31 lines
1.9 KiB
Text
31 lines
1.9 KiB
Text
[gd_resource type="Resource" script_class="TerrainPropDefinition" load_steps=9 format=3]
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[ext_resource type="Script" path="res://world/generation/terrain_prop_definition.gd" id="1_definition"]
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[ext_resource type="PackedScene" path="res://world/generation/props/assets/prop_tree_2.glb" id="2_scene"]
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[ext_resource type="Material" path="res://world/generation/props/materials/leaf_light.tres" id="3_leaf_light"]
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[ext_resource type="Material" path="res://world/generation/props/materials/leaf_mid.tres" id="4_leaf_mid"]
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[ext_resource type="Material" path="res://world/generation/props/materials/leaf_dark.tres" id="5_leaf_dark"]
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[ext_resource type="Material" path="res://world/generation/props/materials/wood_light.tres" id="6_wood_light"]
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[ext_resource type="Material" path="res://world/generation/props/materials/wood_mid.tres" id="7_wood_mid"]
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[ext_resource type="Material" path="res://world/generation/props/materials/wood_dark.tres" id="8_wood_dark"]
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[resource]
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script = ExtResource("1_definition")
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stable_id = &"prop_tree_2"
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label = "medium deciduous tree"
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packed_scene = ExtResource("2_scene")
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procedural_group = &"grass_tree"
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required_chunk_tags = PackedStringArray("grass")
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selection_weight = 1.0
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minimum_spawn_chunk_distance = 2
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clearance_radius = 1.5
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minimum_visual_scale = 0.7
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maximum_visual_scale = 1.2
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variant_material_slot_names = PackedStringArray("leaf_light", "leaf", "leaf_dark")
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material_variants = Array[Material]([ExtResource("3_leaf_light"), ExtResource("4_leaf_mid"), ExtResource("5_leaf_dark")])
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secondary_variant_material_slot_names = PackedStringArray("wood", "wood_light", "wood_mid")
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secondary_material_variants = Array[Material]([ExtResource("6_wood_light"), ExtResource("7_wood_mid"), ExtResource("8_wood_dark")])
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collision_radius = 0.55
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collision_height = 3.8
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collision_offset = Vector3(0.1, 0, 0.075)
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gatherable_surface_material_names = PackedStringArray("wood", "wood_light", "wood_mid", "wood_dark")
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