straywild/tests/late_join_multiplayer_validation.gd

137 lines
4.5 KiB
GDScript

extends SceneTree
const MainScene: PackedScene = preload("res://main/main.tscn")
const TEST_PORT: int = 18194
const LATE_MESSAGE: String = "late join visibility check"
func _initialize() -> void:
call_deferred("_run")
func _run() -> void:
var arguments: PackedStringArray = OS.get_cmdline_user_args()
if arguments.has("host"):
await _run_host()
elif arguments.has("first"):
await _run_first_client()
elif arguments.has("late"):
await _run_late_client()
else:
push_error("Late-join validation needs host, first, or late mode.")
quit(1)
func _run_host() -> void:
var main: Node = await _create_initialized_main()
var session := main.get_node("%NetworkSession") as NetworkSession
var save_manager := main.get("_save_manager") as PlayerSaveManager
assert(session.start_private_host(TEST_PORT))
assert(save_manager.initialize_new_game())
main.call("_enter_gameplay")
for _frame: int in 4:
await physics_frame
assert(session.set_host_open(true))
assert(await _wait_for_registry_size(session, 3))
var spawn := main.get_node("%PlayerSpawnService") as PlayerSpawnService
assert(spawn.get_peer_ids().size() == 3)
await create_timer(5.0).timeout
print("Late-join multiplayer host validation: PASS")
await _cleanup(main, session)
func _run_first_client() -> void:
var main: Node = await _create_initialized_main()
var session := await _join(main)
var profile := main.get_node("%NetworkProfileService") as NetworkProfileService
var preview: Dictionary = profile.get_persisted_appearance().duplicate(true)
preview["scale"] = 0.9
assert(profile.preview_appearance(preview))
await create_timer(2.0).timeout
var chat := main.get_node("%NetworkChatService") as NetworkChatService
var deadline: int = Time.get_ticks_msec() + 15000
while Time.get_ticks_msec() < deadline:
await process_frame
if (
session.get_authenticated_peer_ids().size() == 3
and _history_contains(chat, LATE_MESSAGE)
):
break
assert(session.get_authenticated_peer_ids().size() == 3)
assert(_history_contains(chat, LATE_MESSAGE))
var spawn := main.get_node("%PlayerSpawnService") as PlayerSpawnService
assert(spawn.get_peer_ids().size() == 3)
print("Late-join first-client validation: PASS")
await _cleanup(main, session)
func _run_late_client() -> void:
var main: Node = await _create_initialized_main()
var session := await _join(main)
var deadline: int = Time.get_ticks_msec() + 8000
while (
Time.get_ticks_msec() < deadline
and session.get_authenticated_peer_ids().size() < 3
):
await process_frame
assert(session.get_authenticated_peer_ids().size() == 3)
var spawn := main.get_node("%PlayerSpawnService") as PlayerSpawnService
assert(spawn.get_peer_ids().size() == 3)
var chat := main.get_node("%NetworkChatService") as NetworkChatService
assert(chat.send_local_message(LATE_MESSAGE))
await create_timer(1.0).timeout
print("Late-join late-client validation: PASS")
await _cleanup(main, session)
func _join(main: Node) -> NetworkSession:
main.call("_on_title_join_game_requested", "127.0.0.1:%d" % TEST_PORT)
var session := main.get_node("%NetworkSession") as NetworkSession
var deadline: int = Time.get_ticks_msec() + 20000
while Time.get_ticks_msec() < deadline:
await process_frame
if session.state == NetworkSession.State.VERIFYING_SERVER_IDENTITY:
main.call("_confirm_server_trust")
if session.is_joined_client() and bool(main.get("_gameplay_started")):
return session
assert(false, "Client did not join in time.")
return session
func _wait_for_registry_size(session: NetworkSession, expected: int) -> bool:
var deadline: int = Time.get_ticks_msec() + 25000
while Time.get_ticks_msec() < deadline:
await process_frame
if session.get_authenticated_peer_ids().size() == expected:
return true
return false
func _history_contains(service: NetworkChatService, body: String) -> bool:
return service.get_history().any(
func(message: Dictionary) -> bool:
return str(message.get("body", "")) == body
)
func _create_initialized_main() -> Node:
root.size = Vector2i(1280, 720)
var main: Node = MainScene.instantiate()
root.add_child(main)
for _frame: int in 4:
await process_frame
if not bool(main.get("_application_initialized")):
main.call("_activate_selected_data_path", "", true)
for _frame: int in 8:
await process_frame
assert(bool(main.get("_application_initialized")))
return main
func _cleanup(main: Node, session: NetworkSession) -> void:
session.disconnect_session("")
main.queue_free()
for _frame: int in 4:
await process_frame
await create_timer(0.1).timeout
quit()