: + _barrier_power_level = current_level + 1 + upgrades_changed.emit( + _reel_speed_level, + _barrier_power_level + ) + return true diff --git a/progression/player_fishing_upgrades.gd.uid b/progression/player_fishing_upgrades.gd.uid new file mode 100644 index 0000000..2446539 --- /dev/null +++ b/progression/player_fishing_upgrades.gd.uid @@ -0,0 +1 @@ +uid://c6xd5laffvicg diff --git a/save/player_save_manager.gd b/save/player_save_manager.gd index 848ea6c..2acab87 100644 --- a/save/player_save_manager.gd +++ b/save/player_save_manager.gd @@ -11,8 +11,11 @@ const ItemCatalogType = preload("res://items/item_catalog.gd") const OwnedItemType = preload("res://items/owned_item.gd") const PlayerBagType = preload("res://inventory/player_bag.gd") const PlayerHotbarType = preload("res://inventory/player_hotbar.gd") +const PlayerFishingUpgradesType = preload( + "res://progression/player_fishing_upgrades.gd" +) -const SAVE_VERSION: int = 2 +const SAVE_VERSION: int = 3 const BASIC_ROD_ID: StringName = &"basic_fishing_rod" const SAVE_PATH: String = "user://player_save.json" const TEMP_PATH: String = "user://player_save.json.tmp" @@ -29,6 +32,8 @@ class LoadSnapshot: var bag_items: Array[OwnedItemType] = [] var hotbar_slots: Array[StringName] = [] var selected_hotbar_slot: int = 0 + var reel_speed_level: int = 0 + var barrier_power_level: int = 0 @export_range(0.05, 5.0, 0.05) var autosave_delay: float = 0.5 @@ -40,6 +45,7 @@ var _catalog: FishPoolType var _bag: PlayerBagType var _hotbar: PlayerHotbarType var _item_catalog: ItemCatalogType +var _fishing_upgrades: PlayerFishingUpgradesType var _autosave_timer: Timer var _is_configured: bool = false var _is_restoring: bool = false @@ -63,6 +69,7 @@ func setup( bag: PlayerBagType, hotbar: PlayerHotbarType, item_catalog: ItemCatalogType, + fishing_upgrades: PlayerFishingUpgradesType, ) -> void: _inventory = inventory _collection_log = collection_log @@ -71,6 +78,7 @@ func setup( _bag = bag _hotbar = hotbar _item_catalog = item_catalog + _fishing_upgrades = fishing_upgrades _is_configured = ( _inventory != null and _collection_log != null @@ -79,6 +87,7 @@ func setup( and _bag != null and _hotbar != null and _item_catalog != null + and _fishing_upgrades != null ) if not _is_configured: push_error("PlayerSaveManager setup is missing required references.") @@ -101,6 +110,10 @@ func setup( _hotbar.selected_slot_changed.connect( _on_selected_hotbar_slot_changed ) + if not _fishing_upgrades.upgrades_changed.is_connected( + _on_upgrades_changed + ): + _fishing_upgrades.upgrades_changed.connect(_on_upgrades_changed) func load_player_data() -> bool: @@ -166,6 +179,10 @@ func load_player_data() -> bool: snapshot.hotbar_slots, snapshot.selected_hotbar_slot ) + var upgrades_restored: bool = _fishing_upgrades.restore_levels( + snapshot.reel_speed_level, + snapshot.barrier_power_level + ) _is_restoring = false if ( not inventory_restored @@ -173,6 +190,7 @@ func load_player_data() -> bool: or not wallet_restored or not bag_restored or not hotbar_restored + or not upgrades_restored ): push_error("Validated player save could not be restored.") return false @@ -381,6 +399,7 @@ func _build_save_dictionary() -> Dictionary: "selected_slot": _hotbar.get_selected_slot(), "slots": serialized_slots, }, + "upgrades": _fishing_upgrades.to_save_data(), } @@ -398,6 +417,13 @@ func _build_load_snapshot(save_data: Dictionary) -> LoadSnapshot: var inventory_data: Dictionary = save_data["inventory"] var bag_data: Dictionary = save_data["bag"] var hotbar_data: Dictionary = save_data["hotbar"] + var upgrades_data: Dictionary = {} + if typeof(save_data.get("upgrades")) == TYPE_DICTIONARY: + upgrades_data = save_data["upgrades"] + else: + push_warning( + "Saved fishing upgrades were missing or invalid; using defaults." + ) if ( not wallet_data.has("balance") or typeof(collection_data.get("discovered_fish_ids")) != TYPE_ARRAY @@ -564,6 +590,16 @@ func _build_load_snapshot(save_data: Dictionary) -> LoadSnapshot: 0, PlayerHotbarType.SLOT_COUNT - 1 ) + snapshot.reel_speed_level = _read_upgrade_level( + upgrades_data.get("reel_speed_level"), + PlayerFishingUpgradesType.MAX_REEL_SPEED_LEVEL, + "reel_speed_level" + ) + snapshot.barrier_power_level = _read_upgrade_level( + upgrades_data.get("barrier_power_level"), + PlayerFishingUpgradesType.MAX_BARRIER_POWER_LEVEL, + "barrier_power_level" + ) return snapshot @@ -573,10 +609,28 @@ func _migrate_save( ) -> Dictionary: if from_version == SAVE_VERSION: return data - if from_version == 1: - var migrated: Dictionary = data.duplicate(true) - migrated["save_version"] = SAVE_VERSION - migrated["bag"] = { + if from_version < 1 or from_version > SAVE_VERSION: + return {} + var migrated: Dictionary = data.duplicate(true) + var current_version: int = from_version + while current_version < SAVE_VERSION: + match current_version: + 1: + migrated = _migrate_version_1_to_2(migrated) + 2: + migrated = _migrate_version_2_to_3(migrated) + _: + return {} + if migrated.is_empty(): + return {} + current_version += 1 + return migrated + + +func _migrate_version_1_to_2(data: Dictionary) -> Dictionary: + var migrated: Dictionary = data.duplicate(true) + migrated["save_version"] = 2 + migrated["bag"] = { "items": [ { "item_id": String(BASIC_ROD_ID), @@ -584,16 +638,25 @@ func _migrate_save( }, ], } - var slots: Array[String] = [] - slots.resize(PlayerHotbarType.SLOT_COUNT) - slots.fill("") - slots[0] = String(BASIC_ROD_ID) - migrated["hotbar"] = { - "selected_slot": 0, - "slots": slots, - } - return migrated - return {} + var slots: Array[String] = [] + slots.resize(PlayerHotbarType.SLOT_COUNT) + slots.fill("") + slots[0] = String(BASIC_ROD_ID) + migrated["hotbar"] = { + "selected_slot": 0, + "slots": slots, + } + return migrated + + +func _migrate_version_2_to_3(data: Dictionary) -> Dictionary: + var migrated: Dictionary = data.duplicate(true) + migrated["save_version"] = 3 + migrated["upgrades"] = { + "reel_speed_level": 0, + "barrier_power_level": 0, + } + return migrated func _mark_dirty() -> void: @@ -623,6 +686,13 @@ func _on_selected_hotbar_slot_changed( _mark_dirty() +func _on_upgrades_changed( + _reel_speed_level: int, + _barrier_power_level: int, +) -> void: + _mark_dirty() + + func _on_autosave_timeout() -> void: if _is_dirty: save_now() @@ -677,6 +747,7 @@ func _restore_defaults() -> void: _wallet.restore_balance(0) _bag.replace_all_items(default_items) _hotbar.replace_state(default_slots, 0) + _fishing_upgrades.reset_to_defaults() _is_restoring = false _is_dirty = false @@ -702,6 +773,46 @@ func _read_integer( return invalid_value +func _read_upgrade_level( + value: Variant, + maximum_level: int, + field_name: String, +) -> int: + var parsed_value: int = 0 + var value_is_integer_like: bool = false + if typeof(value) == TYPE_INT: + parsed_value = int(value) + value_is_integer_like = true + elif typeof(value) == TYPE_FLOAT: + var float_value: float = float(value) + if is_finite(float_value) and is_equal_approx( + float_value, + round(float_value) + ): + parsed_value = int(round(float_value)) + value_is_integer_like = true + if not value_is_integer_like: + push_warning( + "Saved upgrade '%s' was invalid; using level 0." % field_name + ) + return 0 + if parsed_value < 0: + push_warning( + "Saved upgrade '%s' was below 0; clamped to 0." % field_name + ) + return 0 + if parsed_value > maximum_level: + push_warning( + ( + "Saved upgrade '%s' exceeded the supported maximum; " + + "clamped to %d." + ) + % [field_name, maximum_level] + ) + return maximum_level + return parsed_value + + func _rename_file(from_path: String, to_path: String) -> bool: return DirAccess.rename_absolute( ProjectSettings.globalize_path(from_path), diff --git a/ui/fishing_shop.gd b/ui/fishing_shop.gd new file mode 100644 index 0000000..6220950 --- /dev/null +++ b/ui/fishing_shop.gd @@ -0,0 +1,496 @@ +class_name FishingShop +extends Control + +const INPUT_OWNER: StringName = &"fishing_shop" +const MAIN_SHOP_BUYER_ID: StringName = &"main_fishing_shop" +const FishBuyerProfileType = preload("res://economy/fish_buyer_profile.gd") +const FishCatchType = preload("res://fish/fish_catch.gd") +const FishInventoryType = preload("res://inventory/fish_inventory.gd") +const FishSaleResultType = preload("res://economy/fish_sale_result.gd") +const FishSaleServiceType = preload("res://economy/fish_sale_service.gd") +const PlayerWalletType = preload("res://economy/player_wallet.gd") +const FishingSpotType = preload("res://fishing/fishing_spot.gd") +const PlayerFishingUpgradesType = preload( + "res://progression/player_fishing_upgrades.gd" +) +const PlayerType = preload("res://player/player.gd") +const ShopInteractionType = preload( + "res://world/fishing_shop_interaction.gd" +) + +signal menu_visibility_changed(is_open: bool) + +enum CloseReason { + USER, + RANGE_EXIT, + WATER_RECOVERY, + SESSION_END, + TEARDOWN, +} + +@onready var _wallet_label: Label = %WalletLabel +@onready var _fish_list: ItemList = %FishList +@onready var _fish_empty: Label = %FishEmpty +@onready var _fish_texture: TextureRect = %FishTexture +@onready var _fish_name: Label = %FishName +@onready var _fish_details: Label = %FishDetails +@onready var _sell_button: Button = %SellButton +@onready var _feedback: Label = %Feedback +@onready var _reel_level: Label = %ReelLevel +@onready var _reel_effect: Label = %ReelEffect +@onready var _reel_cost: Label = %ReelCost +@onready var _reel_purchase: Button = %ReelPurchase +@onready var _barrier_level: Label = %BarrierLevel +@onready var _barrier_effect: Label = %BarrierEffect +@onready var _barrier_cost: Label = %BarrierCost +@onready var _barrier_purchase: Button = %BarrierPurchase +@onready var _confirmation: PanelContainer = %SaleConfirmation +@onready var _confirmation_text: Label = %ConfirmationText +@onready var _confirm_sale: Button = %ConfirmSale +@onready var _cancel_sale: Button = %CancelSale + +var _player: PlayerType +var _inventory: FishInventoryType +var _wallet: PlayerWalletType +var _sale_service: FishSaleServiceType +var _buyer: FishBuyerProfileType +var _upgrades: PlayerFishingUpgradesType +var _fishing_spot: FishingSpotType +var _interaction: ShopInteractionType +var _selected_catch_id: StringName +var _confirmation_catch_id: StringName +var _prior_movement_enabled: bool = true +var _prior_camera_enabled: bool = true +var _prior_mouse_mode: Input.MouseMode = Input.MOUSE_MODE_VISIBLE +var _snapshot_stored: bool = false +var _mouse_snapshot_stored: bool = false +var _generation: int = 0 +var _transaction_in_progress: bool = false +var _closing: bool = false + + +func _ready() -> void: + %CloseButton.pressed.connect(close_shop) + _fish_list.item_selected.connect(_on_fish_selected) + _sell_button.pressed.connect(_open_sale_confirmation) + _confirm_sale.pressed.connect(_on_confirm_sale) + _cancel_sale.pressed.connect(_close_sale_confirmation) + _reel_purchase.pressed.connect(_purchase_reel_speed) + _barrier_purchase.pressed.connect(_purchase_barrier_power) + + +func setup( + player: PlayerType, + inventory: FishInventoryType, + wallet: PlayerWalletType, + sale_service: FishSaleServiceType, + buyer: FishBuyerProfileType, + upgrades: PlayerFishingUpgradesType, + fishing_spot: FishingSpotType, + interaction: ShopInteractionType, +) -> void: + _player = player + _inventory = inventory + _wallet = wallet + _sale_service = sale_service + _buyer = buyer + _upgrades = upgrades + _fishing_spot = fishing_spot + _interaction = interaction + if not _inventory.catches_changed.is_connected(_on_inventory_changed): + _inventory.catches_changed.connect(_on_inventory_changed) + if not _wallet.balance_changed.is_connected(_on_wallet_changed): + _wallet.balance_changed.connect(_on_wallet_changed) + if not _upgrades.upgrades_changed.is_connected(_on_upgrades_changed): + _upgrades.upgrades_changed.connect(_on_upgrades_changed) + _refresh_all() + + +func open_shop() -> bool: + if ( + visible + or _player == null + or _interaction == null + or not _interaction.is_local_player_in_range() + or _fishing_spot == null + or not _fishing_spot.can_open_fishing_shop() + or _buyer == null + or not _buyer.is_valid() + or _buyer.id != MAIN_SHOP_BUYER_ID + ): + return false + _generation += 1 + _closing = false + _transaction_in_progress = false + _prior_movement_enabled = _player.is_movement_enabled() + _prior_camera_enabled = _player.is_camera_input_enabled() + _prior_mouse_mode = Input.mouse_mode + _snapshot_stored = true + _mouse_snapshot_stored = true + _player.set_movement_enabled(false) + _player.set_camera_input_enabled(false) + _fishing_spot.set_local_menu_input_suppressed(INPUT_OWNER, true) + Input.mouse_mode = Input.MOUSE_MODE_VISIBLE + _feedback.text = "" + _close_sale_confirmation() + show() + _refresh_all() + %CloseButton.grab_focus() + menu_visibility_changed.emit(true) + return true + + +func consume_escape() -> bool: + if not visible: + return false + if _confirmation.visible: + _close_sale_confirmation() + else: + close_shop() + return true + + +func close_shop( + reason: CloseReason = CloseReason.USER, + restore_controls: bool = true, +) -> void: + if not visible: + return + _closing = true + _generation += 1 + _transaction_in_progress = false + _close_sale_confirmation() + _selected_catch_id = StringName() + hide() + get_viewport().gui_release_focus() + if _fishing_spot != null and is_instance_valid(_fishing_spot): + _fishing_spot.set_local_menu_input_suppressed(INPUT_OWNER, false) + if ( + restore_controls + and _snapshot_stored + and _fishing_spot != null + and _fishing_spot.is_ready_for_shop_transaction() + ): + _player.set_movement_enabled(_prior_movement_enabled) + _player.set_camera_input_enabled(_prior_camera_enabled) + _snapshot_stored = false + _apply_mouse_close_policy(reason) + _closing = false + menu_visibility_changed.emit(false) + + +func close_for_range_exit() -> void: + close_shop(CloseReason.RANGE_EXIT) + + +func close_for_water_recovery() -> void: + # Recovery emits its starting signal immediately before it captures the + # player's current control state. Restore our local snapshot synchronously + # so recovery captures the pre-shop state, then becomes the new authority + # before another frame can process gameplay input. + close_shop(CloseReason.WATER_RECOVERY, true) + + +func close_for_session_end() -> void: + close_shop(CloseReason.SESSION_END, false) + + +func _exit_tree() -> void: + if visible: + close_shop(CloseReason.TEARDOWN, false) + + +func _refresh_all() -> void: + if not is_node_ready(): + return + _refresh_wallet() + _refresh_fish_list() + _refresh_selected_fish() + _refresh_upgrades() + + +func _refresh_wallet() -> void: + _wallet_label.text = ( + "Wallet: $%d" % _wallet.get_balance() + if _wallet != null + else "Wallet: $0" + ) + + +func _refresh_fish_list() -> void: + _fish_list.clear() + var catches: Array[FishCatchType] = ( + _inventory.get_all_catches() if _inventory != null else [] + ) + catches.sort_custom( + func(a: FishCatchType, b: FishCatchType) -> bool: + return a.catch_sequence > b.catch_sequence + ) + var selected_index: int = -1 + for fish_catch: FishCatchType in catches: + if fish_catch == null or not fish_catch.is_valid(): + continue + var marker: String = "★ " if fish_catch.is_favorited else "" + var index: int = _fish_list.add_item( + "%s%s — %.2f lb" + % [marker, fish_catch.fish.display_name, fish_catch.weight_lb], + fish_catch.fish.display_texture + ) + _fish_list.set_item_metadata(index, String(fish_catch.catch_id)) + _fish_list.set_item_tooltip( + index, + "%s • %s" + % [ + fish_catch.fish.get_rarity_name(), + "Favorited" if fish_catch.is_favorited else "Available", + ] + ) + if fish_catch.catch_id == _selected_catch_id: + selected_index = index + _fish_empty.visible = _fish_list.item_count == 0 + if selected_index >= 0: + _fish_list.select(selected_index) + elif not _selected_catch_id.is_empty(): + _selected_catch_id = StringName() + + +func _refresh_selected_fish() -> void: + var fish_catch: FishCatchType = _get_selected_catch() + _fish_texture.texture = ( + fish_catch.fish.display_texture if fish_catch != null else null + ) + _fish_name.text = ( + fish_catch.fish.display_name if fish_catch != null else "Select a fish" + ) + if fish_catch == null: + _fish_details.text = "Choose one individual fish from your Cooler." + _sell_button.disabled = true + return + var offer: int = _buyer.get_offer(fish_catch.sale_value) + _fish_details.text = ( + "%.2f lb • %s\nBase value: $%d\nMain-shop offer: $%d%s" + % [ + fish_catch.weight_lb, + fish_catch.fish.get_rarity_name(), + fish_catch.sale_value, + offer, + "\nFavorited fish cannot be sold." + if fish_catch.is_favorited + else "", + ] + ) + _sell_button.disabled = ( + fish_catch.is_favorited + or _transaction_in_progress + or _closing + ) + + +func _refresh_upgrades() -> void: + if _upgrades == null: + return + var reel_level: int = _upgrades.get_reel_speed_level() + var reel_cost: int = _upgrades.get_next_reel_speed_cost() + _reel_level.text = "Level %d" % reel_level + _reel_purchase.disabled = ( + reel_cost < 0 + or _transaction_in_progress + or _closing + or not _upgrades.can_purchase_reel_speed(_wallet) + ) + if reel_cost < 0: + _reel_effect.text = "%.2f×" % _upgrades.get_reel_speed_multiplier() + _reel_cost.text = "MAX" + else: + _reel_effect.text = ( + "%.2f× → %.2f×" + % [ + _upgrades.get_reel_speed_multiplier(), + 1.0 + float(reel_level + 1) * 0.10, + ] + ) + _reel_cost.text = "$%d" % reel_cost + _reel_purchase.text = "MAX" if reel_cost < 0 else "Purchase" + var barrier_level: int = _upgrades.get_barrier_power_level() + var barrier_cost: int = _upgrades.get_next_barrier_power_cost() + _barrier_level.text = "Level %d" % barrier_level + _barrier_purchase.disabled = ( + barrier_cost < 0 + or _transaction_in_progress + or _closing + or not _upgrades.can_purchase_barrier_power(_wallet) + ) + if barrier_cost < 0: + _barrier_effect.text = "%d damage" % _upgrades.get_barrier_damage() + _barrier_cost.text = "MAX" + else: + _barrier_effect.text = ( + "%d damage → %d damage" + % [ + _upgrades.get_barrier_damage(), + barrier_level + 2, + ] + ) + _barrier_cost.text = "$%d" % barrier_cost + _barrier_purchase.text = "MAX" if barrier_cost < 0 else "Purchase" + + +func _on_fish_selected(index: int) -> void: + if index < 0 or index >= _fish_list.item_count: + return + _selected_catch_id = StringName(str(_fish_list.get_item_metadata(index))) + _feedback.text = "" + _refresh_selected_fish() + + +func _open_sale_confirmation() -> void: + var fish_catch: FishCatchType = _get_selected_catch() + if not _is_transaction_context_valid() or fish_catch == null: + _feedback.text = "This fish is no longer available." + _refresh_all() + return + if fish_catch.is_favorited: + _feedback.text = "Favorited fish cannot be sold." + return + _confirmation_catch_id = fish_catch.catch_id + var offer: int = _buyer.get_offer(fish_catch.sale_value) + _confirmation_text.text = ( + "Sell this %.2f lb %s to the Fishing Shop for $%d?" + % [fish_catch.weight_lb, fish_catch.fish.display_name, offer] + ) + _confirmation.show() + _cancel_sale.grab_focus() + + +func _close_sale_confirmation() -> void: + _confirmation_catch_id = StringName() + _confirmation.hide() + + +func _on_confirm_sale() -> void: + if _transaction_in_progress: + return + var transaction_generation: int = _generation + var catch_id: StringName = _confirmation_catch_id + _close_sale_confirmation() + if ( + catch_id.is_empty() + or not _is_transaction_context_valid() + or transaction_generation != _generation + or _buyer.id != MAIN_SHOP_BUYER_ID + ): + _feedback.text = "Unable to complete sale." + return + _transaction_in_progress = true + var result: FishSaleResultType = _sale_service.sell(catch_id, _buyer) + _transaction_in_progress = false + if ( + transaction_generation != _generation + or not visible + ): + return + if result.is_success(): + _feedback.text = "Fish sold for $%d." % result.payout + _selected_catch_id = StringName() + else: + _feedback.text = result.get_message() + _refresh_all() + + +func _purchase_reel_speed() -> void: + _purchase_upgrade(true) + + +func _purchase_barrier_power() -> void: + _purchase_upgrade(false) + + +func _purchase_upgrade(is_reel_speed: bool) -> void: + if _transaction_in_progress or not _is_transaction_context_valid(): + _feedback.text = "Unable to complete purchase." + return + var cost: int = ( + _upgrades.get_next_reel_speed_cost() + if is_reel_speed + else _upgrades.get_next_barrier_power_cost() + ) + if cost < 0: + _feedback.text = "Maximum level reached." + return + if not _wallet.can_afford(cost): + _feedback.text = "Not enough money." + return + var transaction_generation: int = _generation + _transaction_in_progress = true + var purchased: bool = ( + _upgrades.purchase_reel_speed(_wallet) + if is_reel_speed + else _upgrades.purchase_barrier_power(_wallet) + ) + _transaction_in_progress = false + if transaction_generation != _generation or not visible: + return + _feedback.text = ( + "Upgrade purchased." + if purchased + else "Unable to complete purchase." + ) + _refresh_all() + + +func _get_selected_catch() -> FishCatchType: + if _inventory == null or _selected_catch_id.is_empty(): + return null + return _inventory.get_catch_by_id(_selected_catch_id) + + +func _is_transaction_context_valid() -> bool: + return ( + visible + and not _closing + and _interaction != null + and _interaction.is_local_player_in_range() + and _fishing_spot != null + and _fishing_spot.is_ready_for_shop_transaction() + and _buyer != null + and _buyer.is_valid() + and _buyer.id == MAIN_SHOP_BUYER_ID + ) + + +func _on_inventory_changed() -> void: + _refresh_fish_list() + if ( + not _confirmation_catch_id.is_empty() + and _inventory.get_catch_by_id(_confirmation_catch_id) == null + ): + _close_sale_confirmation() + _feedback.text = "This fish is no longer available." + _refresh_selected_fish() + + +func _on_wallet_changed(_balance: int, _delta: int) -> void: + _refresh_wallet() + _refresh_upgrades() + + +func _on_upgrades_changed( + _reel_speed_level: int, + _barrier_power_level: int, +) -> void: + _refresh_upgrades() + + +func _apply_mouse_close_policy(reason: CloseReason) -> void: + if not _mouse_snapshot_stored: + return + match reason: + CloseReason.USER, CloseReason.RANGE_EXIT: + Input.mouse_mode = _prior_mouse_mode + CloseReason.WATER_RECOVERY: + Input.mouse_mode = _prior_mouse_mode + CloseReason.SESSION_END: + Input.mouse_mode = Input.MOUSE_MODE_VISIBLE + CloseReason.TEARDOWN: + pass + _mouse_snapshot_stored = false diff --git a/ui/fishing_shop.gd.uid b/ui/fishing_shop.gd.uid new file mode 100644 index 0000000..2f0543a --- /dev/null +++ b/ui/fishing_shop.gd.uid @@ -0,0 +1 @@ +uid://6yu6krq6yk8f diff --git a/ui/fishing_shop.tscn b/ui/fishing_shop.tscn new file mode 100644 index 0000000..8561d75 --- /dev/null +++ b/ui/fishing_shop.tscn @@ -0,0 +1,348 @@ +[gd_scene load_steps=6 format=3] + +[ext_resource type="Script" path="res://ui/fishing_shop.gd" id="1_script"] +[ext_resource type="Theme" path="res://ui/game_theme.tres" id="2_theme"] +[ext_resource type="Texture2D" path="res://items/icons/placeholder/reel_speed_upgrade.svg" id="3_reel"] +[ext_resource type="Texture2D" path="res://items/icons/placeholder/barrier_power_upgrade.svg" id="4_barrier"] +[ext_resource type="Texture2D" path="res://items/icons/placeholder/fish_coin.svg" id="5_coin"] + +[node name="FishingShop" type="Control"] +unique_name_in_owner = true +visible = false +z_index = 80 +layout_mode = 3 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 +mouse_filter = 2 +theme = ExtResource("2_theme") +script = ExtResource("1_script") + +[node name="Dimmer" type="ColorRect" parent="."] +layout_mode = 1 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 +mouse_filter = 0 +color = Color(0.015, 0.02, 0.03, 0.64) + +[node name="ShopPanel" type="PanelContainer" parent="."] +layout_mode = 1 +anchors_preset = 8 +anchor_left = 0.5 +anchor_top = 0.5 +anchor_right = 0.5 +anchor_bottom = 0.5 +offset_left = -450.0 +offset_top = -260.0 +offset_right = 450.0 +offset_bottom = 260.0 +grow_horizontal = 2 +grow_vertical = 2 + +[node name="Margin" type="MarginContainer" parent="ShopPanel"] +layout_mode = 2 +theme_override_constants/margin_left = 16 +theme_override_constants/margin_top = 14 +theme_override_constants/margin_right = 16 +theme_override_constants/margin_bottom = 14 + +[node name="Layout" type="VBoxContainer" parent="ShopPanel/Margin"] +layout_mode = 2 +theme_override_constants/separation = 10 + +[node name="Header" type="HBoxContainer" parent="ShopPanel/Margin/Layout"] +layout_mode = 2 +theme_override_constants/separation = 8 + +[node name="Title" type="Label" parent="ShopPanel/Margin/Layout/Header"] +layout_mode = 2 +size_flags_horizontal = 3 +text = "Fishing Shop" +theme_override_font_sizes/font_size = 24 +theme_override_colors/font_color = Color(0.208, 0.725, 0.78, 1) + +[node name="CoinIcon" type="TextureRect" parent="ShopPanel/Margin/Layout/Header"] +custom_minimum_size = Vector2(24, 24) +layout_mode = 2 +texture = ExtResource("5_coin") +expand_mode = 1 +stretch_mode = 5 +texture_filter = 1 + +[node name="WalletLabel" type="Label" parent="ShopPanel/Margin/Layout/Header"] +unique_name_in_owner = true +layout_mode = 2 +text = "Wallet: $0" + +[node name="CloseButton" type="Button" parent="ShopPanel/Margin/Layout/Header"] +unique_name_in_owner = true +layout_mode = 2 +text = "Close" +custom_minimum_size = Vector2(72, 30) + +[node name="Feedback" type="Label" parent="ShopPanel/Margin/Layout"] +unique_name_in_owner = true +layout_mode = 2 +text = "" +horizontal_alignment = 1 +theme_override_colors/font_color = Color(1, 0.82, 0.4, 1) + +[node name="Body" type="HBoxContainer" parent="ShopPanel/Margin/Layout"] +layout_mode = 2 +size_flags_vertical = 3 +theme_override_constants/separation = 12 + +[node name="FishSales" type="VBoxContainer" parent="ShopPanel/Margin/Layout/Body"] +custom_minimum_size = Vector2(500, 0) +layout_mode = 2 +size_flags_horizontal = 3 +theme_override_constants/separation = 6 + +[node name="SalesTitle" type="Label" parent="ShopPanel/Margin/Layout/Body/FishSales"] +layout_mode = 2 +text = "Sell individual Cooler fish • Full base value" +theme_override_font_sizes/font_size = 17 + +[node name="SalesBody" type="HSplitContainer" parent="ShopPanel/Margin/Layout/Body/FishSales"] +layout_mode = 2 +size_flags_vertical = 3 +split_offset = 265 +theme_override_constants/separation = 8 + +[node name="ListPanel" type="PanelContainer" parent="ShopPanel/Margin/Layout/Body/FishSales/SalesBody"] +custom_minimum_size = Vector2(250, 0) +layout_mode = 2 + +[node name="ListMargin" type="MarginContainer" parent="ShopPanel/Margin/Layout/Body/FishSales/SalesBody/ListPanel"] +layout_mode = 2 +theme_override_constants/margin_left = 7 +theme_override_constants/margin_top = 7 +theme_override_constants/margin_right = 7 +theme_override_constants/margin_bottom = 7 + +[node name="ListStack" type="VBoxContainer" parent="ShopPanel/Margin/Layout/Body/FishSales/SalesBody/ListPanel/ListMargin"] +layout_mode = 2 + +[node name="FishEmpty" type="Label" parent="ShopPanel/Margin/Layout/Body/FishSales/SalesBody/ListPanel/ListMargin/ListStack"] +unique_name_in_owner = true +layout_mode = 2 +text = "Your Cooler is empty." +horizontal_alignment = 1 + +[node name="FishList" type="ItemList" parent="ShopPanel/Margin/Layout/Body/FishSales/SalesBody/ListPanel/ListMargin/ListStack"] +unique_name_in_owner = true +layout_mode = 2 +size_flags_vertical = 3 +fixed_icon_size = Vector2i(48, 36) +icon_mode = 1 +same_column_width = true + +[node name="FishDetail" type="PanelContainer" parent="ShopPanel/Margin/Layout/Body/FishSales/SalesBody"] +custom_minimum_size = Vector2(220, 0) +layout_mode = 2 + +[node name="DetailMargin" type="MarginContainer" parent="ShopPanel/Margin/Layout/Body/FishSales/SalesBody/FishDetail"] +layout_mode = 2 +theme_override_constants/margin_left = 9 +theme_override_constants/margin_top = 9 +theme_override_constants/margin_right = 9 +theme_override_constants/margin_bottom = 9 + +[node name="DetailStack" type="VBoxContainer" parent="ShopPanel/Margin/Layout/Body/FishSales/SalesBody/FishDetail/DetailMargin"] +layout_mode = 2 +theme_override_constants/separation = 6 + +[node name="FishTexture" type="TextureRect" parent="ShopPanel/Margin/Layout/Body/FishSales/SalesBody/FishDetail/DetailMargin/DetailStack"] +unique_name_in_owner = true +custom_minimum_size = Vector2(190, 100) +layout_mode = 2 +expand_mode = 1 +stretch_mode = 5 +texture_filter = 1 + +[node name="FishName" type="Label" parent="ShopPanel/Margin/Layout/Body/FishSales/SalesBody/FishDetail/DetailMargin/DetailStack"] +unique_name_in_owner = true +layout_mode = 2 +text = "Select a fish" +horizontal_alignment = 1 +theme_override_font_sizes/font_size = 19 + +[node name="FishDetails" type="Label" parent="ShopPanel/Margin/Layout/Body/FishSales/SalesBody/FishDetail/DetailMargin/DetailStack"] +unique_name_in_owner = true +layout_mode = 2 +text = "Choose one individual fish from your Cooler." +horizontal_alignment = 1 +autowrap_mode = 2 + +[node name="SellButton" type="Button" parent="ShopPanel/Margin/Layout/Body/FishSales/SalesBody/FishDetail/DetailMargin/DetailStack"] +unique_name_in_owner = true +layout_mode = 2 +disabled = true +text = "Sell Selected" + +[node name="Upgrades" type="VBoxContainer" parent="ShopPanel/Margin/Layout/Body"] +custom_minimum_size = Vector2(310, 0) +layout_mode = 2 +theme_override_constants/separation = 8 + +[node name="UpgradeTitle" type="Label" parent="ShopPanel/Margin/Layout/Body/Upgrades"] +layout_mode = 2 +text = "Fishing Upgrades" +theme_override_font_sizes/font_size = 17 + +[node name="ReelCard" type="PanelContainer" parent="ShopPanel/Margin/Layout/Body/Upgrades"] +layout_mode = 2 + +[node name="Margin" type="MarginContainer" parent="ShopPanel/Margin/Layout/Body/Upgrades/ReelCard"] +layout_mode = 2 +theme_override_constants/margin_left = 9 +theme_override_constants/margin_top = 9 +theme_override_constants/margin_right = 9 +theme_override_constants/margin_bottom = 9 + +[node name="Row" type="HBoxContainer" parent="ShopPanel/Margin/Layout/Body/Upgrades/ReelCard/Margin"] +layout_mode = 2 +theme_override_constants/separation = 9 + +[node name="Icon" type="TextureRect" parent="ShopPanel/Margin/Layout/Body/Upgrades/ReelCard/Margin/Row"] +custom_minimum_size = Vector2(60, 60) +layout_mode = 2 +texture = ExtResource("3_reel") +expand_mode = 1 +stretch_mode = 5 +texture_filter = 1 + +[node name="Data" type="VBoxContainer" parent="ShopPanel/Margin/Layout/Body/Upgrades/ReelCard/Margin/Row"] +layout_mode = 2 +size_flags_horizontal = 3 + +[node name="Name" type="Label" parent="ShopPanel/Margin/Layout/Body/Upgrades/ReelCard/Margin/Row/Data"] +layout_mode = 2 +text = "Reel Speed" +theme_override_font_sizes/font_size = 17 + +[node name="ReelLevel" type="Label" parent="ShopPanel/Margin/Layout/Body/Upgrades/ReelCard/Margin/Row/Data"] +unique_name_in_owner = true +layout_mode = 2 +text = "Level 0" + +[node name="ReelEffect" type="Label" parent="ShopPanel/Margin/Layout/Body/Upgrades/ReelCard/Margin/Row/Data"] +unique_name_in_owner = true +layout_mode = 2 +text = "1.00× → 1.10×" + +[node name="ReelCost" type="Label" parent="ShopPanel/Margin/Layout/Body/Upgrades/ReelCard/Margin/Row/Data"] +unique_name_in_owner = true +layout_mode = 2 +text = "$50" + +[node name="ReelPurchase" type="Button" parent="ShopPanel/Margin/Layout/Body/Upgrades/ReelCard/Margin/Row"] +unique_name_in_owner = true +layout_mode = 2 +text = "Purchase" + +[node name="BarrierCard" type="PanelContainer" parent="ShopPanel/Margin/Layout/Body/Upgrades"] +layout_mode = 2 + +[node name="Margin" type="MarginContainer" parent="ShopPanel/Margin/Layout/Body/Upgrades/BarrierCard"] +layout_mode = 2 +theme_override_constants/margin_left = 9 +theme_override_constants/margin_top = 9 +theme_override_constants/margin_right = 9 +theme_override_constants/margin_bottom = 9 + +[node name="Row" type="HBoxContainer" parent="ShopPanel/Margin/Layout/Body/Upgrades/BarrierCard/Margin"] +layout_mode = 2 +theme_override_constants/separation = 9 + +[node name="Icon" type="TextureRect" parent="ShopPanel/Margin/Layout/Body/Upgrades/BarrierCard/Margin/Row"] +custom_minimum_size = Vector2(60, 60) +layout_mode = 2 +texture = ExtResource("4_barrier") +expand_mode = 1 +stretch_mode = 5 +texture_filter = 1 + +[node name="Data" type="VBoxContainer" parent="ShopPanel/Margin/Layout/Body/Upgrades/BarrierCard/Margin/Row"] +layout_mode = 2 +size_flags_horizontal = 3 + +[node name="Name" type="Label" parent="ShopPanel/Margin/Layout/Body/Upgrades/BarrierCard/Margin/Row/Data"] +layout_mode = 2 +text = "Barrier Power" +theme_override_font_sizes/font_size = 17 + +[node name="BarrierLevel" type="Label" parent="ShopPanel/Margin/Layout/Body/Upgrades/BarrierCard/Margin/Row/Data"] +unique_name_in_owner = true +layout_mode = 2 +text = "Level 0" + +[node name="BarrierEffect" type="Label" parent="ShopPanel/Margin/Layout/Body/Upgrades/BarrierCard/Margin/Row/Data"] +unique_name_in_owner = true +layout_mode = 2 +text = "1 damage → 2 damage" + +[node name="BarrierCost" type="Label" parent="ShopPanel/Margin/Layout/Body/Upgrades/BarrierCard/Margin/Row/Data"] +unique_name_in_owner = true +layout_mode = 2 +text = "$100" + +[node name="BarrierPurchase" type="Button" parent="ShopPanel/Margin/Layout/Body/Upgrades/BarrierCard/Margin/Row"] +unique_name_in_owner = true +layout_mode = 2 +text = "Purchase" + +[node name="SaleConfirmation" type="PanelContainer" parent="."] +unique_name_in_owner = true +visible = false +z_index = 10 +layout_mode = 1 +anchors_preset = 8 +anchor_left = 0.5 +anchor_top = 0.5 +anchor_right = 0.5 +anchor_bottom = 0.5 +offset_left = -220.0 +offset_top = -90.0 +offset_right = 220.0 +offset_bottom = 90.0 +grow_horizontal = 2 +grow_vertical = 2 + +[node name="Margin" type="MarginContainer" parent="SaleConfirmation"] +layout_mode = 2 +theme_override_constants/margin_left = 18 +theme_override_constants/margin_top = 16 +theme_override_constants/margin_right = 18 +theme_override_constants/margin_bottom = 16 + +[node name="Stack" type="VBoxContainer" parent="SaleConfirmation/Margin"] +layout_mode = 2 +theme_override_constants/separation = 12 + +[node name="ConfirmationText" type="Label" parent="SaleConfirmation/Margin/Stack"] +unique_name_in_owner = true +layout_mode = 2 +autowrap_mode = 2 +horizontal_alignment = 1 + +[node name="Buttons" type="HBoxContainer" parent="SaleConfirmation/Margin/Stack"] +layout_mode = 2 +alignment = 1 +theme_override_constants/separation = 8 + +[node name="ConfirmSale" type="Button" parent="SaleConfirmation/Margin/Stack/Buttons"] +unique_name_in_owner = true +layout_mode = 2 +text = "Sell Fish" +theme_type_variation = &"DangerButton" + +[node name="CancelSale" type="Button" parent="SaleConfirmation/Margin/Stack/Buttons"] +unique_name_in_owner = true +layout_mode = 2 +text = "Cancel" diff --git a/ui/game_ui.gd b/ui/game_ui.gd index c933a3c..bb5e715 100644 --- a/ui/game_ui.gd +++ b/ui/game_ui.gd @@ -16,6 +16,13 @@ const PlayerHotbarType = preload("res://inventory/player_hotbar.gd") const HotbarUIType = preload("res://ui/hotbar.gd") const TitleScreenType = preload("res://ui/title_screen.gd") const PauseMenuType = preload("res://ui/pause_menu.gd") +const FishingShopType = preload("res://ui/fishing_shop.gd") +const PlayerFishingUpgradesType = preload( + "res://progression/player_fishing_upgrades.gd" +) +const ShopInteractionType = preload( + "res://world/fishing_shop_interaction.gd" +) @onready var _status_label: Label = %StatusLabel @onready var _catch_track: Control = %CatchTrack @@ -31,11 +38,15 @@ const PauseMenuType = preload("res://ui/pause_menu.gd") @onready var _title_screen: TitleScreenType = %TitleScreen @onready var _pause_menu: PauseMenuType = %PauseMenu @onready var _hotbar_ui: HotbarUIType = %Hotbar +@onready var _fishing_shop: FishingShopType = %FishingShop +@onready var _shop_prompt: PanelContainer = %ShopPrompt var _showcase_active: bool = false var _player_menu_open: bool = false var _gameplay_ui_enabled: bool = false var _fishing_spot: FishingSpotType +var _system_menu_open: bool = false +var _shop_open: bool = false func setup( @@ -50,6 +61,9 @@ func setup( bag: PlayerBagType, hotbar: PlayerHotbarType, item_catalog: ItemCatalogType, + main_shop_buyer: FishBuyerProfileType, + fishing_upgrades: PlayerFishingUpgradesType, + shop_interaction: ShopInteractionType, ) -> void: _fishing_spot = fishing_spot fishing_spot.status_changed.connect(_on_fishing_status_changed) @@ -72,6 +86,17 @@ func setup( item_catalog ) _hotbar_ui.setup(hotbar, bag, item_catalog, fishing_spot) + _fishing_shop.setup( + player, + inventory, + wallet, + sale_service, + main_shop_buyer, + fishing_upgrades, + fishing_spot, + shop_interaction + ) + _fishing_shop.menu_visibility_changed.connect(_on_shop_visibility_changed) func close_player_menu() -> void: @@ -102,7 +127,9 @@ func set_gameplay_ui_enabled(enabled: bool) -> void: _gameplay_ui_enabled = enabled if not enabled: close_player_menu_for_session_end() + _fishing_shop.close_for_session_end() _fishing_panel.visible = false + _shop_prompt.hide() _hotbar_ui.hide() _hotbar_ui.set_gameplay_input_enabled(false) else: @@ -112,11 +139,33 @@ func set_gameplay_ui_enabled(enabled: bool) -> void: func set_system_menu_open(is_open: bool) -> void: - _hotbar_ui.visible = _gameplay_ui_enabled and not is_open + _system_menu_open = is_open + _hotbar_ui.visible = ( + _gameplay_ui_enabled and not is_open and not _shop_open + ) _hotbar_ui.set_gameplay_input_enabled( - _gameplay_ui_enabled and not is_open and not _player_menu_open + _gameplay_ui_enabled + and not is_open + and not _player_menu_open + and not _shop_open ) _hotbar_ui.set_drag_enabled(_player_menu_open and not is_open) + if is_open: + _shop_prompt.hide() + + +func get_fishing_shop() -> FishingShopType: + return _fishing_shop + + +func set_shop_prompt_visible(is_visible: bool) -> void: + _shop_prompt.visible = ( + is_visible + and _gameplay_ui_enabled + and not _system_menu_open + and not _player_menu_open + and not _shop_open + ) func get_screen_fade() -> ScreenFade: @@ -299,3 +348,20 @@ func _on_player_menu_visibility_changed(is_open: bool) -> void: ) _hotbar_ui.set_drag_enabled(is_open) _refresh_fishing_panel_visibility() + if is_open: + _shop_prompt.hide() + + +func _on_shop_visibility_changed(is_open: bool) -> void: + _shop_open = is_open + _hotbar_ui.visible = ( + _gameplay_ui_enabled and not is_open and not _system_menu_open + ) + _hotbar_ui.set_gameplay_input_enabled( + _gameplay_ui_enabled + and not is_open + and not _system_menu_open + and not _player_menu_open + ) + if is_open: + _shop_prompt.hide() diff --git a/ui/game_ui.tscn b/ui/game_ui.tscn index ff33bb1..3c4eabe 100644 --- a/ui/game_ui.tscn +++ b/ui/game_ui.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=12 format=3] +[gd_scene load_steps=13 format=3] [ext_resource type="Script" path="res://ui/game_ui.gd" id="1_ui"] [ext_resource type="PackedScene" path="res://ui/player_menu.tscn" id="2_menu"] @@ -7,6 +7,7 @@ [ext_resource type="PackedScene" path="res://ui/title_screen.tscn" id="5_title"] [ext_resource type="PackedScene" path="res://ui/pause_menu.tscn" id="6_pause"] [ext_resource type="PackedScene" path="res://ui/hotbar.tscn" id="7_hotbar"] +[ext_resource type="PackedScene" path="res://ui/fishing_shop.tscn" id="8_shop"] [sub_resource type="StyleBoxFlat" id="StyleBox_chase_background"] bg_color = Color(0.055, 0.105, 0.125, 1) @@ -133,6 +134,39 @@ unique_name_in_owner = true [node name="Hotbar" parent="." instance=ExtResource("7_hotbar")] unique_name_in_owner = true +[node name="ShopPrompt" type="PanelContainer" parent="."] +unique_name_in_owner = true +visible = false +z_index = 55 +anchors_preset = 7 +anchor_left = 0.5 +anchor_top = 1.0 +anchor_right = 0.5 +anchor_bottom = 1.0 +offset_left = -150.0 +offset_top = -284.0 +offset_right = 150.0 +offset_bottom = -246.0 +grow_horizontal = 2 +grow_vertical = 0 +mouse_filter = 2 +theme = ExtResource("3_theme") + +[node name="Margin" type="MarginContainer" parent="ShopPrompt"] +layout_mode = 2 +theme_override_constants/margin_left = 12 +theme_override_constants/margin_top = 7 +theme_override_constants/margin_right = 12 +theme_override_constants/margin_bottom = 7 + +[node name="Label" type="Label" parent="ShopPrompt/Margin"] +layout_mode = 2 +text = "Press E to open Fishing Shop" +horizontal_alignment = 1 + +[node name="FishingShop" parent="." instance=ExtResource("8_shop")] +unique_name_in_owner = true + [node name="ScreenFade" type="ColorRect" parent="."] unique_name_in_owner = true visible = false diff --git a/world/fishing_shop_interaction.gd b/world/fishing_shop_interaction.gd new file mode 100644 index 0000000..dcf7422 --- /dev/null +++ b/world/fishing_shop_interaction.gd @@ -0,0 +1,47 @@ +class_name FishingShopInteraction +extends Area3D + +signal local_player_range_changed(in_range: bool) + +var _local_player: Player +var _local_player_in_range: bool = false + + +func _ready() -> void: + body_entered.connect(_on_body_entered) + body_exited.connect(_on_body_exited) + + +func setup_local_player(player: Player) -> void: + _local_player = player + _refresh_overlaps() + + +func is_local_player_in_range() -> bool: + return _local_player_in_range + + +func _refresh_overlaps() -> void: + var is_overlapping: bool = ( + _local_player != null + and is_instance_valid(_local_player) + and _local_player in get_overlapping_bodies() + ) + _set_local_player_in_range(is_overlapping) + + +func _on_body_entered(body: Node3D) -> void: + if body == _local_player: + _set_local_player_in_range(true) + + +func _on_body_exited(body: Node3D) -> void: + if body == _local_player: + _set_local_player_in_range(false) + + +func _set_local_player_in_range(in_range: bool) -> void: + if _local_player_in_range == in_range: + return + _local_player_in_range = in_range + local_player_range_changed.emit(in_range) diff --git a/world/fishing_shop_interaction.gd.uid b/world/fishing_shop_interaction.gd.uid new file mode 100644 index 0000000..3f873b0 --- /dev/null +++ b/world/fishing_shop_interaction.gd.uid @@ -0,0 +1 @@ +uid://c06cr0abctued diff --git a/world/test_world.gd b/world/test_world.gd index 066a227..f72ac0c 100644 --- a/world/test_world.gd +++ b/world/test_world.gd @@ -1,8 +1,13 @@ class_name TestWorld extends Node3D +const FishingShopInteractionType = preload( + "res://world/fishing_shop_interaction.gd" +) + @onready var _water_trigger: PlayerWaterTrigger = %PlayerWaterTrigger @onready var _safe_respawn_points: Node3D = %SafeRespawnPoints +@onready var _fishing_shop: FishingShopInteractionType = %FishingShopInteraction func get_player_water_trigger() -> PlayerWaterTrigger: @@ -16,3 +21,7 @@ func get_safe_respawn_points() -> Array[SafeRespawnPoint]: if point != null: points.append(point) return points + + +func get_fishing_shop() -> FishingShopInteractionType: + return _fishing_shop diff --git a/world/test_world.tscn b/world/test_world.tscn index da755e5..df6e929 100644 --- a/world/test_world.tscn +++ b/world/test_world.tscn @@ -1,10 +1,11 @@ -[gd_scene load_steps=18 format=3] +[gd_scene load_steps=25 format=3] [ext_resource type="Script" path="res://world/fishable_water_region.gd" id="1_water_region"] [ext_resource type="Resource" path="res://fish/pools/test_water_pool.tres" id="2_fish_pool"] [ext_resource type="Script" path="res://world/test_world.gd" id="3_world"] [ext_resource type="Script" path="res://world/player_water_trigger.gd" id="4_water_trigger"] [ext_resource type="Script" path="res://world/safe_respawn_point.gd" id="5_safe_point"] +[ext_resource type="Script" path="res://world/fishing_shop_interaction.gd" id="6_shop"] [sub_resource type="BoxShape3D" id="GroundShape"] size = Vector3(30, 1, 30) @@ -51,6 +52,24 @@ ambient_light_source = 3 ambient_light_color = Color(0.65, 0.72, 0.8, 1) ambient_light_energy = 0.65 +[sub_resource type="BoxMesh" id="ShopCounterMesh"] +size = Vector3(3.4, 1.25, 1.5) + +[sub_resource type="BoxMesh" id="ShopRoofMesh"] +size = Vector3(4.2, 0.35, 2.2) + +[sub_resource type="BoxMesh" id="ShopPostMesh"] +size = Vector3(0.25, 2.8, 0.25) + +[sub_resource type="StandardMaterial3D" id="ShopPrimaryMaterial"] +albedo_color = Color(0.18, 0.72, 0.68, 1) + +[sub_resource type="StandardMaterial3D" id="ShopAccentMaterial"] +albedo_color = Color(1, 0.72, 0.22, 1) + +[sub_resource type="SphereShape3D" id="ShopInteractionShape"] +radius = 3.0 + [node name="TestWorld" type="Node3D"] script = ExtResource("3_world") @@ -142,3 +161,44 @@ script = ExtResource("5_safe_point") [node name="DockEnd" type="Marker3D" parent="SafeRespawnPoints"] position = Vector3(0, 1.08, -17) script = ExtResource("5_safe_point") + +[node name="FishingShop" type="Node3D" parent="."] +position = Vector3(8, 0, 5) + +[node name="Counter" type="MeshInstance3D" parent="FishingShop"] +position = Vector3(0, 0.625, 0) +mesh = SubResource("ShopCounterMesh") +material_override = SubResource("ShopPrimaryMaterial") + +[node name="Roof" type="MeshInstance3D" parent="FishingShop"] +position = Vector3(0, 2.25, 0) +mesh = SubResource("ShopRoofMesh") +material_override = SubResource("ShopAccentMaterial") + +[node name="WestPost" type="MeshInstance3D" parent="FishingShop"] +position = Vector3(-1.55, 1.4, 0.55) +mesh = SubResource("ShopPostMesh") +material_override = SubResource("ShopPrimaryMaterial") + +[node name="EastPost" type="MeshInstance3D" parent="FishingShop"] +position = Vector3(1.55, 1.4, 0.55) +mesh = SubResource("ShopPostMesh") +material_override = SubResource("ShopPrimaryMaterial") + +[node name="ShopName" type="Label3D" parent="FishingShop"] +position = Vector3(0, 2.7, 0) +text = "Fishing Shop" +font_size = 36 +outline_size = 8 +billboard = 1 +no_depth_test = true + +[node name="FishingShopInteraction" type="Area3D" parent="FishingShop"] +unique_name_in_owner = true +position = Vector3(0, 1, 0) +collision_layer = 0 +collision_mask = 2 +script = ExtResource("6_shop") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="FishingShop/FishingShopInteraction"] +shape = SubResource("ShopInteractionShape")