straywild/ui/components/logbook_portrait.gd

130 lines
3.7 KiB
GDScript

class_name LogbookPortrait
extends TextureRect
const ENTRY_FRAME_SIZE := Vector2(86.0, 40.0)
const DETAIL_FRAME_SIZE := Vector2(240.0, 132.0)
const UNIFORM_FOOTPRINT_AREA_RATIO: float = 0.6
static var _normalized_textures: Dictionary[String, Texture2D] = {}
var source_texture: Texture2D
func _init() -> void:
expand_mode = TextureRect.EXPAND_IGNORE_SIZE
stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED
texture_filter = CanvasItem.TEXTURE_FILTER_NEAREST
mouse_filter = Control.MOUSE_FILTER_IGNORE
focus_mode = Control.FOCUS_NONE
size_flags_horizontal = Control.SIZE_SHRINK_CENTER
size_flags_vertical = Control.SIZE_SHRINK_CENTER
func configure(
portrait_texture: Texture2D,
frame_size: Vector2,
portrait_material: Material = null,
) -> void:
source_texture = portrait_texture
custom_minimum_size = frame_size
material = portrait_material
texture = _normalize_visible_bounds(portrait_texture)
func configure_fitted(
portrait_texture: Texture2D,
maximum_size: Vector2,
portrait_material: Material = null,
) -> void:
source_texture = portrait_texture
material = portrait_material
texture = _normalize_visible_bounds(portrait_texture)
if texture == null:
custom_minimum_size = Vector2.ZERO
return
var texture_size: Vector2 = texture.get_size()
if texture_size.x <= 0.0 or texture_size.y <= 0.0:
custom_minimum_size = Vector2.ZERO
return
var fit_scale: float = minf(
maximum_size.x / texture_size.x,
maximum_size.y / texture_size.y,
)
custom_minimum_size = texture_size * fit_scale
func configure_uniform_footprint(
portrait_texture: Texture2D,
maximum_size: Vector2,
portrait_material: Material = null,
) -> void:
source_texture = portrait_texture
material = portrait_material
texture = _normalize_visible_bounds(portrait_texture)
if texture == null:
custom_minimum_size = Vector2.ZERO
return
custom_minimum_size = uniform_footprint_size(
texture.get_size(),
maximum_size,
)
static func uniform_footprint_size(
visible_size: Vector2,
maximum_size: Vector2,
) -> Vector2:
if (
visible_size.x <= 0.0
or visible_size.y <= 0.0
or maximum_size.x <= 0.0
or maximum_size.y <= 0.0
):
return Vector2.ZERO
var target_area: float = (
maximum_size.x
* maximum_size.y
* UNIFORM_FOOTPRINT_AREA_RATIO
)
var area_scale: float = sqrt(
target_area / (visible_size.x * visible_size.y)
)
var fit_scale: float = minf(
maximum_size.x / visible_size.x,
maximum_size.y / visible_size.y,
)
var scale: float = minf(area_scale, fit_scale)
return Vector2(
minf(maximum_size.x, maxf(1.0, roundf(visible_size.x * scale))),
minf(maximum_size.y, maxf(1.0, roundf(visible_size.y * scale))),
)
static func _normalize_visible_bounds(
portrait_texture: Texture2D,
) -> Texture2D:
if portrait_texture == null:
return null
var cache_key: String = portrait_texture.resource_path
if cache_key.is_empty():
cache_key = "instance_%d" % portrait_texture.get_instance_id()
var cached: Texture2D = _normalized_textures.get(cache_key) as Texture2D
if cached != null:
return cached
var image: Image = portrait_texture.get_image()
if image == null or image.is_empty():
_normalized_textures[cache_key] = portrait_texture
return portrait_texture
if image.is_compressed() and image.decompress() != OK:
_normalized_textures[cache_key] = portrait_texture
return portrait_texture
var full_rect := Rect2i(Vector2i.ZERO, image.get_size())
var visible_rect: Rect2i = image.get_used_rect()
if visible_rect.size == Vector2i.ZERO or visible_rect == full_rect:
_normalized_textures[cache_key] = portrait_texture
return portrait_texture
var normalized := AtlasTexture.new()
normalized.atlas = portrait_texture
normalized.region = Rect2(visible_rect)
_normalized_textures[cache_key] = normalized
return normalized