88 lines
2.3 KiB
GDScript
88 lines
2.3 KiB
GDScript
class_name PlayerCoolerCapacity
|
|
extends Node
|
|
|
|
const PlayerWalletType = preload("res://economy/player_wallet.gd")
|
|
const PlayerHomeStateType = preload("res://homes/player_home_state.gd")
|
|
|
|
signal capacity_changed(level: int, capacity: int)
|
|
|
|
## Compatibility adapter for saves and systems that still refer to the old
|
|
## cooler-capacity object. Storage is now derived exclusively from the player's
|
|
## home tier; this object is not independently purchasable.
|
|
const CAPACITIES: Array[int] = [9, 18, 27, 36, 45, 54, 63, 72]
|
|
const EXPANSION_COSTS: Array[int] = [75, 175, 400, 850, 1500, 2500, 4000]
|
|
const MAX_LEVEL: int = 7
|
|
const MAX_CAPACITY: int = 72
|
|
|
|
var _home_state: PlayerHomeStateType
|
|
var _legacy_capacity_level: int = 0
|
|
|
|
|
|
func bind_home_state(home_state: PlayerHomeStateType) -> void:
|
|
if _home_state == home_state:
|
|
return
|
|
if (
|
|
_home_state != null
|
|
and _home_state.changed.is_connected(_on_home_changed)
|
|
):
|
|
_home_state.changed.disconnect(_on_home_changed)
|
|
_home_state = home_state
|
|
if (
|
|
_home_state != null
|
|
and not _home_state.changed.is_connected(_on_home_changed)
|
|
):
|
|
_home_state.changed.connect(_on_home_changed)
|
|
_on_home_changed()
|
|
|
|
|
|
func get_level() -> int:
|
|
return _legacy_capacity_level
|
|
|
|
|
|
func get_capacity() -> int:
|
|
if _home_state != null:
|
|
# A new home upgrade grants its authored capacity. Older saves retain any
|
|
# separately purchased storage level so reducing the first RV tier cannot
|
|
# hide or discard items that were already placed in later slots.
|
|
return maxi(
|
|
_home_state.get_storage_capacity(),
|
|
CAPACITIES[clampi(_legacy_capacity_level, 0, MAX_LEVEL)],
|
|
)
|
|
return CAPACITIES[clampi(_legacy_capacity_level, 0, MAX_LEVEL)]
|
|
|
|
|
|
func get_next_capacity() -> int:
|
|
return -1
|
|
|
|
|
|
func get_next_cost() -> int:
|
|
return -1
|
|
|
|
|
|
func can_purchase(_wallet: PlayerWalletType) -> bool:
|
|
return false
|
|
|
|
|
|
func purchase(_wallet: PlayerWalletType) -> bool:
|
|
return false
|
|
|
|
|
|
func restore_level(level: int) -> bool:
|
|
var validated: int = clampi(level, 0, MAX_LEVEL)
|
|
var changed: bool = _legacy_capacity_level != validated
|
|
_legacy_capacity_level = validated
|
|
if changed:
|
|
capacity_changed.emit(get_level(), get_capacity())
|
|
return true
|
|
|
|
|
|
func reset_to_defaults() -> void:
|
|
restore_level(0)
|
|
|
|
|
|
func to_save_data() -> Dictionary:
|
|
return {"capacity_level": get_level()}
|
|
|
|
|
|
func _on_home_changed() -> void:
|
|
capacity_changed.emit(get_level(), get_capacity())
|