straywild is a free and open-source multiplayer fishing game about catching and collecting fish, upgrading your equipment, and spending time with other players. https://straywild.io
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addons/netfishing_shoreline_baker Polish world, shop, and artwork presentation 2026-08-13 14:53:39 -04:00
art Update character source model 2026-08-17 19:12:04 -04:00
audio Expand gameplay systems and interface controls 2026-08-20 17:53:22 -04:00
collection Add collectible fish quality tiers 2026-08-02 17:44:11 -04:00
docs fix(portmaster): align launcher with upstream conventions 2026-08-20 23:48:00 -04:00
drawing Clean repository-owned GDScript warnings 2026-08-09 13:31:30 -04:00
economy Expand gameplay systems and interface controls 2026-08-20 17:53:22 -04:00
fish Separate generated freshwater fish habitats 2026-08-21 12:29:19 -04:00
fishing Expand gameplay systems and interface controls 2026-08-20 17:53:22 -04:00
gathering feat: expand seasonal creature collection 2026-08-18 21:20:02 -04:00
inventory Add gathering, unified inventory, and real-time world 2026-08-18 18:19:36 -04:00
items Expand gameplay systems and interface controls 2026-08-20 17:53:22 -04:00
jobs Expand gameplay systems and interface controls 2026-08-20 17:53:22 -04:00
main Add selectable startup world layouts 2026-08-20 21:43:04 -04:00
network Fix Unicode chat sanitization 2026-08-21 09:23:28 -04:00
player feat: expand seasonal creature collection 2026-08-18 21:20:02 -04:00
progression Add gathering, unified inventory, and real-time world 2026-08-18 18:19:36 -04:00
save Add selectable startup world layouts 2026-08-20 21:43:04 -04:00
scripts Add(test): chat validation 2026-08-21 07:22:49 -04:00
server Expand gameplay systems and interface controls 2026-08-20 17:53:22 -04:00
settings Expand gameplay systems and interface controls 2026-08-20 17:53:22 -04:00
sound/dialogue feat: add selectable animalese voice sets 2026-08-16 12:26:05 -04:00
tests Preserve player menu toggle input during transitions 2026-08-21 12:29:39 -04:00
tools/blender Expand procedural terrain generation 2026-08-20 21:42:50 -04:00
ui Preserve player menu toggle input during transitions 2026-08-21 12:29:39 -04:00
world Separate generated freshwater fish habitats 2026-08-21 12:29:19 -04:00
.editorconfig Initialize Godot project 2026-07-25 10:03:18 -04:00
.gitattributes Initialize Godot project 2026-07-25 10:03:18 -04:00
.gitignore Ignore Blender backup files 2026-08-09 12:48:06 -04:00
ASSET-LICENSE.md Permit assets in contribution-focused forks 2026-08-20 00:29:01 -04:00
CONTRIBUTING.md Permit assets in contribution-focused forks 2026-08-20 00:29:01 -04:00
CONTRIBUTOR-TERMS.md Consolidate project documentation and attribution 2026-08-12 22:12:11 -04:00
default_bus_layout.tres Add character calls, settings controls, and gameplay fixes 2026-08-09 11:22:35 -04:00
export_presets.cfg Prepare v0.14.0-alpha release 2026-08-20 22:38:56 -04:00
LICENSE License NETfishing code and define asset terms 2026-08-12 10:11:20 -04:00
project.godot Prepare v0.14.0-alpha release 2026-08-20 22:38:56 -04:00
README.md Permit assets in contribution-focused forks 2026-08-20 00:29:01 -04:00
TRADEMARKS.md Permit assets in contribution-focused forks 2026-08-20 00:29:01 -04:00

NETfishing

NETfishing is a multiplayer-first fishing game built with Godot 4.7. The current pre-alpha includes host-authoritative fishing and economy flows, freshwater and saltwater habitats, persistent player data, social features, customization, jobs, and a controller-aware interface.

The project is under active development. Interfaces, balance, content, and save migrations may continue to change before a stable release.

NETfishing is developed and published by Woofmeow, the independent team of co-owners publicly credited as Voyager and Endeavour.

Installing release builds

Download and extract the archive for your platform from the official release page, then run NETfishing from the extracted platform folder.

macOS

Current macOS builds are not signed or notarized. macOS may block the first launch because it cannot verify the developer. Control-click the NETfishing application, choose Open, then confirm Open. If that option is not available, attempt to open the application once, then use System Settings → Privacy & Security → Open Anyway.

Only bypass this warning for a NETfishing build downloaded from an official project release.

Requirements

  • Godot 4.7.x with the GL Compatibility renderer
  • Linux, Windows, or an Android development environment supported by Godot
  • Bash for the repository helper scripts

Open project.godot in Godot, or start the editor from the repository root:

godot --editor --path .

Run the game directly with:

godot --path .

Validation

The validation scripts isolate Godot's settings and application-data roots. Run the fast, deterministic suite before submitting a change:

scripts/run_validations.sh quick

Additional suites and individual commands are documented in the docs/DEVELOPMENT.md validation section.

Building

Export presets are maintained for Linux, Windows, and Android. Repository scripts expect the matching Godot export templates and platform toolchains to already be installed:

scripts/build_playtest.sh
scripts/build_android_debug.sh

Build outputs belong under the ignored builds/ directory. Release builds must follow the project's separate tagged-release checklist; these convenience scripts do not create or publish tags.

Project map

  • main/: composition root and application orchestration
  • world/: map, environment, water, and world presentation
  • player/, fishing/, fish/: player and fishing domain
  • network/: transport, identity, and host-authoritative services
  • inventory/, items/, economy/, progression/, jobs/: game state
  • save/, settings/: versioned persistence
  • ui/: gameplay and menu presentation
  • tests/: focused Godot validation scripts
  • scripts/: build, bake, and validation entry points

All maintained project guidance starts at the docs/ documentation index. Architecture, content policy, world and UI authoring, and testing are consolidated in docs/DEVELOPMENT.md.

Licensing

  • Project-owned software code is licensed under GPL-3.0-or-later.
  • Project-owned artwork, models, music, and other creative assets are covered by the NETfishing Asset License. It permits community Mods for official NETfishing software and narrowly scoped contribution forks, but not independent forks, clones, or unrelated products.
  • The NETfishing and Woofmeow names and branding are reserved as described in TRADEMARKS.md.
  • Third-party materials retain their own terms; see the consolidated credits, notices, and provenance record.
  • Contributions are accepted under CONTRIBUTOR-TERMS.md.

Material boundaries and binary-release requirements are recorded in that same docs/ATTRIBUTION.md reference.

Copyright © 2026 Woofmeow.