straywild/world/generation/terrain_chunk_variant.gd

39 lines
1.1 KiB
GDScript

class_name TerrainChunkVariant
extends RefCounted
var definition: TerrainChunkDefinition
var quarter_turns := 0
var edge_profiles: Array[TerrainChunkEdgeProfile] = []
func profile(edge: TerrainChunkTopology.Edge) -> TerrainChunkEdgeProfile:
return edge_profiles[int(edge)]
func rotation_radians() -> float:
return float(posmod(quarter_turns, 4)) * PI * 0.5
func stable_key() -> String:
return "%s@%d" % [definition.stable_id, posmod(quarter_turns, 4)]
func topology_signature(quantization: float) -> String:
var tokens := PackedStringArray()
for edge_value: int in TerrainChunkTopology.Edge.values():
var edge := edge_value as TerrainChunkTopology.Edge
tokens.append(profile(edge).signature(quantization))
return "|".join(tokens)
func rotated_edge_mask(source_mask: int) -> int:
var result := 0
for edge_value: int in TerrainChunkTopology.Edge.values():
if (source_mask & (1 << edge_value)) == 0:
continue
var rotated := TerrainChunkTopology.rotated_edge(
edge_value as TerrainChunkTopology.Edge,
quarter_turns,
)
result |= 1 << int(rotated)
return result