straywild/world/generation/chunks/definitions/chunk_0022.tres

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[gd_resource type="Resource" script_class="TerrainChunkDefinition" load_steps=3 format=3]
[ext_resource type="Script" path="res://world/generation/terrain_chunk_definition.gd" id="1_definition"]
[ext_resource type="PackedScene" path="res://world/generation/chunks/assets/chunk_0022.glb" id="2_scene"]
[resource]
script = ExtResource("1_definition")
stable_id = &"chunk_0022"
label = "lake regular-to-narrow transition"
packed_scene = ExtResource("2_scene")
primary_mesh_name = &"chunk_0022"
participates_in_base_solver = false
selection_weight = 0.2
maximum_placements = 4
tags = PackedStringArray("land", "walkable", "grass", "flat", "spawn_safe", "fresh_water", "lake", "lake_border", "narrow", "transition")
allowed_neighbor_tags = PackedStringArray("grass")
north_allowed_neighbor_tags = PackedStringArray("grass")
north_surface_tags = PackedStringArray("grass")
preferred_neighbor_tags = PackedStringArray("grass", "fresh_water", "lake")
must_be_interior = true
water_inlet_edges = 14
water_outlet_edges = 14
water_surface_polygon = PackedVector2Array(5, -4.619923, 5, 5, -5, 5, -5, -1.497323, -2.500097, -4.619923)