straywild/world/generation/chunks/definitions/chunk_0014.tres

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[gd_resource type="Resource" script_class="TerrainChunkDefinition" load_steps=3 format=3]
[ext_resource type="Script" path="res://world/generation/terrain_chunk_definition.gd" id="1_definition"]
[ext_resource type="PackedScene" path="res://world/generation/chunks/assets/chunk_0014.glb" id="2_scene"]
[resource]
script = ExtResource("1_definition")
stable_id = &"chunk_0014"
label = "second-tier grass sea edge"
packed_scene = ExtResource("2_scene")
primary_mesh_name = &"chunk_0014"
overlay_only = true
selection_weight = 0.28
maximum_placements = 32
tags = PackedStringArray("land", "walkable", "grass", "coast", "cliff", "edge", "elevation_2", "elevation_2_border", "elevation_2_sea_edge")
allowed_neighbor_tags = PackedStringArray("elevation_2")
north_allowed_neighbor_tags = PackedStringArray("elevation_2_sea_edge", "elevation_2_border")
south_allowed_neighbor_tags = PackedStringArray("elevation_2_sea_edge", "elevation_2_border")
west_allowed_neighbor_tags = PackedStringArray("elevation_2_top")
required_neighbor_tags = PackedStringArray("elevation_2_top")
minimum_required_neighbors = 1
preferred_neighbor_tags = PackedStringArray("elevation_2", "coast")
prefers_map_boundary = true
ocean_facing_edges = 2
buried_cliff_seam_edges = 5