straywild/world/generation/chunks/definitions/chunk_0010.tres

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[gd_resource type="Resource" script_class="TerrainChunkDefinition" load_steps=4 format=3]
[ext_resource type="Script" path="res://world/generation/terrain_chunk_definition.gd" id="1_definition"]
[ext_resource type="PackedScene" path="res://world/generation/chunks/assets/chunk_0010.glb" id="2_scene"]
[ext_resource type="PackedScene" path="res://world/generation/chunks/assets/chunk_0000.glb" id="3_base_grass"]
[resource]
script = ExtResource("1_definition")
stable_id = &"chunk_0010"
label = "second-tier grass corner"
packed_scene = ExtResource("2_scene")
primary_mesh_name = &"chunk_0010"
base_layer_scene = ExtResource("3_base_grass")
base_layer_mesh_name = &"chunk_0000"
overlay_only = true
selection_weight = 0.12
maximum_placements = 16
tags = PackedStringArray("land", "walkable", "grass", "cliff", "corner", "elevation_2", "elevation_2_border")
allowed_neighbor_tags = PackedStringArray("grass", "elevation_2")
north_allowed_neighbor_tags = PackedStringArray("elevation_2_border")
east_allowed_neighbor_tags = PackedStringArray("grass")
south_allowed_neighbor_tags = PackedStringArray("grass")
west_allowed_neighbor_tags = PackedStringArray("elevation_2_border")
required_neighbor_tags = PackedStringArray("elevation_2_border")
minimum_required_neighbors = 2
preferred_neighbor_tags = PackedStringArray("elevation_2")
must_be_interior = true