| .. |
|
digging
|
Restrict generated clam spots to visible sand
|
2026-08-24 13:51:11 -04:00 |
|
environment
|
Track precipitation occlusion script UID
|
2026-08-24 16:32:04 -04:00 |
|
gathering
|
Add gathering, unified inventory, and real-time world
|
2026-08-18 18:19:36 -04:00 |
|
generated/shorelines
|
Prepare v0.6.8-alpha release
|
2026-08-13 18:59:19 -04:00 |
|
generation
|
Refresh generated terrain assets and projection
|
2026-08-24 16:31:55 -04:00 |
|
interactables
|
Add gathering, unified inventory, and real-time world
|
2026-08-18 18:19:36 -04:00 |
|
materials
|
Refresh generated terrain assets and projection
|
2026-08-24 16:31:55 -04:00 |
|
regions
|
Improve tree gathering and rain occlusion
|
2026-08-24 14:34:58 -04:00 |
|
water
|
Polish world, shop, and artwork presentation
|
2026-08-13 14:53:39 -04:00 |
|
below_world_failsafe.gd
|
Improve world authoring workflow
|
2026-07-27 03:30:03 -04:00 |
|
below_world_failsafe.gd.uid
|
Improve world authoring workflow
|
2026-07-27 03:30:03 -04:00 |
|
calendar_season.gd
|
feat: expand seasonal creature collection
|
2026-08-18 21:20:02 -04:00 |
|
calendar_season.gd.uid
|
feat: expand seasonal creature collection
|
2026-08-18 21:20:02 -04:00 |
|
fishable_water_region.gd
|
Add freshwater habitats and saltwater tide ribbons
|
2026-07-31 16:05:44 -04:00 |
|
fishable_water_region.gd.uid
|
Add data-driven fish selection and catch showcase
|
2026-07-25 15:15:24 -04:00 |
|
fishing_shop_interaction.gd
|
Rework island water and shop character
|
2026-08-08 00:34:06 -04:00 |
|
fishing_shop_interaction.gd.uid
|
Add fishing shop and persistent upgrades
|
2026-07-25 21:24:01 -04:00 |
|
player_storage_interaction.gd
|
Add gathering, unified inventory, and real-time world
|
2026-08-18 18:19:36 -04:00 |
|
player_storage_interaction.gd.uid
|
Add gathering, unified inventory, and real-time world
|
2026-08-18 18:19:36 -04:00 |
|
player_water_trigger.gd
|
feat: expand progression and multiplayer systems
|
2026-08-23 20:49:54 -04:00 |
|
player_water_trigger.gd.uid
|
Refine movement, water recovery, and UI baseline
|
2026-07-25 17:04:39 -04:00 |
|
rain_ambience.gd
|
Optimize PortMaster low-memory profile
|
2026-08-18 01:02:13 -04:00 |
|
rain_ambience.gd.uid
|
Rework island water and shop character
|
2026-08-08 00:34:06 -04:00 |
|
safe_respawn_point.gd
|
Refine movement, water recovery, and UI baseline
|
2026-07-25 17:04:39 -04:00 |
|
safe_respawn_point.gd.uid
|
Refine movement, water recovery, and UI baseline
|
2026-07-25 17:04:39 -04:00 |
|
shoreline_ambience.gd
|
Optimize PortMaster low-memory profile
|
2026-08-18 01:02:13 -04:00 |
|
shoreline_ambience.gd.uid
|
Add fishing and shoreline sound effects
|
2026-08-03 15:44:56 -04:00 |
|
test_world.gd
|
feat: expand progression and multiplayer systems
|
2026-08-23 20:49:54 -04:00 |
|
test_world.gd.uid
|
Refine movement, water recovery, and UI baseline
|
2026-07-25 17:04:39 -04:00 |
|
test_world.tscn
|
Add deterministic generated worlds
|
2026-08-19 17:32:40 -04:00 |
|
water_body.tscn
|
Unify fishing surfaces and presentation
|
2026-08-01 15:39:25 -04:00 |
|
water_body_authoring.gd
|
fix: recover players from shallow freshwater
|
2026-08-23 00:50:45 -04:00 |
|
water_body_authoring.gd.uid
|
Improve world authoring workflow
|
2026-07-27 03:30:03 -04:00 |
|
water_recovery_controller.gd
|
Fix fishing and chat interaction regressions
|
2026-08-21 12:29:51 -04:00 |
|
water_recovery_controller.gd.uid
|
Refine movement, water recovery, and UI baseline
|
2026-07-25 17:04:39 -04:00 |
|
water_surface_motion.gd
|
Add default light profile for PortMaster
|
2026-08-14 22:12:02 -04:00 |
|
water_surface_motion.gd.uid
|
Rework island water and shop character
|
2026-08-08 00:34:06 -04:00 |
|
world_character_display.gd
|
feat: expand character customization
|
2026-08-08 10:25:17 -04:00 |
|
world_character_display.gd.uid
|
Rework island water and shop character
|
2026-08-08 00:34:06 -04:00 |
|
world_layout.gd
|
Add selectable startup world layouts
|
2026-08-20 21:43:04 -04:00 |
|
world_layout.gd.uid
|
Add selectable startup world layouts
|
2026-08-20 21:43:04 -04:00 |
|
world_prop.gd
|
Improve world authoring workflow
|
2026-07-27 03:30:03 -04:00 |
|
world_prop.gd.uid
|
Improve world authoring workflow
|
2026-07-27 03:30:03 -04:00 |
|
world_time_service.gd
|
feat: expand seasonal creature collection
|
2026-08-18 21:20:02 -04:00 |
|
world_time_service.gd.uid
|
Add synchronized time and weather systems
|
2026-08-02 12:48:33 -04:00 |
|
world_time_visual_controller.gd
|
Improve tree gathering and rain occlusion
|
2026-08-24 14:34:58 -04:00 |
|
world_time_visual_controller.gd.uid
|
Add synchronized time and weather systems
|
2026-08-02 12:48:33 -04:00 |
|
world_weather_service.gd
|
Add gathering, unified inventory, and real-time world
|
2026-08-18 18:19:36 -04:00 |
|
world_weather_service.gd.uid
|
Add synchronized time and weather systems
|
2026-08-02 12:48:33 -04:00 |