straywild/world/generation/props/definitions/prop_tree_3.tres

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[gd_resource type="Resource" script_class="TerrainPropDefinition" load_steps=13 format=3]
[ext_resource type="Script" path="res://world/generation/terrain_prop_definition.gd" id="1_definition"]
[ext_resource type="PackedScene" path="res://world/generation/props/assets/prop_tree_3.glb" id="2_scene"]
[ext_resource type="Material" path="res://world/generation/props/materials/leaf_light.tres" id="3_leaf_light"]
[ext_resource type="Material" path="res://world/generation/props/materials/leaf_mid.tres" id="4_leaf_mid"]
[ext_resource type="Material" path="res://world/generation/props/materials/leaf_dark.tres" id="5_leaf_dark"]
[ext_resource type="Material" path="res://world/generation/props/materials/wood_light.tres" id="6_wood_light"]
[ext_resource type="Material" path="res://world/generation/props/materials/wood_mid.tres" id="7_wood_mid"]
[ext_resource type="Material" path="res://world/generation/props/materials/wood_dark.tres" id="8_wood_dark"]
[ext_resource type="Material" path="res://world/generation/props/materials/leaf_autumn_light.tres" id="9_leaf_autumn_light"]
[ext_resource type="Material" path="res://world/generation/props/materials/leaf_autumn.tres" id="10_leaf_autumn"]
[ext_resource type="Material" path="res://world/generation/props/materials/leaf_autumn_mid.tres" id="11_leaf_autumn_mid"]
[ext_resource type="Material" path="res://world/generation/props/materials/leaf_autumn_dark.tres" id="12_leaf_autumn_dark"]
[resource]
script = ExtResource("1_definition")
stable_id = &"prop_tree_3"
label = "decorative deciduous tree"
packed_scene = ExtResource("2_scene")
procedural_group = &"grass_tree"
required_chunk_tags = PackedStringArray("grass")
selection_weight = 1.0
minimum_spawn_chunk_distance = 2
clearance_radius = 1.8
minimum_visual_scale = 0.7
maximum_visual_scale = 1.2
variant_material_slot_names = PackedStringArray("leaf")
material_variants = Array[Material]([ExtResource("3_leaf_light"), ExtResource("4_leaf_mid"), ExtResource("5_leaf_dark")])
summer_material_variants = Array[Material]([ExtResource("3_leaf_light"), ExtResource("4_leaf_mid"), ExtResource("5_leaf_dark")])
fall_material_variants = Array[Material]([ExtResource("9_leaf_autumn_light"), ExtResource("10_leaf_autumn"), ExtResource("11_leaf_autumn_mid"), ExtResource("12_leaf_autumn_dark")])
secondary_variant_material_slot_names = PackedStringArray("wood", "wood_light", "wood_mid")
secondary_material_variants = Array[Material]([ExtResource("6_wood_light"), ExtResource("7_wood_mid"), ExtResource("8_wood_dark")])
collision_radius = 0.55
collision_height = 4.2
collision_offset = Vector3(-0.1, 0, 0.18)
gatherable_surface_material_names = PackedStringArray("wood", "wood_light", "wood_mid", "wood_dark")