straywild/tests/net_attachment_validation.gd

113 lines
3.2 KiB
GDScript

extends SceneTree
const NetAttachmentScene: PackedScene = preload(
"res://player/net_attachment.tscn"
)
const FishingRodAttachmentScene: PackedScene = preload(
"res://player/fishing_rod_attachment.tscn"
)
var failures: Array[String] = []
func _initialize() -> void:
call_deferred("_run")
func _run() -> void:
var host_skeleton := Skeleton3D.new()
host_skeleton.name = "HostSkeleton"
host_skeleton.add_bone("rod_socket")
host_skeleton.add_bone("rod_socket.001")
host_skeleton.set_bone_parent(1, 0)
host_skeleton.set_bone_rest(
1,
Transform3D(
Basis(Quaternion(Vector3.UP, Vector3.RIGHT)),
Vector3(0.0, 0.25, 0.0),
),
)
root.add_child(host_skeleton)
var attachment := NetAttachmentScene.instantiate() as BoneAttachment3D
host_skeleton.add_child(attachment)
await process_frame
await process_frame
_check(
attachment.bone_name == "rod_socket",
"Attachment moved off rod_socket.",
)
var catching_net := attachment.get_node_or_null("CatchingNet") as Node3D
_check(catching_net != null, "CatchingNet presentation root is missing.")
if catching_net == null:
_finish(host_skeleton)
return
_check(not catching_net.visible, "Net must start hidden.")
_check(
catching_net.position.is_zero_approx(),
"Net direction alignment moved its hand anchor.",
)
_check(
catching_net.basis.y.is_equal_approx(Vector3.UP),
"Net working axis no longer follows rod_socket.",
)
_check(
catching_net.basis.z.is_equal_approx(Vector3.RIGHT),
"Net rear face did not follow the socket direction guide.",
)
var handle := catching_net.get_node_or_null("Handle") as MeshInstance3D
var hoop := catching_net.get_node_or_null("Hoop") as MeshInstance3D
var bag := catching_net.get_node_or_null("Bag") as MeshInstance3D
var impact_marker := (
catching_net.get_node_or_null("ImpactMarker") as Marker3D
)
_check(handle != null and handle.mesh != null, "Placeholder handle is missing.")
_check(hoop != null and hoop.mesh != null, "Placeholder hoop is missing.")
_check(bag != null and bag.mesh != null, "Placeholder net bag is missing.")
_check(impact_marker != null, "Net impact marker is missing.")
if impact_marker != null:
_check(
attachment.get_impact_world_position().is_equal_approx(
impact_marker.global_position
),
"Net impact position moved away from its marker.",
)
var rod_attachment := (
FishingRodAttachmentScene.instantiate() as BoneAttachment3D
)
host_skeleton.add_child(rod_attachment)
await process_frame
var fishing_rod := rod_attachment.get_node("FishingRod") as Node3D
_check(
fishing_rod.position.is_zero_approx(),
"Rod direction alignment moved its hand anchor.",
)
_check(
fishing_rod.basis.y.is_equal_approx(Vector3.UP),
"Rod working axis no longer follows rod_socket.",
)
_check(
fishing_rod.basis.z.is_equal_approx(Vector3.RIGHT),
"Rod rear face did not follow the socket direction guide.",
)
_finish(host_skeleton)
func _finish(host_skeleton: Skeleton3D) -> void:
host_skeleton.queue_free()
if failures.is_empty():
print("Net attachment validation: PASS")
quit(0)
return
for failure: String in failures:
printerr("Net attachment validation: ", failure)
quit(1)
func _check(condition: bool, message: String) -> void:
if not condition:
failures.append(message)